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Miss Austen RPG (OEF)
Miss Austen RPG (OEF)
1st edition.
Introduction Jargon
GM: Games Master; a person
who acts as an organiser,
“Marriage is indeed a manoeuvring officiant regarding the
business.” rules, arbitrator, and
- Jane Austen moderator for the game. It is
their responsibility to
interpret the outcome of the
Miss Austen! RPG (MARPG) system rules into a coherent in-
takes place in England during the game reality.
Georgian and Regency periods. You Debutante: A young woman making a
play as eligible women navigating debut into society, a
the social season, attempting to character created and
attach a suitable husband before controlled by a player.
your time runs out. Bachelor: An eligible unattached
gentleman who may be of
This is a rules-lite RPG system interest to the debutantes.
designed to model the regency Misconception: A prejudice about life
romances of authors like Jane and/or a person or type of
Austen and Georgette Heyer. It uses person which a debutante
1D20+1D6. holds before they enter
society, which may serve as
an obstacle to their
Whilst MARPG is set in the social happiness.
mores of the period in which it is
embedded, with all of the Fate: The consequence of a
debutante's failure to secure
heteronormative patriarchal a fiance.
pressures of that time, feel free to
adapt the rules to suit players who Wile: The propensity of the
character to be successful at
wish to explore non- a given attempt.
heteronormative relationships, and
non-traditional genders. We 1D20+1D6: Two dice, one of six sides
and one of twenty sides,
encourage enjoyment over rolled and added together.
historical realism. This is a game
about parties and romance, and Modifier: A number added to a dice
roll.
should therefore be fun above all
else. The manual is written Step: Individual use of a specific
assuming a standard approach to skill.
this genre, but this should not be Action: A series of steps to achieve a
taken to imply any restrictions on goal taking approximately
the way you choose to play, or any 15 minutes of in-game time.
sort of endorsement of the society Oops-zone: A band of low numbers at
it models. the bottom of a dice roll,
which result in an
automatic failure of a check
regardless of modifiers. (7 or
lower).
Coming Out
“One cannot have too large a party. A large
party secures its own amusement.”
- Jane Austen, Emma
Wiles
Certain activities such as knowing how to dance the latest dances, playing
piano, singing, painting landscapes, shooting, horse-riding etc. which ladies
should know are assumed abilities of the debutantes and are not represented
by the wiles. If a debutante is hoping to impress a particular target with
these talents, then an impressing check may have to be made, otherwise, it
will be assumed that these activities are successful.
Character Classes:
Between events, each player can attempt • Join you on a shopping trip
to arrange a meeting with a character of • Join you on a walk in the park
their choice with one exception – they • Go horse-riding
cannot meet alone with an unattached • Come for afternoon tea
bachelor as that would be improper.
These meetings can be invaluable in
building allegiances, gathering
information, setting up schemes to attract
bachelors, setting up their own events,
and also to gain vital invitations to
events.
Letters
Letter-writing was the texting of the day. One way to communicate with
bachelors on an individual level is to send them a letter. Letters can also be sent
to other characters at any point in the game, in order to achieve any effect the
sender may choose, with a limit of one wile-check per letter.
Post can be sent with servants, who can wait for a return message, so it's
possible to receive answers very quickly.
Engagement
“It would be difficult to say which had seen highest perfection in the other, or which had been the
happiest: she, in receiving his declarations and proposals, or he in having them accepted.”
- Jane Austen, Persuasion.
Once a debutante has become engaged, it is time for them to turn matchmaker
for their fellow debutantes, and help to secure them an attachment.
GM Advice There are two layers to this world: the
way things appear, and the truth.
The following section is specifically Debutantes approaching this world
for the GM. Players are discouraged will initially have their
from reading it to avoid spoilers in misconceptions corroborated by their
their games. experiences, but that misconception
will slowly fall apart as they gain
In this section we will provide some more experience. The way to
general advice for GMs on how to engineer this outcome is to structure
build a season and manage the the world in such a way that on the
running of the game. Most of this level of immediate appearances
advice is entirely optional. If you things seem to corroborate her
have a good creative way you want to misconception, but the underlying
run the game, or a particular story to truth contradicts it.
tell, feel free to override it or cherry-
pick what you want from it.
For example, if a debutante has the
Building An Atmosphere misconception that “all rich people
are honourable and the poor are
It is a good idea to build the correct unprincipled”, she will initially meet
atmosphere when starting a game of a seemingly honourable wealthy
MARPG. We would advise laying out character, and a seemingly
period-appropriate snacks and unprincipled poor character.
drinks, and putting on a classical However, they may find out over
piano playlist – feel free to be time that the wealthy character is in
creative with it. fact hiding a dark secret (They may
have had a secret illegitimate child
World Building with a staff member of whom they
took advantage). Moreover they may
discover that the poor person is
It is up to the GM to construct the world
secretly highly principled (they may
in which the debutantes have to
have been offered an inheritance on
navigate their way towards marriage.
There is a specific way in which we the condition they compromised
recommend doing this task which will their morals, and yet they refused).
make interesting options for your These characters need families that
players, and make the task easier for the suit them, locations in which they
GM. live, and relationships that their
qualities imply. This creates a series
Each debutante has a misconception (a of characters, situations, and
prejudice about life and/or a person or locations for each debutante to
type of person). The players should interact with.
have chosen one and written it on their
character sheets. The GM can mine
these to build the world.
The GM can do this for each Next, you can also examine your world
debutante individually, then take a to determine which character and
look at the characters, locations and families have the resources to host
situations, and see which of those events. This can give you a list of
things can be combined. For events for your game's season.
example, perhaps the immoral
wealthy person from one player's Creating Bachelors
misconception, could be the same
wealthy person from another When creating bachelors, there are
debutante's misconception. Perhaps four main qualities that you should
two characters are in the same consider:
family. Perhaps each mansion
setting is the same mansion. If 1) Station
players mention specific characters 2) Holdings
or locations in their family 3) Aspect
background or fate, these too can be 4) Manner
combined and incorporated into the
world. “Station” meaning the bachelor's
location in the social hierarchy of the
This will create a complex web of period.
relationships and secrets which the
players can have fun navigating and “Holdings” meaning the bachelor's
exploring. wealth level (it is possible that a
bachelor may be from a titled family
In doing so, the GM needs to ensure which has landed on hard times, or a
that there is a decent number of bachelor could be nouveau riche,
eligible bachelors – at least the party meaning that station and holdings are
number plus 2. It is good if these not necessarily interdependent).
bachelors are tied into the
debutante's misconceptions, “Aspect” relating to a bachelor's
representing principles that the physical appearance.
misconceptions imply.
“Manner” denoting a bachelor's
At the start of the game things will personality.
appear a certain way, but the truths
can be revealed as the game reaches
its conclusion.
1D6 Station
1 Mister You may also choose a
2 Captain name mixed and matched
from the lists below:
3 Baronet (Sir)
4 Earl (Lord) Forename Surname
5 Marquis (Lord) Adam Annesly
6 Duke (Lord) Andrew Bennet
Benjamin Bingly
Charles Carter
1D6 Holdings Christopher Collins
1 Destitute Daniel Darcy
1D6 Manner Edmund Dawson
2 Poor
Edward DeBurgh
1 Grumpy
3 Comfortable Fitzwilliam Elton
2 Brooding Francis Forster
4 Well-to-do
3 Shy Frank Gardener
5 Affluent George Goulding
4 Confident Henry Grantly
6 Rich
5 Outgoing James Haggerston
1D6 Aspect 6 Rakish John Harrington
Lewis Hurst
1 Strong Featured Matthew Lucas
You should also
2 Plain Nathaniel Morris
make a note of the
Phillip Phillips
3 Attractive bachelor's backstory
Robert Reynolds
4 Fine figured which should emerge
Samuel Weston
from the world
5 Handsome Thomas Wickham
building you have
William Younge
6 Irresistible already done.
Impressions and Proposals
In order to track how any given bachelor is feeling towards any of the
debutantes, you should prepare an impression grid, which should look
something like this:
Every time you judge that a debutante If a debutante has failed to get any
will have made an impression on a bachelor to fifteen impression levels
bachelor, you roll 1D6 to determine before the end of the game, the
how much of an impression. This unattached bachelor with whom she
figure is added to the current tally. has the highest impression level at
Anything can make an impression on that point will propose to give her a
a bachelor, from entering a room and chance of becoming attached before
him finding them attractive, to them the game ends.
deliberately using an impression roll
towards him. If an activity is suitably If a debutante has refused proposals
impressive, it might also make an in the hope of getting one from a
impression on bachelors it wasn't particular bachelor she failed to get to
intended to. fifteen levels, and that bachelor is still
unattached before the end of the
When a bachelor's impression level game, that bachelor will propose.
gets to fifteen, he will propose to that
debutante at the next available If a debutante makes a negative
opportunity. impression on a bachelor, this will not
effect the impression level as love is
If a bachelor has reached a level blind, and once he is bewitched, he
fifteen with more than one debutante will be willing to overlook any flaws.
simultaneously, the proposal will be The only way to drop these levels is if
made to the debutante who has a successful disparage roll is targeting
received the least male attention, them. For example, if a debutante is
followed by the one the GM judges to wanting to reduce the level of interest
be a better match, followed by a dice a bachelor has in her she may wish to
roll to determine it. If the first disparage herself by behaving in an
proposal is refused, (depending on improper manner in front of him.
the character of the bachelor) he may Under these circumstances, the GM
continue down the line proposing to may roll 1D6 and reduce the
other debutantes. impression level by this number
(impression level cannot drop below
zero).
The level fifteen target is predicated
on the assumption that a group will
probably consist of four players plus
a GM. If the players vary you may
choose to adjust this level to keep the
game around the same length. We'd
recommend a level of 20 for three
players or less, level 12 for five
players, level 10 for six players, level
9 for seven players, and level 8 for
eight or more players.
Proposals
For example:
When attempting to secure a fiance, many things can go wrong and there are a
number of pitfalls that characters may have to deal with. It is up to the GM to
provide a number of these obstacles to keep the game challenging, interesting and
entertaining. Here are a few examples of the sort of pitfalls which the debutantes
may face:
Campaign