You are on page 1of 3

See discussions, stats, and author profiles for this publication at: https://www.researchgate.

net/publication/221571091

Culture centered design

Conference Paper · September 2011


DOI: 10.1145/2037296.2037299 · Source: DBLP

CITATIONS READS
7 1,267

1 author:

Gerrit van der Veer


Vrije Universiteit Amsterdam
277 PUBLICATIONS 3,137 CITATIONS

SEE PROFILE

All content following this page was uploaded by Gerrit van der Veer on 20 May 2014.

The user has requested enhancement of the downloaded file.


Culture centered design
Gerrit van der Veer
Open University of the Netherlands
gerrit@acm.org
ABSTRACT Adoption of any artifact changes existing cultures or
As the world comes together, culture becomes an issue triggers new ones
We have been designing for each other for many centuries. This happens in often unexpected ways depending on
Originally, we knew our clients of design, who were existing local culture and context. Once mobile phones
members of our tribe, or living in the same village. At became a common attribute for a young generation, in
different locations on the globe, people designed for the countries like Italy the numeric keyboard was quickly and
same functionality, sometimes in parallel without being eagerly used for text messaging (SMS), which developed
aware. In communities far remote from each other different into the most popular way of communication between
(often unique) ways of written communication were youngsters, where in North America this possibility was
designed and different countries claim the invention of a not picked up for several years. Social network systems
variation of the printing press or gunpowder. If we look at developed in different ways in different geographical areas
the design of clothing, we easily discover cultural (Facebook vs. Hyves), and some developed more into
differences related to taste as well as to context of use. general professional or business oriented communities
The globe is rapidly shrinking. Most new designs will be (LinkedIn) or even discipline related (HR, DXY).
quickly discovered by strangers that live in far away Designers need to understand culture in a pragmatic
locations. In fact, recent design efforts often aim at world way
wide adoption. But reaching new potential users does not We need to consider culture of the users and stakeholders
mean it fits them all, like it did fit those that lived in the and we need to be aware of relevant cultural differences
designers own village. between stakeholders of design. Without embarking on a
real philosophy of culture, we advocate to consider least (1)
Design should consider the culture of the clients of esthetics; (2) language; and (3) cultural values.
design and the users 1. Esthetics: Perception is a process in the mind of the
Designers now need to be aware of this mechanism and perceiver that concerns the interpretation of the
need to consider their design decisions in relation to what meaning, the appreciation of what is perceived, the
they can expect of the various cultures and contexts of use. emotional value attributed to it, and the perceiver’s
This approach turns out to have two aspects: tendency to (re)act, all of which is strongly affected by
the customs, ethics, and fashion that are part of the
1. One size will no longer fit all. Companies that aim at user’s culture.
an international clientele know that translating the text
of their website in the appropriate languages does not 2. Language: all kind of perceived communication
work at all. If they can afford they often choose to elements may be understood differently by user groups
depend on local designers. from different cultural background (or from a cultural
background different from the designer): signs and
2. Even then, for a certain group of users (specified by gestures, symbols and icons, and colors.
geographical region, language, professional or age
characteristics) there is a need to focus on some 3. Cultural values: both organizational and geographic
prototypical user (and apply the concept of persona), cultures differ significantly in values on several
knowing that no group is completely homogeneous in dimensions (e.g., power distance, masculinity,
all identified relevant aspects. But that is a problem uncertainty avoidance, individualism), which, in turn,
already known in the tribal society. effects appreciation of system behavior, as do norms
and habits that are part of the context in which
interactive systems may be accepted or rejected.
Finally we need to be aware of the effect of developing
context and the cultural change by the availability of new
interactive systems.

7
Gerrit van der Veer
Gerrit van der Veer's teaching positions include Emeritus Professor at Vrije Universiteit
Amsterdam (VUA), Faculty of Sciences, Dept. Computer Science, the Netherlands; Open
University Netherlands (OUN), School of Computer Science, the Netherlands and Thesis
superviser at University Twente (UT), Faculty Computer Science, Department Human-Media
Interaction, Enschede, the Netherlands. Gerrit is President of the European Association of
Cognitive Ergonomics (EACE), Honorary Member of Chi Nederland and President of ACM
SIGCHI.

View publication stats

You might also like