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RETO 5

Angel Garcia

Luis Diego

avatar = game.createAvatar("phoenix") #change ths to "phoenix" if you want

avatar.setHP(8)

avatar.setSpeed(40)

# define an obstacle type here

# Add some information

game.addTextDirections("Avoid the impenetrable darkness!")

rock = game.createObstacle("rock")

ruin = game.createObstacle("ruin")

fog = game.createObstacle("fog")

game.spawnTopLane(ruin)

ruin.setBreakable(False)

game.spawnMiddleLane(fog)

leaf = game.createResource("feather")

gem = game.createResource("gem")

gem.setScore(5)

gem.setAddHP(0)

gem.setColor("blue")

for i in range(4):

if avatar.getHP < 5:

game.spawnMiddle(leaf)

game.spawnTopLane(rock)

ruin.setBreakable(False)

game.spawnMiddleLane(gem)

game.spawnBottomLane(ruin)

ruin.setBreakable(False)

if avatar.getScore() > 100:


game.win()

for i in range (5):

for i in range (5):

if avatar.getHP() < 5:

game.spawnMiddle(feather)

game.spawnTopLane(fog)

fog.setBreakable(False)

game.spawnBottomLane(rock)

game.spawnMiddleLane(gem)

rock.setBreakable(False)

for i in range (5):

if avatar.getHP() < 5:

game.spawnMiddle(feather)

if avatar.getScore() > 100:

game.win()

for i in range(3):

choice = game.randInt(3)

if choice == 0:

game.spawnTopLane(ruin)

game.spawnBottomLane(gem)

game.spawnMiddleLane(leaf)

if avatar.getHP() < 5:

game.spawnMiddle(leaf)

while avatar.getScore() < 100:

game.spawnBottomLane(gem)

game.spawnTopLane(fog)

game.spawnMiddleLane(ruin)

if avatar.getScore > 100:

game.win()
if choice == 1:

game.spawnTopLane(ruin)

game.spawnMiddleLane(gem)

game.spawnBottomLane(fog)

if avatar.getHP() < 5:

game.spawnMiddle(leaf)

while avatar.getScore() < 100:

game.spawnBottomLane(gem)

game.spawnTopLane(fog)

game.spawnMiddleLane(ruin)

if avatar.getScore > 100:

game.win()

if choice == 2:

game.spawnBottomLane(ruin)

game.spawnTopLane(gem)

if avatar.getHP() < 5:

game.spawnMiddle(leaf)

if avatar.getScore > 100:

game.win()

while avatar.getScore() < 100:

game.spawnBottomLane(gem)

game.spawnTopLane(fog)

game.spawnMiddleLane(ruin)

if avatar.getScore > 100:

game.win()

if avatar.getScore() > 100:

game.win()

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