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Sovereign Stone A Tangled Web
Sovereign Stone A Tangled Web
PO Box 517
Williams Bay, WI 53191
United States
http://www.sovstone.com Conceptualization
This electronic publication of A Tangled Web is done under version 1.0a Larry Elmore, Margaret Weis
of the Open Game License and the d20 System Trademark License Version
3.0, d20 System Trademark Logo Guide and System Reference Document
by permission from Wizards of the Coast.
& Tracy Hickman
Designation of Product Identity: The following items are hereby designat-
Story Concept
ed as Product Identity in accordance with Section 1 (e) of the Open Game
License, version 1.0a: Any and all Sovereign Press logos and identifying
Jamie Chambers
marks and trade dress, including all Sovereign Press Product and Product Design
Line names including but not limited to Sovereign Stone, the Sovereign
Stone logo, Sovereign Stone Campaign Sourcebook, Codex Mysterium, Christopher Coyle
Bestiary of Loerem, Old Vinnengael and Loerem; any locations, gods, his-
toric events, magic items, organizations; and any and all stories, story- Editing
lines, plots, thematic elements, fiction, and dialogue; and all artwork,
symbols, designs, depictions, illustrations, maps, and cartography, like- Jamie Chambers
nesses, poses, logos, or graphic designs, except such elements that
already appear in the d20 System Reference Document and are already Cover Illustration
OGC by virtue of appearing there. The above Product Identity is not Open
Game Content. Alan Gutierrez & Stephen Daniele
Designation of Open Content: Subject to the Product Identity designation Interior Illustration
above, the contents the page with the header “Weaver Rat” is declared
Open Game Content. Andy Hopp, Les Evans, Stephen
Some of the portions of this book originate or are derived from the System Daniele
Reference Document and are © 2000 Wizards of the Coast, Inc. All such
portions are designated Open Game Content. Cartography
All contents of this book, regardless of designation, are copyrighted year Craig Zipse
2002 Sovereign Press, Inc. All rights reserved. Reproduction or use with-
out the written permission of the publisher is expressly forbidden, except Art Direction
for the purpose of review. Don Perrin & Christopher Coyle
Sovereign Stone, the Sovereign Stone logo, Loerem, Sovereign Press,
Inc., the Sovereign Press logo, Sovereign Stone Campaign Sourcebook, Graphic Design
Codex Mysterium, The Taan, Bestiary of Loerem and Old Vinnengael are Matt Adelsperger & Don Perrin
trademarks of Sovereign Press, Inc. All rights reserved.
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“d20 System” and the “d20 System” logo are Trademarks owned by
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tem License version 3.0. A copy of this License can be found at www.wiz-
ards.com.
A special thanks to Sean Everette, Campaign Magazine, and our good friends at
“Dungeons & Dragons® and Wizards of the Coast® are Registered Fast Forward Entertainment.
Trademarks of Wizards of the Coast, and are used with permission.”
Copyright ©2002 Sovereign Press.
Originally printed in Campaign Magazine, August 2002.
Haedol raised his son the best he could, aided by his
A TANGLED WEB friend and chamberlain, Jaryn. Between the two of
them, the young boy grew up a bit wild and mis-
chievous, but with the same good heart possessed by
INTRODUCTION his father. That’s why the sudden and unexpected
kidnapping of young Ranulf has struck the house-
A nobleman’s only son and heir has been kidnapped, hold of Baron Haedol fairly hard.
held by an unscrupulous group of bandits whose
ransom demands include a family relic long since The Haedol family is considered wealthy, but their
buried in the family crypt. Unfortunately, something wealth comes not from currency, instead it is tied up
terrible has taken residence in the crypt, and the in land and investments throughout the kingdom.
nobleman needs the item before it is too late to save When the ransom demand came, however, the Baron
his son. Perhaps he can enlist the aid of a group of was shocked to see what the bandits wanted—in
adventurers, who have become rather famous in the addition to a relatively “paltry” sum of 1,000 argents,
area, to help save his son. they also wanted the Baron to deliver an ancient fam-
ily heirloom, the circlet of the serpent, which had been
A Tangled Web is a Sovereign Stone d20 System buried with the Baron’s great-grandfather, a Temple
adventure designed for a party of 4-6 2nd and 3rd Magi of some renown.
level characters (though it can be modified to work
for both lower and higher level parties with minimal The Baron and Jaryn went to the Crypt to retrieve the
effort). If this is the players first adventure in the heirloom, but they found the crypt had been dis-
world of Sovereign Stone, be sure to spend some turbed already, the sealed doors broken open, with
time going over the differences between adventuring something dark and foul taking up residence within.
in Loerem and other d20 System campaign worlds. If the Baron doesn’t come up with the complete ran-
For those who do not own the Sovereign Stone Cam- som in time, the bandits have threatened to kill Ran-
paign Sourcebook (and you really should, you know!) ulf, something the Baron could never allow. Slowly,
information below is provided as a guideline on time creeps by, and the Baron needs help to retrieve
modifying the adventure for other campaign set- the circlet and his son from danger. Luckily, there just
tings. happens to be a “famous” band of heroes around
who can possibly help!
CONVERTING THE ADVENTURE
A Tangled Web was designed primarily for use with REFEREE INFORMATION
the Sovereign Stone Campaign Sourcebook, and assumes Jaryn is a descendant of an illegitimate son born to
that the Referee has access to it, in addition to the d20 the Haedol family more than five generations back.
Dungeons & Dragons Core Rulebooks I-III. He insinuated himself into Baron Haedol’s good
If you do not possess the Sovereign Stone Campaign graces when the Baron was still a young rake in the
Sourcebook but still wish to use this adventure, it is Vinnengaelean Court. Deep in his heart, he despises
relatively simple to adapt the adventure to another the good-natured Baron, for he believes he should
campaign. Replace Noble-classed characters with have been the rightful heir to everything the Baron
equivalent levels in Fighter or twice the equivalent now possesses. Biding his time, Jaryn worked dili-
levels in the Aristocrat NPC class. The Void mage gently in order to ensure he could become the
should become a Wizard specialized in the use of Baron’s “friend” and eventual chamberlain. It was
Necromancy (with the appropriate feats to represent Jaryn who secretly poisoned the Baron’s young wife
this). To animate the skeletons, give the Void mage a so that she would die in child labor, also hoping to
wand of animate dead, and the circlet of serpents will kill the unborn heir as well, though he failed. Over
grant a +5 effective level to spellcasters who wear the the years, he has tried many times to “kill” young
circlet, when considering the effects of the spells they Ranulf, but somehow the child managed to find a
are casting (but not to the memorized or known way into Jaryn’s heart, enough so that Jaryn could
spells). never really bring himself to kill the young boy. In
disgust at his own soft-heartedness, Jaryn has decid-
BACKGROUND ed that if he cannot destroy the Haedols, he will
leave and go his own way—but he will not go empty
Baron Haedol is a simple man, despite his ancient handed.
and noble lineage. He and his family live outside of
New Vinnengael, in their ancestral estate, where they For years, Jaryn has studied the manuscripts left
content themselves with overseeing a modest land- behind by the Baron’s great-grandfather in the
holding. Ten years ago, his wife passed away during library. Secretly, Jaryn taught himself the ways of
childbirth, leaving him to care for their newborn son. Void magic, desiring the power it promised him. It
was in those texts that Jaryn learned of the circlet of
D B
3 1 1
H A
1 1 2
G E C = 5 feet
A Tangled Web is published under the d20 System enchantments, personalities, teams, personas, like-
License, version 3.0, copyright 2002, Wizards of nesses and special abilities; places, locations, envi-
the Coast, and the Open Game License Version ronments, creatures, equipment, magical or super-
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Sovereign Stone Campaign Sourcebook Copyright
8. Identification: If you distribute Open Game Con- 2001, Sovereign Press, Inc.; Authors Timothy Kid-
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9. Updating the License: Wizards or its designated Codex Mysterium Copyright 2001, Sovereign
Agents may publish updated versions of this Press, Inc.; Authors Greg Porter, Timothy Kidwell,
License. You may use any authorized version of Jamie Chambers, based on original material by
this License to copy, modify and distribute any Larry Elmore, Margaret Weis, and Tracy Hickman.
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Press, Inc.; Authors Timothy Brown, Christopher
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or advertise the Open Game Content using the Inc.; Authors Christopher Coyle and Jamie Cham-
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