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GAME DESIGN

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GAME DESIGN 101

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CONTENT

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 Game

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 Why do player play?

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 What do player expect?

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 Game gernes

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 Who make games?
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GAME

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 Requires at least one player

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 Has rules

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 Has a win and/or lose condition

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 Played on a video screen

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NEW WORLD OF GAMING

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 Mobiles

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 Online Distribution

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 Touchscreens

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WHY DO PLAYERS PLAY?

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PLAYERS WANT A CHALLENGE

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PLAYER WANT TO SOCIALIZE

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PLAYERS WANT
BRAGGING RIGHTS

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PLAYERS WANT
AN EMOTIONAL EXPERIENCE

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PLAYERS WANT
TO EXPLORE

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PLAYERS WANT
TO FANTASIZE

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PLAYERS WANT
TO INTERACT

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 Players – Players

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 Players – NPC

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WHAT DO PLAYERS EXPECT?

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 Not crashing

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 Looking pretty

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 …

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PLAYERS EXPECT
A CONSISTENT WORLD

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 Predictable outcomes from actions

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 Logic

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PLAYERS EXPECT REASONABLE
SOLUTIONS TO WORK

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 At least one solution

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 Other equally reasonable solutions

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PLAYERS EXPECT DIRECTION

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PLAYERS EXPECT TO ACCOMPLISH
A TASK INCREMENTALLY

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PLAYERS EXPECT
TO BE IMMERSED

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 Player == Character ? True : False

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PLAYERS EXPECT
SOME SETBACK

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 A victory that is too easily achieved is a hollow

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victory

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 It is also a good idea to let players win a bit at the

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beginning of the game

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PLAYERS EXPECT
A FAIR CHANCE

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PLAYERS EXPECT TO NOT GET
HOPELESSLY STUCK

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PLAYERS EXPECT TO DO
NOT TO WATCH

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GAME GERNES

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 The game genre describes the play, not the art or

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story

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ACTION

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 Action games rely on eye/hand coordination and

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skill to play. There are lots of stylistic variations
available, making it one of the most diverse

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genres. Many of the earliest arcade games were

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action games.

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ADVENTURE

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 Adventure games focus on characters, inventory

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management, story, and sometimes puzzle
solving.

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AUGMENTED REALITY

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 Augmented Reality (or AR games) incorporate

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peripheral devices like cameras and global
positioning (GPS) into gameplay.

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EDUCATIONAL

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 An educational game’s primary intention is to

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educate while entertaining. These games are
often aimed at a younger audience.

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PARTY

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 A party game is specifically designed for several

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players to compete in a variety of different styles
of gameplay from quizzes to games of skill.

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PUZZLE

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 Puzzle games are based on logic, observation,

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and pattern completion. Sometimes they are slow
and methodical. Other times they require quick

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eye/hand coordination like an action game.

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RHYTHM

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 In a rhythm game, a player tries to match a

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rhythm or beat to score points.

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SERIOUS

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 At first glance, serious games seem similar to

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educational games but with a focus on social
issues. But the genre is more diverse than that.

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Serious games are used to provide training, for

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advertising, or just exist as art!

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SHOOTER

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 Shooters primarily focus on players firing
projectiles at each other. It’s one of the most

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popular genres (at least here in the West) and

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there are many variations.

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SIMULATION

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 Simulations focus on creating and managing a

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world. Or a theme park. Or a farm. Or the life of
an adorable monster. Many simulations cross

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over into the realm of “toy games” - games that

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provide tools for creativity but have no win or lose

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SPORTS

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 These games are based on athletic competitions

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from traditional sports to extreme ones. Like
action games, there are many stylistic forms with

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this genre ranging from realistic simulations to

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fantasy variants.

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STRATEGY

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 Thinking and planning are the hallmarks of

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strategy games. This is one of the oldest genres
of games.

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TRADITIONAL

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 Speaking of board games, traditional games are

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usually (but not always) based on games that
existed in other, often physical, formats. Card

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games, board games, and casino games fall into

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this genre.

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VEHICLE SIMULATION

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 Players simulate piloting or driving a vehicle, from

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a race car to a star fighter. There are a variety of
stylistic and control options for the player making

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the experience arcade-like or like a realistic

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simulation.

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WHO MAKES GAMES?

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 Developers or development teams

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 Several creative people all working together to

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create entertainment

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PROGRAMMER

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 Writes the code that draws the
game’s

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 HCI

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 Physics system

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 Artificial intelligent

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ARTIST

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 Concept artists

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 Storyboard artists

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 3-D Modelers and enviroment

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artists

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 Texture artist
 Visual affects artists th
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 User interface artists
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 Animators
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 Technical artists

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DESIGNER

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 Level designers

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 System designers

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 Scripters

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 Combat designers

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PRODUCER

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 Overseeing the entire game

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development team

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 Assistant and associate

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producers

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TESTER

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 Report back any problems (or

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bugs) they find in the game

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AND…

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 Composer

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 Sound designer

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 Writer

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PUBLISHING

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 Product manager

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 Creative manager

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 Art director

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 Technical director

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 Marketing team
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PROCEDURE

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 Ideas

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 Design

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 Implement

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 Test

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 Deploy
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