Professional Documents
Culture Documents
NPC Generation
This covers what is probably one of the spots where I use the Tarot the most. It’s
hard to just think up a full world of meaningful people who can actively drive a story
or at least interest without some of them simply becoming deus machina for getting
information to your players. This will help round them out and give you something to
work with when trying to convey them, as well as making them feel like people
should they come up again. This guide details a few one-, two-, and three-card
spreads with examples to go with each. Feel free to use and remix the NPCs found in
this guide or variations of them in your own campaigns as well!
The deck I use for these examples and interpretations is Timothy Lantz’s Archeon
Tarot, available here. If you like this guide and want more ways you can use tarot
spreads to help with your GM prep, become a patron on Patreon or pay for my
PWYW offerings as I finish work on the full GM’s Tarot Guide. When the full guide is
finished, it will be available at a small cost on DriveThruRPG. Thanks so much for
your support, good luck, and have fun at the table!
The Wheel of Fortune, The Four of Pentacles, and The Devil inverted
Example: This is for a political figure often encountered in a modern setting. The Wheel of
Fortune represents good fortune, unexpected rewards, success, destiny, and karma; the Four of
Pentacles represents pleasure, enjoyment, satisfaction, guarding one’s possessions, and
security; and the Devil inverted represents overcoming temptation, freedom from addictions,
facing your fears, and living in a more balanced state. Previously, this political figure has been
met with great success in their endeavors to the point that some say their eventual ascent to the
top is preordained considering their more humble beginnings as lower middle class. Most
recently, they’ve become almost drunk on their own success and the rewards it’s given. They’ve
fallen easy prey to the many and myriad indulgences that come with privilege and power. If
they are not influenced by the party, this will grow exponentially until others finally question
their intentions (as well as who has influenced them and turned them down this seemingly
out-of-character path). Eventually they should humble themselves and begin to deal with the
aftermath of their decisions. With the party’s intervention, it just becomes a matter of what
version of this political figure is best for business.
The Two of Cups inverted, The King of Pentacles, and The Hanged Man
Example: This is for an allied military officer in a low fantasy setting. The Two of Cups inverted
represents ends of relationships, divorce, conflict, disagreement, infidelity, and mistrust; the
King of Pentacles represents commitment, organization, stability, success, gentleness, and
kindness; and the Hanged Man represents conviction, decision, looking at different alternatives,
reevaluation of goals, and sacrifice. This officer was previously enlisted with an enemy army but,
upon reflecting on what they’ve had to do in their service, defected to become something of a
mercenary and this follows them in certain lands. As with any high ranking officer with possible
The King of Wands, The Queen of Wands inverted, and The Six of Wands inverted
Example: This is for the head of a ruling sorcerer’s guild in a high fantasy setting. The King of
Wands represents maturity, ambition, passion, loyalty, professionalism, and education; the
Queen of Wands inverted represents cowardice, jealousy, a demanding person, envy, bitterness,
paranoia, and irritability; and the Six of Wands inverted represents failure, loss, defeat,
subjugation, and submission. The head sorcerer is known as a wise and gracious leader, their
influence pushing and advancing the city to become the most highly educated in the region and
the best place to study the arcane arts. However, they also have been known to be paranoid and
envious, often driving them to use more of the guild and city’s funds to pursue further
knowledge while subtly destabilizing those that could prove a rival now or in the future. They
don’t often go adventuring themselves due to fear of failure, especially outside their expertise,
and will employ adventurers well beyond the skillset needed for a task per say. It never hurts to
be careful. Over time, they may come to rely too heavily on the adventurers they employ and
have built rapport with but this hasn’t happened quite yet.