You are on page 1of 6

Rhichitt (5e Race) - D&D Wiki

Talk Contributions Create Account Log In


page discussion edit history

Rhichitt (5e Race)


Contents []

Home of user-generated, 1 Rhichitt


homebrew pages! 1.1 Alien Visage
1.2 Dethroned Wanderers
Navigation
Main Page 1.3 Broken and Scattered
Recent Changes 1.4 Nameless Ones
Help Portal 1.5 Rhichitt Traits

Search
Rhichitt [edit]

"Why d'yah keep that thing around, Kael? It's disgusting."


Go Search

Homebrew "Mhm?"
5e Homebrew
"Yeah. It insists on joining us to eat, vomits all over its food, and sucks it all back up. Keeps remindin' me of
4e Homebrew
3.5e Homebrew
Jerry and that ooze way back. You remember that? .. Kael?"
2.5e Homebrew "Mhm. I remember."
Pathfinder Homebrew
D20M Homebrew "Gods, that was nasty. And it took like.. half an hour. Screamin' the whole time."
"Mhm."
System Ref. Documents
5e SRD "And then after all that, there wasn't even any gold like that gnome said. Oh, you were pretty mad I think."
3.5e SRD
3.5e UA "Mhm. Do you remember why you came over here, Tim?"
3e SRD "Oh yeah. Why d'yah keep the bug around?"
Pathfinder SRD
Modern SRD "Because he follows orders, Tim. From the moment he was hatched, he was destined to be better at following
orders than you ever will be. And I need someone who can do exactly what I say, exactly how I say it."
Open Game Content
All 3rd-Party OGC "Whadaya mean? I do what you say."
5e OGC
"Mhm. Do you remember why Jerry got caught in the ooze that day, Tim?"
3.5e OGC
Pathfinder OGC ... "S-sorry Kael, I'll go away."

Community "Mhm."
Tavern Chatroom
Official Discord Server Alien Visage [edit]
Facebook
User Email Rhichittes [1] resemble giant insects, bearing a head with two antennae, central
thorax with six limbs, and a large abdomen. They are usually quadrupedal, using just two of their six legs as
Miscellaneous
Publications arms. They stand between 3 and 6 feet tall, depending on their size and posture. Beyond that, they vary wildly
Random Page across individuals in form and function, owing to their signature ability to alter their adaptations according to a
Donations colony's needs. Rhichittes can have appearances similar to ants, mantises, beetles, mosquitos, wasps, and many
more. Most males have a smooth, metallic sheen on their exoskeleton, with two or three iridescent colors, while
Tools
What Links Here most females have a coat of fine fuzzy setae similar to that of a moth.
Related Changes
Special Pages Dethroned Wanderers [edit]
Printable Version
Permanent Link
For over six thousand years, the cursed Queen of the rhichittes dwelled in peaceful solitude, tending her empire
within the ruins of a civilization forgotten by time. Every day was precisely the same. Tend to the fungal
gardens, harvest nectar from the aphids, kill anything that approaches the walls, bring meat back for the larvae,
repair and reinforce the infrastructure, and lay at least 100 eggs. One mind and a million hands to keep it all
together. She had everything she ever wished for: "A grand, loyal, and loving family that will never leave me."

https://www.dandwiki.com/wiki/Rhichitt_(5e_Race)[20/12/2022 19:26:38]
Rhichitt (5e Race) - D&D Wiki

She had long exhausted her reflective insights on the situation, feeling only a muted sadness.
Though she once believed her curse to grant her immortality, it eventually became clear that she was aging.
Never moving from her throne, she noticed it in the waning of her telepathic command. She began to
occasionally stutter orders, repeat herself, or even forget to send an order she intended. These mistakes grew
more disruptive and frequent, and it became clear that she would soon be unfit to rule. In this dawning of
mortality, the Queen felt concerned for her children for the first time. She had always thought of them not as
separate creatures, but rather a direct extension of her own will. She saw the world through their eyes and felt it
through their hands, now forced to imagine how they will see the world without her guidance. Only the curse of
an eldritch power could create a thing like her. For hundreds of years in the beginning of her rule, she sent scouts
to scour the world for a cure; now she wonders if there could be a way to pass her curse forward. Quickly she
banishes the thought, for it is an unforgivable affliction. Her children will have to make do.
Never once did she allow them to go without orders. In truth, it was in fear. She had actively avoided imagining
what they might think or feel on their own, for she believed they would crave freedom as she did and bitterly
resent her enslavement. Surely if allowed autonomy, they would tear her to shreds. There was nothing for it now.
She was bound to perish and her mistakes were beginning to cost lives. The psychic drone was growing more
exhausting to maintain by the day, her children seemingly clumsier, and her enemies seemingly bolder. It was
time to stop.
Her mind felt as if a massive burden had been lifted, and she no longer saw the world through her children's
senses. She looked upon her once-modest throne room, now expanded into a grand cavern, the scale of which
she never realized. She was alone, save for three small assistant drones. She braced herself as they stopped their
tasks and approached her, but they did not attack. They sat before her, eyes wide and locked with hers. Soon
more came. A trickle first, then a slow flood of family pouring in from all directions. Hundreds of thousands
strong, they sat and stared. It took time for her to see it, but there was a sadness in their eyes. They understood
what was happening, and they were afraid. They loved her with all their hearts, every last one. There were no
words. She could only cry, for her deepest wish was finally fulfilled.

Broken and Scattered [edit]

During the rule of the Queen, or the "Rhixithit," [2] rhichittes operated akin to a singular organism, all
orchestrated by her passive commands to maintain the hive in perfect harmony. Inheriting metamorphic abilities
from their mother, they were able to adapt to any challenge with ease, making the hive nearly impenetrable to
those who would seize their land. It was a great fortune to her neighbors that the Queen had no means to expand
nor desire to conquer. They merely defended their land from intruders, making few enemies. Though rhichittes
are able to reproduce independently, the Queen never allowed it for fear that she wouldn't be able to control her
grandchildren in the same way. After her passing, they attempted to maintain the hive as they had been but soon
found the task insurmountable without her perfect communication and order. They were lost, stricken by grief,
and forced to learn how to work together as individuals. Bit by bit, land was lost and groups left to find a new
place to call hive.
Some sought to establish new hives with new self-proclaimed Queens. These colonies are limited in size and
have varying customs depending on the environment, but they maintain a sense of unity and often unquestioning
loyalty to the Queen. Others sought to integrate themselves with societies that would accept them. Thanks to
their reputation for being peaceful and orderly during the Rhixithit, they can find homes among anyone who isn't
too bothered by their appearance. Upon being introduced to foreign pantheons, many rhichittes take to
worshipping the spirit of the first Queen as a goddess, in the hope that their faith and love will elevate her to
divinity.
Rhichittes who are accepted by others live up to their reputation, remaining fiercely loyal to and protective of
those who are close to them. They can be found following anyone who gives them a sense of order and direction,
but they have no respect for those who practice enslavement, believing a group's success should stem only from
their own accomplishments.
During the Rhixithit, rhichittes and grung were mortal enemies with shared borders. Rhichittes see grung society
as the epitome of rigidity, inefficiency, and frivolity.
Giant birds often consider rhichittes a delicacy, leading many of them to be uncomfortable around birdfolk like

https://www.dandwiki.com/wiki/Rhichitt_(5e_Race)[20/12/2022 19:26:38]
Rhichitt (5e Race) - D&D Wiki

kenku and aarakocra.


Rhichittes often get along exceptionally well with gnomes, who share in their sense of community and are often
happy to have them as assistants.

Nameless Ones [edit]

In normal rhichitt society, there was no need for individual distinction, and names were not used. Most rhichittes
lived their entire lives without ever communicating with anyone but the Queen. Even this took the form of a
constant psychic broadcast of cold, uncaring orders. Now forced to make allies elsewhere, many rhichittes find
themselves pressured to choose a name by others. While the manner in which a rhichitt might decide on a name
is entirely up to their personal experiences, they tend to choose brief, one or two-syllable names that are
relatively easy for them to say.
Names: Chit, Crrrekt, Vip, Tik, Lyl, Whrrrr, Rikki, Kafka, Clk, Qiko, Krix

Rhichitt Traits [edit]

A versatile race of insectoids forced to make their own ways after the loss of their ancient Queen.
Ability Score Increase. Your Constitution score increases by 1. One other ability score of your choice
increases by 2, or two ability scores of your choice each increase by 1.
Age. Rhichittes hatch as larvae which mature over a period of three years. They then cocoon themselves and
emerge after one week as fully grown adults, able to live for 40 to 50 years.
Alignment. Being hive creatures by nature, rhichittes are universally lawful. They tend to inherit the good or
evil traits of their leaders.
Size. Rhichittes have tremendous variance in size and build, ranging from 4 to 7 feet long and weighing 100 to
300 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a climbing speed of 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light , and in darkness as if it
were dim light. You can't discern color in darkness , only shades of gray.
Natural Armor. You have a protective exoskeleton. When you aren't wearing armor, your AC is 13 + your
Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave
you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Antennae. You have no nose, but you can "smell" using your antennae. Whenever you make a Wisdom
(Perception ) check to smell, you are considered proficient in the Perception skill and add double your
proficiency bonus to the check, instead of your normal proficiency bonus.
Informed Scavengers. Born to serve, rhichittes excel at gathering resources and information in unforgiving
locations for the benefit of their leader. You gain proficiency in your choice of Investigation or Survival .
Metamorphosis. Rhichittes posses the ability to enter a metamorphic state to transform parts of their bodies,
allowing them to gain additional traits as they mature or replace existing ones. At 1st level, you start with one of
the Metamorphic Traits from the list below, and you gain an additional trait when you reach 5th level. To gain
these new traits, you must perform a metamorphic ritual in which you cocoon yourself for 24 hours. Doing so
grants you a number of temporary hit points equal to five times your level and renders you unconscious . The
ritual ends early and you awaken immediately if you take damage exceeding your temporary hit points, and you
lose the temporary hit points at the end of the ritual when you emerge from the cocoon. When the ritual is
complete, you receive all the benefits of completing a long rest and gain the chosen trait. You can also perform
this ritual at any time to replace one of your Metamorphic Traits with another one from the list.
Metamorphic Traits. You must meet any listed requirements to select a trait. If a trait grants access to a spell,
you may choose Intelligence , Wisdom , or Charisma as your spellcasting ability for it.
- Acid Spittle: Your mandibles produce an acidic substance which makes food both safer and more delicious!
You learn your choice of acid splash, primal savagery, or vitriolic blast, and the spell doesn't require somatic
components for you. In addition, you now have resistance to acid damage and you are immune to being diseased
by foods.
- Bombardier's Blast: Requires Constitution of 15 or higher. You gain the ability to produce and mix new
chemicals within your abdomen to spray acidic or superheated liquid at foes. Choose acid or fire when you gain
this trait. As an action, you can force creatures in a 15 foot cone to make a Dexterity saving throw. The DC of

https://www.dandwiki.com/wiki/Rhichitt_(5e_Race)[20/12/2022 19:26:38]
Rhichitt (5e Race) - D&D Wiki

this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage of
the chosen type on a failed save, and half as much damage on a successful one. You can use this trait a number
of times equal to your Constitution modifier, and you regain expended uses when you finish a short or long rest.
The damage increases to 2d8 at 5th level, 2d10 at 11th level, and 2d12 at 17th level.
- Bristled Scales: You grow a set of needle-like scales across your body. At the start of each of your turns, you
deal 1d6 piercing damage to any creature grappling you or grappled by you. In addition, you can cause your
bristles to burst out in all directions as an action. Each creature within 10 feet of you must make a Dexterity
saving throw, taking 2d8 piercing damage on a failed save or half as much on a success. The DC of this saving
throw is 8 + your Constitution modifier + your proficiency bonus. Once you shed your scales in this way, you
receive no benefit from this trait until the end of your next long rest. The damage of your burst action increases
to 3d8 at 5th level, 4d8 at 11th level, and 5d8 at 17th level.
- Camouflage: Your exoskeleton gains the ability to subtly change its apparent color and texture. You gain
proficiency in Stealth . In addition, all Wisdom (Perception ) checks made to spot you while you are standing
still have disadvantage . Beginning at 11th level, you can become invisible as an action if you have not moved
for at least 1 minute.
- Climbing Barbs: You grow additional tiny barbs along your feet and hands, providing excellent grip. You
have advantage on any ability check made to climb difficult surfaces, your natural climbing speed is equal to
your walking speed, and you can climb along the underside of surfaces while you have both hands free.
Beginning at 11th level, you don't need your hands free to climb the underside of surfaces.
- Compound Eyes: You grow a pair of massive, multi-faceted eyes which allow you omnidirectional vision.
You gain proficiency in Perception , you can’t be surprised while you are conscious, and enemies don’t gain
advantage on attack rolls against you as a result of being hidden from you. Beginning at 11th level, you can add
your proficiency bonus to your initiative rolls.
- Disposable Swarm: You gain the ability to passively produce an invisible, flying swarm of offspring which
can move objects and deliver a charming toxin. You learn the friends, infestation, and mage hand cantrips,
and they don't require material components for you.
- Extra Legs: You grow an extra pair of legs. Your speed increases by 5 feet, and you can ignore difficult
terrain while both your hands are free. In addition, you have advantage on saving throws you make to avoid
being knocked prone . Beginning at 11th level, you don't need your hands free to ignore difficult terrain .
- Fireblood: Your blood heats to a near boil and you can bend fire to your will. You gain resistance to fire
damage, and you learn the control flames and produce flame cantrips.
- Folding Blades: Requires Dexterity of 15 or higher. You grow a pair of folding scythe-like blades which can
be extended from your forearms. As an object interaction with empty hand(s), you can extend one or both of the
blades. Each counts as a simple melee weapon you are proficient in, has the finesse and light properties, and
deals 1d6 piercing damage on a hit. You cannot be disarmed of them, and you can retract them at any time (no
action required.) You cannot use your hands while the blades are extended. Beginning at 11th level, you can use
1d8 in place of their normal damage dice.
- Herculean Horn: Requires Strength of 15 or higher. Your body grows bulkier and you gain a massive claw-
like horn on your head, which you can use to knock enemies around. While your hands are empty, you have
advantage on Strength (Athletics ) checks made to shove creatures. Unarmed strikes using your horn deal
bludgeoning or piercing (your choice) damage equal to 1d4 + your Strength modifier, instead of the normal
damage for an unarmed strike. In addition, you count as one size larger when determining your carrying capacity
and the weight you can push, drag, or lift. Beginning at 11th level, you don't need your hands free to gain
advantage on checks made to shove creatures in this way.
- Leaping Legs: Your rear legs grow twice their size, becoming more powerful and sensitive. You have
tremorsense to a range of 30 feet. In addition, you suffer no penalties to the distance you can jump from
making a standing long or high jump, and your jumping distance is doubled. Beginning at 11th level, your
jumping distance is tripled instead.
- Pistol Claw: One of your hands grows into a massive claw which you can snap to create a propelled burst of
thunder. As an action, you can make a special ranged spell attack using your claw while it is empty. It has a
range of 15 feet and always hits, dealing thunder damage equal to 2d6 + your Constitution modifier. Once you
use this attack, you cannot do so again until you finish a long rest. In addition, unarmed attacks made using your
claw can deal bludgeoning damage equal to 1d4 + your Strength modifier instead of the normal damage for an
unarmed attack. Beginning at 11th level, the damage of the spell attack increases to 3d6 and you can use 1d6 in

https://www.dandwiki.com/wiki/Rhichitt_(5e_Race)[20/12/2022 19:26:38]
Rhichitt (5e Race) - D&D Wiki

place of the claw's normal unarmed damage.


- Proboscis: You grow a flexible, straw-like needle from your mouth to steal vital fluids from prey. As an
action, you can make a special unarmed attack using your proboscis. The attack deals piercing damage instead of
bludgeoning damage, and you can use Dexterity instead of Strength for the attack and damage rolls. On a hit,
the target takes an additional 1d10 necrotic damage, and you regain hit points equal to half the necrotic damage
dealt. You can make this attack a number of times equal to your proficiency bonus, and you regain expended
uses when you finish a long rest. In addition, you are now immune to becoming poisoned by foods. Beginning at
11th level, your proboscis can deal 1d4 piercing damage and the necrotic damage increases to 1d12.
- Snapping Jaws: You grow a pair of massive, razor-sharp incisors which can snap incredibly fast. Your
unarmed strikes using these jaws deal piercing damage equal to 2d4 + your Strength modifier on a hit. Once
you make an attack using your jaws, you cannot do so again until the start of your next turn. Beginning at 11th
level, you can use 2d6 in place of their normal damage dice.
- Stinger: You grow a deadly stinger from the tip of your abdomen, which you can use to make unarmed strikes.
When you hit with it, it deals piercing damage instead of bludgeoning damage, and the target takes an additional
1d6 poison damage. You can use Dexterity instead of Strength for the attack and damage rolls using your
stinger. The poison damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.
- Superior Antennae: Your antennae grow more sensitive and now grant you limited telepathy. You can speak
telepathically with any creature you can see within 30 feet of you that understands at least one language you
speak, or within 120 feet of another rhichitt. Your communication doesn't give the creature the ability to respond
to you telepathically unless that creature is a rhichitt. In addition, you have advantage on Wisdom
(Perception ) checks made to smell things within 5 feet of you. Beginning at 11th level, your antennae grant you
5 feet of blindsight .
- Thick Carapace: Requires Strength of 15 or higher. Your exoskeleton grows in size and density. Your
natural AC becomes 18, and you cannot wear armor. You also have disadvantage on Dexterity (Stealth )
checks and you lose access to the climbing speed granted by your race. You are considered to be wearing heavy
armor with proficiency. When you reach 11th level, you may choose to negate either the stealth penalty or the
climbing penalty associated with the Carapace.
- Water Striders: Requires Dexterity of 15 or higher. Your legs grow longer and gain a liquid-repellant coating.
While your hands are empty, you can walk along the surface of liquids. While you do so, you can take the dash
action as a bonus action. Beginning at 11th level, you don't need your hands free to walk across liquids.
- Wings: Requires Constitution of 15 or higher. You grow a set of wings. As an action, you can unfurl your
wings and gain a flying speed of 40 feet until the beginning of your next turn. If you are wearing heavy armor,
your flying speed is reduced to 20 feet. Beginning at 11th level, the speed is increased to 60 feet or 30 with
heavy armor.

Languages. You can speak, read, and write Common and Rhichittish. Rhichittish is a strange language full of
clicks and whirrs that also depends upon the presence of pheromonal signals, making it impossible to be written
or properly understood by other races. These verbal qualities carry over into other languages they speak, which
are highly difficult for them to learn.

5.00 (one vote)

Back to Main Page → 5e Homebrew → Races


1. ↑ Pronounced like the "ricket" in "cricket."
2. ↑ Rhichittish word meaning order, harmony, and unity.

Categories : 5e User Race Medium Size Humanoid Type Beast Type

Content is available under the GNU Free Documentation License 1.3 except where otherwise specified.
Privacy policy About D&D Wiki Disclaimers

Advertisements:

https://www.dandwiki.com/wiki/Rhichitt_(5e_Race)[20/12/2022 19:26:38]
Rhichitt (5e Race) - D&D Wiki

https://www.dandwiki.com/wiki/Rhichitt_(5e_Race)[20/12/2022 19:26:38]

You might also like