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Gage A.

Moorman
225 Stanton Ave. Ames, Iowa 50014 | 641-895-8245 | moorman225@gmail.com |

Objective
Motivated and skilled Electrical Engineer student with a strong academic background with experience
designing, developing, and implementing electrical systems. I am seeking a summer internship position
where I can utilize my technical skills and contribute to advancing innovative projects in the field of
electrical engineering.

Education
Iowa State University | Ames, IA August 2020 – Present
Bachelor of Science in Electrical Engineering Expected Graduation, December 2024

Skills
Programming: C, Verilog
Hardware: Arduino, FPGAs, oscilloscope, logic analyzer
Software: MATLAB, Cadence Virtuoso, Altium Designer, Quartus Prime II, SPICE, Questa Sim, Revit,
Cadence PCB design suite
Communication: Design proposals, technical reports, instruction manuals, and presentations (large and
small audiences)

Experience
Kent Feed Mill and Grain Science Complex |Ames, Iowa May 2023 – Present
Operations Intern
 Collaborated with CPM Beta Raven to install control systems throughout the facilities
 Supported testing, troubleshooting, and commissioning of electrical systems
 Reviewed plans and specifications, contributing to project coordination and execution
 Maintained inventory and followed safety protocols for a clean and organized work environment

Projects
4-Bit String DAC April 2023
Tasked with designing and creating the layout of a 4-bit String DAC that could process 10k bytes/s.

 Designed and implemented a 4-bit string DAC using Cadence Virtuoso


 Created the schematic and layout, as well as performed simulations for the DAC circuit
 Collaborated with a team to verify the design and optimize the performance
 Documented the design process and presented project findings to a technical audience
your work

Wordle Game using C April 2022


Collaborated with a team to create a wordle-like game using C

 Developed a Wordle game application using C.


 Implemented game logic, user interface, and scoring.
 Utilized data structures and algorithms for efficient word handling.
 Collaborated with a team to enhance features and deliver a functional game.

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