Professional Documents
Culture Documents
129
US $12.50
CAD $15.99
2 9
FEATURES:
WARFARE AT THE DAWN OF HISTORY
25274 72175
BATTLES IN BRONZE
Ideas for wargaming history's earliest conflicts
THE RIDDLE OF BRONZE
Gaming the Western European Bronze Age
Editor-in-chief: Jasper Oorthuys THE FALL OF ARZAWA AND ALASHIYA
Editor: Guy Bowers
The Achaean invasion of Anatolia and Cyprus
Proofreading: Alice I. Sullivan
Layout, design: Christianne C. Beall OVER MY DEAD BODY!
Maps: Rocío Espin
Fighting for the corpse of Patroclus in the Iliad
© 2019 Karwansaray Publishers
THE BATTLE OF MICHMASH
Contributors: Andrés Amián, Colin Ashton, Mark Backhouse, Jonathan unleashes his fury against the Philistines
Ian Beal, Steve Beckett, Mark Bretherton, Murray Dahm, David
Davies, Colin Farrant, Adam Gilbert David Hiscocks, Carvel HISTORY'S FIRST FIGHTERS
Londsdale, Eoghan Kelly, Chris King, Alex Mahon, Richard Wargaming in the Age of Bronze
Marsh, Robert Miller, James Morris, Rick Priestley, Alex Sother-
an, Rubén Torregrosa, Jonathan Yuengling THE VULTURE STELE
Painting a Bronze Age cover for WS&S
Illustrations: Georgie Harman
https://www.facebook.com/redfoxillustrations
Subscriptions
Subscriptions can be purchased at www.kp-shop.com, via phone
or by mail. See above for the address. HOBBY
Distribution
Wargames, Soldiers and Strategy is sold through retailers, the in-
CLASH OF EMPIRES
How to paint Spanish conquistadors, circa 1519
ternet and by subscription. If you wish to become a sales outlet,
please contact us at service@karwansaraypublishers.com UNDER COVER
Making canouflage netting and foliage for AFVs
The exclusive distributor for the UK and the Republic of Ireland is
Seymour Distribution Ltd, 2 East Poultry Avenue, London
EC1A 9PT, UK. www.seymour.co.uk. Tel: +44 (0)207 429 4000.
© Georgie Harman
After the battle of Kadesh, something new happened between the
Hittites and the victorious Egyptians. The sides came together and
signed a peace treaty. In it, both sides agreed not only to stop attack-
ing each other, but to enter into a mutal defence pact to guard against outside threats.
Although other ancient texts survive referring to treaties, the Silver Treaty is the first
where we have the text surviving both in Egyptian hieroglyphs and Hittite cunei-
form. We also have evidence that the two dynasties intermarried, further strength-
ening their alliance, and that this union lasted for a good hundred years before the
Hittite Empire eventually collapsed. The Silver Treaty is the first complete example
of international accord between states that we know of.
So, what does that tell us as wargamers? Well, for one, it means that Egyptian
armies with Hittite allies, or vice versa, are actually very possible. For me, it also
shows us that these nation states were far more complex and nuanced than per-
haps we give them credit for.
In the next issue, we'll look at the many battles fought in the territory of modern-
day Bavaria, from antiquity up until the twentieth century.
– Guy Bowers
MORE ONLINE
You can find larger versions of all the
maps in this issue on our website:
https://bit.ly/45eHhWv editor@wssmagazine.com
45 45
40 40
35 35
30 30
25 25
20 20
15 15
10 10
5 5
45
Ramshackle church
40
Company: Renedra
35
Size: 28mm scale, 130mm L x
80mm W x 160mm H 30
Era: Eighteenth century to modern 25 160 mm
Price: £20.00 for the church
20
www.renedra.co.uk 15
10
Previously, Renedra has released a ramshackle barn and a construct. There is not much variation in the kit; you build
ramshackle house, both timber-built in the American style. the model as seen. That said, if a modeller was to leave off the
Now, they have released a church, which is likewise in a spire, this could be remodelled into a ruinous schoolhouse or
poor state of repair. It is a ruinous replica of their Weather a similar structure. I did toy with the idea of making it so the
Board American Church. The kit itself consists of four plastic roof could be removed, but the model is designed to have
frames and is very easy to construct. I followed the instruc- it fixed in place. The finished model is very robust. This will
tions, but for the most part, I instinctively worked out how be an ideal model for a ghost town or a similarly abandoned
the pieces fit together. It certainly was not complicated to place, ideal for western, pulp, Cthulhu, or modern games.
45 45
40 40
35 35
30 30
25 25
20 20
15 15
10 10
5 5
45
Late Roman cavalry and
cataphracts 40
Company: Victrix 35
www.victrixlimited.com 5
With the latest releases of cataphracts and horse archers different head options, allowing for some extra variation.
adding to their existing light and heavy cavalry, Victrix has The models themselves are well sculpted and are easy to
a complete range of Late Roman cavalry. These four sets assemble – do keep hold of the instruction guide and read
are, for the most part, compatible with each other, allowing it carefully, as some parts will only fit with a specific rider –
for heads to be swapped between sets. The heavy, light, and each rider has three variants. The detailing on these models
archer sets all use the same horses, which comes in four is very good. Size-wise, the models are a little on the heroic
body poses. The cataphracts use a fully armoured horse, side but should fit with most existing ranges. Overall, these
which again comes in four variants; they also come with are four useful and relatively inexpensive sets.
40 40
35 35
30 30
25 25
20 20
15 15
10 10
5 5
45
Human militia
40
Company: North Star and Osprey
35
Size: 28mm ‘foot to eye’
or 30mm tall 30
Era: Medieval fantasy 25
10
The latest release for Oathmark is the Human Militia. This and bows. There is a good selection of accessories, such
is the fifteenth plastic set for the game, which is rapidly as quivers, pouches and scabbards, but as the models are
becoming one that offers all of the possible troop com- all cloaked, there is actually very little room to add them.
binations in plastic. Inside the box, there are six sprues, Construction is easy: simply add the heads and arms to
each with five militia all equipped with short cloaks. the torso; the parts are compatible with the earlier human
Fifteen different heads are provided: five helmeted, five sprues, allowing even more variety. 25mm square bases
bare-headed, and five hooded, allowing the models to are provided as standard, which is a nice touch. I can see
be built as infantry, archers, or as rangers (in hood). The several uses for these; the rangers definitely have a Rang-
weaponry consists of swords, axes, maces, square shields, ers of Shadowdeep or Lone Wolf vibe.
40 40
35 35
30 30
25 25
20 20
15 15
10 10
5 5
45
Sd.Kfz 6/3 Diana
40
Company: Butlers’ Printed Models
35
Size: 1/56 (also available in 1/300,
1/100, 1/72, or 1/48) 30
Era: World War II 25
www.butlersprintedmodels.co.uk
10
In the build-up to World War II, Germany started to destroyers by taking captured Russian F22 guns and cut-
mechanise its armies by providing prime movers for its ting them down to fit into an armoured superstructure.
artillery. In typical efficient fashion, several different The concept was to produce a cheap tank destroyer.
half-track vehicles were produced for hauling different Nicknamed ‘Diana’, they were exclusively used by the
payloads. Wargamers are probably most familiar with 15th Panzer Division in the Afrika Korps. The detailing in
the Sd.Kfz 7, which towed the 8.8cm Flak 36 and the resin is superb, with no striation visible. The kit comes in
15cm sFH 18. There was also the Sd.Kfz 6, designed to 5 parts, the hull (available in filament or resin), the gun,
tow the 10.5cm LeFH 18 and for towing engineer equip- and three top rails (always in resin). This is a welcome
ment. Nine of these vehicles were converted into tank addition for Afrika Korps commanders.
40
35
30
25
20
15
10
45
Skeleton cavalry
and chariots 40
Era: Fantasy
20
Price: £25.00 for 10 undead
15
cavalry and two chariots
10
www.wargamesatlantic.com
5
The latest release from Wargames Atlantic is a set of skeletal able, giving four variations. The spare ‘bits’ can be used to
cavalry and chariots, which look like they just arrived fresh make a few skeletal foot troops, which is a bonus. There is a
from the film set of Jason and the Argonauts. They are ‘clas- good choice of shields and weapons, including kopis and xi-
sic’ skeletons with a Greek twist. The box contains five cav- phos sword, javelin, and bow. There are eleven different skull
alry frames (each with two skeletal horses) and two chariot heads per sprue, with a mix of Greek helmet and bare head.
frames. As each chariot will require two horses, the set can The models are well detailed and sharp, and the assembly is
be built as either ten cavalry or two chariots and six cavalry. easy with a decent plastic glue. This will be a ‘must buy’ for
The horse bodies come in two halves and are interchange- necromancers and kings of tombs everywhere.
40 40
35 35
30 30
25 25
20 20
15 15
10 10
5 5
45
Dead Man’s Hand
accessories 40
Size: 28mm 30
Era: Wild West, colonial 25
and Victorian
20
Price: £10.00 for two sprues
15
www.greatescapegames.co.uk
10
On the back of their recent Kickstarter for Dead Man’s Hand was very straightforward with some boxes and cases coming
Redux, Great Escape games has released a very useful set of in two halves. This excellent set is ideal for populating Wild
accessories for the game. A single accessory sprue has two West towns or any colonial or Victorian setting. They might
different-sized barrels; one tea chest; one milk churn; three be an objective in a hangout for Victorian thieves, or filled
different sizes of Victorian luggage (or suitcases); a bail; four with earth as part of the improvised defences of a Legation
different types of ‘standard’ boxes, a strongbox; a corner box; station deep in China. The great thing is you get two sprues in
a ‘bottle’ box with six bottles and seven loose bottles; four the set. This will be a must for any player of Victoriana, be it
sacks; an axe in a tree stump; and a wheel! PHEW! Assembly in Tombstone, Beijing, or Paddington Station.
40
35
30
112 mm 25
20
15
10
45
Plastic PT-76 light tank
40
Company: Rubicon Models
35
Size: 1/56
Era: Post World War II, Vietnam 30
Price: £20.00 25
www.rubiconmodels.co.uk 20
15
10
The latest wave of kits from Rubicon models has brought has seen action worldwide, notably in the Angolan Civil
us several variants of the M113 (Including M577 com- War, the Indo-Pakistani War, the Arab-Israeli wars, the
mand, M106A1 Mortar Carrier and ACAV), the M54A2 Iran–Iraq War, the Yugoslavian Civil War, the Gulf War,
5-ton 6x6 Truck and the M151A1 ‘Mutt’ 4x4 Utility. The and of course, the Vietnam War. The kit is excellent, with
Soviets are not neglected, with the release of the PT 76 options to build three versions of the tank. The turret
tank and the ZIS-150 truck. Reviewed here is the PT-76 – hatches can be left either open or closed, and the kit can
a light amphibious tank mounting a 76mm rifled gun. It be built as waterline (when the tank is wading) or on dry
was designed in the 1950s for reconnaissance and ground land. We recommend ABS plastic glue or superglue, but
support. Some 12,000 have been manufactured, and it all the parts stick together perfectly.
an
rm
Ha
rgie EVERYTHING OLD IS NEW AGAIN
© Ge o
W
arhammer: The Old World – and let’s give and its peoples in marvellous and intricate detail. The
it its full title – is not just a relaunch of a world sprang to life upon the page under the creative
familiar game, but a return to the classic pens and brushes of some of the foremost fantasy art-
Warhammer format after an absence of ists of the day: dreamscapes of a horror fantasy that
nearly nine years. In 2015, Games Work- would permeate the background and hint at under-
shop took it upon themselves to destroy the Warham- currents of decay and corruption.
mer setting, supposedly for good, in a campaign they
called The End Times. This heralded the exit of the old Behind all that work, behind all those people, stood
Warhammer game and paved the way for the new the vision, determination, and ambition of one man:
Age of Sigmar take on fantasy – a modern, whizzy Bryan Ansell. It was with great sadness that I learned
all-action tabletop affair featuring all sorts of super- of Bryan’s death at the end of last year. He was with-
heroes and monsters in comic book style. I think. To out doubt a giant in the gaming hobby, without whom
be honest, I could not bring myself to look. there would have been no Warhammer in any form,
and Games Workshop would hardly be the globally
And so, the Warhammer world – and the whole con- successful company it is today. But more pertinently,
cept of the mass-battle fantasy game – was consigned his creative vision set the standard for the rest of us to
to the dustbin of history: blown up in some cosmic aspire to, and he never failed to let us know when we
cataclysm, consumed in chaos, and cast to oblivion. fell short. Which we always, invariably, did, of course.
Games Workshop had come to the conclusion that That only made us even more determined to do better.
the game was no longer commercially viable nor the What started out as a rather pragmatic attempt on my
‘property’ defendable in terms of licensing. Goblins part to knit together a fantasy world out of an extant
being common property and therefore anyone’s for model range, would be crafted bit-by-bit into some-
the asking… the grubby little beggars. Its Age of Sig- thing far more sophisticated. You only have to look at
mar successor saw classic fantasy creatures given the two volumes of Bryan’s Realm of Chaos supple-
new, bizarre, and rather undignified names in a vis- ment to glimpse the breadth of imagination, sophis-
ibly uncomfortable effort to impose trademark law tication, and ambition that lay behind his concept of
upon the realms of folklore and mythology. what a fantasy world could be.
I am sure I was not the only person to be somewhat Could it be accomplished again? Well, from what I
disheartened by the demise of the Warhammer world. have seen via the good offices of YouTube and vari-
Having worked on developing the background for ous reviews from those few privileged to receive ad-
more than a quarter of a century, it smarted a little, I vance copies, there are a lot of positives to be found in
confess. Not just because I had done so much to bring Games Workshop’s latest iteration of the game. It sees
it to fruition, but because so many other very talented the return of the Warhammer world for starters, albeit
people had done so very much more: writers, games set back in “history”, during a time of division and
designers, artists, and sculptors amongst them. The tumult. That alone allows the writers to mine much
team who worked on the role-playing game supple- of the deep lore already established for the world and
ments brought a depth and veracity to the world that should provide a firm basis for the various races and
remains unequalled even now, and which would col- realms, and hence the armies for the game. I cannot
our so much of what was done afterward. Fiction writ- comment on the game play, having not played it, but
ers conjured forth stories and invented characters that from what I gather, the mechanics appear to be based
could exist in no other setting, exploring the world on traditional Warhammer. Reviewers have described
1069 AMBUSH
The years following the Norman victory at Hastings and the coro-
nation of King William saw several substantial Saxon rebellions.
Between these rebellions, there were also frequent attacks
against the new Norman citizenry. Many Thegns and Huscarls
who had survived Hastings or were even absent, had their lands
confiscated and redistributed to the Normans and their allies.
"Xਡ2NADQSਡ-HKKDQ
W
ith no other prospects, loyal retainers. He was gifted
many faded into the wil- properties in the lands north-
derness, only to reemerge west of London. There, Louis built
when the opportunity a fortified manor in the village of
presented itself. This re- Eitone, though this project
sulted in a form of guerrilla warfare required knocking down and
that the Normans found difficult to relocating nearly half the vil- murder Sir Louis along with any
counter. While the Saxons struggled lage homes. This did not ingratiate Sir Normans he could find.
to contend with Norman cavalry and Louis to his new Anglo-Saxon subjects,
castles, the Normans found it difficult who did not appreciate being forced to The plan
to search the vast unfamiliar wilder- relocate at their own expense. Sir Louis is due to return today from
ness for the hidden bands of fighters. a visit to Bishop Odo. He is expected
Bishop Odo was a hard man and to be accompanied by a handful of
In early autumn, 1069, William The expected a lot from those he knights. The Manor garrison should
Conqueror was busy solidifying his rule placed his trust in. As such, be busy preparing for his arrival and
by confiscating Anglo-Saxon lands and Louis was away from his new inspection. During the night, Thomas
giving them to his loyal followers. home as often as he was there. sneaks his small force into the hous-
One such newly elevated Nor- He left a small garrison of in- es of Eaton with the plan to ambush
man knight was Louis of Ba- fantry and crossbowmen at his and slay Sir Louis before the walls of
yeux, one of Bishop Odo's fortified home. They man- his very own home. With luck, they
aged this duty with a heavy can also storm the Manor if the garri-
hand. It did not take long son opens the gates to aid their Lord.
for unrest to take hold
amongst the locals, The rules and the forces
especially for those I developed this scenario for use with
who had lost so Ravenfeast, a free set of rules from Lit-
much at the hands tle Wars TV. The rules are designed for
of their Norman players new to wargaming. I found it
overlords. Thom- perfect for games with my young sons.
as, a Huscarl of the You can use any set of Dark Age skir-
late King Harold, mish rules - such as SAGA - with a little
had survived the bat- adjustment; just keep in mind that the
tle at Hastings only to Normans should have a small force of
find his lands seized better trained/equipped units and the
and given to Sir Lou- Saxons should have a larger force of
is. He gathered and poorer trained/equipped units.
trained a small force of
local fighters, hatching The force list below is for Raven-
a plot to ambush and feast, but following that is a list for
x
4GDਡA@MCRਡNEਡFTDQQHKK@RਡSG@SਡENTFGSਡ@F@HMRSਡ
18 WARGAMES, SOLDIERS & STRATEGY 129 7HKKH@LRਡQTKDਡVDQDਡQDEDQQDCਡSNਡ@Rਡ7NCD
VNRDਡNQਡVHKCਡLDMਡAXਡSGDਡ.NQL@MR
© :UNMHLHQਡ'QA@RHB
cent to the houses to show livestock
pens and small gardens.
Slingers (Bowman).
Table setup
Play on a 6 x 4 foot table, the cen-
terpiece of the terrain should be
the fortified manor house.
This needs to be a large
building surrounded by
a wooden palisade or
stone wall. Surrounding
"Xਡ$@UHCਡ$@UHDR
T
he British strategy for 1781 In practice, this didn't pan out, so
was to put more pressure on Arnold's forces were brought to
and Arnold wrote to the gover-
the Americans by launching strength with other loyalist units,
nor Thomas Jefferson, offering to spare
raids into Virginia, from which chief among them John Simcoe's
the town in exchange for tobacco.
Greene's army in the Carolinas Queen's rangers. Arnold commanded
When Jefferson refused, the town and
was supplied and reinforced. General some 1200 men with some dedicated
the nearby Westham cannon foundry
Clinton chose Portsmouth as a base artillery and some Ranger cavalry.
of operations and ordered the loyalist were put to the flame.
American Legion led by the turncoat Using shallow draft vessels and the riv-
Benedict Arnold to destroy the sup- On the way back to Portsmouth, the
er systems in the colony, Arnold could
plies of the Continental Army. The idea local American militia commander,
strike into the colonial heartlands. The
behind the Legion’s was to raise an Sampson Mathews, started harassing
boats had the additional advantage
all-American loyal army that would in- the retreating loyalists, using hit-and-
of being able to go
spire other loyalists to join their cause run skirmish tactics.
where larger ships,
and fight the American rebels. such as the patrol-
In early March 1781, Clinton ordered
ling French warships, General William Phillips to reinforce
could not follow. Arnold with 2000 regulars; the trans-
ports set sail under the protection of
Arnold’s first aimed to sail up eight ships of the line. The force was in-
the James River to Richmond. tercepted at Cape Henry on 16 March
From the 1st to the 3rd of Janu- by a French fleet of eight ships of the
ary, his Legion torched every line. Both fleets were mauled in the ex-
plantation or settlement they change of fire, but the French retreated,
came across. The force landed and the transports arrived unscathed.
at Westover Plantation on the 4th;
it presumably was not torched as Petersburg was chosen as the next
this had been owned by the Loy- target. Landing again at Westover, the
alist William Byrd III. The loyal- British force saw off an attack by 500
ist forces marched northwards militia. Trying to keep their enemy
toward Richmond to find guessing, Philips and Arnold crossed
a token force the James River, landed at Hopewell,
of 200 mili- and marched toward the towns of
tia and a few Blandford and Petersburg.
cavalry guarding the
town. Richmond was In command of the area was
captured on 5 January, none other than Major Gener-
x
-HKHSH@ਡRS@MCਡEHQLਡ@F@HMRSਡ
20 WARGAMES, SOLDIERS & STRATEGY 129 SGDਡ@CU@MBHMFਡ"QHSHRG ਡEHQHMFਡ
UNKKDXਡ@ESDQਡUNKKDX
© 5MHSDCਡ3S@SDRਡ'NUDQMLDMSਡ7NQJ
American Legion did not take part in
the battle. This may have been British
arrogance, wanting to take the victory
spoils, or might have been an effort
to keep Arnold’s Loyalist troops in
check after they burnt Richmond.
The map
For larger scales, the game itself may
have to be divided up into two tables,
one showing the outskirts of Blandford
and then the action around Pocahon-
tas bridge. The complete map is shown
here; while it might not be possible to
recreate all of this on the wargaming
table, it may be of use as a ‘campaign
map’ to track outflanking manoeuvres
and the like. The map also shows the
narrowness of the American positions,
anchored by the river on the left side
and the terrain on the right. This gives
the attacking British only a narrow cor-
ridor for the attack.
British light infantry led by Abercrombie march toward the American positions. Photo by Alan Perry.
© Rocío Espin
lines; with several prepared positions
giving excellent firing lines. When the
first line was in danger, it retreated
back behind the second line and set
up in the positions to the rear. When
the second line was then in danger,
it would retreat behind the first. Von
Steuben’s plan was to harry and slow
the British before crossing the Poca-
hontas bridge on the Appomattox.
Finally, the wooden bridge would be
slighted to slow any British pursuit.
militia had bought enough at Portsmouth. After the battle, Phillips decided to move his army to the bet-
time for reinforcements to arrive, and soon became gravely sick and died on ter harbour at Yorktown, where he
the Marquis de Lafayette’s forces were 13 May, leaving Arnold in command. thought his army could be bet-
waiting. Seeing an equal force waiting ter supplied by the Royal
for them, Philips and Arnold retreated, The facilities at Portsmouth were prov- Navy. This would be a
joining forces with Cornwallis's army ing barely adequate, so Cornwallis fateful decision. WS&S
American units
Unit Type Armament Hand-to-hand Shooting Morale Stamina Special
Medium artillery Artillery Medium smoothbore artillery 2 3/2/1 4+ 2 Range 48", Marauders
* In this battle, the Virginia Militia proved well-disciplined and were able to lay down accurate volley fire. The British were surprised when they
simply did not run away.
"Xਡ!KDWਡ3NSGDQ@M
A
n attack with tanks would be Fuller’s idea of a tank raid had
mounted against the town of grown into a 350 Mark IV tank-
Cambrai in an effort to capture assault on 20 November when the
the Bourlon Ridge, which in attack was launched. Working in n
turn would give excellent van- close cooperation with infan-
tage across the German rear. The plan try, they crushed barbed wire, A three days of heavy fight-
After
had grown out of an idea put forward filled in enemy trenches with ing, German counterattacks
by JFC Fuller of the Tank Corps, who fascines, and attacked strongpoints
nts had left the British unable
was looking for somewhere to use the on the German line. The first day ay of to capture Bourlon Wood,
new Mark IV tanks that was not a shat- the operation was a great success, and and the advance was now in a salient,
tered battlefield. This tank had been Cambrai became ever intertwined with exposed on the flanks to German fire.
in service since mid-1917, and tanks the tanks. However, this is not the full Units were relieved and a new attack
themselves had only been used in bat- story. By the second day of the Bat- was mounted, aimed at capturing the
tle since September 1916, so they were tle of Cambrai, only about half of the Bourlon Ridge along with the wood.
still a new weapon. The crews and in- British tanks had survived, many being These attacks were supported by more
fantry were still getting used to working knocked out by German guns, and oth- than 100 tanks and finally managed to
together. Tanks easily bogged down on ers had been abandoned due to getting gain the ridge, but were again stopped
the shattered battlefields of Third Ypres. stuck in trenches or mechanical failure. by the Germans. The final British push
Cambrai, on the other hand, had been The tank was not a war-winning weap- came on 27 November, which finally
relatively unscathed and presented a on yet, and in truth, it was down to the advanced beyond the ridge. This too
potential for demonstrating the ‘good’ change in infantry tactics and scientific was stopped by German counterat-
going of the ‘Mud, Blood and Good’ of artillery methods that led to the British tacks. The British soldiers began to dig
the Tank Corps motto. successes on 20 November. in on 28 November.
WARGAMES
ARRG
GA MEES, SOLDIERS
AME
AM
M OLD
O ERRS & STRATEGY
LLDIER TRA
TTR
RRA
RATEG
ATE
TTEGGY 1
EEG 129
2299 VNNC ਡL@CDਡQNTFGKXਡ@ਡXD@Qਡ@ESDQਡSGDਡA@SSKDਡ
4GDਡCQ@VHMFਡFHUDRਡ@ਡFNNCਡRDMRDਡNEਡSGDਡVHCD
ROQD@CਡCDRSQTBSHNM ਡCDROHSDਡHSRਡQNTFGਡM@STQD
© 0TAKHBਡCNL@HM
In their way is a platoon of Ger-
man infantry, supported by a tripod
mounted medium machine gun.
The MMG and LMGs in the German
defence line have a small amount of
anti-tank capability. By November
1917, the Germans were using
anti-tank ammunition in dedi-
cated anti-tank rifles and artillery, but
in this scenario, they have no access
to these. However, they have a limited
number of multiheaded grenades that
can be used against the British tanks.
Terrain
The game is played on a 4-foot by
3-foot table, which should be liberal-
ly covered in trees. As it is November,
and having been shelled, the trees
will largely be leafless. This is evident
from photos taken shortly after the
fighting. For this, I used Woodland
Scenics tree armatures with no flock
added, which gave a good effect. Do
not worry if you do not have any; just
Tanks enabled a breakthrough in the German lines, but most were quickly destroyed or broke down. use whatever trees you have. Firing
within the woodland will give the de-
and through the toughest of German had reorganised the British platoon fender light cover.
defences. This was something that was into four sections, each with their own
going to be shown more clearly dur- specialities and responsibilities on the The wood was also overgrown and full
ing the Allied advances from August of battlefield. This manual was in use dur- of splintered trunks and branches, so
1918 onward. The war was not over, ing the Battle of Cambrai. Although movement within the wooded areas
but it was closer to being won. More tank and infantry co-operation were is subject to 1” off each movement
information on the Battle of Cambrai instrumental in securing the early vic- dice used. Should the tanks be brave
can be found in Bryn Hammond’s ex- tories in November 1917, the difficulty enough to enter the wooded area from
cellent book Cambrai 1917. of tanks traversing the shattered woods the fire breaks, roll a D6 every time
restricted their full potential in Bourlon they activate. On a 6 they become
SCENARIO INTRODUCTION Woods, and they were limited to using bogged down and are abandoned. If
In this scenario, we are going to take the firebreak tracks. Players may wish you are playing TMB, then add a Tank
a close look at the fighting in Bour- to take the tanks off the tracks but will Corps Breakdown card to the deck
lon Woods during the contest for the face penalties if they do! which will have the same effect if it is
ridge by 40th Division. This scenario
© Rocío Espin
British
• HQ: Lieutenant with pistol
(Senior Leader/Level III) and
Sergeant with a rifle (Senior
Leader/Level II)
• Section A of 9 Men: 1 x Corporal
(Junior Leader/Level I), 8 x Rifles
• Section B of 9 Men: 1 x Corpo-
ral (Junior Leader/Level I), 5 x
Rifles, x 3 x Bombers
• Section C of 9 Men: 1 x Corpo-
ral (Junior Leader/Level I), 4 x
Rifle Grenades (2 crew each)
• Section D of 9 Men: 1 x Corpo-
ral (Junior Leader/Level I), 6 x
The British infantry, supported by as Vickers MMG battery and watched by the staff, prepare to go over the top.
Rifles, 1 x Lewis Gun (2 crew)
• Mark IV Male Tank 1 x Senior
Leader*, 2 x 6lber guns, 2 x
Lewis guns
• Mark IV Female Tank 1 x Senior
Leader*, 4 x Lewis guns
*In TMB the tanks will operate on
their own individual tank cards
Very flare. The mortar will fire man in the Gruppe that has access including the MMG, but they will
when the mortar card is next to it, but is a one-shot weapon. only provide light cover (given the
drawn. The mortar will cover artillery damage and the hasty dug
an area of 18” x 18,” blocking LOS The Germans may be provided with nature of them). If they are dug with-
and pinning any unit under the bar- trenches if the players wish. There in the woodland, this will increase
rage, hitting with 4D6 firepower. should be enough for each Gruppe, to hard cover. WS&S
Through the Mud and the Blood starting cards
German
• HQ: Leutnant (Senior Leader/ British German General
Level III)
British Blinds German Blinds Time for a Snifter
• Gruppe Ein of 11 Men: 1 x
Big Men Big Men
Gefreiter (Junior Leader/Level
Command Initiative I x 1 Command Initiative I x 1
I), 8 x Rifles, 2 x Grenadiers,
Command Initiative II x 1 Command Initiative III x 1
the Gruppe also has access to
Command Initiative III x 1 MMG Bonus
1 x multiheaded grenade
2 x Tank Cards
• Gruppe Zwei of 11 Men: 1 x Up and At ‘Em!
Gefreiter (Junior Leader/Level
Off table Mortar
I), 8 x Rifles, 2 x Grenadiers,
Tank Corps Breakdown
the Gruppe also has access to
1 x multiheaded grenade
• Gruppe Drei of 11 Men: 1 x
Gefreiter (Junior Leader/Level ADAPTING THE SCENARIO FOR OTHER RULESETS
I), 8 x Rifles, 1 x Maxim 08/15 Use the scenario and orders of battle as they are for Blood and Valor or War-
LMG + AT rounds (2 crew) hammer Great War. For B&V, treat the multiheaded grenades as grenades
• Gruppe Vier of 11 Men: 1 x which can affect tanks. Use the standard grenade rules to hit; the tank re-
Gefreiter (Junior Leader/Level mains at Resolve 6, it is not reduced to resolve 9. For each result of 1 during
I), 8 x Rifles, 1 x Maxim 08/15 the resolve test, the attacking player makes 1 roll on the Lucky Hit Table. For
LMG + AT rounds (2 crew) WGW, treat the multiheaded grenades as Strength 7 against tanks.
• Support Gruppe: 1 x Maxim
MMG with 5 crew + AT rounds The Bourlon Wood scenario is an ideal candidate to be played on a
smaller scale with Flames of War: Great War or Square Bashing. Use
The multiheaded grenades the force lists here as a guide and treat every section as a platoon. If
and AT ammunition act as in you wish to make it more of a battle, double the number of tanks but
the rules. The multiheaded gre- balance this out by giving the Germans a battery of 7.7 cm FK 16 guns.
nade bundle may be used by any
"Xਡ2HBG@QCਡ-@QRG
T
here was something about chine gun-armedmed
this withdrawal that sparked Mk VIB Light Tanks
anks
my imagination. Initially and Scout Carri-
arri-
stumped by a lack of informa- st,,
ers, it was a fast,
tion, I later came across de- armoured unit,
it,
tailed research on the WW2 Talk site but with a limited
mited Unbeknownst to the
Un
concerning the 15th/19th Hussars’ amount of infantry.
ry. Hussars German forces
Hussars,
disastrous encounter with the enemy had already penetrated between Asse
at Asse. This led to the unearthing Advancing against it was the German and the rest of the BEF, which was
of more information, including the 19th Infantry Division, which, due to temporarily holding the line of the
Hussars’ war diary for this period. its dependence on feet and horses, led River Dender a few miles to the west.
What follows is the end result. its advance with a Vorausabteilung (ad- The Hussars' ability to detect these
vanced battalion). This was made up of enemy movements was limited by the
SCREENING THE BEF the division’s few motorised elements, main east / west road on the north-
The 15th/19 Hussars were on the far a handful of light armoured cars, cycle- ern boundary of their position being
left of the British screen. After covering mounted infantry, anti-tank guns, and ‘exclusive’ to the 15th/19th. In the
roads west and northwest of Brussels, elements of the reconnaissance battal- military jargon of the time, this meant
they were ordered to move north to a ion. Despite being infantry against ar- that they were excluded from its use,
position east of the small town of Asse mour, the speed of the German spear- the road being solely for the retreat-
at 08.45 on 18 May. There, the unit was heads, a lack of intelligence on enemy ing Belgians. Unfortunately, the Hus-
to delay the German advance, buying movements, and dire communications sars never made contact with the
time for Belgian units further north to between the Allies, meant the Hussars Belgians, as they had probably with-
pull back. Equipped only with ma- were at a distinct advantage. drawn before the British even arrived.
DISASTER AT ASSE
What followed was a disparate and
confused battle because, as the
Hussars’ war diary states:
"QHSHRGਡSQNNORਡ@MCਡ"DKFH@MਡQDETFDDRਡ
WARGAMES
ARG MEES, SOLDIERS
RGAME
AME ERS & STRATEGY
OLLDIER
O
OLD IERS TRRRA
TRA E Y 1
ATTEG 129
299 SQ@UDKਡHMਡNOONRHSDਡCHQDBSHNMRਡ@KNMFਡSG
"QTRRDKR ,NTU@HMਡQN@CਡNMਡਡ-@X ਡ Dਡ
© 0TAKHBਡ
CNL@HM
The outcome of the battle was
tragic for the 15th/19th Hus-
sars. Only C Squadron
eventually reached safety
across the Dender. Or-
dered back to secure the regi-
ment’s designated bridge at Leuven-
straat, it was warned off and diverted
further south to Liedekirke. B Squad-
ron was less fortunate and, after the
order to withdraw was given at 13.00,
was largely destroyed by German
forces blocking the Leuvenstraat road.
The ill-fated A Squadron, as already
recounted, was cut to pieces in Asse
with few survivors. The Regimental
HQ, attempting to reach the river by
side roads, was forced to abandon
its vehicles, and the personnel were
captured. Poignantly, an officer from
A Squadron managed to escape and
reached Ostend in civilian clothes,
but was drowned when his evacuation
An 'aggressively-handled' Pak 36 from Vorausabteilung Marcks knocks out a Mk VIB near Vrijlegem.
ship was sunk.
try, anti-tank guns, and armoured cars. The focal point became the town of
Two of C Squadron’s patrols claimed Asse, which A Squadron discovered REPRESENTING ASSE ON THE TABLE
that they were engaged by enemy had been infiltrated by German units. I wanted to capture the tension of the
tanks, despite there being no panzer The Hussars’ war diary continues: Asse encounters; that the enemy could
units in that part of Belgium. This is pop up at any time and not necessar-
hardly surprising, as the shock of the "As Squadron Headquarters en- ily from the expected direction. I also
Blitzkrieg panzer thrusts had trauma- tered the town Major Frith’s tank wanted to fit it all on a 6’ x 4’ table. As
tised the Allies; everyone was expect- was destroyed by an anti-tank gun I mulled over the options, the biggest
ing armour to spearhead every attack. and he and his crew were killed. puzzle was how to represent the Ger-
After twenty minutes of street fight- mans' potential appearance in Asse,
This fear was compounded by the ag- ing…every AFV of this force had behind the British positions and where
gressive way in which German anti- been knocked out and the fighting the 15th/19th’s CO had actually met
tank guns were handled. Although developed into individual actions his brigadier only a short while before
their weapons were puny 37mm by small bodies of survivors." the shooting started.
‘doorknockers,’ the panzerjagers took
an offensive stance, pushing their
guns forward to engage and, it would
appear, often surprising the British
light armour and carriers.
THE GAME
© Rocío Espin
Scaling
We played The Battle for Asse using
20mm-scale figures and vehicles and
Rapid Fire Reloaded rules. RFR scal-
ing is normally 1:15 for figures and
1:5 for vehicles, guns, and heavier
infantry support weapons. However,
this scaling is very flexible, and I opt-
ed for 1: 5 for both infantry and vehi-
cles. This allows the 15th/19th Hus-
sars to be represented by a reasonably
strong force without overloading the
small table. It gives the German player
platoons of approximately 10
figures each, with some at-
tached support weap-
ons; not overwhelming but also not • C Squadron and RHQ enter at throws together (e.g. 5 + 2) to give a
easily dismissed. If you normally play B3, the former to patrol the north- number for one of the German entry
1:1 scale games you’ll soon adjust to ern half of the table, the latter to points (i.e. G7) marked on the edges
this different scaling. initially base itself in Krokeghem. of the map. You may bring on any two
• Roll a D6 for the starting point for of the units listed in the ORBAT (A - J)
Scenery the Gordons’ MMGs and trucks. at the corresponding entry points, but
For this game, clutter is good. The net- – 1,2 Kobbeghem only one at each point. Repeat each
work of minor roads, passing through – 3,4 Velm move until all your units are on the ta-
a host of small villages with Asse as – 5,6 Vrijlegem ble. They can only appear on the table
the nodal point, gives many direc- once and may not move more than 12”
tional options. The many buildings Move 2 on their first move.
give much needed points of resistance • B Squadron enters at B2 and
for the British, but players could re- forms a regimental reserve. Special rules
duce the number if they do not have Note: Units entering the table may • The woods are open.
enough, if their buildings are bigger, only move a maximum of 12”. • All buildings start the
or if they are playing in a larger scale. game intact.
Hedges and woods give additional GERMAN • There are no height
cover from fire and observation, and From move 2 you may throw 2 x D6 advantages for ob-
along with the stream, they slow cross twice each move. Add each pair of servation.
country movement.
Orders
German
Drive the enemy out of this area and
eliminate as many of them as possible.
British
Patrol the area and delay the en-
emy’s advance to the west.
Deployment
BRITISH
Move 1
• Squadron enters at B1
to patrol the south-
ern half of the table The tables are turned on the Germans as C Squadron springs a trap on a German column.
Victory conditions
British
Engage the Germans for 12 moves,
B Squadron makes a stand, preparing positions between Mollem and Velm. Is the enemy already behind them?
then disengage and exit at BX1, BX2 or
BX3 with a minimum of 4 light tanks
• German guns may be unlimbered may instead infiltrate into these and 5 scout carriers and /or their crews.
ready to fire at an entry point if an after a one move delay.
enemy unit is seen within 12”. If exiting at BX1, the British must roll
• If an entry point is blocked by Morale: Because of the small units, I’ve a D6. They are eliminated on an odd
enemy forces, the German unit removed morale tests, except for our result, due to the risk of ambush on
concerned may move to the RFR ‘hero’ tests for tanks versus infantry the road to the Leuvenstraat Bridge.
next nearest entry point after and infantry AT weapons.
a one move delay. How- German
ever, if the original entry Movement: The stream (Kloosterbeek) Engage and destroy 4 or more enemy
point is next to a build- is a linear obstacle for tracked vehicles light tanks and 5 or more scout carri-
ing or buildings, infantry and impassable for wheeled vehicles. ers and/or their crews. WS&S
ORDER OF BATTLE
British Kfz 13 armoured car (MG)*, 3 figures, PAK 36
15TH/19TH HUSSARS 37mm AT gun, light truck
B. Recce Platoon
Regimental HQ
12 figures (bicycles), ATR
• Mk VIB Light Tank (HMG)*
C. Recce Squadron
• 3 figures, Scout Carrier, ATR**
10 figures (cavalry), 3 figures, 75mm infantry gun,
A Squadron horse tow.
• 2 x Mk VIB Light Tanks (HMG) D. Company HQ
• 9 figures, 3 x Scout Carriers, ATR CO + 4 figures, 50mm mortar, medium car.
B Squadron E. Platoon
• 2 x Mk VIB Light Tanks (HMG) 13 figures, MMG, truck, 3 figures, PAK 36 37mm
• 9 figures, 3 x Scout Carriers, ATR AT gun, light truck
F. Platoon
C Squadron 12 figures, ATR
• 2 x Mk VIB Light Tanks (HMG) G. Platoon
• 9 figures, 3 x Scout Carriers, ATR 13 figures, MMG, 3 figures, PAK 36 37mm AT gun,
light truck
4TH GORDON HIGHLANDERS (Machine Gun Battalion)
H. Pioneer platoon
1st Company
10 figures, flamethrower, truck
• 6 figures, 2 x Vickers MMG, 2 x 15cwt trucks
* Heavy machine gun armament Reinforcements from move 8 onwards:
** Anti-tank rifle I. Platoon
10 figures
German J. Platoon
From move 2 onwards: 10 figures
VORAUSABTEILUNG MARCKS (19th Infantry Division) * Machine gun armament (Classed
A. Heavy Recce Company as VMG in Rapid Fire Reloaded)
BATTLES IN BRONZE
In Europe, the Near East, Africa, and parts of Asia, the Bronze Age
began in the last third of the fourth millennium BC (ca. 3300 BC) to
700BC. It saw (unsurprisingly) the increased use of bronze. This
went hand in hand with the development of writing, increased
urbanization and the development of the first empires. It is an age
that offers many varied and exciting possibilities for wargaming.
D
battles that must have taken place. Still, archaeol- uring the Bronze Age, an- Megiddo – fought in ca. 1479 BC un-
ogy offers some tantalizing clues about warfare in
these cultures: the Veksø helmets were discovered cient peoples began to smelt der Egypt’s greatest military Pharaoh,
in a peat bog in modern-day Denmark. Dating to copper and alloy it with tin Thutmose III (r. ca. 1479-1425 BC).
sometime before 857 BC, they were almost cer-
tainly left there as part of a ritual deposit.
to produce a metal that was
© The Danish National Museum harder than copper by itself. To many, Bronze Age warfare is syn-
Tin was relatively scarce, so trade net- onymous with the chariot. Arguably,
works for it developed in order to meet it made the first empires made pos-
the demand. The impact of this new, sible. Infantry remained the most
harder metal was evident in tools and numerous in most armies, however.
2@LDRDRਡR@XR the things they could produce: in cul- These included heavy and light spear-
ture, art, and especially in weapons. men along with archers, many using
PAY TO PLAY
Warfare, therefore, became far more the composite bow. Chariots (or ear-
Mercenary troops can be just as formalized and organized. Indeed, it lier war wagons) made up the mobile
loyal or more loyal than your own is in the Bronze Age that we see the forces of armies. Theories on the form
troops. When I defeated and cap- very first armies and the first histori- that chariot warfare took tend to fall
tured the Sherden pirates, I took cally recorded battles. Iron was read- into the mobile archery (or missile)
these veteran fighters and made ily and widely available, but smelting platform and battle
them my personal bodyguards.
technology needed to advance before taxi school (where
iron could be crafted into tools and men would dis-
weapons. Even when iron eventually mount to fight),
surpassed bronze, many tools, weap- although some
ons, and pieces of armour continued argue that spear-
Fragment from the so-called Stele of the to be made of bronze. men could fight with
Vultures, showing a heavy infantry formation thrusting spears from a
with shields. Dating to 2600–2350 BC, it was
carved to celebrate the victory of Lagash over The first Bronze Age cultures, such as chariot bed. Many cul-
its neighbour, Umma. The stele fragments were Sumer and, later, the Hittites and Egyp- tures also seem to have
discovered in the ancient city of Girsu, which is
located in the southern part of modern-day Iraq.
tians, were renowned for their armies had chariot runners
© Eric Gaba / Wikimedia Commons and for those armies carving out great who screened and protected the
empires. Technology often via spread chariot. Large cavalry forces were
conquest. The Hyksos (who ruled in a later innovation, although we
Egypt from the mid-seventeenth to do have evidence of men on
mid-sixteenth century BC) probably horseback during the Bronze
introduced the chariot, the composite Age, but not in significant
bow, and perhaps bronze weapons to numbers on the battlefield.
Egypt. Nonetheless, when the Egyp- These men were either
tians expelled the Hyksos in ca. 1550 scouts, or may have ridden into battle
BC, the Eighteenth Dynasty saw the in order to dismount and fight.
most successful period of Egyptian
military expansion. This expansion The cost of making bronze may have
included the ‘first’ historical battle of led to the noble classes of warriors
x
BDMSTQXਡ"#ਡ-XBDM@D@MਡAQNMYDਡ
-TV@S@KKHਡR@XR RVNQCਡ)SRਡGHKSਡG@RਡADDMਡCDBNQ@SDCਡ
@MCਡHMK@HCਡVHSGਡK@OHRਡK@YTKH
© '@QXਡ4NCCਡਡ&KHBJQ
FIGHTING ON THE FLANK occurred in the Bronze Age. These
seen across many societies Indeed, include the battles of Siddim, Cross-
At Kadesh, both the Egyptian forc- most later cultures continued to organ-
es and my Hittites had over 2500 ing the Red Sea, Refidim, and the wars
ise their armies based on wealth clas- against Bashan and the conquest of
chariots each. I used the manoeu- sifications. Perhaps the wealthiest men
vrability of my chariots to catch the Canaan. You can – if you wish to date
were those who could afford the most them to the earlier Bronze Age – also
Egyptians in a flank attack, which
bronze and horses for chariots. We also replay several other biblical battles.
almost succeeded. Be aggressive
see such men with retinues that prob- The battles of Gideon and the conquest
with your chariots!
ably made up the earliest ‘regiments’, of the Midianites are good examples.
organized into fighting groups within
larger societies. There were probably Egyptian history gives us the battle of
no formalized standing armies. This, in Kadesh (fought in ca. 1274 BC) be-
2@LDRDRਡR@XR turn, led to the emergence of what we tween Rameses II and the Hittite Em-
FIGHT ON FOOT term tactics – war was no longer simply pire, perhaps one of the most famous
a group of warriors fighting one anoth- of all ancient battles. It has all the el-
While Muwatalli II’s flank attack
er with the prowess of the ‘best’ fight- ements of later warfare – regiments of
with chariots at Kadesh nearly
ers superseding everything else; now troops, chariots, infantry, archers, rein-
succeded, I was able to fall
coordination between light and heavy forcements, and tactics (including false
back on my infantry and await
troops and chariots, as well as different deserters). Of course, there were bat-
reinforcements, while the Hittites
kinds of weapons, began to evolve. tles prior to the ones mentioned here,
had left their infantry behind at
but we don’t know very much about
camp. Don’t forget to use your
Fortifications for cities also seem to them. Nevertheless, you can easily
infantry to best effect and always
have expanded, although the most fa- field a Sumerian Army, or one from
support your chariots.
mous depictions of sieges come from Babylonia, Assyria, or a multitude of
later. However, with now highly mobile other cultures (Akkadian, Elamite,
armies on the prowl, a good defence Caananite, early Israelite, Mitan-
for a community could be a wall that ni, Oxus, Mari, the list goes on).
an enemy army could not easily pen-
etrate or climb, and gates that could be In terms of Greek warfare in
closed so they could not enter. Siege the Bronze Age, you can re-
warfare was not far off. fight the Trojan War between
the Achaeans and Trojans, us-
Detail from the Standard of Ur, an ancient Sumer- ing the historical period rather than the
ian object dating to the third millenium BC. This CHOOSE YOUR BATTLE Archaic-era warfare Homer describes
box-shaped artifact is inlaid with different scenes Speaking of famous sieges, several bat-
on its various sides: one famously depicts the in his epic poetry. In China, any war-
army of king Ur-Pabilsag before and after a small tles of the Old Testament fall into the fare from the Shang and Zhou dynas-
battle. It is a rare and incredibly detailed visual Bronze Age. The battles in the books of ties falls into the Bronze Age. The Neo-
source that gives us a clue as to how some of the
earliest known warriors dressed and fought. the Pentateuch (Genesis, Exodus, Le- Assyrian Empire, one of the greatest
© Karwansaray Publishers viticus, Numbers, and Deuteronomy) empires of the ancient world, falls just
outside the Bronze Age.
!MਡNQM@SDਡ%K@LHSDਡGDK
LDS ਡC@SHMFਡSNਡ of your own skirmishers in the form of
x
OD@QDCਡHMਡSGDਡ&HQRSਡ)MSDQLDCH@SDਡ0DQHNCਡ@MCਡV@Rਡ
CDRHFMDCਡRODBHEHB@KKXਡENQਡTRDਡHMਡV@QE@QD
© 4GDਡ-DSQNONKHS@Mਡ-TRDTLਡNEਡ!QS
GAMING THE WESTERN EUROPEAN BRONZE AGE
THEME
"Xਡ$@UHCਡ$@UHDR
T
in is a vital component in the the local supplies of tin
n in the
production of bronze. Its ad- Eastern Mediterranean an and
dition to copper reduces the the Middle East began n to run out,
out
ut,,
melting point of the metal. The new trade networks devel--
resultant alloy is smoother, oped to seek out new w
flows when liquid, and can be cast, sources. This, in turn,
n, tablished trade routes
ta
and is denser when it solidifies, mak- undoubtedly drove the andd settlements
ttl along the coast
ing for a much harder material than development of European Bronze Age of the Mediterranean and out into the
basic copper. To the average Bronze cultures. Trade contacts extended from Atlantic as early as 2000 BC.
Age farmer, the smith must have been Sweden to the Mediterranean.
like a magician, turning rocks into As populations grew, inter-tribal con-
amazing and gleaming objects. There are several large deposits of tin flict appears to have also risen, as
in Western Europe: the Ore Mountains people fought over resources. The
As metals go, tin is rela- (Erzgebirge) on the border between
best evidence for this is the construc-
tively rare in Europe and Germany and the Czechia; in northern
tion of the first hillforts, ringforts,
the Middle East. When Portugal and Spain; in Brittany, France;
cliff castles, and circular enclosures.
and Devon and Cornwall in southwest
Many later Iron Age hillforts were
Britain. It is known that
built on top of earlier Bronze Age
traders from the Levant es-
forts. Maiden Castle in Dorset, UK is
a classic example. Starting as a neo-
lithic enclosure in around 3500 BC,
the site was expanded several times.
There is also the evidence of grave
goods, which include a vast selection
of daggers, javelin and spear heads,
and swords. Bronze arrowheads were
used (Otzi the iceman carried copper
arrowheads) alongside flint heads,
which were clearly still effective.
UHKK@FDਡKHEDਡLHFGSਡG@UDਡKNNJDCਡ
KHJDਡHMਡSGDਡ@QD@ਡMNVਡNBBTOHDCਡ
AXਡLNCDQM C@Xਡ$DML@QJ
WARGAMES, SOLDIERS & STRATEGY 129 © 0TAKHBਡCNL@HM
Again, we do not know. Around this
time, there was the so-called ‘Bronze
Age Collapse’, which caused mass
migration of peoples and a move from
individual farmsteads to fortified
hillforts and settlements. This bat-
tle, however, makes the basis for a
good wargames scenario.
causeway, which crosses the marshes The flint arrows have no special rules,
Ending the scenario
Play until one army is routed or defeat-
on the eastern border of Glas territory. they just reflect the different armament.
ed. If the Coch manage to capture and
The numbers of the enemy are vast,
hold a foothold on the western edge
but this natural choke point might be Glas defenders
of the causeway, they are the victors.
enough to prevent them from crossing. • War leader: Benadur
Otherwise, the Glas may claim victory
• 1x Heavy Infantry* (12 tough
and have successfully defended their
The game is designed for a 6' x 4' warriors, spears and shields)
land from invasion, for now.
table. This scenario is designed to • 2x Light Infantry (12 unar-
be generic with notes on adapting it moured warriors per unit,
to Lion Rampant 2, Hail Caesar, and spears, javelins, and shields) CONCLUSION
Swordpoint. With a small amount of • 2x Archers. (12 archers per unit Hopefully, this article will a taste of
effort for stats, it could even be adapt- with bronze tipped arrows with the many possibilities the European
ed to a Ravenfeast scenario. self-bows) Bronze Age offers as a period: it is
perfect for raids and skirmishes of
The heavy infantry has a mix of
For Hail Caesar, treat each unit as all types. It is an imaginative setting,
primitive armour and sheer tough-
standard and use the lists for North where players can easily make up
ness. Benadur has chosen his best
European Bronze Age from page 19 of their own factions and stories. Keep it
men for that unit.
the Biblical and Classical army lists. For simple, and maybe let the Coch, the
Swordpoint, use the European Bronze The asterisk (*) denotes which unit Glas, and other forces of your choos-
Age list on page 13 of the Chariot Ar- contains the named leader. ing grace the wargaming table. WS&S
mies book and double the suggested
number of men per unit. Reducing the
numbers by half would make the sce-
nario ideal for a game like Ravenfeast.
The forces
Coch attackers
• War leader: Arwr
• 1x Warrior Infantry* (12 tough
warriors, mixed double-handed
axes, swords, and shields)
• 1x Heavy Cavalry (12 mounted
warriors, javelins and shields).
• 2x Light Infantry (12 unar-
moured warriors with spears,
javelins, and shields per unit)
• 1x Warrior Infantry (12 tough
warriors, mixed double-handed
axes, swords, and shields)
• 1x Archers. (12 archers,
The tribes fight around the marshy edges of the causeway. Can the Coch force their way through?
flint-tipped arrows, self-bows)
"Xਡ%NFG@Mਡ+DKKX
C
ontrolling such a large em- for the various Achaean Greek king-
pire required a state of mili- doms that existed at the time.
tary readiness. In around 1350 The Greeks had already estab-
BC, the Hittite empire was en- lished a city at Millawanda- The Ahhiya invaders were
gaged in several conflicts. On Milawata (better known as led by Attarsiya, recognised by the Hit-
its western borders, the vassal state Miletus) in circa 1450 tites as a minor king. He was an ag-
of Arzawa (in modern-day BC, an important gressive leader and probably operated
western Anatolia) was under toehold on the from Miletus, using piracy and raids
threat of invasion from the mainland. to disrupt trade and conquer territory
Ahhiya; the latter from the Hittites. It is also probable that
was a Hittite his forces consisted of several Achaean
general term bands brought together for the promise
of plunder and land. One of their initial
targets was the vassal state of Arzawa,
under the control of King Madduwatta,
a minor Hittite vassal.
The forces
AHHIYA (ACHAEAN GREEKS)
The Ahhiya have arrived by ship and
have landed. Given that there would
have been 40-50 men to a vessel,
the invasion fleet would have been
The first skirmish with the invaders puts the Hittite chariots to flight. The levies are left alone on the hill.
at least 40 plus vessels.
troops and a few chariots was prob- trading hub between Italy, Greece, Commander
ably expected. Defeated, the Ahhiya and the eastern Mediterranean. It was Attarsiya. He is a good leader, stubborn
withdrew from Arzawa back to Mile- a client state of the Hittites, but it was and inspiring to his troops.
tus and peace returned, with Maddu- not closely protected. The outbreak of Infantry
watta restored to his throne. war between the Hittites and Egyptians The invaders brought 1,000 ‘heavy’
meant the empire was distracted and infantry. These were broken into 100-
What happened next was quite un- the island was there for the taking. men units and were armed with long
expected. According to the so-called
'Indictment of Madduwata', the king
© Rocío Espin
spears, shields, helmets, and swords. a warrior armed with a spear and bow. lar professional infantry. These were
While not regular soldiers, these troops They were used either as ‘battle taxis’ similarly organised into 100-man com-
would have been well trained, so more to transport troops on the battlefield or mands. The spearmen wore helmets
than a match for levy or militia. Few used in a skirmish role. Morale is good and carried shields and swords, while
wore any sort of armour. These were and training is average. the archers had bows and knives. The
supported by 300 light skirmish troops troops had no armour. Morale is aver-
armed with a mix of javelins, short ENKOMI (HITTITE EMPIRE) age and training levels are poor.
bows and slings, as well as daggers for Commander Chariotry
close combat. These were distributed Šanitamù. Governor of Enkomi. The city had 20 chariots. Half of these
across the 100-man companies. Mo- Good leader. Rash. would have been heavy chariots carry-
rale is good and training is average. ing a driver, a spearman, and an archer.
Infantry
The other half would have been light
Chariotry The city could mobilise 1,200 levy
chariots equipped with a driver and an
The invaders brought 20 chariots, these troops and 300 levy archers, as it
archer. All are armoured and the chari-
were lightweight and had a driver and would have been lacking in any regu-
ots were designed for close combat. A
lack of experience is reflected in their
high morale and poor training.
Deployment
The defenders start deployment by
deploying units anywhere west of the
crest overlooking the beach and plain.
Once they have placed 3 companies of
100, then the Ahhiya player places one
unit on the beach and then the play-
ers alternate placement. Once the Ah-
hiya player has placed their last infan-
try unit the Enkomi player must place
their remaining infantry
outside the city gates.
The escarpment pre-
sents rough ground
for movement except
Desperate hand to hand fighting breaks out in the centre of the Hittite town... where the roads cross-
ing it. There is no terrain The Ahhiya quickly gained control of civil war and pressure from the Middle
penalty on the roads. the whole island and increased their Assyrian Empire caused the fracture of
foothold in Anatolia. the empire into Syro-Hittite states.
Chariots are deployed in a similar
way, but the Enkomi chariot units must Both the Achaean fortresses on the Alashiya was gradually settled by My-
be placed behind the infantry units. mainland and the island of Cyprus were cenaean Greeks, and as trade routes
The Ahhiya chariots may be placed taken back by the Hittites in campaigns changed, its importance faded. En-
anywhere on the beach. from 1315 BC and 1250 BC. The Hittite komi was abandoned in around
Empire itself was short-lived as it was 1100, following an earthquake and
Victory fatally weakened by the Hittite Plague the silting up of its harbour. The inva-
The conditions for victory are simple (identified as tularemia), following vic- sion story of Arzawa and Alashiya is
– the side that controls the top of the tory over Egypt at Kadesh. The Hittites similar to the fate of another Hittite
escarpment by turn 10 will win. If one believed Egyptian prisoners were re- vassal state, Wilusa, which has been
side has defeated the other, then it is a sponsible for bringing the plague back identified as the location of the Ho-
foregone conclusion, otherwise count into the heartland of the empire. This meric city of Troy. WS&S
up the number of remaining units on
each side on top of the escarpment
to determine the victor. If Attarsiya’s
men control the top of the escarpment,
they can control the supplies entering
into the city. As they already control
the sea, it would only be a matter of
time the inhabitants. With their army
defeated and the city surrounded, the
Enkomi will be forced negotiate terms
for their surrender.
HISTORICAL OUTCOME
The Ahhiya won the battle, scatter-
ing the Enkomi and taking control
of the city. Following the battle,
Attarsiya and Madduwatta had a
falling out and Madduwatta was
Hittite reinforcements finally arrive, but is it too late for them to shift the tide of battle in their favour?
forced to flee back to his homeland.
"Xਡ*@LDRਡ-NQQHR
O
ne of the most visceral pas- A furious battle then erupts over Patro-
sages of Homer’s Iliad (in clus’s corpse. Hector wants to bear the
what is, let’s face it, a thor- armour off as a trophy, but Menelaus
oughly visceral tale) is in tries to retrieve it for the Achaeans: “Let
Book XVII where Patroclus each one come forward on his own /
is killed. A battle is then fought over against the shame of seeing Trojan
his body. Achilles has quarrelled dogs/ sport with Patroclus!” Hec-
with Agamemnon and sits brooding tor’s ally, Glaucus, also
in his quarters, but his companion wishes to retain Patroclus’s
Patroclus has borrowed the great body, although as a bargaining
hero’s armour and led his loyal chip for the corpse of his kinsman,
Myrmidons to the defence of the Sarpedon, who was killed ear-
Achaean camp. However, despite lier. In any case, a struggle en- correct passage to the un-
fighting bravely and almost reach- sues that then claims the lives derworld. In this respect, it is
ing the walls of Troy, Patroclus is of many more warriors, all dy- one of the earliest examples of the
brought low by the fickle Gods – ing for one already dead – and, impor- warrior’s motto ‘no man left behind’.
in this case, Apollo – who knocks tantly, their honour. Even today, there is an inherent dis-
him down, after which he is hit by taste for leaving a fallen comrade on
a spear thrown by Euphorbus, and It was essential to the ancient Greeks the battlefield, so maybe it is not so
then finished off by Hector. and Trojans that a fallen soldier’s hard for us to imagine these warriors
corpse be brought back for proper fighting to the death over Patroclus.
funeral rites. This was to ensure his
This scenario will probably work best
at a large skirmish level, though it
could be played with just a few min-
iatures per side if you prefer. Osprey’s
Lion Rampant or Dragon Rampant will
work equally well, and game statistics
are offered for these below.
OPPOSING FORCES
Each side has:
3 x Heroes in chariots (Heavy Riders
with missiles @5 points). These repre-
sent the heroes of each side and their
personal retinues. If you are replaying
the exact scene from the Iliad, these
should probably be Menelaus, Ajax
,and Idomeneus for the Achaeans and
Hector, Glaucus, and Hippothous for
the Trojans. The addition of missiles
allows them to shoot on a 6+, with a
5+ to hit and a range of 12”. This is to
7D@KSGXਡLDCHSDQQ@MD@Mਡ"QNMYDਡ!FDਡV@QQHNQRਡ
x
VHSGਡAQNMYDਡGDKLDSRਡ@MCਡAQD@RSOK@SDR ਡAN@QRਡ
STRJਡGDKLR ਡ@MCਡGHCD BNUDQDCਡRGHDKCR
© -@SDTRYਡ0QYDJK@R@
© Pete Jenkins of Taff Snap Photography
2 x Warriors on Foot (Heavy In-
fantry @4 points). These 12-min-
iature units (Heavy Foot in Dragon
Rampant parlance) represent the rank
and file spearmen of both armies.
SET UP
The struggle for Patroclus’ corpse
takes place in the confusion of bat-
tle: both sides have separated, and
the units are not necessarily where
you would expect them to be!
"Xਡ-@QJਡ"@BJGNTRD
A
fter the Sea Peoples failed to other group, the Ammonites, who
capture Egypt, they seem to tried to take advantage of the weak-
have struck a deal with the ness of Judah to seize more of their
Pharaohs, settling around territory. Saul’s first campaignn was to
Canaan before pushing into march to the relief of Jabesh-gilead,
-gilead,
Judea. The Philistines managed to es- a city under siege from the Am-
tablish forts and garrisons deep into monites. The tribes of Israel were
the Judean mountain territory, includ- notoriously divided, with many ny
ing a stronghold at Gibeah, just three bitter rivalries. Saul was forced
ed
miles north of Jerusalem. This site over- to threaten to kill the cattle off
looked several of the Israelite tribes the fractious tribes if they did was a direct attempt to
w
and was within easy raiding distance. not fulfil their obligation by undermine the power of the
sending soldiers to join a national newly established Israelite mon-
Saul faced a further threat from the army. Saul’s campaign was a suc- arch and challenge his authority
East in the cess, breaking the Ammonite siege to protect his own flock. The Phil-
form of an- and relieving the city. However, the
istine gambit seriously undermined
campaign had highlighted the need
the morale of the Israelites. They
for a unified Jewish standing
further exploited the divisions in
army. In the aftermath, Saul
the Israelites by sending out three
established the first Judean
columns of raiders to plunder the
standing army of 3,000
nearby countryside. The Philistines
men that was divided
hoped to demoralise the Israelite
into two formations.
forces, who they believed would
1,000 of these warri-
be keen to protect their own tribal
ors would be com-
areas rather than rallying to Saul’s
manded by his eld-
army. Desertions followed in the
est son Jonathan,
Israelite camp, and Saul had to
who was tasked
place a blocking force to both pre-
with and success-
fully destroyed the vent more Israelites from leaving,
Philistine garrison at Gibeah. while at the same time keeping the
Philistine raide
raiders
ers bottled up in their
The Philistines were keen to own camp. The Israelites were
reimpose their control over heavily outnum-
Gibeah and sent a larger force bered, however, so
to re-establish control. Marching Saul felt a frontal attack
through the Beth-Horon pass, they on tthe
hee Phi
h li
listin
i e camp at
Philistine
provocatively made their camp in M
Mi chma
ch mash
Michmash sh too be a sui-
sui
ui--
the centre of Saul’s tribal heartlands cida
cidalal pr
prop
opos
osit
itio
ion.
proposition. n. A
of Benjamin, near Michmash. This diffe
di ffere
rent
differentn rruse
usee needed
neeedded
*DVHRGਡV@QQHNQRਡ@SS@BJਡ*DQHBGNਡNMਡSGDHQਡ
x
Furthermore, an earth-
quake supposedly occurred
Philistines
Philistine general and heavy chariots
(1 reduced model unit of Greater War-
beasts, leader with Insipid trait) Note:
Remove the Ranger characteristic.
Philistine chariots (2 units of Lesser
Warbeasts) Note: Remove the Rang-
er characteristic.
Philistine warriors (3 units of
Belicose foot)
Allied warriors (1 unit of light
Jonathan and his shield-bearer attack the Philistine camp, taking the unwary Philistines by complete surprise. foot)
Israelite contingent (1 unit
heroic role played by Jonathan and The Israelite blocking force, of light foot) Note: Potential
his shield-bearer. Therefore, I propose made up of about 600 men treachery special rule. See
using Dragon Rampart by Dan Mer- who were poorly armed below.
sey as the basis for this game. with improvised weapons. (3
units of light foot) Deployment
The forces The Philistines should deploy first in
In the surrounding area, a large their own camp, facing the Israelites.
Israelites
number of Israelite farmers should The Israelites should start encamped in
Jonathan and his shield-bearer (1
be available to spring out and sup- the area of their blocking force. Jona-
reduced model unit of Elite foot,
port Saul’s army if the battle hap- than and his shield-bearer may start
leader with 18/00 Strength trait!)
pens to turn in their favour and the anywhere on the southern side of the
Spellcaster with Befuddle thee spell.
Philistines break. However, these steep-sided ravine. The ravine area is
Saul and his bodyguards (1 reduced should not be allowed to be com- rough terrain, while the slope down to
model unit of Elite foot) mitted until the Philistines have the Israelite camp is open terrain.
Here is our suggestion for the armies for both systems. A standard sized infantry unit will typically consist of 18-24
models and a standard chariot unit of four models. A small unit should be 10-12 models.
Israelites Philistines
• King Saul (leadership 10) All Philistine commanders are leadership 8 (count as
• 1x Standard unit of Gibborim guard Captains in Swordpoint).
• 5x Standard units of Judean spearmen • 1x Standard unit of light chariots (General’s unit,
• 2x Small unit of Benjamite light infantry with slings tough fighters)
• Divided into two commands with Saul command- • 2x Standard units of light chariots with javelin
ing the Gibborim. • 1x Small unit of chariot runners
• 4 x Standard units of warband infantry with javelins
Jonathan (Leadership 9) (wild fighters).
• 1x Standard unit of Gibborim guard • 2x Small units of skirmishers with javelins.
When two Philistine units are shaken, the • 2x units of Israelite Spearmen (Militia)
following become available to the Israelites. Use the special rules as above. For the Philistine Panic spe-
• 3x small units of Issachar skirmishers cial rule, Jonathan’s attack causes disorder on a 4+ (on one
with javelins die) in any enemy unit within 12” of his initial attack.
As even the Philistine chariots begin to turn around and retreat, the Judean spearmen aggressively follow them.
HISTORY’S
FIRST FIGHTERS Essex Miniatures 28mm
Range: Comprehensive
Size: 27mm ‘foot to eye’
or 29mm tall
Essex miniatures has a good
range of Bronze Age minia-
tures covering the Egyptians,
the Libyans, the Hittites, and
The Bronze Age is a wide and colourful period; it the Canaanites. Chariots,
Price: £1.80 per model,
saw the emergence of states and empires, with infantry, and skirmishers are
£12.60 per chariot
all covered.
their own organised armies. This, along with the
domestication of the horse, lead to the appear-
ance, in many places, of a warrior class. This
period gives plenty of choice in troop types,
from organised blocks of infantry and archers,
to skirmishers with slings and javelins. And of
course… there are the chariots! A wargamer
Eureka Miniatures 28mm Eureka has a good range
can never have enough chariots, I am told. Range: Comprehensive (Assyr- of Assyrians, Elamites, My-
ian, Mycenaean, Sumerian) cenaeans, and Sumerians,
with the typical troop types
"Xਡ'TXਡ"NVDQR Size: 27mm ‘foot to eye’ or
29mm tall (heavy, auxiliary, skirmish-
Price: £2.40 per miniature, er, chariotry) required for
these armies.
T
his review looks at suitable models for the £20.50 for a chariot
Bronze Age period, focussing where possible on
the Hittites… the dark lords of Hattusa! What
follows is a brief guide to the models available.
As always, space and time prohibit us from cov-
ering every single manufacturer, and we are using what
has been kindly supplied in time for our deadline. We
have included the Magister Militum range, as we un-
derstand this is changing hands and will be
back in production. The ranges are classi-
Irregular Miniatures 25mm Irregular Miniatures has
fied as follows: Basic (basic infantry only);
Range: Comprehensive a range of New Kingdom
Standard (has the essential infantry and Egyptians and Assyrians.
(Egyptian, Assyrian)
command); Comprehensive (as Stand- The range includes heavy
Size: 27mm ‘foot to eye’
ard, but with support and other options); or 30mm tall infantry, archers, skirmish-
and Complete (you would have Price: £1.32 per model, £8.80 ers, and chariots.
to think hard to come up with for a chariot
units they do not have). WS&S
!Mਡ!BG@D@Mਡ@QBGDQ
x
ਡ
HRਡOQNSDBSDCਡAXਡSGDਡ
K@QFDਡEHFTQD DHFGS Miniature Design Studio 28mm Miniature Design Studio
RGHDKCਡNEਡ@ਡROD@Q ਡ
L@Mਡ"NSGਡVD@Qਡ Range: Standard to Comprehensive (now owned by Caliver
BG@Q@BSDQHRSHBਡAN@Q Books) has a good selection
SNNSGਡGDKLDSR Rਡ Size: 25mm ‘foot to eye’
or 28mm tall of Bronze Age miniatures
© :UNMHLHQਡ'QA@RHB
Price: £1.55 per model or £12.95
including Egyptian, Sea
for a chariot People, Hittite, Israelite, and
Sumerian miniatures.
North Star Miniatures 28mm North Star has a good Tin Soldier 28mm Tin Soldier has a range of
Range: Comprehensive (Egyptian) range of Egyptians and Sea Range: Comprehensive New Kingdom Egyptians
Peoples under their Kadesh (Egyptian, Assyrian) and Assyrians. The range
Size: 28mm ‘foot to eye’ or
31mm tall range. The chariots are Size: 28mm ‘foot to eye’ or includes heavy infantry,
Price: £6.60 for 4 infantry or made of MDF. 31mm tall skirmishers, and chariots.
£12.00 for a chariot Price: £1.25 per model, £10.50
for a chariot
Old Glory 28mm Old Glory Miniatures (avail- Wargames Foundry 28mm Foundry has a large range
Range: Comprehensive able in the UK from Old Range: Complete sculpted by the Perrys.
(NKE, Hittite, Assyrian) Glory UK) has a large range Size: 27mm ‘foot to eye’ It covers Neo-Assyrians,
Size: 27mm ‘foot to eye’ of New Kingdom Egyptian, or 29mm tall Canaanites, Egyptians, Hit-
or 32mm tall Hittite, and Assyrian/Baby- Price: £14.00 for 8 miniatures or tites, Libyans, Mycenaeans,
Price: £35.00 for 30 infantry, 10 lonian miniatures. £18.00 for a chariot Numidians, Sea Peoples,
cavalry or three chariots and Sumerians.
Red Copper / Blitzkrieg 28mm Red Copper miniatures pro- Warlord Games 28mm Warlord Games owns Cut-
Range: Comprehensive (NKE, vide STL files for Egyptian, Range: Complete ting Edge Miniatures, which
Mycenaean, Hittite, Assyrian) Assyrian, Israelite, Hittite, Size: 27mm ‘foot to eye’
has a large range covering
Size: 29mm ‘foot to eye’ or and Sea Peoples (Mittiani or 30mm tall the Early and Middle Bronze
32mm tall in helmet and Mycenaean). Blitzkrieg Price: £17.00 for 8 miniatures
Ages: pretty much everything
Price: £6.25 for 5 infantry, or provides a printing service or one chariot from Sumerians to Middle
£21.25 for the King’s chariot for the range. Assyrians.
Essex Miniatures 15mm Essex miniatures have a good Baccus 6mm Baccus’ range of 6mm cur-
Range: Comprehensive range in 15mm covering the Range: Comprehensive rently covers New Kingdom
Egyptians, the Libyans, the Egyptians, Mesopotamians,
Size: 15mm ‘foot to eye’ Size: 6mm
or 17mm tall Sumerians, the Hittites, and and the Hittites, with some
Price: £8.00 for 96 infantry, £4.00
Price: £4.50 for eight miniatures the Canaanites. Chariots, for 3 chariots allies (Sherden guard and
or one chariot infantry, and skirmishers are Numidians).
all covered.
Irregular Miniatures 15mm Irregular Miniatures 15mm Irregular Miniatures 6mm Irregular Miniatures’ 6mm
Range: Standard (Egyptian) has a range of Egyptians. Range: Comprehensive range has New Kingdom
Size: 16mm ‘foot to eye’ The range includes heavy Size: 6.5mm tall Egyptians, Hittites, Myce-
or 18mm tall infantry, archers, skirmish- naeans, Assyrians, Sumer-
Price: £0.44 for a block of 10
Price: £0.44 per model, £4.40 ers, and chariots. infantry, £0.88 for a chariot ians, and Sea Peoples.
for a chariot
Peter Pig 15mm As part of their ‘Conquerors Rapier Miniatures 6mm Rapier Miniatures have
Range: Comprehensive (Egyptian) and Kings’ ancient range, Range: Good an expanding range that
Size: 15mm ‘foot to eye’
Peter Pig has a nice range of Size: 6.5mm tall
includes New Kingdom
or 17mm tall Egyptians and Midianites. Egyptians, Hittites, Trojans,
Price: £2.00 for 24 infantry, 10
Price: £4.50 for eight miniatures cavalry or 4 chariots
Assyrians, Sumerians, and
or one chariot Sea Peoples.
T
he Stele depicts chariots and infantry formations create a textured effect (I did a small tutorial about this
carrying big rectangular shields and spears. Years way of painting shields in a previous article, 'How to
later, when I started to paint miniatures, I found paint a dwarven army in 28mm - Sons of Khazad', War-
some 15 mm Sumerian figures in a shop in my games, Soldiers & Strategy 109). For the onagers, I used
home city; again those same chariots and spearmen pictures of a similar species currently found in Asia, and
that had stuck in my mind so many years ago. Since then, again, I made use of a bit of sponge to paint the coat.
I have painted Early Bronze Age figures in different scales
and by companies, and played with them using several For the basing, I decided to go for a green and fertile look, in-
different rulesets. When Guy approached me and asked stead of the dry and desert-like bases we tend to use for these
if I would create the diorama for this issue’s cover, once figures. These ancient warriors lived in very lush and well-
he told me there would need to be a Bronze Age scene, I watered places, and there are descriptions in texts that sup-
knew it had to be Sumerians. port this, such as the account of the War of the Nine Kings
in the Bible. In this tale, Abram’s family gets caught in the
The Stele of the Vultures (see page 36) is a limestone carv- middle of a conflict after his nephew Lot chooses to live in a
ing dating from circa 2600 BC. It depicts the victory of the very fertile land. I have used a circular MDF base (120mm in
city state of Lagash over a rival. Despite the fact that only diameter and 3 mm thick), supplied by Warbases.
fragments of the original stone remain, several scenes and
enough fragments of text have survived to give us a good As with other dioramas I have made for the magazine,
picture. The Standard of Ur (see page 38) is an inlaid box this one could also be used on the battlefield as a com-
that was uncovered from mand base, or be placed at the deployment area (the
a Royal Tomb in Ur. It stubborn onagers refused to advance along the rest of
is believed to be the the force). It would also make an excellent objective
same date as the Ste- to defend or capture. I always like to make the most of
lae. Both depict chariot my painted miniatures, so the more opportunities to see
them on the table, the better. WS&S
org
© Ge
NIGHT FIGHTING: DESCENT INTO DARKNESS
Fighting at night has been a feature of military operations for
millennia, presenting a set of unique challenges to command-
ers used to fighting during normal daylight hours. At night,
the fog of war is magnified, and the potential for confusion
and mistakes is multiplied. Consequently a well-prepared or
desperate force who would otherwise be outclassed during
the day can gain a significant tactical advantage by capitalis-
ing on superior technology, tactics, or the element of surprise
$@UHCਡ(HRBNBJR at night. This combination can make for very tense wargames.
C
lausewitz’s statement on friction that: “Eve- Wargames set at night are difficult to do well. First and
rything is very simple in war, but the sim- foremost, players should believe that their troops are
plest thing is difficult” is doubly so at night. actually operating in the dark. This necessitates intro-
Nighttime makes even basic tasks, such as ducing additional friction of some sort into the game.
attacking in the right direction, that much Commanders should need to be more cautious, be
more difficult and prone to failure. Such mistakes susceptible to surprises of all kinds, and find it harder
can result in costly delays and accidents that can to lead and command their troops. However, these
derail the best-laid plans. Moreover, problems such challenges should also offer opportunities for the brave
as friendly fire are significantly more likely under (or foolhardy) commander. Rules for nighttime battles
such conditions. In short, military operations at should, therefore, make combat more challenging but
night can easily go awry for the simplest of reasons, do so in a way that allows and encourages gamers to
even when elite troops are involved. take risks to achieve victory.
In 2013, for example, the Unites States SEALs at- Unfortunately, it is inherently difficult to make a war-
tempted a night raid in Somalia on the headquar- game set at night truly immersive for the participants.
ters of the Islamic militant group Al-Shabaab. By Primarily, this is due to the lack of fog of war and a real
chance, the American special forces unit was spot- engagement with the problem of friction at night. Most
ted while deploying for the assault by a sentry hav- rules give only a cursory nod to night fighting, if they
ing a cigarette break outside the compound. This give one at all. Typically, darkness will arbitrarily re-
led to an hour-long firefight that eventually forced duce the range of shooting. On occasion, this distance
the outnumbered SEALs to withdraw. Historical will be randomised. Slightly more involved rules also
campaigns are replete with similar examples of include a morale element, negatively impacting the
meticulously planned night operations failing due leadership on both sides. Very few sets of rules move
to mistakes that would not occur during the day. beyond these basic ideas. Distilling the effect of the
night to shooting ranges and a negative morale influ-
The high-risk nature of night attacks means that they ence oversimplifies the subject matter to the point of
are often only tried by commanders in dire straits, blandness. Moreover, from a gameplay mechanic per-
due to the increased role chance and friction play in spective, these rules generally just make games a little
their success or failure. This makes them especially slower to reach a resolution without actually chang-
dramatic events. General Wolfe’s plan to capture ing the outcome. Not only that, they fail to introduce
Quebec in 1759 is a classic example. By launching the elements of nocturnal combat that make it such a
a daring nighttime assault from an unexpected direc- challenging environment to fight in.
tion, he allowed the British to overcome a defensive
position that would have been nearly unassailable if One of the problems with night fighting in wargames
attacked conventionally. Thorough preparation, pro- is that we play our games in the light, thus destroying
fessionalism, and above all a willingness to take risks a great deal of the immersive potential. On a recent
combined to make this attack a success. For wargam- episode of the Oddcast (the TooFatLardies podcast), it
ers, this sort of action - with the potential for great was suggested, half-jokingly, that an entire table of ter-
reward or major defeat - has clear dramatic potential. rain and figures could be painted to look like it was
However, successfully translating the key elements of nighttime. While this would be creatively challenging,
night fighting onto the tabletop is challenging. it would certainly be visually striking and ideal for a
HISTORICAL BACKGROUND
CLASH OF EMPIRES
The conquest of Mexico is one of my favourite periods; an extremely
Image of Aztec warriors in ichcahuilpilli armour, from the
colourful – and frightening – era following the decline and fall of the sixteenth-century Codex Mendoza.
I
n this article, I'll show you how for the highlights. by mixing either colour with pink or
to paint two Spanish adventurers Start by applying light yellow and painting them as ver-
involved in the conquest of Mex- an even layer of tical lines to simulate strands of hair.
ico (1519–1521), using the War- Tan over all the skin areas. You can
games Atlantic plastic Conquista- also paint the eyes at this stage: first, THE METAL
dors. All the paints used in the guide use white to paint a white oval; and To paint the steel armour and weap-
are from Vallejo, unless otherwise in- then, with black, paint a vertical line ons we combine washes with glazes.
dicated: Model Color (VMC), Model in the middle. The size of the eyes can First, paint the steel parts with an even
Air (VMA), and Game Color (VGC). be adjusted with Tan, if needed. Next, layer of Oily Steel (865, VMC). Use
mix Tan with Dwarf Skin in the same pure black to outline all the metallic
Start by cleaning the plastic models proportion to create the first interme- elements and then apply a black wash
and glueing them together. I used diate layer on the skin, covering most with Nuln Oil (Citadel) to strengthen
grey as an undercoat because all col- areas except the deepest recesses. the lower and darkest parts. The glaze
ours cover it easily. Next, use pure Dwarf Skin but focus is applied from top to bottom. Next are
on the finger tips and knuckles on the highlights, starting with Oily Steel
THE SKIN the hands, and the forehead, nose, and then mixed with Steel (063, VMA)
I start with the skin. My painting style and upper cheeks on the face. For the in the same proportion. Apply a black
uses the “layering method”, begin- highlights, add Ice Yellow to the previ- wash glaze again, but this time from
ning with shades and progressively ous colour: first around 25%, and then the bottom to the top. Finally, apply
applying highlight layers. I’m shad- around 50% for the final highlight. All an edge-highlighting with pure Silver.
ing with Tan (066, VGC), using Dwarf layers should be visible at the end. You can create a subtle rust effect by
Skin (041, VGC) as a base, and the lat- For the beard, I used Dark Rust (302, applying a very thin wash of diluted
ter mixed with Ice Yellow (858, VMC) VMC) or pure black, with highlights, Flat Brown (984, VMC) in a 1:15 ratio
with water. The golden parts are high-
lighted similarly with Silver.
THE CLOTHES
For the white garments, start with
an even layer of German Camo
Beige (821, VMC). Mix with in-
creasing amounts of Ivory (918,
VMC), applying four successive
highlights. The last one is done
with pure Ivory. When highlight-
ing the clothes, paint the highlights to-
ward the upper parts. In the case of the
ichcahuipilli, I decided to paint each
rhomboid separately to gain more
definition, pointing the lights toward
The base coat for the skin. The first intermediate layer. Adding additional highlights. The final highlight layer is applied.
THE METAL
1 2 3 4
The base coat for the metal areas. After applying a black wash. A first highlight layer is applied. Finally, edge highlights are added.
THE CLOTH
1 2 3 4
The basecoat for the cloth armour. After adding the first highlight. Highlight each rhomboid individually. The final highlight with pure Ivory.
The base coat for the leather. First higlight on the leather. The final edge highlight. Wooden parts on the crossbow. Detail showing the adarga.
the upper corner. The dark blue shirt is ange Brown (981, VMC) as the shade, (918, VMC) to create the wood veins.
Periscopes (309, VMC) with black in a base, and highlight. For the black leath- The cord is painted similarly to the
2:1 ratio (double of blue) for the shade, er, we use pure black as the base and white garments, but without using
adding consecutively more Ice Yellow then gradually add in pink or light yel- pure white. The shield or adarga was
(858, VMC) for the highlights. For the low to create the highlights. For a very commonly brown. To paint the inner
red parts, start with Flat Brown (984, light brown leather or canvas, such part, we can use Dark Oxide (302,
VMC) mixed with a little bit of purple as in the gloves of the swordman, use VMC), Beige Brown (875, VMC), and
for the shade, and then gradually add Brown Chocolate (872, VMC), Khaki the latter mixed with Ice Yellow (858,
pure red until using the latter directly. (988, VMC) and the latter mixed with VMC) in the same proportion for the
You can add a little bit of orange to the Ice Yellow (858, VMC). shade, base, and light, respectively.
final highlight. Lead the highlights toward the
FINISHING TOUCHES upper part, keeping the bottom
THE LEATHER Finally, paint the crossbow and dark. Use dots and lines to
For the leatherwork, focus on the edges the shield. The metallic parts of the create worn effects. The outer
of each element. Small dots and thin crossbow were painted just like the rim is painted with Cavalry
lines can emphasize wear. For the dark steel armour. For the wooden part, Brown (982, VMC) replacing
brown leather, we use Dark Rust (302, use Chocolate Brown (872, VMC) as the Beige Brown in the
VMC), Flat Brown (984, VMC) and Or- the shade, and then mix it with Ivory previous recipe. WS&S
LEAF IT TO ME
Tanks may all appear identical when they roll off the production line,
but by the time they reach the front line, they acquire an individual I use these miniature leaves. They come in
three shades of grgreen (light, medium, and
look of their own. Whetherr it is stowage piled on the outside by the dark), and I like to mix them in equal pro-
portions to avoid a bland monotone look. If
crew or the accumulated dust and grime from constant you are using flo
flock or clumping foliage, I
would suggest d doing the same.
movement, they soon lose se
their parade ground looks.
s. at home in a first aid kit). The key
is to apply it to your ve-
"Xਡ-@QJਡ"QDSGDQSNM
-@QJਡ"QDSGDQSNMM hic
hicle so that it sits natu-
rrally and appears to
drape over the tank
d
T
hose features are something
ething
under its own weight.
u
many gamers like to add to
British netting often
B
ved-in
give their AFVs that lived-in
had strips of hessian
ha
look and a unique charac-
harac-
fabric sewn into it to en-
fab
ter. Crew figures, stowage,
owage,
hance the camouflage.
han
weathering, and distinctive camou-
amou- CAMOUFLAGE NETTING That is something that is
flage are just a few ways of doing
In Normandy
Normandy, the British made easy to add ononce the main netting is
that. Two modes I am particularly
much use of camouflage netting. At attached to the model.
fond of are camouflage netting and
the same time the Germans, who
foliage. I think they are a couple of
were constantly alert to the threat My preference with the camouflage
very effective ways of enhancing a
of air attack, adorned their vehicles netting is to apply it before any paint-
model and giving it a look more be-
with tree branches and other foli- ing. That allows you to make a bit of
fitting a tank in a combat zone.
age. I have experimented with a few a mess and any adjustments without
ways of replicating this and found risking damage to the paintwork.
I have also found it a very good way
two simple methods for achieving
to conceal parts of a model that I am
what I think is a very effective look Once you've finished applying the
not entirely happy with. That could be
on a scale model. netting and strips of hessian fabric to
poor detail on a simple, quickly built
the model, you can just leave it to dry
wargame model, or a print error on a
The best material I have found for over night; everything should become
3D print. In fact, I have found people
replicating camouflage netting is quite hard and sealed, making it quite
are often very surprised when they dis-
gauze bandage. It is inexpensive, easy to paint the model afterwards.
cover what the base model is, which
and a little goes a very long way (in
speaks well for how effectively the
fact, you probably have some spare FOLIAGE AND BRANCHES
methods can enhance a tank.
Foliage camouflage can be very eye-
catching on a model, but it is easily
overdone. In my experience, less is
more. You want to find a bal-
ance between giving the ap-
pearance of a camouflaged ve-
hicle without concealing the whole
model under a mountain of foliage.
My advice is to apply it sparingly.
For this, you will need a small piece of gauze Cut a piece of the bandage to fit the area of the Remove the bandage from the solution and lay
bandage, scissors, a pair of tweezers, a coarse- model where you want the netting and make up a it carefully across the model. Use a damp brush
haired paintbrush, PVA glue, and a small bowl. solution of PVA glue (approx. 1 part PVA to 5 parts to press the netting gently into the model. Try to
water). Use the tweezers to gently lay the bandage follow the contours and the direction of gravity
in the PVA solution and let it soak for a minute. so that it sits naturally.
4 5 6
For netting stowed on the back of the tank, cut In a similar way, you can apply the cloth around Cut the strips into smaller pieces and soak each
a rectangular piece and soak it. Lay it carefully the turret. It is very versatile, and you might one in the PVA solution. They will become quite
where you want it and push the fabric down want to copy something you have seen in a con- fragile so you will need to do the next stage
into folds. Again, use the paintbrush or twee- temporary photograph. To add hessian tape, cut delicately. Lay each piece randomly on the net-
zers to settle the fabric down so it sits naturally strips of thin tissue or wrapping paper. ting and use the paintbrush to press the pieces
into corners or over edges. gently so they lie or hang naturally.
Cut out several small pieces of coconut fibre. Tease out the fibres so that they are not bunched Make up a solution of PVA glue at about 1 part
closely together. These fibres are meant to rep- PVA to 3 parts water in a small bowl. Dip the
resent small branches and so you do not want fibres into the solution of glue.
them all clumped up.
4 5 6
Then remove it from the glue, shake off any Do this several times and let the small clumps of fo- Much will depend on the model itself and where
excess, and place the fibre into the leaf/flock. liage dry. This will take a few hours. Once the foliage the foliage might be attached. You can glue it
Gently mix it around so that the leaf mix at- is dry, you can then trim the sections with scissors with super glue or PVA. Once again, contemporary
taches to the fibres. or tease them apart to make the shapes you want. photographs will help guide and inspire you.
For this job, you will need a piece The basis for the foliage is rubber- although it is most likely to be co-
of coconut fibre (see below), minia- ised coconut fibre, which is princi- conut fibre these days. If you cannot
ture leaves or flock (I use miniature pally used as padding in furnishings. track down any of the rubberised fi-
leaves from Noch, the railway mod- In the past, this was manufactured bres, you will find that coconut plant
elling supplier), a pair of scissors, using horse hair. You may still find it pot liners sold in garden centres will
PVA glue, and a small bowl. described as rubberised horse hair, often work just as well. WS&S
GANGS OF ROME 2
In the city of Rome, citizens feared going out at night, while rich noble-
men hired bodyguards so they could travel through the eternal city un-
molested. Mobs of disgruntled plebeians roamed the streets. Armed
youths prowled the alleyways of the city in search of trouble and ac-
tion. It is in this semi-lawless yet still great city that those with guts,
determination, and a ruthless spirit can carve out a criminal empire.
And who knows, they may even open the doors to political power
in the process. Welcome to Gangs of Rome – Blood on the Aventine.
T
he second edition Gangs of lish dominance; another might outs, but just think how
Rome is a fast-paced skirmish be to steal something before a glorious a board will look
game. Each player is a domi- rival gang can; or it might involve the with some proper Roman buildings
nus who controls a small gang assassination of a political rival. and statues! ‘Innocent’ bystanders, or
of fighters. They use this gang mob bases, are also important for the
to secure greater influence in the city. The skirmish nature of the game means game – these effectively get in the way
The gang typically consists of five to that painting a Roman gang should be of the actions of the gangs, blocking
ten fighters who can engage in a wide an easy task. However, to make the easy passage. Sometimes they even
range of different scenarios. Each sce- game look GOOD, some time and ef- attack the player’s miniatures! Play-
nario has an objective to achieve: one fort needs to be put into the scenery ers will need at least three mob bases
might be a simple ‘turf’ fight to estab- and the miniatures used in the game. of five civilians for most
SAM'S THOUGHTS
It was very nice to
play a quick skirmish
game of ancients
rather than a slower battle game.
I really liked the activation system,
where you have to declare your
actions but then have the chance
to fail some of them; it was un-
predictable and fun. I rolled re-
ally well, creating one ganger
with perfect stats, but having him
survive over the course of a cam-
paign would be another matter. I
can see this system working very
well for other periods, too, or as a
narrative RPG campaign.
’Pay me back my damned denarii!’ An angry patron demands a refund from ‘honest’ tradesman Vorenus.
games. There are also some optional GAMEPLAY est ganger. Once all the markers have
special characters, such as a leper or The activation system involves drawing been come out, the turn ends and the
the Senate orator, with their own rules. chits or tokens from a bag. A coloured markers are returned for the next turn.
marker or pebble is placed into a bag
Gangers are now randomly created In the original game, each ganger had
for each gang member, plus a marker
using dice, but still have the same a single action on activation. In version
for each of the mobs present. When
random special abilities, origins, and two, the player chooses how many acti-
a player’s marker is drawn out, one of vations (up to four) they wish the gang-
‘gods’. Players can get lucky and roll
up a combat ‘god’ – but that model their gang members activates. If a mob er to perform and in what order. An
will cost more, which balances things marker is removed, a random mob agility check is made for this, counting
out. Each gang member may have a will roll for its action – it may become the number of successes. This cleverly
single piece of equipment – typically scared and back away from trouble involves an element of risk, so a fighter
a special weapon or trick, such as a or become angry and attack the near- might choose four actions to move,
sling, a whip, or a bag of marbles.
based on the 2000 AD comics. Those Each unit or character has an activa-
fans of Warlord’s other 2000 AD tab- tion chip (with heroes using a ‘star’
letop offerings will be pleased to see chip). These are placed into a bag
that ABC warriors continues to make and drawn at random. When one of
use of the common ruleset. Although your forces’ chips are drawn, you can
humans (humorously referred to as use it to activate a model with two
“floppies”) take damage in the same single actions, such as moving and
fashion as Strontium Dog, or Judge shooting, or a double action, such as
Dredd, your robots will be signifi- sprinting. There are also some spe-
ABC Warriors cantly tougher, being immune to pin- cial actions available to some of your
By Andy Chambers & Gav Thorpe ning and still capable of acting even characters. What makes the ‘star’
(Warlord Games, 2023) after taking significant damage (pre- chips used by major characters so
£25 for the rulebook, £75 for the set sumably there is a lot of leaking fluid special is that they can be potentially
(8 robots, scenery, cards, dice oil in the process). placed back in the bag after they are
and rulebook)
used, giving them an extra activation
Special 6 sided 2000 AD dice, Like its sibling wargames, ABC war- or two a turn. A test must be passed
Chit-driven activation system
riors uses a set of special six-sided based on the model’s ‘cool’ stat,
ABC warriors is the latest sci-fi skir- ‘2000 AD’ dice. Each of these fea- which represents a model's lead-
mish game offering from Warlord tures three ‘hit’ symbol facings, two ership, or general “bad-ass-ness”.
Games, and part of their ever-ex- ‘armour’ symbol facings, and one While this, in theory, could be done
panding range of tabletop games ‘special’ 2000 AD facing. until the heat death of the universe
SETA is a wargame for warfare in the rally. Some units are permitted to
Back of Beyond (1917-–1926), but shoot on the move, with penalties.
also covers the ‘pulp’-like warfare Movement involves rolling a num-
which happened in the latter pe- ber of D6, modified by terrain and
riod of the Great War and interwar the type of unit moving. Regular
periods. The game itself has several infantry move 2D6 in the open and
supplements, including a Red Dawn 1D6 in rough terrain. Cavalry like-
Rising supplement for East Asia, a wise move 4D6 and 2D6, depend-
Miniature Adventures of Dunster- ing on the terrain. Vehicles have to
force 1918 covering Iran and Iraq, dice to see if they stall, so it is quite
Mad Mullah & other operations in possible that the uber Mark IV tank
Darfur covering Somaliland, and will break down before it sees any
Senussis’ Little Miniature War 1915- Reds. A second dice roll is required
–1917 covering the Sahara. Each of to restart it, which is a nice touch.
Setting the East Ablaze these supplements is a small gem in
By Steve Langan, Rory Langan and its own right, with history, scenari- Shooting depends on the C value of
Cameron Thompson os, and good pictures. the troops; units roll dice above their
(Caliver Books, 2024) C value for hits, with modifiers for
£21.50 The game itself uses card activa- cover, terrain, movement, etc. There
Dice: D6, Card drawn unit activation tion; every unit is represented by are quite a few of these, but I’m I
a card (complete with stats). These am sure players will memorise the
Ever since the release of the Copple- are shuffled and then drawn one most relevant ones quickly. Hits are
stone ‘Back of Beyond’ range roughly by one. As a unit’s card is drawn, resolved by rolling 1D6 for infantry
twenty years ago, wargamers have had it is activated, and the card placed and 2D6 for vehicles – the damage
the opportunity to recreate and play next to it. There is no turn end (or depends on what was firing (ma-
some of the most exotic battles of the ‘Tea Break’) card, so every unit will chine guns, bombs, A/T rifles etc)
Russian Revolution and the Chinese activate in turn. Units are rated by and the target (soft skin, armoured
Warlord period. Now all good periods their C (Class) and M (Morale) fac- car, tank, or heavy gun).
need a good set of rules, and this is tors. The ratings go from 1 to 5; the
where Setting the East Ablaze (STEA) lower the better. There are plenty of extra rules that
comes in. First published in 2012, and cover airplanes, naval actions, ar-
republished in 2017, this is meant to Once activated, a unit can move, moured trains, and even wild ani-
be the third (and last) edition). shoot, hold action (overwatch), or mals (well, it IS the back of beyond!).
(to steal a phrase from the book), if it ‘hit’ symbols for successes. The de- the alignment/outlook of the ABC
is the last chip in play, there is a -2 fender rolls their resist stat, to see warriors. The cards feature great art-
penalty, making the test significantly how much their armour reduces work, and just a pinch of grim hu-
harder. Additionally, should you fail the damage inflicted. This means mour. There is a campaign system in
to place your star chip back in the that the more successes the attacker the book - if that is your jam - which
bag, the model making the test will gets, the more damage is done. As a allows you to take your band of ABC
suffer minor amounts of damage robot takes damage, it will become warriors through a selection of sce-
from pushing their mechanical bod- slower and less able to resist dam- narios against your opponents to see
ies too hard. During our play test, we age. This represents its armour be- who comes out on top.
found that we were able to pull of off comes shredded and its limbs get-
some badass plays if we were willing ting damaged. Even when a robot is I am sure that any players of the
to gamble. taken out, there is still a chance that other 2000 AD offerings will feel
it may “reboot” and get back into right at home in this game. What
Shooting and close combat are the fight (albeit in less-than-optimal surprised me was how aggressively
straightforward. The attacker rolls condition). I ended up playing, much with rapid
their dice in an attempt to hit, movement and shooting. This is cer-
then the defender may attempt to ABC Warriors also features a card tainly due to the level of durability
evade the hits. If the hit lands, the system, known as Tarot. These cards that your models have. The compat-
attacker then rolls a number of dice offer various abilities, attacks, modi- ibility with earlier games is also a
equal to the power rating of their fiers, etc. There are 2 decks to draw definite bonus.
weapon (with modifiers), rolling from, Khaos and Order, representing – Adam Gilbert
lot longer. My preference is for the with Royal Marines, Hussars, Kite
smaller ones, as such a game can Bombers, and Mortar teams. With
easily be done in an evening. support from magicians and added
range to their musket fire, this army
The biggest mechanics in the game is very tactical and flexible at the
are orders, gore, and stress. Orders same time.
are a simplified version of what you
The Free Peoples – The Roc Coali-
would'd expect from a black powder
tion – comprised of six tribes, unit-
game. You will need a ten-sided dice
ed against the imperial offensive
for these and most other tests in the
in defence of their lands. They use
game. Damage and saving throws
longbows, heavy infantry, and elite
use a six-sided dice. Gore represents
heavy cavalry. They can even have
the casualties and horror of the bat-
a sacred icon to bring into battle,
tle. These counters are placed on the
granting them various bonuses.
Sludge War battlefield next to troops after enemy
A wargame of black powder in shots hit or soldiers are killed. These
an age of doom Cults – The Manticore – the endless
markers affect your morale or 'nerve' war and destruction of the world has
By Sean Sutter during the play through of the battle. given rise to a cult with fanatical fol-
(Metal King Studio, 2024) Stress represents the toll of battle on lowers. Urging them on with hatred,
$10.00 (PDF) your troops; collect enough stress to- their priests encourage crusaders,
Dice: D6 and D10, Alternate unit activation kens on a unit and your troops will zealots, howling mobs, and giant
start running away. The game works saint creatures.
Sludge War is a black powder game set on an alternate activation system,
in a fantasy age of doom – warfare has one side activates all their units and For scenery, any historical or fantasy
consumed the world. And, as it slowly then the opponent does the same. terrain will work well. As players are
decays, arcane potential has arisen fighting over resources and the roots
from the roots of the World Tree. The When building an army list, there of the World Tree, I made some
powers of the world now fight over are plenty of choices of units. These twisted giant root trees, swamps,
dwindling resources in a period be- include a Commander, Officers, a and some trenches. These added a
tween the Napoleonic and Great War Sorcerer, Chaplains, Arcanists, Line lot to the theme of the game.
era. The game itself is miniature agnos- Infantry, Knights, Cavalry, Jagers, and
tic; use whatever miniatures you like; even Field Gun artillery. There are also Sludge War is a good excuse to try
medieval knights fighting alongside different factions. These four ‘nations’ something different, and I found
sorcerers with covering fire from a line offer different unique choices for your it a pleasant break from painting
of muskets is perfectly fine. Everything army. The four factions are as follows: regiments of similar miniatures. The
is themed to be dark, dirty, and very games can be fun and very different
gloomy, so no splendid uniforms or Imperial – The Basilisk Empire – a
from your usual wargame, if you can
gleaming sabres in this one. mixture of professional soldiers and
find like-minded gamers to join you
conscripts (to soak up the damage).
in the project. Being an indie game,
Their Artificers boost units for more
The size of the games can vary,. A it i's not as popular and not as sup-
shots or movement. They have ac-
small game of 250 points on a 4' x ported as other mainstream systems.
cess to the crawler war machine.
4' board will last you a good two to Sludge is available in a print version
three hours. However, a large game Royalist – The Chimera Throne – a or as a PDF from wargamevault.com.
of 500 points on a 6' x 4' will last a traditional, fully-professional force – Alex Mahon
the army defeated with heavy losses. The book benefits from 45 black-and-
The author begins with a detailed sum- white images, many of which are
mary of the war in Italy, in particular contemporary. What I found really
how the long war had impacted the impressive and eye-opening however
Piedmontese and Austrian armies after were the present-day photos of the bat-
nearly seven years of conflict. He then tlefield with the locations and move-
takes us on a journey through Northern ments of the armies during the bat-
Italy, and the reasons why after almost tle. What struck me was the obvious
arriving at a final peace, the war kicked harshness of the terrain shown in these
off again with the French advance into photographs, with steep, rocky slopes.
Piedmont. The French invasion plans I was also impressed by images show-
are described and explained, helping ing the extent of the very large and
to contextualise the coming campaign. significant entrenchments and their
‘You Have to Die in Piedmont’ impact on the battle. There are several
The chapters on the state and organi- really helpful maps, and the ones il-
By Giovanni Cerino Badone sation of the Piedmontese and Austrian lustrating the battle at different stages
ISBN: 978-1911628507 armies go into great detail describing
(Helion and Company, 2023) - £20.00 are especially useful in getting a feel
the organisation and effectiveness of for what unfolded. The orders of bat-
I have had my eyes on this title ever both armies, but by far the most inter- tle make the Austrian and Piedmontese
since it was first listed as a forthcom- esting section is a series of drawings of victory even more of an achievement
ing release quite some time ago, and each of the Piedmontese regiments that given the disparity in the armies in
so was thrilled when the book was took part in the battle. The same is done terms of numbers and quality.
finally published. ‘You have to Die in for the small Austrian force that fought
Piedmont, the Battle of Assietta, 19 July alongside the Piedmontese. This is very Any wargamer with an interest in the
1747’ by Giovanni Cerino Badone is useful for wargamers wanting a bit of War of Austrian Succession should find
part of the excellent ‘From Reason to background for their chosen regiments. this book useful if they are wanting to
Revolution’ series by Helion. replicate the campaign and the bat-
What follows is an absorbing blow- tle on the tabletop. The added bonus
The book focuses on the almost leg- by-blow account of each phase of the is that a vast selection of miniatures is
endary Austro-Piedmontese victory battle and its aftermath. The author has easily available for the period. This is a
over the vastly superior numbers of done an excellent job in presenting his remarkable book and a definitive, de-
invading French. Despite their over- step-by-step analysis of the battle, and tailed account that should be a great
whelming superiority in numbers, eve- gives the reader a clear impression of addition to the book shelves of anyone
ry French attack was driven back, their the events of that fateful engagement with an interest in the war.
commander-in-chief was killed, and and the days leading up to it. – Colin Ashton
many of the interviewees in Talking there is simply too much to do it ‘The Dice Men’ by Livingstone and
Miniatures were heroes to me: they justice! Instead, I will note the ex- Jackson), but G-Dub is as unavoid-
were actual adults (more-or-less) cellent curation of the books’ struc- able in any exploration of the indus-
who got to do this stuff for a living ture, as they cover sculptors, game try’s origins as is the photographic
(more-or-less)! Now, as a more-or- designers, visual artists, mini paint- bestiary of bad mullets… and of
less adult myself, I get to glimpse ers, White Dwarf, and then the ‘Cat course to love our hobby as it is
the talent and the occasional chaos Herders’ (although I would have means to pay tribute to where it was.
that all went into that magical East- loved a little more future-scrying
Midlands cauldron, and the casual in the epilogue). One of my favour- That said, for those readers who
interviews are the perfect vehicle to ite memories in these books was know what I mean by this, reading
take me back there, as well as to of- the look at the Green Knight ‘Eavy Talking Miniatures is like discovering
fer insights into how and where our Metal’ feature from 1997 (WD206), a long-lost pile of old White Dwarf
toys are actually made. They all look which traces a divine route from magazines (but mercifully intact –
so young and so laid-back: how did Mark Gibbons’ artwork through without the mail order forms having
they ever manage it all?! Michael Perry’s sculpting to Mike been hacked out with kitchen scis-
McVey’s brushwork. Beautiful. sors) and having an entire Sunday
At this point, having glanced at my afternoon to quietly and deliciously
review notes, I can see a long list of In case you are wondering, Talking wallow back through them. With
features to highlight and individu- Miniatures is not just Games Work- “tea and digestives,” of course.
als to name-check, but honestly, shop (the authors nod keenly toward – Chris King