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OPERATING SYSTEMS NOTES

23/01/2024
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Kernel:
The kernel manages the core operations of the operating system.
Example: The kernel handles requests related to file operations, such as creating, reading, updating, and
deleting files on the disk.
System Program:
A system program interacts closely with the kernel, providing a more user-friendly interface for
managing files.
Example: A file explorer is a system program that allows users to navigate through directories, create
new folders, and copy or move files. It communicates with the kernel to perform these file operations.
Application Program:
Application programs are tools designed for specific user tasks.
Example: A text editor (e.g., Notepad or TextEdit) is an application program. When a user opens the text
editor and creates a new document or edits an existing one, the application communicates with the
kernel through the operating system to read from or write to files.
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Yes, that's correct. The terminal serves as a user interface that allows users to interact with the
operating system by entering commands. When you type commands into the terminal, those commands
are sent to the kernel for execution
Here's a simplified overview of the process:
User Interaction:
You interact with the terminal by typing commands.
Terminal:
The terminal is a program that takes your commands and sends them to the operating system.
Kernel:
The kernel, as the core of the operating system, receives the commands from the terminal.
The kernel then performs the necessary actions, which may involve managing hardware resources,
executing system calls, and coordinating with device drivers.
So, the terminal acts as an intermediary between the user and the kernel, facilitating the user's ability to
communicate with and control the operating system. The kernel, in turn, carries out the requested
operations and manages the underlying hardware.
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Accessing the kernel through touch input is not a direct or common method. The kernel is a low-level
component of the operating system that manages hardware and provides essential services, but it
doesn't have a direct interface for touch input. Instead, touch input is typically handled by higher-level
components in the software stack, including the graphical user interface (GUI) and user-space
applications.
Here's a simplified explanation of the process:
Touch Input:
When you touch the screen, the touch input is detected by the hardware, such as the touchscreen
sensor.
Device Driver:
The kernel uses device drivers to communicate with hardware devices. In the case of a touchscreen,
there would be a touchscreen device driver that translates the touch input into data that the kernel can
understand.
User Interface (GUI):
The graphical user interface, which includes the desktop environment or a specific application,
processes the touch input.
The GUI interacts with the kernel through higher-level libraries and APIs to perform tasks such as
moving the cursor, selecting items, or triggering specific actions based on touch gestures.
In summary, touch input is processed by the device driver and then utilized by higher-level components
like the GUI or specific applications. Direct interaction with the kernel through touch input is not a
standard practice; instead, the kernel's role is to manage hardware and provide services to support the
higher-level functionalities that handle touch input.
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25/01/2024
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Certainly! Let's use a computer context to illustrate interruptions:


Typing a Document (Main Task):
Imagine you're typing a document on your computer. This is your main task.
Print Job (Interruption):
While typing, you decide to print the document.
The computer sends the print job to the printer and doesn't sit there constantly checking if the printing
is done.
Interrupt Event:
When the printer finishes printing, it triggers an interrupt to the computer.
Interrupt Service Routine (Handling the Interruption):
The operating system, upon receiving the interrupt, stops your typing temporarily and runs a small
program (interrupt service routine).
The routine checks what caused the interrupt (printer finishing), and then it might display a notification
saying "Print job completed."
Resuming Main Task:
After handling the interrupt, your computer goes back to where you left off in your document, allowing
you to continue typing.
In this example:
Typing the document is your main task (analogous to the normal flow of a computer program).
Initiating the print job is an interruption (analogous to an I/O operation).
The interrupt is like the printer notifying the computer that it has finished printing.
The interrupt service routine is the computer's way of dealing with the interrupt and providing relevant
information or taking necessary actions.
After handling the interrupt, the computer can smoothly return to your main task.
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When referring to saving the current state in the context of interrupt architecture, it typically means
saving the state of the processor's registers and program counter. Here's a breakdown:
Registers:
The CPU (Central Processing Unit) has registers that store important information, such as the values of
variables, pointers, and other data.
When an interrupt occurs, the interrupt service routine may need to use some of these registers to
perform its tasks.
Before the interrupt service routine modifies any registers, it must save their current values. This is
important because the interrupted program (the main task) expects its registers to remain unchanged
when it resumes.
Program Counter:
The program counter (PC) is a register that keeps track of the memory address of the next instruction to
be executed.
When an interrupt occurs, the current value of the program counter is saved. This is crucial because,
after servicing the interrupt, the program needs to resume from where it left off. Restoring the program
counter to its saved value accomplishes this.
Stack:
Often, the saved state information is stored in a special region of memory called the stack.
The stack is a Last-In-First-Out (LIFO) data structure, and it's commonly used for storing temporary data,
including the state information during an interrupt.
The stack allows the interrupt service routine too easily push (save) and pop (restore) values, including
the program counter and register values.
In summary, when an interrupt occurs, the interrupt service routine needs to save the current state of
the CPU, which includes the values of registers and the program counter. This ensures that the
interrupted program can resume its execution seamlessly after the interrupt is serviced.
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26/01/2024
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In the simplest terms:


Input/output (I/O): Refers to the interaction between a computer and external devices like keyboards,
mice, or storage.
I/O Structure: Describes how the computer manages these interactions.
Components:
Device Driver: Software that helps the operating system communicate with hardware devices.
Device Controller: Hardware that manages specific devices, interpreting commands from the driver.
Process:
Initiation: Program requests I/O operation.
Driver Loading: Driver loads device controller registers.
Data Transfer: Controller moves data between device and computer.
Interrupt: Controller signals completion to the driver using an interrupt.
Driver Response: Driver handles completion, returns data or status, and allows the system to continue.
In essence, I/O structure manages the flow of data between a computer and its connected devices,
facilitated by software (drivers) and hardware (controllers)
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Non-Volatile Storage (NVS) I/O involves bulk data movement, typically seen in scenarios like transferring
large amounts of data to or from non-volatile storage devices such as solid-state drives (SSDs) or flash
memory.
Let's consider an example to understand the concept of bulk data movement in NVS I/O:
Scenario: Copying Files to an SSD
Initiation:
You want to copy a large folder containing photos from your computer's hard disk to a new SSD for
faster access.
File System Interaction:
You initiate the file copy operation through the operating system. The file system manages this task.
Data Read from HDD:
The file system, with the help of I/O operations, reads chunks of data from your hard disk. This data is in
bulk because you are dealing with a large folder.
Temporary Storage:
The data read from the hard disk is temporarily stored in the computer's RAM. This step may involve
bulk data movement from the hard disk to RAM.
Data Transfer to SSD:
The operating system, recognizing that the target storage is an SSD, starts transferring the bulk data
from RAM to the SSD. This is where the concept of bulk data movement in NVS I/O is prominent.
Flash Memory Interaction:
The SSD's controller manages the incoming data, writing it to the appropriate memory cells in the flash
memory. Flash memory allows for efficient bulk data writes.
Completion and Confirmation:
Once the entire folder is transferred, the operating system receives confirmation from the SSD's
controller that the bulk data movement is complete.
User Notification:
The file copy operation is now finished, and you receive a notification that your photos have been
successfully copied to the SSD.
In this scenario, bulk data movement occurs when transferring a large folder from the hard disk to an
SSD. The efficiency of NVS I/O, especially with technologies like flash memory, enables faster and more
reliable data transfers, making it suitable for scenarios involving substantial amounts of data.
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When you're dealing with data that is larger than the available RAM, the system uses a technique called
"paging" or "swapping" to manage the transfer of data between RAM and storage, such as an SSD or
HDD. Here's how it typically works:
Partial Loading to RAM:
The operating system loads a portion of the data that fits into the available RAM.
Swapping or Paging:
As the data exceeds the available RAM, the operating system swaps portions of the data between RAM
and the storage device (SSD or HDD) as needed.
It might load a part of the data into RAM, process it, and then swap it out to make space for another
portion.
Sequential Loading:
The system repeats this process sequentially, loading and unloading parts of the data in chunks until the
entire dataset has been processed or accessed.
Performance Considerations:
Swapping data between RAM and storage can slow down the process because accessing data from
storage is slower than accessing it from RAM.
If the dataset is much larger than the available RAM, this swapping process may occur more frequently,
impacting overall performance.
Disk as an Extended Storage:
The storage device (SSD or HDD) effectively acts as an extended storage space, allowing the system to
work with datasets larger than the available RAM.
Optimizations:
Modern operating systems often employ various optimizations to minimize the impact of swapping,
such as intelligent caching algorithms and predictive loading.
It's important to note that while this approach allows working with datasets larger than available RAM,
the performance may be affected due to the slower access times of storage compared to RAM. In
situations where large datasets need frequent access, having sufficient RAM to accommodate the entire
dataset can significantly improve performance.
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The involvement of RAM in data transfer is a general concept applicable to many computing systems.
However, there are certain scenarios and setups where data transfer may not necessarily go through
RAM.
Here are some examples:
Direct Memory-to-Memory Transfers:
Some modern storage technologies and systems support direct memory-to-memory transfers without
the need to go through RAM. This is often facilitated by specialized controllers or hardware features.
Direct Device-to-Device Transfers:
In certain setups, especially with advanced storage architectures, data can be transferred directly
between storage devices without passing through the system's main memory (RAM). This might occur in
scenarios where controllers or interfaces allow direct communication between devices.
Streaming and Pipelining:
In streaming scenarios, where data is continuously read from one source and written to another (e.g.,
video streaming), systems may use streaming buffers or pipelines to transfer data without necessarily
storing it in RAM.
Distributed Systems:
In distributed systems where data is distributed across multiple nodes, data may move directly between
storage devices in different nodes without centralized RAM involvement.
Data Transfers within Storage Controllers:
In some high-performance storage systems, data transfers may occur within the storage controllers
without involving the system's main memory.
It's important to note that the specifics of data transfer mechanisms can vary based on the hardware
architecture, storage technologies, and system configurations. The general principle of using RAM for
temporary storage and processing during data transfers is common, but there are cases where more
direct and optimized pathways between storage devices exist.
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The paragraph describes a mechanism in I/O operations where, after setting up necessary elements like
buffers, pointers, and counters, the device controller is capable of transferring entire blocks of data
between the I/O device and main memory directly, without requiring the CPU to be actively involved in
each byte's transfer. This approach contrasts with low-speed devices that may generate one interrupt
per byte.
Key points explained in the paragraph:
Buffer Setup:
Buffers, pointers, and counters are set up for the I/O device. Buffers are regions in memory used to
temporarily store data during transfer.
Block Data Transfer:
The device controller can handle the transfer of an entire block of data directly between the I/O device
and main memory. This approach is more efficient than transferring data byte by byte.
Reduced CPU Intervention:
The CPU does not actively participate in transferring each individual byte. Instead, it sets up the initial
parameters, and the device controller manages the block transfer independently.
Single Interrupt per Block:
Only one interrupt is generated per block of data transferred. This interrupt signals the device driver
that the entire operation has completed, simplifying the signaling process.
Contrast with Low-Speed Devices:
Low-speed devices may generate interrupts for each byte transferred. This approach is more suitable for
high-speed devices, allowing for efficient data movement and reducing the CPU's involvement in the
process.
CPU Availability:
While the device controller is handling the data transfer operations, the CPU remains available to
perform other tasks concurrently. This concurrency enhances overall system efficiency.
In summary, the described approach optimizes the data transfer process by allowing the device
controller to handle entire blocks of data independently, reducing CPU intervention and improving
overall system performance.
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03/02/2024
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Cluster Definition:
A cluster is a set of connected computers (nodes) that work together as a single system. Nodes in a
cluster are often connected by a local-area network (LAN) or a faster interconnect like InfiniBand.
Loosely Coupled Systems:
Clusters are considered loosely coupled because each node in the cluster is typically an individual
system with its own resources, and they communicate over the network.
High-Availability and Redundancy:
One of the primary purposes of clustering is to provide high-availability services. This means that even if
one or more systems in the cluster fail, the overall service continues to operate.
High availability is achieved by introducing redundancy, and cluster software helps manage failover and
recovery processes.
Graceful Degradation:
Clusters aim for graceful degradation, ensuring that if hardware components fail, the system can still
provide a reduced level of service. Users experience only a brief interruption during failover.
Fault Tolerance:
Some clustered systems go beyond graceful degradation and achieve fault tolerance. This means the
system can detect, diagnose, and potentially correct failures, allowing it to continue operation even if a
component fails.
Asymmetric and Symmetric Clustering:
Clusters can be structured asymmetrically or symmetrically.
In asymmetric clustering, one machine is in hot-standby mode while the other is actively running
applications. The standby machine monitors the active server and takes over in case of failure.
Communication and Monitoring:
Nodes in a cluster often communicate with each other over the network. Monitoring processes ensure
the health of nodes, and in case of a failure, the monitoring node can take control and continue
operations.
Use Cases:
Clusters are commonly used in scenarios where high availability and reliability are critical, such as in
server farms, data centers, and distributed computing environments.
Interconnect Technologies:
Clusters may use different interconnect technologies like LANs or high-speed interconnects (e.g.,
InfiniBand) to enable efficient communication and data transfer among nodes.
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Node 1:
Configuration: Computer A
Role: Active server running a website.
Responsibility: Handles user requests, serves web pages.
Node 2:
Configuration: Computer B
Role: Hot-standby machine.
Responsibility: Monitors Computer A (Node 1).
Action: If Computer A fails or goes offline, Computer B takes over, ensuring the website remains
accessible by serving web pages and handling user requests
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Automatic Variables:
SRC := $(wildcard $(SRC_DIR)/*.c): Uses the wildcard function to get a list of all .c files in the source
directory.
OBJ := $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o): Converts each source file path to the corresponding
object file path.
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