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G C S E M U S I C – F I L M M U S I C K N O W L E D G E O R G A N I S E R

Film Music is a type of Descriptive Music that represents a mood, story, scene or character through music; it is
The Purpose of Music in Film designed to support the action and emotions of the film on screen.
To create or enhance a mood To function as a Leitmotif To emphasise a gesture To provide unexpected juxtaposition/irony
Frequent effects used by Film Music A frequently recurring short melodic or This is known as MICKEY-MOUSING and is Using music which the listener/viewer
composers to create or enhance a mood harmonic idea which is associated with a used especially in animated films, cartoons wouldn’t normally expect to hear creating a
include: character, event, concept, idea, object or and comedy films and is where the music sense of uneasiness,
 A repeated OSTINATO pattern situation which be used directly or indirectly mimics every small movement reinforcing or comparison or even
 Sustained notes of LONG DURATION to remind us of one not actually present on illustrating the action e.g. sliding trombones humour e.g.
 TREMOLO strings
screen. Leitmotifs can be changed as characters journey up and down in a lift, a Tchaikovsky’s “Swan
 A CRESCENDO with the DYNAMICS gradually
getting louder (sequencing, repetition, modulation) giving a descending chromatic scale as a character Lake” is heard in the
 Increasing TEMPO (Accelerando) hint as to what goes down a set of ‘Dracula’ (1931) film.
 PITCH getting higher will happen later stairs. Timing is To influence the pacing of a scene making it
 The use of SILENCE before something
in the film or may crucial when using appear faster/slower/more comprehensive
dramatic (to make you jump!)
 Unusual harmonies such as the use of minor
be heard in the Mickey-Mousing and Film Music composers often use fast,
and DISSONANT or CHROMATIC CHORDS, background Film Music composers dramatic music in action sequences to “drive
DISCHORDS and DIMINISHED CHORDS giving a “subtle often use CLICK the action and pace forward”. In love or
 IRREGULAR TIME SIGNATURES (5/4, 7/8) hint” to the TRACKS to help them romantic scenes, a slow, sweeping theme on
 Rapid Scale Patterns help create a frantic
viewer/listener. time their music the Strings can be used to “slow the pace
mood and a feeling of unrest and urgency
 INTERRUPTED CADENCES create a sense of exactly. down”.
tension and suspense To link one scene to another and smooth To illustrate geographic location or
 The use of the TRITONE (Augmented 4th) To give added commercial impetus
over visual cuts, providing continuity historical period
 The use of low pitch brass and strings to
provide a “dark sound” Repeated sections of music can be used to The independent commercial ‘afterlife’ of Westerns often use music “from the time” to
 The use of percussive metallic sounds link different parts of the film together – it the film score has become an increasingly set the scene using ‘traditional’ instruments.
 The use of SUSPENSIONS that don’t resolve can remind you of something that happened important aspect of Film Music. “Hit” songs Films set in a different country often
to build tension and make you think danger
earlier in the film. The style of music can will help sell the film and are often used in combine traditional instruments “associated
is near
 Frequent changes in DYNAMICS to hint an also change within a film with different the opening or closing credits. Songs may be with a particular country” in their
imminent danger sections of the film having different moods – used as title tracks but can return ‘in the soundtracks to help the audience imagine
 The use of electronic sounds and love, humour, battle/war. Film scores may background’ of the film soundtrack later. All the film’s setting and give a sense of “place”
synthesisers
be MONOTHEMATIC where the entire film of the James Bond films feature ‘big songs’ e.g. the Sitar can help “place a film” in India
 The use of SAMPLED SOUNDS
score is based upon a single melody e.g. often released as popular music singles or the Bagpipes help “place a film” in
 The use of effects such as REVERB or
DISTORTION applied to electronic, David Raksin’s “Laura” (1944) which is heard independently to help advertise the film and Scotland. Films set in a particular historical
synthesised or sampled sounds to change so often and in many different add period e.g. the 1970’s or 1980’s, may use
and manipulate the sound circumstances, that it comes to “haunt the commercial pop songs from the time to set the scene
 The use of unusual (often electronic)
listener”. impetus. with the audience recognising the songs and
instruments e.g. Rósza’s use of the Theremin
in his soundtrack to Alfred Hitchcock’s reminding them of that particular decade.
thriller ‘Spellbound’ (1945)
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G C S E M U S I C – F I L M M U S I C K N O W L E D G E O R G A N I S E R

History of Film Music


Early Film Soundtracks Film Music in the 1930’s and 40’s Film Music in the 1950’s and 60’s Film Music Today
Early films had no soundtrack Soundtracks first appeared at the In the 1950’s and 1960’s, film Film music today often blends popular, electronic and classical music in a
(“Silent Cinema”), so music had to end of the 1920’s and until the producers tried using flexible way that suits the needs of the particular film. Nevertheless,
be provided live, usually Second World War, Hollywood contemporary popular and classical Hollywood still creates superstar composers whose film music often takes
hired Classical composers to write styles, including jazz and
IMPROVISED by a pianist or on a life of its own away from its original context, on CDs, downloads and
huge Romantic-style film experimental music but from the
organist. The first soundtracks soundtracks. 1970’s, there was a rise of post- in the concert hall.
appeared in the 1920’s and used Romantic Film Music.
existing music, particularly from
operas and ballets (Wagner and
Verdi) and libraries of “Mood
Music” were formed.

How Film Music is Produced


Diegetic and Non-Diegetic Film
Music Spotting Cue Sheets Click Tracks Storyboards
Music
The Film Music composer attends a Cue Sheets are then produced An electronic metronome which A graphic organizer in the form of DIEGETIC FILM MUSIC – music
‘music-spotting’ session with the containing accurate timings (in facilitates the accurate illustrations or images displayed in within the film for both the
Director and decides where music seconds and fractions of seconds) synchronisation of music to events sequence for the purpose of pre- characters and audience to hear
of all dialogue and descriptions of exactly – used extensively in
is to feature in the finished film. visualising a motion picture, e.g. a car radio, a band in a
the action. creating music for animated films
and cartoons. animation, motion graphic or video nightclub or sound effects such as
game sequence. guns in the distance or screeching
car breaks. Also known as SOURCE
MUSIC or IN-VISION MUSIC.
NON-DIEGETIC FILM MUSIC –
music which is “put over the top”
of the action to increase the effect
of the film and for the audience’s
benefit and which the characters
within the film can’t hear e.g.
music to accompany a car chase.
Also known as UNDERSCORE or
INCIDENTAL MUSIC.

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Musical Features of
Film Music
Pitch & Melody Articulation Dynamics Texture Harmony
LEAPS (DISJUNCT MELODIC LEGATO or flowing for happier LOUDER for bolder or more THIN or SPARSE textures used for DIATONIC harmony for simpler situations
MOVEMENT) and CHROMATICISM for and good characters.
situations – STACCATO or spiky for powerful (whether good or bad) – bleak or lonely situations.
weirdness and “baddies” – STEPWISE CHROMATIC harmony for more complex
more challenging ones or to SOFTER for more timid/weak THICKER or FULLER textures used situations or bad characters.
(CONJUNCT MELODIC MOVEMENT)
represent ‘frozen’ or ‘brittle’. CRESCENDOS used for increasing for warmer, more “normal” CONSONANCE for normal situations or
and DIATONIC melodies for happiness
ACCENTS (>) for violence threat, triumph or proximity – situations and THICK, DENSE “good” characters.
and “goodies”. DISSONANCE for scary situations or “evil”
RISING MELODIES for increasing
SFORZANDOS (sfz/sf) for sudden DECRESCENDOS and orchestral sounds heard during
characters often using notes which are a
tension or increasing triumph – emphasis and to create a ‘shock’. DIMINUENDOS used for subsiding battles and chases. semitone apart.
FALLING MELODIES for decreasing PIZZICATO (strings) – plucking the things and things ‘going away into Complex POLYPHONIC textures for MAJOR for happier – MINOR for sadder.
tension or hopelessness/defeat. strings to create short, detached the distance’. confused or very active situations. SEVENTH CHORDS (including the use of the
Westerns often feature a “BIG THEME” flattened 7th) often used to create harmonic
notes. Horror Film soundtracks often use HOMOPHONIC MELODY AND
richness, especially in Westerns.
played on sweeping Strings. Q&A ARCO (strings) – using the bow to EXTREME DYNAMICS or SUDDEN ACCOMPANIMENT texture used Sudden changes of harmonies create
phrases can represent “Good vs. Evil”. play. CHANGES IS DYNAMICS to for more straightforward or calm unexpected moods. ATONAL and BITONAL
The interval of a FIFTH is often used in harmonies used to create ambiguous
enhance sudden actions on-screen situations or for “love themes”.
Sci-Fi film soundtracks as its “bare, atmospheres often in Sci-Fi or Supernatural
and to “shock” the listener.
open and sparse” sound quality Film soundtracks.
matches that of “outer space”.
Rhythm Metre Duration Leitmotifs, Themes & Motifs Timbre & Sonority
FAST for chases and hectic 2/4 or 4/4 for Marches, 3/4 for LONG, held notes are often used in A frequently recurring short melodic or Traditional orchestral instruments often
harmonic idea which is associated with a combined with electronic instruments.
situations. SLOWER can mean Waltzes. Metre isn’t as important Westerns to show the vast open
character, event, concept, idea, object or Orchestral instruments played in different
more hesitant. IRREGULAR in Film Music as the importance is spaces of the North-American situation which be used directly or indirectly ways e.g. slashing the bow across the strings
rhythms for threatening or unusual on the music directly matching and plains or to help describe the to remind us of one not actually present on of a violin
situations and REGULAR rhythms enhancing the on-screen action vastness of open space in a Sci-Fi screen. Leitmotifs are often fragmented Sound Effects combines with traditional and
e.g. in Horror films to show the electronic instruments.
for safety or more “normal” which sometimes doesn’t fall into film soundtrack.
deteriorating state of the hero or heroine as Brass Fanfares often used in Space Film
situations. OSTINATO rhythms for the regular divisions of a time SHORT notes are often used to the film progresses. soundtracks and in films when there is a
repeated sounds e.g. horse’s signature. “Big Themes” and songs describe “busy”, chaotic or hectic The SIGH MOTIF is often used – a short battle or warfare.
hooves. SYNCOPATION and used within films are often in 4/4 situations e.g. a bustling crowd, a rising then falling melody in an arch shape. “Traditional” musical instruments ‘of the
Animated films and cartoons use a range of time’ help place a film in a specific place or
CROSS-RHYTHMS to create tension metre. IRREGULAR TIME chase scene or a battle.
MUSICAL CLICHÉS – short motifs e.g. pedal time period.
and unease. “Traditional” dance SIGNATURES often used to create PEDAL notes are long held notes in notes, ‘calamity motif’, cluster chords etc. Unusual instruments often used in Sci-Fi,
rhythms e.g. American Square unease and tension with a lack of the bass line above changing which are used every time a character does Space or Horror films – Theremin, Celesta.
Dance, Tango and Bolero often clear pulse. harmonies and melodies and can a certain action or ends up in a certain Instruments such as a the glockenspiel used
situation. in Horror film soundtracks to create tension.
used in soundtracks to Westerns. also create tension and suspense.

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Video Game Music


Early Video Game Music How Video Game Music is used within Video Games
Early video game music consisted primarily of SOUND Music within a video game is often used for CUES (knowing when a
EFFECTS, CHIPTUNES (a style of music which used simple significant event was about to occur).
melodies) and early sound SYNTHESISER technology. Video game music is often heard over a game’s title screen, options
SAMPLING began in the 1980’s allowing sound to be played menu and bonus content as well as during the entire gameplay.
during the game, making it more realistic and less Music can be used to increase tension and suspense e.g. during
“synthetic-sounding”. battles and chases and can change, depending on a player’s actions
or situation e.g. indicating missing actions or “pick-ups”.
How Video Game Music is Produced Character Themes in Video Game Music
Characters within a video game can also have their
Fully-orchestrated video game music scores are now popular own THEMES – like LEITMOTIFS within Film Music.
– technology is used in their creation but less in their These can be manipulated, altered and changed –
performance. The composer uses music technology to create adapting the elements of music – orchestration,
the score, it is then played by an orchestra and then digitally timbre, sonority, texture, pitch, dynamics –
converted and integrated into the game. Video game depending on the character’s situation or different
soundtracks have become popular and are now commercially places they travel to within the game.
sold and performed in concert with some radio stations
featuring entire shows dedicated to video game music.
Famous Video Game Music Composers and their Soundtracks

Koji Kondo Michael Giacchino Mieko Ishikawa


Super Mario Bros. (1985) The Lost World: Jurassic Park (1997) Dragon Slayer (1993)
The Legend of Zelda (1986) Medal of Honour (1999)
Call of Duty (2003)

Martin
O'Donnell Jesper Kyd Tommy Tallarico
and Michael Assassin’s Creed (2007) Assassin’s Creed (2007)
Salvatori
Halo (2002)
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Film Music Composers and their Soundtracks


Bernard Hermann Jerry Goldsmith John Williams Hans Zimmer James Horner
Psycho Planet of the Apes Star Wars The Lion King Titanic
Vertigo Star Trek Jaws Gladiator Apollo 13
Taxi Driver The Motion Harry Potter Pearl Harbour A Beautiful Mind
Picture Indiana Jones Madagascar Braveheart
The Omen Superman Dunkirk Star Trek II
Alien E.T. Blade Runner 2049 Aliens
John Carpenter Harry Robinson Ennio Morricone Elmer Bernstein Jerome Moross
Halloween Twins of Evil The Good, The Bad The Magnificent The Big Country
Halloween II Countess Dracula and The Ugly Seven
Halloween III Demons of the For a Few Dollars
The Fog Mind More
Season of the The Ghoul The Mission
Witch Exorcist II

Carl Stalling John Barry Danny Elfman


Many “Looney James Bond Mission
Tunes” and Films Impossible
cartoon shorts. (adapted)
Dick Tracy
Batman Returns
Men in Black
Spider-Man

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