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[Music from Christopher Nolan Movies]

One of the things I


love about directing is

the multi-faceted
nature of the challenge.

The idea of a narrative


that's a maze or labyrinth.

Rather than being


above that maze,

and watching the characters


make mistakes and wrong turns,

you would enter into the maze,


kind of looking over their shoulder,

and make the wrong


turns with them

and find a blind


alleys with them.

There's a feeling of reality.

There's a feeling of being


somewhere that matters.

I approached the structure from very


mathematical and geometrical point of view.

A lot of diagrams,
lot of careful planning.

So that was certainly


the case with Memento.

First way to draw it is,

as I have like that.

That's basically the


end of the movie.

This stuff is the


black and white stuff.

This is color.

And what we do is we cut between the


two, the whole way through.

-You said we talked before.


I don`t remember that.

- So we alternate scene
here, scene there,

scene there,scene there,scene


there,scene there,

and they meet towards


the end of the film.

[Heavy Breathing]

The thing that I started to


develop and I've carried on over

since that there's most certainly


is probably cross-cutting.

I always trying intercut scenes.

Based on a concept from music called a


shepherd progression or shepard tone.

It's a series of
ascending notes on a scale

that by emphasizing in volume


different elements of the scale,

it can continuously go up, like a


corkscrew effect or a barbershop hole.

It's always rising.

As one storyline is peeking,


and other one is building,

and the third one is


just starting out.

-Full speed, Peter.

Keep coming round.

Keep coming.

Before he fires, he`s gotta drop his nose.


I'll give you the signal.

-Now?
-No, no, wait.

Wait for him to


commit to his line.

-You create a continuing rise in


intensity, narratively.

[Plane engine sounds]

-Now.
[Crowd cheering]

-That's really an approach that I've


carried on using through all my films.

As a director, you have to be


able to not look at the shot

as a two-dimensional picture,

but look at where everything


is in three-dimensional space.

-And go easy on the poor chap.

He does try so very hard.

-That's why I don't use a


monitor on set to this day.

I just say by the camera

because I want to see


where is the camera?

Why is the camera? Where it is?

And then place the camera

according to my idea of
what the point of view is.

I`d like to try and align


the audience quite closely

with the point of


view of a character.

-Come on.

-The use of inserts,


something I've maintained it all my films.

There is a form of
narrative connection

that's made through objects.

-Don't believe his lies.

He is the one. Kill him.

I finally found him.

-We also did it for


technical reasons

because one of the things you


can do with very little time

is you can shoot a


really beautiful insert.

You can soft light


it from the side.

You can throw out the


lens, you can get something

that looks really really


nice, very very quickly.

My fascination with
storytelling in films

is all about that subjectivity.

It's all about, whose point of


view my seeing the story from.

Don't use zoom lenses.

If you don't use zoom lenses,

then you are having to


physically move the camera,

closer or further away to


what you`re photographing.

So there's a scene in the film


where you make a telephone call,

and I remember when you came


in to sit down to do the scene,

and you're pretty surprised


where the camera was,

because it was pretty


close to your nose on a 75,

but what I found is when we put the


camera right there in your space,

the performance is then


exactly appropriate

to somebody being that close


and being so in your head.

-It really helps.

Trish, listen, I`m...

-And I think,
that was the right approach
for me and set me on the path

of always thinking about considering


the point of view of the storytelling.

-This is what happens

when an unstoppable force


meets an immovable object.

You truly are incorruptible,


aren't you, huh?

You won't kill me out of some


misplaced sense of self-righteousness,

and I won't kill you

because you're
just too much fun.

I think you and I are


destined to do this forever.

-One of the great joys as a


director is constructing a world.

On my films I try to shoot as


much in-camera as possible.

So trying to do these
things for real.

There's nothing more dispiriting


when you tell off to work

in this just a green screen,


the collectors in front of it.

It's really - the


magics not there.

For example on Interstellar,

we didn't use any green screens.

We built a set and we enhanced


it with visual effects.

-You've seen the time is represented


here as a physical dimension.

You have worked out that you can


exert a force across space-time.

-Gravity to send a message.

-Affirmative.
-So try to use real locations,

I've always preferred


real locations.

[Music]

If you can believe in it,

if you can relate it to the


textures of everyday life,

you're taking the audience


on a more extreme journey.

-With no word from the Batman

even as they mourn


Commissioner Loeb,

these cops have to be wondering,

if the Joker will make good


on his threat and in the

albitrary column of the Gotham


Times to kill the mayor.

-Really everything you


do, you learn from.

In terms of anytime you


shooting something short film.

You're always learning


about your craft.

It gives you confidence


as a filmmaker.

I think really the only


useful advice I ever got

in terms of trying to
figure out your way

in to the film business


and film industry

is to get yourself a script

and hang on to it.

You have to play


to your strengths,

you have to do something


that really excites you
and what was
different about that.

It's that idea that screenplay,

that concept that's


so important.

And that was going


to distinguish it,

if you can do it successfully.

[Music]

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