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56 IEEE TRANSACTIONS ON EDUCATION, VOL. 63, NO.

1, FEBRUARY 2020

Assessing the Effectiveness of Using Fab


Lab-Based Learning in Schools on K–12
Students’ Attitude Toward STEAM
Mohammed Amine Togou , Member, IEEE, Covadonga Lorenzo, Gianluca Cornetta ,
and Gabriel-Miro Muntean , Senior Member, IEEE

Abstract—Contribution: The NEWTON fabrication laboratory The gap between the demands of the job market and the
(Fab Lab) Education Initiative assesses the effectiveness of availability of these skills, however, keeps growing. A key
Fab Lab-based learning on K–12 students’ attitude toward factor contributing to this situation is the drop in the num-
learning science, technology, engineering, art, and mathematics
(STEAM). It considers two aspects: 1) students’ motivation and ber of graduates in STEAM-related studies, a problem whose
affective state and 2) students’ observations and perception of causes start before college. Archer et al. [1] reported that stu-
Fab Lab-based learning. dents choose whether or not to study science before the age
Background: Fab Labs are described as small workshops of 14. These choices are based on their school experience of
equipped with a set of computer-controlled tools (e.g., 3-D print- STEAM [2]. Kelly [3] and George [4] reported a decline in
ers) that offer personalized digital fabrication. They have been
shown to have a positive impact on learners’ academic and attitude toward science as pupils progress through secondary
personal growth when used in extracurricular activities, but lit- school. According to the U.S. National Science Board [5],
tle research examines whether integrating Fab Labs into school only 19% of ninth-grade students enrolled in calculus, 38%
curricula can help raise student interest in STEAM education. enrolled in biology, and 42% enrolled in physics, because tra-
Research Question: Can Fab Lab-based learning foster stu- ditional teaching methods in STEAM are often seen as dull and
dents’ interest in STEM in primary and secondary schools?
Would students be keen to use Fab Labs in their science classes? obsolete [6]. In addition, STEAM concepts are usually taught
Methodology: Two case studies were carried out in two dif- independent of one another and are not associated with real-
ferent schools as part of the European Horizon 2020 NEWTON life problems that might be relevant to students. As the choice
project. The study had 39 participants; three different surveys of courses in secondary school has significant implications for
were used to assess different constructs. academic and career trajectories [7], it is of paramount impor-
Findings: Results show that after using the Fab Lab-based
learning: 1) students felt more interested in science classes as tance to promote students’ interest in STEAM courses that will
well as more engaged and less bored and 2) while some students prepare them for the future.
struggled at first when manipulating Fab Lab tools, they adapted According to the expectancy-value theory [8], people choose
quickly and reported that they would like to use Fab Labs as to take on a challenging task (such as enrolling in a sci-
part of their science classes. ence class in secondary school) if they value the task and
Index Terms—3-D modeling, collaborative learning, digital fab- they expect to succeed in it. Valuing a task includes intrin-
rication, engagement, EU Horizon 2020 NEWTON project, K–12 sic aspects, such as engagement and enjoyment experienced
education, STEM. while performing the task, and how useful and relevant the
task is (i.e., learning new skills that can be used in other life
I. I NTRODUCTION aspects). Correlation research [9]–[12] shows that when stu-
dents perceive value in course topics, they develop interest and
NCREASING numbers of jobs depend on science,
I technology, engineering, art, and mathematics (STEAM)
skills; such careers are among the fastest-growing worldwide.
take more advanced courses in related academic disciplines.
Recent studies [13]–[17] indicate that creative use of tech-
nology in education can spark students’ engagement in learn-
ing. Fabrication Laboratories (Fab Labs)—small workshops
Manuscript received March 22, 2019; revised November 1, 2019; accepted
November 22, 2019. Date of publication January 8, 2020; date of cur- equipped with a set of computer-controlled tools (such as 3-D
rent version February 3, 2020. This work was supported in part by the printers, laser and vinyl cutters, and milling machines) offer-
European Union’s Horizon 2020 Research and Innovation Program through ing personalized digital fabrication—have been shown to have
the NEWTON Project (http://newtonproject.eu) under Grant 688503 and in
part by the Science Foundation Ireland (Insight Centre for Data Analytics) a great impact on students’ academic performance and per-
under Grant 12/RC/2289 and Grant 16/SP/3804 (ENABLE). (Corresponding sonal growth [13], [18]–[20]. For instance, Berry et al. [13]
author: Mohammed Amine Togou.) suggested that teaching STEAM via tasks that make use
M. A. Togou and G.-M. Muntean are with the Performance
Engineering Laboratory, Dublin City University, Dublin 9, Ireland (e-mail: of digital fabrication can help students learn faster and
mohammedamine.togou@dcu.ie; gabriel.muntean@dcu.ie). be more engaged. Chu et al. [21] reported that Fab Labs
C. Lorenzo and G. Cornetta are with Universidad San Pablo— can improve students’ experience of fun while learning.
CEU, Campus de Monteprincipe Alcorcón, 28925 Madrid, Spain (e-mail:
clorenzo@ceu.es; gcornetta.eps@ceu.es). Tesconi and Arias [22] showed that Fab Labs can help
Digital Object Identifier 10.1109/TE.2019.2957711 students develop their critical thinking skills and boost their
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TOGOU et al.: ASSESSING EFFECTIVENESS OF USING FAB LAB-BASED LEARNING IN SCHOOLS ON K–12 STUDENTS’ ATTITUDE TOWARD STEAM 57

self-esteem, which can help them deal with problems and 3) Choice of Technologies/Software Components: The tech-
making decisions. Chu et al. [23] showed that they can nologies used in NFEI’s activities were selected based
develop students’ self-efficacy and self-identification, while on the equipment in CEU San Pablo University’s Fab
Eversmann [24] reported that using Fab Labs can make stu- Lab. Open-source software was adopted for its broad
dents keener to undertake self-learning. support from the community.
Despite its endorsing the utility value (how useful the task 4) Development of Lessons: NFEI’s lessons were developed
is), the extent to which Fab Lab-based learning (using Fab in collaboration with the participating teachers. The
Labs as an in-class support tool) can influence primary and teachers set the learning goals for the science classes
secondary school students’ attitude toward learning STEAM and the project research team, and then, with the help of
remains uncertain. To the best of the authors’ knowledge, pedagogical experts, designed the lessons through which
no existing studies have considered this aspect. This article these learning outcomes can be achieved.
presents the NEWTON Fab Lab education initiative (NFEI), 5) Pedagogical Quality Control: There was extensive
which examines the impact of Fab Lab-based learning on interaction with teachers throughout the multiple stages
students’ attitude toward leaning STEAM. It deploys a col- of lesson development, including detailed description of
laborative design-based science (DBS) approach, seen as each lesson and learning outcomes assessment, to obtain
a catalyst for improving STEAM education, as it enables their approval. All items raised in the teachers’ feedback
students to acquire in science classes the knowledge and were modified and adjusted.
skills necessary to solve real-world problems [25]–[30]. The NFEI’s initial deployment focuses on 3-D printing, and
research study is part of the EU Horizon 2020 NEWTON has three activities. The first focuses on geometry, perceived
project1 [31], which has designed and deployed innovative to be very difficult by most students in primary and sec-
technology-enhanced learning techniques, including support ondary schools, with the goal of helping students improve their
for virtual and remote labs [32], adaptive and personalized visual imagination and their understanding of graphic projec-
rich media delivery [33], gamification [34], and game-based tions, through the design and the fabrication of ceramic vases
learning [35]. This article reports the results of two case stud- using 3-D printers. The second focuses on teaching students
ies from two schools (one primary and one secondary) where physics and math concepts (e.g., form analysis and spatial
Fab Lab-based learning was deployed. The goals of the study reasoning) through the design and fabrication of a 3-D mini
were to the following. rocket. The third teaches coordination and teamwork through
1) Investigate how Fab Lab-based learning can influence the fabrication of a 3-D prosthesis hand.
primary and secondary school students’ attitude toward The study presented here focuses on the first activity. It has
learning STEAM. The goal is to motivate these stu- five stages in which students do the following.
dents to pursue advanced STEAM courses by helping 1) Study the shapes (such as prism, square, triangle, and
them perceive value in those courses. This will provide rectangle) used to construct the ceramic vases following
valuable information for educators, school administra- the teacher-based approach. They then draw (on paper)
tors, and the educational research community as they a 2-D representation of the vase they want to fabricate.
seek new ways to encourage students to pursue STEAM 2) Design the ceramic vases, in teams of three, using
courses. FreeCAD.2 Each vase consists of three parts—top, mid-
2) Assess students’ perceptions of Fab Lab-based learning dle, and bottom—with each of the three students being
in primary and secondary schools. Researchers report responsible for the fabrication of one of the parts.
high student satisfaction with Fab Lab-based learning in 3) Generate the stereolithographic files and use Ultimaker
second-level and third-level education [13], [14], [17], Cura3 to prepare the files to be sent to the 3-D printer.
[19], [20], [22], [24]. However, very few studies con- 4) Send the files to the 3-D printer located in CEU San
sider students’ viewpoint with respect to Fab Lab-based Pablo University, Spain, via the NEWTELP4 platform.
learning in primary-level education. 5) Listen to a short presentation on how the 3-D printer
will fabricate the modeled vases.
Please refer to [32] and [36] for more details about the 3-D
II. N EWTON FAB L AB E DUCATION I NITIATIVE printing lesson.
When designing NFEI, these steps [14] were followed.
1) Specification of the Pedagogical Objectives: NFEI helps III. M ETHOD
students to learn different theoretical concepts from
various disciplines using a hands-on approach, while Over the course of this study, the authors worked with
helping them develop skills, such as problem solving two schools: 1) Saint Patrick’s Boys National School (B.N.S),
and teamwork. Dublin, Ireland, and 2) CEU Monteprincipe School, Madrid,
2) Choice of the Study Model: To achieve the pedagogical Spain. The former is a primary school, and the latter is a sec-
objectives, NFEI endorses an investigation model where ondary school. Prior to undertaking the case studies, ethical
students need to work together to design prototypes approval was obtained from Dublin City University and CEU
using the theoretical concepts acquired in class. 2 https://www.freecadweb.org/
3 https://ultimaker.com/en/products/ultimaker-cura-software
1 http://www.newtonproject.eu 4 https://newtelp.eu/

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58 IEEE TRANSACTIONS ON EDUCATION, VOL. 63, NO. 1, FEBRUARY 2020

San Pablo University Ethics Committees. The authors worked


closely with the schools’ principals to identify the classes that
could participate, considering the three criteria of class cur-
riculum, the teachers’ willingness to participate in the study
and the students’ ability to use computers. The last is important
because students not familiar with computers may face diffi-
culties interacting with the software tools used in the study
and so might not finish the activities in the time allocated.
The teachers were directly invited to participate. Consent
forms were provided to parents and assent forms were signed
by students willing to participate in this article. A description
of the project, the research study, and the data management
plan were provided in plain language to parents and students.
The participants were 39 sixth- and seventh-grade students
aged between 10 and 13; 87% identified as male, and 26% Fig. 1. Sample of the questionnaires’ questions. (a) Learner’s motivation
and affective state (pre). (b) Learner’s usability.
were gifted students. Each case study lasted for a week and
consisted of three sessions. In the first session, students were
asked to apply concepts learned in class to model the ceramic
vases. In the second session, students were required to design
the modeled vases using FreeCAD software. In the last session,
students prepared the 3-D files using Ultimaker Cura and sent
them to the remote 3-D printer.
The core of the evaluation procedure employed in this
pilot was developed by the NEWTON project’s Pedagogical
Assessment Committee (PAC) [33] and was used in all the
project’s pilots. It provides templates and guidelines for var-
ious assessments, including Learner Demographics question-
naire, Learner Motivation and Affective State questionnaires,
and Learner Usability questionnaire. The Learner Motivation
and Affective State questionnaires assess learners’ attitude
Fig. 2. Students’ feelings about learning science, technology, and math.
toward learning STEAM and their emotions while learning
before (Pre) and after (Post) using Fab Lab-based learning. TABLE I
They had six single-item constructs, each of which was mea- S TUDENTS ’ I NTEREST IN S CIENCE C LASSES
sured on six-point Likert scale anchored by strongly disagree
and strongly agree or not at all and extremely. Fig. 1(a) illus-
trates two such constructs. The Learner Usability question-
naire, on the other hand, assesses learners’ perception of the
Fab Lab-based learning experience and had four constructs,
each of which was measured on a five-point Likert scale
anchored by strongly disagree and strongly agree, achieving
high reliability.
1) Usefulness: A three-item construct (α = 0.83)
[Fig. 1(b)].
2) Ease of Use: A three-item construct (α = 0.91).
3) Ease of Learning: A two-item construct (α = 0.97).
4) Satisfaction: A three-item construct (α = 0.83). that 31% of the participants answered It’s OK. These students
Note that learners’ observational assessment was carried out are uncertain whether they like learning STEAM or not, mak-
by researchers present during the case studies, and interviews ing them predisposed to early disengagement from STEAM
were conducted after each case session was completed. studies.
A paired T-test for means with α = 0.05 was used to
check for statistical significance between the results of the
IV. R ESULTS Learner’s Motivation and Affective State questionnaires (pre
When completing the Learner Demographic questionnaire, and post). When asked about their interest in science classes,
students were asked to rate their feelings in relation to learning students in both schools showed more interest after using Fab
science, technology, and math (Fig. 2). Most of the answers Lab-based learning (Table I). A comparison between the pre-
in both schools ranged between I like it and I love it. These and post-results revealed statistically significant improvements
results are encouraging, as NFEI seeks to enable these students of 22.4% (dav = 1.17, gav = 1.14 and 95% with a confi-
to maintain or boost that same attitude. What is interesting is dence interval (CI) [0.66, 1.12]) for St. Patrick’s B.N.S and

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TOGOU et al.: ASSESSING EFFECTIVENESS OF USING FAB LAB-BASED LEARNING IN SCHOOLS ON K–12 STUDENTS’ ATTITUDE TOWARD STEAM 59

TABLE II TABLE IV
S TUDENTS ’ C ONFIDENCE A BOUT S OLVING S TUDENTS E MOTIONS W HILE L EARNING IN S CIENCE C LASSES
P ROBLEMS IN S CIENCE C LASSES

TABLE III
S TUDENTS F EELINGS A BOUT L EARNING IN S CIENCE C LASSES

95% CI [1.09, 1.57]) and 12.6% (dav = 0.61, gav = 0.59 with
95% CI [0.26, 0.74]) for St. Patrick’s B.N.S and 45.2%
(dav = 1.61, gav = 1.52 with 95% CI [0.77, 2.03]) and 9.8%
(dav = 0.70, gav = 0.64 with 95% CI [−0.02, 0.82]) for
CEU Monteprincipe in terms of enthusiasm and positivism,
respectively. the CL effect size indicates that after control-
ling for individual differences, the likelihood that a student
feels more enthusiastic about learning is 98% at St. Patrick’s
B.N.S and 94% at CEU Monteprincipe. The CL effect size
indicates also that the likelihood that a student feels more pos-
itive about learning is 79% and 75% at St. Patrick’s B.N.S and
CEU Monteprincipe, respectively. Note that the vast majority
of students in both schools would like to use more technology
in science classes. Comparison between pre- and post-results
16.5% (dav = 0.96, gav = 0.88 with 95% CI [0.13, 1.27]) for showed an improvement of 6.3% for St. Patrick’s B.N.S
CEU Monteprincipe. The common language effect size (CL) dav = 0.24, gav = 0.24 with 95% CI [−0.20, 0.74]) and 2.2%
indicates that after controlling for individual differences, the decline for CEU Monteprincipe (dav = 0.36, gav = 0.33 with
likelihood that a student feels more interested in STEAM 95% CI [−0.018, 0.22]). However, these findings are not
subjects is 93% for St. Patrick’s B.N.S and 81% for CEU statistically significant.
Monteprincipe. Furthermore, students rated their emotions while learning
In addition, students in both schools felt more confident before and after using Fab Lab-based learning (Table IV).
about solving STEAM problems after using Fab Lab-based Comparison between the average scores of the pre and post
learning (Table II). A comparison between pre- and results showed statistically significant improvements of 27.1%
post-results showed a statistically significant improvement of (dav = 0.82, gav = 0.79 with 95% CI [0.67, 1.27]) and 20.42%
11.3% (dav = 0.39, gav = 0.38 with 95% CI [0.16, 0.54]) for (dav = 0.82, gav = 0.80 with 95% CI [0.39, 1.45]) for St.
St. Patrick’s B.N.S of 11.3% (dav = 0.39, gav = 0.38 with Patrick’s B.N.S and 24.4% (dav = 3.70, gav = 3.38 with 95%
95% CI [0.16, 0.54]) for St. Patrick’s B.N.S and an improve- CI [0.73, 1.27]) and 20.7% (dav = 0.76, gav = 0.69 with
ment of 7.6% of no statistical significance (dav = 0.32, gav = 95% CI [−0.2, 2.0]) for CEU Monteprincipe in terms of
0.29 with 95% CI [−0.08, 0.68]) for CEU Monteprincipe. engagement and enjoyment, respectively. Results also showed
After analyzing individual differences, the CL effect size indi- statistically significant declines in boredom of 30.4% (dav =
cates that the likelihood that a student feels more confident 0.82, gav = 0.79 with 95% CI [0.28, 0.70]) for St. Patrick’s
about solving STEAM problems is 76% and 71% for St. B.N.S and 40% (dav = 1.31, gav = 1.20 with 95% CI
Patrick’s B.N.S and CEU Monteprincipe, respectively. [0.25, 0.94]) for CEU Monteprincipe. After controlling for
Moreover, students in both schools appeared to be more individual differences, the CL effect size indicates that the
enthusiastic and more positive about learning after using Fab likelihood that a student feels more engaged, enjoying, and
Lab-based learning (Table III). Results showed statistically sig- less bored is 89%, 77%, and 81% for St. Patrick’s B.N.S; and
nificant improvements of 37.8% (dav = 1.57, gav = 1.48 with 99%, 72%, and 89% for CEU Monteprincipe.

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60 IEEE TRANSACTIONS ON EDUCATION, VOL. 63, NO. 1, FEBRUARY 2020

of technology in education [13]–[17] can spark students’


engagement in learning. Indeed, students who completed
the design session ahead of time started designing their
own 3-D object, some of which became quite com-
plex as they incorporated different shapes with different
sizes.
Students in both schools enjoyed learning using the Fab Lab.
This emotion was distinctly manifested by students’ cheering
and applauding when successfully completing a task/activity.
Such feelings are essential in stimulating students’ motiva-
tion to engage actively in the learning process [39]. Many
students stated that they wished that the sessions would
have been longer so that they could have created other 3-D
Fig. 3. Average scores of the four scales of the Learner Usability objects. This is well explained by the determination theory,
questionnaire.
which asserts that activities a person enjoys are more intrin-
sically motivating than those activities the person does not
In terms of gender differences, results were compared for enjoy [40].
female and male students from CEU Monteprincipe. Female Finally, students in both schools felt less bored when learn-
students had an improvement of 18% in terms of interest in ing with Fab Lab. When quantifying the boredom effect
science classes compared to male students’ only 5%. Female size, it can be said that the score of students at CEU
students also had an improvement of 34% [t(5) = 3.5, Monteprincipe exceeded 1. This is very promising given
p = 0.0249] in terms of engagement compared to male that, on average, students feel bored for half their time in
students (only 15% with no statistical significance). Finally, class [41]. The lack of boredom was clearly exhibited by
female students had a decrease in boredom of 74% compared students’ full concentration on the task at hand; they found
to 29% for male students. Note that Fisher’s exact test was it interesting and relevant, which led them to lose track of
used to test for any significance between the results obtained time. Indeed, after finishing the research study, many stu-
at the two institutions for the various constructs, but none was dents stated that time had passed so quickly, and that it
found. is rare for them to feel that at school. This suggests that
Fig. 3 depicts the average scores of the four constructs of integrating Fab Lab technologies within school curricula can
the Learner Usability questionnaire. Despite the satisfactory help students reach their cognitive and metacognitive potential
usability assessment (of all the participants from both schools, faster [42] and reduce both absenteeism [43]–[45] and dropout
87% reported that they had fun using Fab Lab-based learning rates [46], [47].
and indicated that they would recommend it to their friends),
there is still room for improvement, particularly in terms of
ease of use. Indeed, several students in this article, mainly from VI. L IMITATIONS AND I MPLICATIONS
St. Patrick’s B.N.S, reported that they struggled to finish the A. Limitations
various activities (34% of the participants from St. Patrick’s
B.N.S stated that the tools were not easy to use, and 62% Due to the rather short timeline of the research study (six
said that they could not use them without referring to the months in total, from research question generation to conduct-
tutorials). A possible solution would be to organize multiple ing and analyzing the various results), some difficulty was
tutorial sessions so the participants could become acquainted encountered in finding schools willing to participate in the
with the various tools used. research study. Nevertheless, the authors believe the findings
presented here can be used as groundwork for future studies
to: 1) shed light on the various factors that can impact the
V. D ISCUSSION relationship between using Fab Lab-based learning and rais-
Students showed more interest in science classes after ing students’ interest in STEAM subjects and 2) confirm that
using Fab Lab-based learning. This was observed in both these findings are not unique to the institutions who took part
schools, with an effect size that exceeded 1 in St. Patrick’s in the research study.
B.N.S. Emotions while learning were explored to understand Another limitation is that this article did not examine the
this pattern. impact of Fab Lab-based learning on students’ performance
While students from both schools witnessed high effect and school enjoyment. Such a study is of paramount impor-
sizes in terms of engagement, those at CEU Monteprincipe tance. Indeed, 93% and 30% of students from St. Patrick’s
scored almost 4. The rich educational experience that Fab B.N.S and CEU Monteprincipe, respectively, expressed their
Lab-based learning offers enabled students to reflect, ques- ambivalent attitude toward school. This raises serious con-
tion, evaluate, collaborate, and make connections between cerns since disliking school may have negative impact on
ideas. This aligns with the findings of previous stud- academic aspiration [48], [49] and may lead to them becom-
ies which indicate that motivation [38] and the creative ing high school dropouts [50], jeopardizing all the efforts put
use of technology in education and the creative use into encouraging them to pursue STEAM careers.

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TOGOU et al.: ASSESSING EFFECTIVENESS OF USING FAB LAB-BASED LEARNING IN SCHOOLS ON K–12 STUDENTS’ ATTITUDE TOWARD STEAM 61

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in Proc. IEEE 17th Int. Conf. Adv. Learn. Technol. (ICALT), Jul. 2017, with the Universidad San Pablo—CEU Madrid, Madrid, where she teaches
pp. 335–337. architectural drawing, drawing, and geometry and digital fabrication for archi-
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tion: An Irish primary school case study,” in Proc. 10th Int. Conf. Educ. learning experience in a Fab Lab.
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vol. 51, no. 2, pp. 146–163, 2016. the Politecnico di Torino, Turin, Italy, in 1995, and the Ph.D. degree in elec-
[39] I. Al-Shara, “Learning and teaching between enjoyment and boredom tronic engineering from the Universidad Politécnica de Cataluña, Barcelona,
as realized by the students: A survey from the educational field,” Eur. Spain, in 2001.
Sci. J., vol. 11, no. 19, pp. 146–168, 2015. He was an R&D Engineer with Infineon Technologies GmbH, Munich,
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tion of intrinsic motivation, social development, and wellbeing,” Amer. trial markets and an ICT consultant at Tecsidel S.A. working in the field
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and students’ emotional experiences: A multilevel analysis of math- San Pablo-CEU, Madrid, Spain. He is also a Research Fellow with the
ematics classrooms,” Learn. Instruction, vol. 17, no. 5, pp. 478–493, Department of Industrial Engineering (ETRO), Vrije Universiteit Brussel,
2007. Brussels, Belgium, and an Invited Professor with the Institute Supérieur
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of boredom at school: Development and validation of the precursors to system design in the “Advances in Communication Environment” Master from
boredom scales,” Brit. J. Educ. Psychol., vol. 81, no. 3, pp. 421–440, 2008 to 2018. He has published several papers in international journals and
Mar. 2011. conferences, has authored four books and several book chapters.
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[44] G. Paton. (2017). Boring Lessons Blamed for Rise in Truancy. Accessed:
Aug. 27, 2018. [Online]. Available: https://www.telegraph.co.uk Gabriel-Miro Muntean (M’04–SM’17) received the Ph.D. degree in quality-
[45] B. A. Jacob and K. Lovett. (2017). Chronic Absenteeism: An Old oriented adaptive multimedia delivery from Dublin City University, Dublin,
Problem in Search of New Answers. Accessed: Aug. 27, 2018. [Online]. Ireland, in 2004.
Available: https://www.brookings.edu He is an Associate Professor with the School of Electronic Engineering,
[46] L. Wegner, A. J. Flisher, P. Chikobvu, C. Lombard, and G. King, Dublin City University (DCU), Dublin, Ireland, where he is the Co-Director
“Leisure boredom and high school dropout in Cape Town, South Africa,” of the DCU Performance Engineering Laboratory. He has published over
J. Adolescence, vol. 31, no. 3, pp. 421–431, 2008. 350 papers in top-level international journals and conferences, authored
[47] S. R. Dube and P. Orpinas, “Understanding excessive school absenteeism 4 books and 18 book chapters, and edited 6 additional books. His research
as school refusal behavior,” Children Schools, vol. 31, no. 2, pp. 87–95, interests include quality, performance, and energy saving issues related
Apr. 2009. to multimedia and multiple sensorial media delivery, technology-enhanced
[48] M. Czikszentmihalyi, “Intrinsic motivation and effective teaching: A learning, and other data communications over heterogeneous networks.
flow analysis,” New Directions Teach. Learn., vol. 10, pp. 15–26, Mr. Muntean is an Associate Editor of the IEEE T RANSACTIONS ON
Jun. 1982. B ROADCASTING and Multimedia Communications, an Area Editor of the
[49] M. L. Smith, M. J. Mann, Z. Georgieva, R. Curtis, and C. J. Schimmel, IEEE C OMMUNICATIONS S URVEYS AND T UTORIALS, and a Reviewer for
“What counts when it comes to school enjoyment and aspiration in the important international journals, conferences, and funding agencies. He is the
middle grades,” RMLE Online, vol. 39, no. 8, pp. 1–13, 2016. Project Coordinator for the EU-Funded Project NEWTON.

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