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The Diplomat Name Animal

Whenever there’s trouble, you’re


the one looking to talk through the
problem. Whether you’re a softl y-
spoken hedgehog, a boisterous toad,
or an elegant doe; with your guidance,
your Community can more easil y band
together as a unit to tackle whatever FIERCE REFLEX SENSE SOCIAL HARM
obstacle is in their path. (+2) (4)

Befriend Law Maker Expert Negotiator


You’ve got a friend in me I’m sure we can find some middle ground here
Following the rules, rules!
When you attempt to befriend a non- This move replaces the “Negotiate”
hostile animal, roll +Social. When you attempt to establish a new basic move.
rule for your community to follow, roll Whenever you would roll the
+Social. Negotiate basic move, roll +Social.

The animal in question views you


10+ as a friend, take a +1 Ongoing The Community full y embraces the
whenever you need to talk to them. The NPC in question will give you
10+ new rule and will attempt to follow what you want if you promise to
it as well as possible. 10+ help them.
Your Community gains a 1+
Most of The Community will accept Ongoing while solving this issue.
They don’t immediatel y view you as and follow your new rule, but there
a friend and will give you a task to 7-9
7-9 are some who clearl y aren’t happy The NPC will onl y give you
prove your good intentions. about it.
Do it and you can take the +10 result. what you want in exchange for
something they want. Everyone in
7-9 your Community gains a +1 Forward
to their next action if it helps solve
Filibuster their issue.
We’re All Friends Here I think we can do better and I’m here today
Clear minds make clever decisions to make a strong stand against it.

When you attempt to defuse a tense When you attempt to distract or


situation within your community, roll delay a hostile creature’s actions by
+Social. talking to them, Roll +Social. Self-Sacrificing
Time to set a good example

You calm everyone down and You manage to keep them busy Whenever you would roll the ‘All
10+ prevent the situation from 10+ Together Now’ basic move, you can
until help arrives. choose to take the 10+ result if you
escalating. take 1 harm; you push yourself too
You can keep them distracted until hard to set a good example.
You calm everyone down, for now. 7-9 help arrives, but talking for so long
7-9 is exhausting, take a -1 Forward.
This issue will arise again.
Defining Moment Helping Hand
My whole life has led up to this moment.

This move must be unlocked during play when


you dedicate yourself to negotiating a peaceful (Growth Criteria)
Help is on the way dearie!
outcome between two hostile Communities.
The Narrator will tell you what either side wants
from the other; it is then up to you to find the After rolling to help an all y,
compromise and negotiate a peaceful outcome. tick your Growth Clock.

D Increase one Stat by


+1 (to a max of +3)
D Take a new move
from your playbook
D Take A New Move
from another
playbook (Once)

Relationships Notes
The F lock Name Animal

Rather than an individual creature, you


are a group that acts as one. Whether
you’re a herd of deer, a murder of crows,
or a mischief of mice, you will show The
Community that there is strength and
utility in numbers.
FIERCE REFLEX SENSE SOCIAL HARM
(+2) (10)

Many Hands
Make light work

Whenever you perform the “Help/


Hinder” basic move, add or subtract
One of Us 2 from the person you are helping or
First of all, it’s not a cult. hindering rather than 1.
We Are Legion
This Playbook does not heal 1 harm at For we are many
the beginning of a session.
When you attempt to invite an animal Even without your Community,
that you have at least a positive +1 The Flock still has access to the
Relationship with to your flock, roll Sacrificial Lamb Community Moves that your
+Social. You’ll have to get through us first Community has access to.

When a member of your Community


would take harm, you can choose to
They are more than happy to join take that harm instead. Panopticon
10+ your flock, heal 1 harm.
I always feel like sombodys watching me
They will join your flock, heal 1 harm
7-9 if you allow the Narrator to make a Whenever there’s a scene that you’re
move. not a part of, you can have one of
Wayward Souls your flock appear in that scene.
Come wayward souls who wander through the
darkness

When you make the “Lay of the Land”


basic move, you have the option to
ask “Are there any lost members of my
flock nearby?”
If you can find and secure them they
will rejoin your flock, heal 1 harm.
Defining Moment S trength in Numbers
My whole life has led up to this moment.

This move must be unlocked during play when (Growth Criteria)


The Flock becomes larger than The Community Ape together strong.
itself, The Flock splits. Half of them will remain
with The Community, the other half will create a
new friendl y NPC Community. After using your numbers to aid your
Community, tick your Growth Clock.
The New Community has the Friendl y and
Collective tags; choose two other tags for it.

D Increase one Stat by


+1 (to a max of +3)
D Take a new move
from your playbook
D Take A New Move
from another
playbook (Once)

Relationships Notes
The Guardian Name Animal

Whenever there’s a threat to your


Community, you can be found putting
yourself in harm’s way for the safety of
your friends. Whether you’re a bold stag,
a fierce fox, or a tough-as-nails badger,
you’re the one willing to fight for the sake
of your Community. FIERCE REFLEX SENSE SOCIAL HARM
(+2) (8)

Resilient Show of Force


One tough son of a gun A vulgar display of power

Improve your Harm Clock by 1 tier, When you attempt to exert your
that is: physical strength to move or damage
Unshakable • 4 ticks into 6 an inanimate object, roll +Fierce.
I’m intimidating, not intimidated
• 6 ticks into 8
This move replaces the “Fight or Flight” • 8 ticks into 10
basic move. • 10 ticks into 12 You can move or break the object
When another animal attempts to Any existing harm is transferred 10+ in question.
intimidate you, over to your new clock size.
roll +Fierce. You can move or break the object
7-9 in question if you allow the
Narrator to make a move.
You are not intimidated. gain a +1
10+ Forward against whoever attempted Shrug It Off
to intimidate you.
I’ve had worse
Bare Your Fangs
You are intimidated but are able to
7-9 I assure you, my bite is far worse than my bark
keep your cool.
Once per session when you would
mark Harm, you can choose not to.
When you attempt to intimidate
another animal roll +Fierce.

10+ You are a constant intimidating


I’m The Big Bad Wolf presence to your target; take a +1
And the fight is on! Ongoing when interacting with this
creature.
This move can be taken twice. 7-9 You momentaril y intimidate your
When you deal harm, deal +1 Harm. target, take a +1 Forward.
Defining Moment Protector
My whole life has led up to this moment.

This move must be unlocked during play when (Growth Criteria)


You’ll have to get through me first
you stand against an insurmountable threat in
defence of your Community.
You face the threat alone and in doing so When you put yourself
guarantee the safety of your Community from in harm’s way to protect
that threat, regardless of what happens to you. members of your Community,
You know this isn’t a foe you can beat, but reset tick your Growth Clock.
your Harm Clock and face this foe.

D Increase one Stat by


+1 (to a max of +3)
D Take a new move
from your playbook
D Take A New Move
from another
playbook (Once)

Relationships Notes
The Hound Name Animal

You might be man’s best friend but you’re


still an animal at heart. Leaving your
home with the humans, you’ve decided
to help your woodland friends find
somewhere they can be safe.

FIERCE REFLEX SENSE SOCIAL HARM


Let’s just hope you don’t pick up an
interesting scent and vanish into the
(+2) (8)
trees.

Sound the Alarm! Catch the Scent


Now all the woods know you’re here Oh no, they’re off chasing Rabbits again!

When you let out a howl to alert your When you attempt to follow
Community, roll +Social. something’s scent, roll +Sense.
The Goodest Boy in Town
Who’s a good boy? I’m a good boy.

Humans are non-hostile towards you Every member of your community


10+ hears your howl and knows where You are able to follow the scent
unless provoked. 10+
you are. trail to wherever it terminates.
When you interact with a Human in a
friendl y manner, roll +Social. Every member of your community You will be able to follow the scent
7-9 hears your howl and knows where 7-9 trail if you allow the Narrator to
you are, but so does everyone else. make a move.

10+ Pick 2 options from the list.


Sic ‘em Identify
7-9 Pick 1 option from the list. This dog’s made for hunting
Smells like… Lilac and Gooseberries

Once per session when you would


deal harm, you can choose to deal +1 When you attempt to identify what
• They will allow you to accompany extra Harm. something is, roll +Sense.
them.
• They will offer you food.
• They will offer you shelter.
The Narrator will tell you what it is
• They will follow you. 10+ and if it is dangerous.
• They will vaguel y understand what
Guard Dog
you’re barking about. Protector of the Pack The Narrator will tell you what it is
7-9 if you allow the Narrator to make
Take a move from The Guardian a move.
Playbook.
Defining Moment
My whole life has led up to this moment.

This move must be unlocked during play when


Man’s Best Friend
you allow yourself to be captured by Humans to
protect your Community. (Growth Criteria)
Describe the scene that you are captured in. Man is a Dog’s best friend

Whenever you interact with


a human, tick your Growth
Clock.

D Increase one Stat by


+1 (to a max of +3)
D Take a new move
from your playbook
D Take A New Move
from another
playbook (Once)

Relationships Notes
The Outsider Name Animal

In the past you were a solitary creature,


living on the outskirts of woodlands and
avoiding the other creatures. Whether
you’re a grumpy old badger, a rascall y
weasel, or a fox who ate one too many of
the local rabbits, you were an outsider.
Now you’ve been forced out of your FIERCE REFLEX SENSE SOCIAL HARM
home and cast to the wilderness, you’re (+2) (8)
realising how important community is.

I Can Fix That


Trying To Fit In Survivor
If you just got to know me better It’s the thrill of the fight Can we fix it?!

When you seek acceptance from When you make the “Engage a Foe” When you try to figure out the best
a member of your Community, roll basic move, on a 12+, as well as the way to help someone, roll +Sense.
+Social. 10+ results, you can pick one of the
following options;
• Relocate your foe.
• Gain your foes undivided 10+ Ask two questions from the list.
They accept you as a member
of The Community. Improve your attention.
10+ 7-9 Ask one question from the list.
relationship with that character by • Deal +1 Harm.
+1.
They will accept you as a member
7-9 of The Community but they don’t • What do they reall y want?
especiall y like that you’re here. Vagabond • What is something they don’t
know they’re missing?
Pretty sure I know someone around here • Who else in The Community could
The Hunted help them?
Run rabbit, run as fast as you can. Don’t look • What would make their situation
back When you first enter a new
Environment and claim to know worse?
someone who lives there, Roll
When you want to lure a foe away +Social.
from your Community, roll +Reflex.

Breaking Bread
You do know someone! Name What’s mine is yours
You are able to lead the foe away 10+ them and create a positive +1
10+ from your Community and will be Relationship with them.
able to find your way back. When you have enough food for
You do know someone! Name yourself but choose to give it to a
You are able to lead the foe away 7-9 them and create a negative +1 Community member instead, roll
+Social.
7-9 from your Community but in the Relationship with them.
process have gotten yourself lost.
Defining Moment
My whole life has led up to this moment.

This move must be unlocked during play when


Where I Belong
you finall y belong and are no longer considered
an outsider. (Growth Criteria)
This place is starting to feel like home
Any negative relationships you have with
members of The Community become positive and
all relationships with members of your Community When you uphold a promise
improve by +1. you make to a member of your
Community, tick your Growth
Clock.

D Increase one Stat by


+1 (to a max of +3)
D Take a new move
from your playbook
D Take A New Move
from another
playbook (Once)

Relationships Notes
The Scout Name Animal

Whenever there’s wilderness to explore,


we’ll find you leading the way. Whether
you’re a wise old owl looking down from
above; an energetic rabbit darting
amongst the leaves, or a curious Weasel,
we’ll find you in the trees looking ahead
for our new home. FIERCE REFLEX SENSE SOCIAL HARM
(+2) (8)

Vantage Point
How’s the weather up there? Shelter Seeker Superior Senses
There’s got to be a cave around here I know the sound of each rock and stone
Whenever you find yourself at an somewhere!
elevated position that allows you Whenever you roll the Lay of the Land
to survey the surrounding area, you When you attempt to find a basic move, you can always ask +1
can ask the Narrator “What points temporary shelter for your question.
of interest can I see from up here?”. Community, roll +Sense.
Take a +1 Forward when acting on that
information.

You manage to find a temporary Danger Sense


10+ shelter for your Community. My spidey senses are tingling
Finder of Food The shelter you find is currentl y
I know I left some nuts around here
When you make the “Lay of the Land”
7-9 occupied but there is room for basic move, you have the option to
somewhere more here. ask “What is the biggest threat to
our Community here?”.
When you attempt to find food for
your Community, roll +Sense.

Improve your relationship with


Wayfinder 10+ them by +1 and they will split the
You manage to find more than Just follow me and you’ll be fine! food between the two of you.
enough food for everyone.
10+ Improve your relationship with
Each member of your Community
gains a +1 Forward. When you discover a new them by +1 and they take all
Environment declare what this
Environment has in abundance and 7-9 you give for themself. Take a -1
You will be able to find enough what predators lurk here. ongoing until you can find food of
7-9 food for everyone, if you allow the your own.
Narrator to make a move.
Defining Moment
My whole life has led up to this moment.

This move must be unlocked during play when


Explorer Extraordinaire
you finall y locate a place your Community could
call home. (Growth Criteria)
Tell everyone how far away it is and add it to I told you I knew where I was going
the map then pick 3 of the following options. Any
option you do not pick is not true.
Whenever you lead your
• No other Communities currentl y occupy it. Community to a new location,
• No other Communities plan on taking this land tick your Growth Clock.
as their own.
• The land is not inherentl y dangerous. D Increase one Stat by
• There is no looming Human threat. +1 (to a max of +3)
• It has space for everyone in your community. D Take a new move
from your playbook
D Take A New Move
from another
playbook (Once)

Relationships Notes
The Sneak Name Animal

If there’s something worth getting, you’re


the one for the job. Whether you’re an
energetic squirrel; a sneaky little mouse,
or a master-thief raccoon, you’re the one
who’s in the shadows, one eye open for
shiny things to collect.
FIERCE REFLEX SENSE SOCIAL HARM
(+2) (6)

Gotta Go Fast Startle! Impressive Dexterity


Ta-Da! Here I am!
Zoom, Zoom, Zoom Super Nimble

When attempting to out-pace a foe, When you dramaticall y reveal


yourself from a hidden position, Roll When you attempt to disarm a Human
roll +Reflex. +Fierce mechanism (traps, locks, etc.), roll
+Reflex.

You manage to out-pace, out- 10+ Pick 2 options. You manage to disable the
10+ maneuver, out-do whatever you 10+ mechanism without harm befalling
were running from. 7-9 Pick 1 option. you.
If you allow the Narrator to make a You can safel y disable the
move, you can outrun whatever you 7-9 mechanism if you allow the
7-9 • You gain your targets undivided
were running from. Narrator to make a move.
attention.
• You gain a +1 Forward against
them. The Unseen
Escape Artist • Your distraction allows an all y to Like a shadow in the night
get into a favourable position.
There’s gotta be a way outta here
This move replaces the “Hide” basic
move.
When you need a way in or out of a
location, roll +Sense. When you attempt to seek cover and
hide from something roll +Reflex.
Vertical Mobility
Suddenly the world’s upside down
The Narrator will tell you what
10+ route you could take to get in, or You are able to hide from your
Whenever you use your ability 10+ foe and gain a +1 Forward against
out, of your desired location. to climb to high places to your
advantage, take a +1 Ongoing to Hide them.
The Narrator will tell you what and Lay of the Land.
route you could take to get in, or You are able to hide and remain
7-9 7-9
out of your desired location and hidden from your foe.
what’s in your way.
Defining Moment
My whole life has led up to this moment.

This move must be unlocked during play when


Thievius Raccoonus
you free a Community held captive by Humans.
Members of the rescued Community will join your
(Growth Criteria)
Community. Gain one of the Tags from their old I’ll get you next time, Cooper!
Community.
When you steal something
from a Human, tick your
Growth Clock.

D Increase one Stat by


+1 (to a max of +3)
D Take a new move
from your playbook
D Take A New Move
from another
playbook (Once)

Relationships Notes
The Wyrd Name Animal

Plagued by confusing visions of things yet


to come, your guidance is what keeps the
others out of trouble and on the right path
- Assuming you can interpret the visions
clearl y.

FIERCE REFLEX SENSE SOCIAL HARM


(+2) (4)

A Glimpse Ahead Mystic Council Careful Now


Please, friend, heed my council Dangerous is the unknown path
The visions that cloud my mind grant clarity...
sometimes
Whenever a character accepts your When you advise against a course of
offer of mystic council, increase your action, roll +Social.
When you attempt to peer into the
misty visions of the future, roll +Sense. relationship with them by 1 and give
them a +1 Forward.

NPCs will heed your warning and


10+ Players take a -1 Forward to act
You saw what danger awaits us in against your warning.
10+ our future, what was it? Storyteller NPCs will heed your warning if you
This reminds me of the tale of... 7-9 allow the Narrator to make a move.
You saw what danger awaits us in
our future, but the vision was hazy. When you tell a cautionary folktale
7-9 You know there was something more that has bearing on the current
that you couldn't quite see. situation, say what lesson should be
learnt from the tale and roll +Social. Intent
An open mind is like a fortress with its gates
unbarred and unguarded
Share the Vision
Those who hear your tale will take When you attempt to see the greater
See what only I can see intent of someone’s actions, roll
the lesson to heart. Players gain
10+ +Sense.
a +1 Ongoing so long as they’re
This move requires the “A Glimpse following the lesson from the tale.
Ahead” move.
When you make the “A Glimpse Those who hear your tale will take
Ahead” move while sharing your the lesson to heart. Players gain The Narrator or Player will
vision with another, in addition to the a +1 Ongoing so long as they’re 10+ honestl y reveal what the deeper
results of Glimpse Ahead, whoever 7-9 meaning behind their actions are.
following the lesson from the tale
you’re sharing your vision with but the Narrator will give you a
shares how they play a critical role horrible vision of what is to come. The Narrator or Player will give
in regard to the danger. 7-9 you a hint as to what the deeper
meaning of their actions are.
Defining Moment
My whole life has led up to this moment.

This move must be unlocked during play when


Doom-Seer
you foresee your own death, and resolve to face it
head on. (Growth Criteria)
Describe the vision and explain what you plan to All the world will be your enemy,
do to face that threat. Prince with a thousand enemies

Whenever a prophecy you’ve


foretold comes to pass, tick
your Growth Clock.

D Increase one Stat by


+1 (to a max of +3)
D Take a new move
from your playbook
D Take A New Move
from another
playbook (Once)

Relationships Notes

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