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Building Community Dynamics in Gameplay

The document describes rules for tracking the well-being of a fictional community in a role-playing game. It introduces the concepts of Harmony and Conflict as measures of the community's cohesion. It provides rules for how player actions and dice rolls can increase Conflict and decrease Harmony over time, potentially leading to infighting or the dissolution of the community.

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manig.rocha
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0% found this document useful (0 votes)
29 views1 page

Building Community Dynamics in Gameplay

The document describes rules for tracking the well-being of a fictional community in a role-playing game. It introduces the concepts of Harmony and Conflict as measures of the community's cohesion. It provides rules for how player actions and dice rolls can increase Conflict and decrease Harmony over time, potentially leading to infighting or the dissolution of the community.

Uploaded by

manig.rocha
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

The Community Name

The Community represents the group of animals


the pl ayers “nd themsel ves with, and all the
pl ayers themsel ves. Star t with Harmony +2.
Every pl ayer adds a Community tag from their
RESOURCES
pl aybook and names a NPC member of The
Community that represents the chosen tag. HARMONY CONFLICT

Mov e s Non-Player Characters


Suffer

When someone rolls 6-, add a tick to the Conflict Clock.


When this clock is filled, clear it and suffer -1 to Harmony.

Rally

You can clear ticks on the Conflict Clock when…

D The Community as a collective successfull y overcomes an

Notes
obstacle.
D The Community gains a new member.
D A Playbook’s move causes it to.

Suffer

When The Communities Harmony reaches -1, roll +Harmony.


On a 10+, The Community will band together for now. Increase
Harmony by +1.
On a 7-9, The Community immediately devolves to in-fighting.
If this issue can be resolved increase Harmony by +1.
On a 6-, if The Community has any Tags: Take the 7-9 result
and the Community loses 1 Tag.
If The Community has no Tags: The Community dissolves, each
creature setting forth to find their new home, alone.

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