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You calm everyone down and You manage to keep them busy Whenever you would roll the ‘All
10+ prevent the situation from 10+ Together Now’ basic move, you can
until help arrives. choose to take the 10+ result if you
escalating. take 1 harm; you push yourself too
You can keep them distracted until hard to set a good example.
You calm everyone down, for now. 7-9 help arrives, but talking for so long
7-9 is exhausting, take a -1 Forward.
This issue will arise again.
Defining Moment Helping Hand
My whole life has led up to this moment.
Relationships Notes
The F lock Name Animal
Many Hands
Make light work
Relationships Notes
The Guardian Name Animal
Improve your Harm Clock by 1 tier, When you attempt to exert your
that is: physical strength to move or damage
Unshakable • 4 ticks into 6 an inanimate object, roll +Fierce.
I’m intimidating, not intimidated
• 6 ticks into 8
This move replaces the “Fight or Flight” • 8 ticks into 10
basic move. • 10 ticks into 12 You can move or break the object
When another animal attempts to Any existing harm is transferred 10+ in question.
intimidate you, over to your new clock size.
roll +Fierce. You can move or break the object
7-9 in question if you allow the
Narrator to make a move.
You are not intimidated. gain a +1
10+ Forward against whoever attempted Shrug It Off
to intimidate you.
I’ve had worse
Bare Your Fangs
You are intimidated but are able to
7-9 I assure you, my bite is far worse than my bark
keep your cool.
Once per session when you would
mark Harm, you can choose not to.
When you attempt to intimidate
another animal roll +Fierce.
Relationships Notes
The Hound Name Animal
When you let out a howl to alert your When you attempt to follow
Community, roll +Social. something’s scent, roll +Sense.
The Goodest Boy in Town
Who’s a good boy? I’m a good boy.
Relationships Notes
The Outsider Name Animal
When you seek acceptance from When you make the “Engage a Foe” When you try to figure out the best
a member of your Community, roll basic move, on a 12+, as well as the way to help someone, roll +Sense.
+Social. 10+ results, you can pick one of the
following options;
• Relocate your foe.
• Gain your foes undivided 10+ Ask two questions from the list.
They accept you as a member
of The Community. Improve your attention.
10+ 7-9 Ask one question from the list.
relationship with that character by • Deal +1 Harm.
+1.
They will accept you as a member
7-9 of The Community but they don’t • What do they reall y want?
especiall y like that you’re here. Vagabond • What is something they don’t
know they’re missing?
Pretty sure I know someone around here • Who else in The Community could
The Hunted help them?
Run rabbit, run as fast as you can. Don’t look • What would make their situation
back When you first enter a new
Environment and claim to know worse?
someone who lives there, Roll
When you want to lure a foe away +Social.
from your Community, roll +Reflex.
Breaking Bread
You do know someone! Name What’s mine is yours
You are able to lead the foe away 10+ them and create a positive +1
10+ from your Community and will be Relationship with them.
able to find your way back. When you have enough food for
You do know someone! Name yourself but choose to give it to a
You are able to lead the foe away 7-9 them and create a negative +1 Community member instead, roll
+Social.
7-9 from your Community but in the Relationship with them.
process have gotten yourself lost.
Defining Moment
My whole life has led up to this moment.
Relationships Notes
The Scout Name Animal
Vantage Point
How’s the weather up there? Shelter Seeker Superior Senses
There’s got to be a cave around here I know the sound of each rock and stone
Whenever you find yourself at an somewhere!
elevated position that allows you Whenever you roll the Lay of the Land
to survey the surrounding area, you When you attempt to find a basic move, you can always ask +1
can ask the Narrator “What points temporary shelter for your question.
of interest can I see from up here?”. Community, roll +Sense.
Take a +1 Forward when acting on that
information.
Relationships Notes
The Sneak Name Animal
You manage to out-pace, out- 10+ Pick 2 options. You manage to disable the
10+ maneuver, out-do whatever you 10+ mechanism without harm befalling
were running from. 7-9 Pick 1 option. you.
If you allow the Narrator to make a You can safel y disable the
move, you can outrun whatever you 7-9 mechanism if you allow the
7-9 • You gain your targets undivided
were running from. Narrator to make a move.
attention.
• You gain a +1 Forward against
them. The Unseen
Escape Artist • Your distraction allows an all y to Like a shadow in the night
get into a favourable position.
There’s gotta be a way outta here
This move replaces the “Hide” basic
move.
When you need a way in or out of a
location, roll +Sense. When you attempt to seek cover and
hide from something roll +Reflex.
Vertical Mobility
Suddenly the world’s upside down
The Narrator will tell you what
10+ route you could take to get in, or You are able to hide from your
Whenever you use your ability 10+ foe and gain a +1 Forward against
out, of your desired location. to climb to high places to your
advantage, take a +1 Ongoing to Hide them.
The Narrator will tell you what and Lay of the Land.
route you could take to get in, or You are able to hide and remain
7-9 7-9
out of your desired location and hidden from your foe.
what’s in your way.
Defining Moment
My whole life has led up to this moment.
Relationships Notes
The Wyrd Name Animal
Relationships Notes