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Chiropteran

Bat Folk
Chiropteran (or Bat Folk) are small, mostly nocturnal folk
that live in family based communes throughout the dark
places of the world. Most often living in deep forests and
cavernous caves where they can hide themselves away
from prying eyes and threats but allowing them free reign
to fly at night.

Blind and Hidden


Chiropteran do their best to ensure their communes go
unnoticed and are well hidden due to the fact that they’re
almost entirely blind outside of the distance their
echolocation can reach. Their echolocation functions
passively at all times when they’re awake via a sonar
emitting organ embedded deep in their skulls and
magnified by their enormous ears. Their tiny eyes are
really only of use for close focus activities like reading and
interacting with objects in arms reach.

This means that by the time a potential threat has


approached their sleeping location, the only option they
have is to flee immediately. Their best defense is their
ability to hide, clinging to shadowy cave ceilings and dense
branches through the day as they sleep, numb to the
world around them.

Content Isolationists
Bat Folk are most active between sunset and sunrise
meaning they don’t often encounter other cultures. Towns
Chiropteran Traits
that have a nearby chiropteran commune will receive Your Chiropteran character has the following racial traits.
chiropteran traders every week or two who seek to trade
for some few needed items they can’t make themselves. Ability Score Increase
This is the most common form of interaction chiropterans Your Dexterity score increases by 2 and your Intelligence
have with the greater world, being a mostly reclusive and score increases by 1.
self-sufficient race that tend to avoid the bright, loud areas
of the world such as cities. Age
Chiropterans have lifespans equivalent to humans.
Chiropteran adventurers are quite rare, as the most
common thing that drives a chiropteran to leave their Alignment
commune is tragedy and being that they put so much Chiropterans tend towards Neutral alignments.
effort into being unnoticed, these tragedies themselves
are rare. Even the most aggressive marauding mob may Size
pass beneath a chiropteran commune, simply never Chiropterans average about 3 feet tall and weigh about 40
realising their presence. Chiropterans are so effective at pounds. Your size is Small.
hiding their homes that many people think the entire race
is a tale told to scare children. Speed
Your base walking speed is 25 feet.
For the chiropteran that does leave their commune, they
are quick to form strong attachments with the next group Flight
of non-threatening people they encounter. This has led You have a flying speed of 50 feet. To use this speed, you
travelling chiropteran to find themselves falling into crime, can’t be wearing medium or heavy armour.
working on farms, becoming assistants to researchers,
joining armies, and cults. Anything that gives them a sense Sonar
of belonging and purpose. Once they’ve settled, it’s very You are very short sighted, your regular sight extends 5
difficult to get a chiropteran to see the flaws of their new feet. However, your sonar provides you Blindsight out to
attachments as they will make all kinds of excuses to 60 feet allowing you to make out shapes and forms but
justify their group. not colours or patterns. Outside of this range you are
completely blind.

1
Sneaky
You are proficient in the Stealth skill.

Languages
You can speak, read, and write Common.

Art Credit: Bat - RPG Character by Alexandra Jury on


ArtStation
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