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LEVEL DESIGN

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DEFINITIONS

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 Rounds

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 Waves

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 Stage

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 Acts and Chapters

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 Maps
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DEFINITIONS

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THEME - OUTER SPACE

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THEME – FIRE/ICE

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THEME –
DUNGEON/CAVERN/TOMB

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THEME – FACTORY

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THEME – JUNGLE

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THEME – SPOOKY/
HAUNTED HOUSE/GRAVEYARD

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THEME – PIRATE

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THEME – GRITTY URBAN

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THEME – SPACE STATION

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THEME – SEWER

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THE NAME GAME

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 Keep the name to eight characters max.

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 Players don’t see the file names, so you don’t

ng
have to be witty.

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 For more complex titles, use abbreviated text.

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 Make sure your naming conventions don’t
overlap.
th
o ng
 Organize your levels.
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LEVEL NAME

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 Functional

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 Location

ng
 Descriptive

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 Punny

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MAPPING THE WORLD

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FORESHADOWING

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GOAL SETTING

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 Escape/survive

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 Explore

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 Educate

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 Provide a moral

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REUSE

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