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TRAINING
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Introduction
To make things easier to read, we color code static in Salmon , dynamic in Yellow , precise in Ocean Blue ,
reactive in Blue , speed in Violet , evasive in Blurple .
Goal
The goal of this document is to combine all the issue-specific routines in one document and provide
alternative routines for those interested. There is also a lack of interest in some of the more useful issues such
as static target acquisition, so with this document, we hope to shed light on all of them.
More resources
1. Want to understand the theory behind aiming? Read Voltaic's Aim journey
2. Still looking for answers? Check Voltaic’s advice FAQ
3. Join the Voltaic discord for more resources, help or information
4. Follow Voltaic twitter, sini’s twitter to stay up to date
VT STATIC CLICKING
PROVIDED BY VT MEMBERS: MINI, CARTOON, YRUP & TRUSTEMIX
Cartoon, MINI, Yrup and Trustemix are all World Record Holders on many Static Scenarios in Aim Lab, such as
Sixshot, 1w6ts, 1w4ts Voltaic, 1w2ts and Valorant Smallflicks. Both Trustemix and Cartoon have also won the
Aim Lab Skills/Community Challenge.
Weaknesses targeted
● Initial flick accuracy
○ The accuracy of the first movement in an attempt to hit a target
● Micro-corrections
○ Tiny movements to correct flaws after initial flick
● Click-timing
○ The timing of your clicks on a target
● Target Acquisition
○ Acquiring targets on screen with your peripheral vision
The balanced version of this routine will help you with mastering the basics of static. If you understand the
basics, you can push further by developing your own style by using the Advanced version of this routine.
Static is all about minimizing the time between killing two targets. In order to better adapt static into real
games, the suggested method for traveling from one target to another target is one large "initial flick," then a
small "micro-correction" and click. You do not need to draw perfect lines between two targets all the time.
STATIC PLAYLIST
Duration: 27 minutes
1. VT Sideshot Large - 3m
a. Description: Two large static targets that spawn side by side. The spawns are exclusively
horizontal.
b. How: Focus on keeping straight lines when going from target to target and timing your
switches. Targets are large enough to land your initial flick directly onto them, so avoid
micro-correction.
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one target to another on a horizontal axis.
2. VT Twoshot Pokeball Wide Large - 3m
a. Description: Eliminate two large static targets that spawn on a Wide Wall.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
over-flicking and keeping a straight line from target to target. Make a quick
micro-adjustment after your initial flick if needed. While you are performing this
micro-adjustment, have the next target in mind.
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one target to another.
3. VT Oneshot Reflex - 3m
a. Description: One Static sphere that spawns with a certain delay after each elimination.
b. How: Swiftly acquire the target and eliminate it as soon as possible.
Duration: 27 minutes
1. VT Sideshot - 3m
a. Description: Two static targets that spawn side by side. The spawns are exclusively
horizontal.
b. How: Focus on keeping straight lines when going from target to target and timing your
switches. Targets are large enough to land your initial flick directly onto them, so avoid
micro-correction.
c. Why: This task helps with speed target acquisition skills, a good way to build up fundamental
habits and make clean switches from one target to another on a horizontal axis.
2. VT Pulseshot Four - 3m
a. Description: Four Static Spheres that are closing in on you as time passes, a new target
spawns upon each elimination.
b. How: Swiftly acquire the target and eliminate it as soon as possible.
c. Why: This static scenario works on your reflexes and the speed of your target acquisition
and hit-confirming.
3. VT Twoshot Pokeball Wide Small - 3m
a. Description: Eliminate two small static targets that spawn on a Wide Wall.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
over-flicking and keeping a straight line from target to target. Make a quick
micro-adjustment after your initial flick if needed. While you are performing this
micro-adjustment, have the next target in mind.
c. Why: This task helps with precision & speed target acquisition skills, a good way to build up
fundamental habits and make clean switches from one target to another.
4. VT Oneshot Reflex Small - 3m
a. Description: One small static sphere that spawns at a certain time after each elimination.
b. How: Swiftly acquire the target and eliminate it as soon as possible.
c. Why: This static scenario works on your reflexes and the speed of your target acquisition
and hit-confirming.
5. VT Vibeshot Four - 3m
a. Description: Four small spheres that spawn on one wall in front of you and vibrate ever so
slightly.
b. How: Do your best to keep clean lines on your initial flicks and follow them up with
micro-corrections that land directly on the bot. Identify if either your accuracy or speed is
holding you back and then adjust your practice to account for this.
c. Why: Helps with fine micro-adjustments on targets for when still targets move sporadically.
Static flicks are a common mouse control scenario that arises in all sorts of competitive fps
games. Being able to keep these motions controlled and deliberate will favor you heavily in
these situations.
6. VT Multishot Pokeball Small - 3m
a. Description: Eliminate small static spheres with low health that spawn on multiple walls
around you on a 180 degree plane.
b. How: Hold down the shoot button, focus on switching targets as fast as possible while not
over-flicking and keeping a straight line from target to target. Make a quick
micro-adjustment after your initial flick if needed. While you are performing this
micro-adjustment, have the next target in mind.
c. Why: This task helps with larger angles and precision & speed target acquisition skills, a
good way to build up fundamental habits and make clean switches from one target to
another.
7. VT Threeshot Micro - 3m
VT DYNAMIC CLICKING
PROVIDED BY VT MEMBERS: MATTY, ARDD & LORYS
Matty, ARDD and Lorys are World Record Holders (Celestial) on many Dynamic Scenarios in Aim Training, such
as Popcorn, Pasu, mpXY, Angleshot, Waveshot, Bounce, Bouncehsot and Arcshot. Lastly, ARDD placed second
& Lorys third in the latest Aim Lab Community Challenge. Both Lorys and Matty have also won numerous Aim
Training Competitions.
GAME SYNERGY
OVERWATCH
Will help in all sorts of FPS Games such as Overwatch when playing Cassidy, Ashe, Widowmaker or even
Sojourn with right click. All these heroes use single-fire, click-type weapons. In addition, it’s common to need
to execute similar types of motions in-game, which this routine heavily emphasizes.
APEX LEGENDS
When using click-type weapons such as the Wingman, 30-30 Repeater, G7 Scout, Hemlock, Snipers and any AR
set to single tap fire.
Note: This routine will not help with any form of recoil control or leading. It will help with the technique and
execution of certain motions that will carry over to Apex.
Note: This routine is not designed for Valorant specifically, and therefore won’t be the most effective training
tool for Valorant. We recommend playing our Aim Lab Valorant Routine instead, and to manually decide on
which ones you want to add to personalize your training program.
While not all scenarios on this routine will be applicable to the above games, there are a few that have relation
to Valorant:
● VT Angleshot
● VT Skyshot
● VT Paceshot
● VT Hypershot
● VT Dashshot
● VT Strafeshot
● VT Floatshot*
WEAKNESSES TARGETED
● Target Reading
○ The interpretation of the target's movement and position.
● Click-timing
○ The timing of your clicks on a target
● Target Acquisition
○ Acquiring targets on screen with your peripheral vision
● Target Confirmation
○ The speed in which you click to eliminate a target after acquiring it
● Speed
○ Moving your mouse as quickly as possible to a target
Duration: 30 minutes
1. VT Skyshot Novice - 3m
a. Description: Two single-click targets move in long horizontal directions, while making slow
and easy to read directional changes. The bots are placed at multiple different height levels,
and make smooth yet subtle vertical transitions.
b. How: Click here to see how to play
c. Why: Helps with speedy flicks, target reading, timing your clicks, and smoothness.
2. VT Flowshot Novice - 3m
a. Description: Single-click targets travel in diagonal at various angles on a square X/Y Plane,
while making unpredictable directional changes and colliding with one of the scenario’s four
edges.
b. How: Click here to see how to play
c. Why: Helps with both vertical and horizontal target reading, timing your clicks, and
smoothness.
3. VT Paceshot Novice - 3m
a. Description: Two targets spawn on a narrow and distant plane while strafing horizontally at
a relatively quick speed.
b. How: Click here to see how to play
c. Why: Helps with speed, target reading, timing your clicks, and smoothness.
4. VT Rainshot Novice - 3m
a. Description: Eliminate single-click targets as they rain down from the sky.
Duration: 30 minutes
1. VT Skyshot - 3m
Duration: 30 minutes
GAME SYNERGY
OVERWATCH
Will help in all sorts of FPS Games such as Overwatch when playing Soldier 76, Bastion, Sombra, Tracer and
Symmetra. All these heroes use fully automatic, track-type weapons. The most relevant use case for this
training will be for Soldier 76 and Bastion. The use cases for Sombra, Tracer and Symmetra are niche, due to
their effective range being at close range.
Note: This routine will not help with any form of recoil control or leading. It will help with the technique and
execution of certain motions that will carry over to Apex.
WEAKNESSES TARGETED
🢒 Accuracy & Precision
🢒 Your reproductive ability to be accurate and exact.
🢒 Tracking
🢒 Your ability to maintain your crosshair on the target for an extended period of time while
reacting to direction changes.
🢒 Target Reading
🢒 The interpretation of the target's movement and position.
🢒 Target Acquisition
🢒 Acquiring targets on screen with your peripheral vision.
🢒 Smooth Speed
🢒 Moving your mouse as steady as possible while matching its speed.
The routines below will help with your smoothness and precision. Your scores on these scenarios will improve
as your smoothness and precision improves. Pick a routine based on your skill level and do it prior to your
regular routine. If you feel yourself plateauing in some scenarios, try the alternative scenarios or move onto
the next routine in difficulty.
NOVICE
Playable at any level, recommended from Iron - Gold on Precise Benchmarks
Duration: 33 minutes
INTERMEDIATE
Playable at any level, recommended from Platinum - Master on Precise Benchmarks
Duration: 30 minutes
Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Precise Tracking if the link above doesn’t work.
1. VT Thinbot Raspberry - 3m
a. Description: Track a thin cylinder that moves horizontally.
b. How: Focus on being as smooth as possible while attempting to horizontally center your
crosshair within the bot. Consider trying to track the bot towards the vertical edges for an
additional challenge.
c. Why: This task serves as an introduction to smoothness and will be a very useful foundation
with which to build additional mouse control principles.
2. VT Suavetrack Intermediate Close - 3m
a. Description: Track a cylindrical bot through a large map that has bias towards getting close
to your POV.
b. How: Focus on being smooth and precise while mostly arm-aiming on the long strafes.
There’s less emphasis on reactive directional changes and more so on smooth tracking.
c. Why: This task serves as an introduction to smoothness and will be a very useful foundation
with which to build additional mouse control principles.
3. VT Angleswitch Wide Regen - 3m
a. Description: Track various spherical targets that spawn on wide angles and move at an
angle.
ADVANCED
Playable at any level, recommended from Master or above on Precise Benchmarks
Duration: 30 minutes
Back-up link: VT Smoothness & Precision in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Precise Tracking if the link above doesn’t work.
VT REACTIVE TRACKING
PROVIDED BY VT MEMBERS: MATTY, VISCOSE, CLOVER, BUCKSHOT
Matty is a world record holder, Celestial Complete and Redbull Ready-Check Champion, Viscose achieved Astra
in Season 3 & holds many top scores in tracking. Clover and Buckshot both hold many tracking world records.
By developing both your target reading and reactivity, you will be able to track targets more efficiently and
effectively.
OVERWATCH
On Overwatch imagine using heroes like Soldier 76, Tracer, Symmetra, Zarya and Sombra.
APEX LEGENDS
Helpful when using fully automatic weapons such as the R301, R99, Flatline, Volt, Alternator, cAR, and many
others.
DIABOTICAL, QUAKE
When using the Lightning Gun or Machine Gun.
FORTNITE
When using any fully automatic Assault Rifle, LMG or SMG.
THE FINALS
On medium with the AKM, FCAR, on heavy with the Lewis or M60, and on light with the Xp54 or m11.
Remember that even in easier scenarios there’s still a lot of improvement to be made, and reactivity isn’t
limited to extremely fast/hard scenarios. The risk of developing bad habits comes when a player’s
fundamentals are lacking behind, which may lead to over-predicting due to being overwhelmed by the
target’s movements.
Disclaimer: Due to the difficulty of some of these scenarios, even advanced players might want to start with
the intermediate routine, and only move on when they’re ready for a bigger challenge to work on raw
reactivity.
HOW TO PLAY
All tracking scenarios below are played the same way:
Focus on the target, and track it in singular clean motions while not overreacting to changes in direction to
optimize your time on target. Avoid predicting, try to react as fast as possible to direction changes while still
making smooth motions.
Some good habits that you should strive for when playing these scenarios, as they will also aid you in-game,
depending on the situation:
- Try to underaim as much as possible, this is where you intentionally place your crosshair closer to the
opposite edge of the target so that you have a larger time window to react to its direction changes.
- This is harder to achieve in scenarios with shorter strafes, and those that involve verticality,
and it will take some time to develop your reading skills, before you can do this properly.
- Try to make fine adjustments when the target is rapidly strafing left-right.
- A good rule of thumb is that when a target is short strafing, you don’t need to move your
crosshair as much.
- Try not to predict direction changes, keep tracking the target in one smooth motion as long as
possible, especially when it moves in one direction.
- A common pitfall is where players try to compensate for their lack in reactivity by
overtensing and tracking a target in stuttery/jittery movements.
- If this happens too often, it might be a good idea to develop fundamentals on easier
scenarios first.
NOVICE
Playable at any level, recommended from Iron - Gold on Reactive Benchmarks
Back-up link: VT Reactive Tracking Novice in Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Reactive Tracking if the link above doesn’t work.
INTERMEDIATE
Playable at any level, recommended from Platinum - Master on Reactive Benchmarks
ADVANCED
Playable at any level, recommended at Grandmaster and above on Reactive Benchmarks
Back-up link: VT Reactive Tracking Advanced in Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Reactive Tracking if the link above doesn’t work.
1. VT Swaytrack Advanced - 3m
a. Description: Track a spherical target that strafes in a swaying motion.
b. How: Click here to see how to play
c. Why: Improves fundamental tracking capabilities by introducing core tracking principles.
2. VT Axitrack Advanced AIO - 3m
a. Description: a scenario featuring all the movement types of VT Axityrack Advanced that
randomly changes between them.
b. How: Click here to see how to play
c. Why: The bot randomly changes movement profiles so it makes it harder to react to and
forces the player to adjust in real time.
3. VT Angletrack Reactive Advanced - 3m
a. Description: a spherical target on a flat wall that makes long and short horizontal and
vertical strafes.
b. How: Click here to see how to play
c. Why: isolates only the X and Y axis for focused training.
4. VT YZTrack - 3m
a. Description: Spherical scenario that makes frequent strafes in the z axis while also moving
vertically at quick speeds.
b. How: Click here to see how to play
c. Why: Helps train vertical reactivity with targets that also move back and forth.
5. VT Despairtrack - 3m
a. Description: a pill shaped target that moves at very high speeds and randomly varies
between short and long strafes while also flying around the player.
b. How: Click here to see how to play
c. Why: helps train pure reactivity due to its unpredictable nature.
6. VT Groundtrack Reactive Advanced - 3m
a. Description: a thin pill shaped target that makes short and long strafes at a medium range
that occasionally flies around and blinks.
b. How: Click here to see how to play
c. Why: helps combine all the skills together in a hard but still readable scenario.
VT SPEED SWITCHING
PROVIDED BY VT MEMBERS: VISCOSE, MATTY & LOWGRAVITY56
Viscose holds many world records or was a previous world record holder (Celestial scores) for many popular
target switching scenarios. Matty won the first Aim Training LAN to date, the red bull ready-check.
Lowgravity56 created all the scenarios in the training below.
GAME SYNERGY
Flicking speed when target switching is essential when playing games with a lower time to kill as it allows you
to eliminate multiple enemies without reloading, which is very useful for getting yourself out of unfavorable
situations or taking advantage of smart flanks. Developing strong speed isn’t only useful in lower ttk games
either, even in higher ttk situations being able to flick onto your target quickly and accurately will give you an
advantage in the duel, as long as you are able to balance speed and accuracy.
These playlists feature various speed switching scenarios, including edits of benchmark tasks and entirely
new tasks with the goal of making players more comfortable flicking quickly between targets. Some scenarios
focus more on raw flick speed while others attempt to help build comfort with switching between targets at
non-standard angles to ensure that the training will cover a variety of in-game situations.
Be sure to hold down the fire button when playing these tasks to get the most out of your training.
Evo scenarios are tasks where the targets gradually shrink as you play, with the goal of developing comfort
when flicking fast on smaller targets, as the speed gained on the larger targets should carry over to the
smaller ones. This is emphasized within this playlist through having an easier scenario proceed the evo
scenario, meaning players get very accustomed to holding a certain pace on the easier scenario before trying
to maintain it as the targets shrink on the evo task. Following this is a harder task with smaller targets, the
goal here should be to maintain as much speed as possible.
The shorter scenarios are also used to encourage players to push themselves to flick faster. The standard task
length within aim trainers is 60 seconds, which promotes consistency to get a good score. By making the task
shorter, players are able to push themselves to go at speeds they wouldn’t be able to hold for a full minute,
which also contributes to this playlist helping build confidence when flicking quickly.
NOVICE
Playable at any level, recommended from Iron - Gold on Precise Benchmarks
Duration: 12 minutes.
Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Speed Switching if the link above doesn’t work.
INTERMEDIATE
Playable at any level, recommended from Platinum - Master on Precise Benchmarks
Duration: 12 minutes.
Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Speed Switching if the link above doesn’t work.
ADVANCED
Playable at any level, recommended from Master or above on Precise Benchmarks
Duration: 12 minutes.
Back-up link: VT Speed & Switching in the Steam Workshop and hit subscribe (consider a like/favorite) or
simply search for Voltaic Speed Switching if the link above doesn’t work.
VT EVASIVE SWITCHING
PROVIDED BY VT MEMBERS: ARDD & YAMS
COMING SOON
Credits
Below are people who have provided feedback or have assisted in creating these routines, including some
trivial information to understand why their help is valuable:
● Mini
● LowGravity56
● Cartoon
● Yrup
● Lorys
● Herro
● aRandomDeadDude
● Yams
● Matty
● Deseo
● Buckshot
● Clover
● Viscose
● Empyrean