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Rodentia [edit]
Miscellaneous Rodentia are a quiet, peaceful folk, who show great loyalty to their River and their friends. However, from time
Publications to time, they are seized by sudden wanderlust and the desire for oceangoing. This has led to many of their kind
Random Page vanishing as well as appearing in the communities of others far, far away. These wanderers occasionally find
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their way back after some generations, succeeded by their heirs. One particular rodentia was given special place
Tools in history due to his return bearing firearms. Thus, the favorite weapon of the rodentia was introduced.
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Printable Version Whilst not as disparaging of society as badgers, rodentia tend to be an independent folk, not given to political
Permanent Link intrigues. They live closely with other humanoid animals and anthropomorphic beasts like beastkin or
anthromals. They exist like a community in a greater web, with their own autonomy and enclosure. Rodentia
society is not so different from human society, with a ruling monarchy and similar hierarchy. The wanderlust
that rodentia experience is known as when one finds "their Time." It is a common occurrence to find these
https://www.dandwiki.com/wiki/Rodentia_(5e_Race)[20/12/2022 19:37:54]
Rodentia (5e Race) - D&D Wiki
individuals gone the next day, without having said a word. They are said to be following the spirit of the rivers,
flowing around and emptying into the greater world. And by some miracle of nature, they will return, one way or
another.
Rodentia are most familiar and comfortable with human names, as they have long lived in ancestry as the rats
running underfoot in their cities.
Male: Ralph, Kenneth, Grahame, Peter, Edmund
Female: Lucy, Susan, Denise, Heidi, Josephine
Design Note: This race uses the Firearms (5e Variant Rule)
Rodentia are sensible and level-headed, and they are generally a kind and diplomatic folk, but are quite prepared
to swing a cudgel when necessary.
Ability Score Increase. Your Dexterity score increases by 2, and either your Charisma or Wisdom score
increases by 1.
Age. These rats reach maturity at the age of 3, and live to only around 30 years.
Alignment. Rodentia tend towards good and neutral alignments.
Size. They are just short of human height. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swimming speed of 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light , and in darkness as if it
were dim light. You can't discern color in darkness , only shades of gray.
Aquatic Travel. Guided by the river gods, you gained knowledge of seaworthy vessels. You are proficient with
rowed vessels .
Cold Rations. Rodentia, by their vermin ancestry can eat poisoned or diseased food. You are immune to being
poisoned by food and drink. You also are immune to contracting diseases by way of food or drink.
Off to The Wild World. You are proficient with one firearm of your choice. Also, you can make a repair
check after a misfire without Tinker's Tools. Alternatively, in a campaign without firearms, you are proficient in
two ranged weapons of your choice.
Rodentine Skill. As a rat still, you have a nose for trouble, as well as hidden things. You are proficient in the
Investigation skill.
Slippery. Rodentia fur changes to a slimy texture when wet, which can make you hard to grab. Checks made to
grapple you roll with disadvantage when you are soaked .
Languages. You can speak, read and write Common and one other language of your choice.
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