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Never be predictable.
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Relevant & Related: Oni
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Placement & Setup (Super WIP)
Because Onis are divided into various sects, each with their own focus
and goal, and even within these sects the Onis have a multitude of
approaches, placing the Oni Mage on one square is difficult. Instead we’ve
opted to try and put each sect into a single square, and then allow them to
slide in the column or row, but even this turns out to be quite hard. The
assumed sects are:
Sword Skull
Wand Knive
Ring Mask
Talisman Coffer
Stone Emblem
Banner Coin
Tome Scepter
Plate Lens
Chain Chalice
Staff Chakram
Lantern Trumpet
Core
Break Pattern
Break Pattern: A list of known subversions a Oni Mage has access to.
Through the investment of time the mage can intertwine these subversions
with practices that do not have them.
Supporting
Ofuda
This is not a mechanical malus per se, though if you really make it too easy
for the Spirits to predict you, they might impose one, but it's definitely an
emergent malus. If every spell you have has the exact same subversion
like “Overshadow” and nothing else, the Spirits will know what to expect,
they only have to keep track of a single thing. If you only throw a right
punch the spirits will be bored, only by mixing it up can you really excite
them and have Break Pattern function as a bonus instead of a malus.
If you’re in your demesne, for example, the Anti Practice might damage
practice on top of regular damage, despite at interweaving time the GM
ruling that it will damage practice instead of dealing regular damage.
Advancement: There are two clear cut ways one might advance with this
practice, researching new subversions and intertwining new practices with
subversions. Each graceful use of a subversion is also expected to give a
tiny boost to all future usages of this subversion (across all practices its
applied to)
In general these dabblings take the form of one of the below mentioned
Sect spells, rather than the above mentioned Core spells. Learning Break
Pattern is a strong indicator to the World that the practitioner is in fact a
full fledged Oni Mage, and their former practice is just a relic of their past
that they still dabble in.
Conflict
Paint Weapon Strange Roads
Tools
Sword of
Sword of Hunger
Whispers
The weapon grows in strength as victories are earned and subversions are
executed, learning its own tricks independent of the Owner’s Break Pattern
practice. At certain Milestone achievements, they can start trying to
prompt a meeting between their owner and their creator. An event that can
go in many, many ways.
Artisans and crafters of weapons and tools usually have ways to extract
what has been eaten and will be more than happy to pay you to do this or
trade items and weapons to you for this right.
As it eats the weapon grows hungrier and hungrier, if its hunger is not fed
it will start consuming your things. Having it puke up whatever is in its
stomach (the above mentioned extraction) is the only way to reset its
hunger.
Lantern Sect: Core Practices
The Practices that define a Lantern Sect Mage. The player may choose
these to replace any Visceral Practice or take all four to be a full time Oni
Mage. Remember that each of these always has a Break Pattern
Subversion.
Visceral
Revolutionary Illuminating
Fire Light
Conjure
Shadow Call Black Sun
Shadow Call (Soldier): The Lantern casts a shadow. From that shadow
call forth a minion. Apply one interwoven subversion to the casting itself,
and give the summon an interwoven subversion.
General: Many of these spells mention “The Lantern”, this does not have
to be a literal lantern. A Trumpet works just as well, the Black Sun instead
becoming the Revolutionary Melody, Shadow Call could become Echo
Call, etc.
The Practices that define the Chalice Sect. The player may choose these
to replace any Divine x Interaction Practice or take all four to be a full time
Oni Mage. Remember that each of these always has a Break Pattern
Subversion.
Divine
Poisoned Chalice Raise a Cup
Interact
Rule of Byzantine Intoxicating
Discourse Fumes
Raise a Cup (Appeal): The Chalice is raised, a number is said, the liquid is
spilled. A subversion must be brought to pass in the named number of
turns. If this fails, count coup against yourself, if it succeeds, boost the
subversion. If the Spirits decide that despite announcing it, the subversion
was unexpected and innovative, boost it a lot.
Intoxicating Fumes (Obscure): The fumes that rise from your Chalice
cause minor hallucinations of spirits and shadows, delivering the
weakened effect of an interwoven subversion. The hallucinations have a
hidden use though, as you are hidden from sight you slip away to another
realm.
General: Many of these spells mention “The Chalice”, this does not have
to be a literal Chalice. Alchemical Potion containers or other items that can
hold liquid (or food) work fine too. Using your own body as the chalice and
doing the practices in a more… evocative manner works too
Chain Sect: Core Practices
The Practices that define the Chain Sect. The player may choose these to
replace any Deals x Protect Practice or take all four to be a full time Oni
Mage. Remember that each of these always has a Break Pattern
Subversion.
Deals
Chained to the
Link in the Chain
Cause
Protect
The Seal of the Counter
First Oni Espionage
Chained to the Cause (Name): Give some Other a temporary name, and
imbue it with an interwoven practice. A Mask Oni might give this other a
mask to wear, but for a Chain Oni the name is usually chained to the Other.
Stickier than the mask Oni’s variant, but also less flexible. The name is
harder to shake off, but also harder to turn on and off.
The Seal of the First Oni(Seal): Wrought in secret meetings hidden from
prying eyes, a seal that can invert the workings of Solomon. Inscribed into
the ground or quickly formed with chains, it can be used to deliver an
interwoven subversion in and around it. Woven into a greater working, it
can subtly twist this working through the subversion.
Example: With a violent trash the Practitioner gauges the seal out of the
ground, invoking Hostile Takeover. Chains spring forth from the ground
and strike at everyone present, damaging their claim, and this eases the
practitioner’s attempt at counting coup for himself.
Example: “Overshadow” can be harmful if you do not know that you need
to strike with your shadow. “Hostile Takeover” is useless if you are not
ready to abuse the damaged claim.
Lens Sect: Core Practices
The Practices that define the Lens Sect. The player may choose these to
replace any Lore x Immaterial Practice or take all four to be a full time Oni
Mage. Remember that each of these always has a Break Pattern
Subversion.
Immaterial
Whispers in the
A Sight to Behold
Wind
Lore
Oni Eye False Witness
A Sight to Behold (Image): A ritual to alter how you are perceived and
weave a subversion into your very Self. Whenever someone looks at you
intensely, or uses unprotected Sight, you are made aware of this.
Subversions here tend to mislead the watcher or hamper the attempt,
rather than instantly delivering curses.
Example: Weaving “Overshadows” into your image might cause vital clues
that a watcher’s Sight would reveal to instead be cast into your shadow.
The watcher could still figure it out, but the clue would not be where he
expects it.
Whispers in the Wind (Ask): A ritual that gives one access to an Oni spy
network. Mainly populated with least tier oni-aligned spirits that are too
small to notice normally, for a payment these spirits can be called upon to
ask questions or deliver interwoven subversions. Subversions delivered
through this practice tend to be weak, but drawn out.
Oni Eye (Sight): A special Sight focussed around weaknesses and
secrets. This sight is also able to work like a “green eye” and inflict
interwoven subversions as curses against those it looks at.
Example: The Rebel subversion has been interwoven in this Practice, and
the GM has ruled that this means one can summon “Lying” Others. At the
least amount of time and effort spent, these take the form of Echoes of
fake events. At the highest tier of power spent, these take the form of
False Incarnation of Fate, answering Augurs before real Incarnations can
answer.
Compendium: Subversions
Each Oni Mage has a list of subversions they are well acquainted with.
Either they managed to earn the subversions through a critical victory,
overcoming a trial, or maybe even some historic event. Through spending
time and effort an Oni Mage can interweave a subversion to a particular
spell. The spell will have an apparent effect, an Elementalist might shoot a
Fireball as one of their spells. The subversion then adds an extra layer, the
Oni Elementalist might have the fireball burn claim instead of flesh.
The Mage might also learn a spell with subversions already interwoven,
when this happens they do not per definition learn the subversion to then
apply to their other Practices.
This appendix is a list of subversion ideas, how they might interact with a
variety of practices, and what kind of tell they might have.
Standard subversions
Subversions that are general enough that they can be added to most
practices and learned by most sects.
Break Pattern: The default subversion. The spell becomes stronger the
rarer its usage. The further back the last time it was used the more
powerful it is. If it's more unexpected, it's more powerful. On the flipside,
the more you use it and the more the spirits know to expect it, the weaker
practices and subversions become.
Overshadowed Curse: the regular tells of the curse might now only be
visible in the shadow, or the way to banish the curse must be applied to
the shadow rather than the self.
Reflection Curse: the regular tells of the curse might now only be visible in
reflections, or the way to banish the curse must be applied to a reflection
rather than the self. When no reflection is present the curse might not work
at all, though.
Tell: For this to work however, a part of the self must be cast to the
reflections at play. The tell about this subversion might be the reflections
being more animated than they should be, or shining brighter than they
should.
Acquisition Curses: As the curse remains, coup on the target grows until
called upon.
Acquisition Summon: The Other is much more volatile than it would usually
be, and stabilizes by taking things from others.
Tell: The loss of tools and weapons instead of physical damage is apparent
in itself. When building claim stacks matching symbols on the Oni Mage
and Target might be present.
Anti Practice Curse: While the curse is in effect, it subtly causes the target
to fail at certain practices.
Sealing: Using the greatest sin of the practitioners on them, sealing will do
what it’s named after and apply some seal to the target. The more specific
the seal, the more powerful.
Sealing Attack: Seals away a certain action until the seal is overcome.
Sealing Curse: Seals away a certain action until the curse is overcome
Conjuration Subversions
Subversions that are most common among Conjuration Practitioners, non
conjuration Practitioners can still learn these, but there might not be a way
to apply them to their practices that make sense.
Prices Subversions
Subversions that are most common among price Practitioners, non prices
Practitioners can still learn these, but there might not be a way to apply
them to their practices that make sense.
Altering Subversions
These are Subversions that alter different subversions. In general to
interweave these takes longer than just weaving two subversions.