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Mixed Volleyball: (Registration 50 per player)

1.Exclusively for bona fide SBC students enrolled in any engineering course.
2.Each team must consist of mixed men and women with a minimum of twelve (12) and a
maximum of fifteen (15) participants.
3.Every match must involve two teams of six players each, comprising three (3) men and three
(3) women. The libero, whether male or female, can play in each set.
4.Substitution is allowed as long as the composition of the team is the same.
5.The game will follow a best-of-five (5) series format. In each set, teams must change their
players, maintaining a composition of three (3) men and three (3) women. The same rules apply
in the event of a fifth and deciding set.
6.The tournament will be conducted as a knockout round. Winning teams from the semifinals
will advance to the championship, while the losing teams will compete for third place.
7.The referee’s decisions are final and cannot be reversed.
8. Winners will be announced at the conclusion of each event.

Note: To participate, students need to register, with a registration fee of 50.00 php per player.

TABLE TENNIS MEN & WOMEN (Singles & Doubles)

1. Table Tennis is open to bona fide SBC students enrolled in any engineering course.
2. Each team shall select eight (8) representatives, which contain Singles A and B for both men
and women, and Doubles for men and women.
3. The game is played to 11 points. The game must be won by two points.A match is generally
the best of three of five games. The required score of each set must be 11 points.
4. There is an alternate serve in every two points. Each side of the table two points at a time. If
there is a tie, service alternates at every point.
5. Before the game, the umpire will toss a coin to decide who will be the server and the receiver.
6. The rules and regulations are to be discussed by the umpire before the game.
7. The game will be a knockout round. Winning teams from the semifinals will advance to the
championship, while the losing teams will compete for third place.
8. The referee's decisions are unequivocally final and irrevocable.
1. Winners will be declared during the closing of each event.
11. Should an appeal arise, the leader of the team is obliged to submit a report with valid and
substantiated reasons within three (3) hours of the winner announcement to the arbitration
council.
12. The judgment rendered by the arbitration council carries the weight of finality and cannot be
reversed.

Note: To participate, students need to register, with a registration fee of 50.00 php per player.
BADMINTON MEN & WOMEN (Singles & Doubles)

1. Badminton is open to bona fide SBC students enrolled in any engineering course.
2. Each team shall select eight (8) representatives, which contain Singles A and B for both men
and women, and Doubles for men and women.
3. The rules and regulations will be discussed by the umpire or referee before the game.
4. Players are required to win 21 points to win a set with most matches being best of 3 sets.
5. Players shall wear their sports attire to avoid any accidents during the game. Only the players
that wear shorts and shoes are allowed to play, "NO PANTS" are allowed during the game.
6. Matching the teams for elimination will be done through the spin draw and after that will
proceed to the double elimination bracket.
7. The game will start on the preliminary day with the scoring of 21 points each set.
8. The game will be in the knockout rounds. Winning teams from the semifinals will advance to
the championship, while the losing teams will compete for third place. (1 loss will be
eliminated).
9. The referee's decisions are unequivocally final and irrevocable.
10. Winners will be declared during the closing of each event.
11. Should an appeal arise, the leader of the team is obliged to submit areport with valid and
substantiated reasons within three (3) hours of the winner announcement to the arbitration
council.
12. The judgment rendered by the arbitration council carries the weight of finality and cannot be
reversed.

Note: To participate, students need to register, with a registration fee of 50.00 php per player.

Chess:

PARTICIPANTS ELIGIBILITY:

1. Must be a bona fide SBC students enrolled in any Engineering course.


2. 2 participants are allowed to register at any gender.

I. Rules and Regulations (Registration 50 per player)


1.Timing & Scoring: Matches will have a one-hour time limit for completion.
2.Scoring: If the match exceeds the one-hour limit, the winner will be determined by points
captured.
3.Each captured piece earns points as follows:
Pawn: 1
Knight: 3
Bishop: 3
Rook: 5
Queen: 9
II. Overview
1.The objective in chess is to deliver a checkmate by trapping the opponent's king.
2.Chess is played between two players, each with 16 chess pieces (white/black), on a 64-square
board of alternating colors. The game concludes when one side's king is checkmated.
III. Determining the Starting Player
1.Players will toss a coin to determine who plays as white at the beginning of the match.
2.White makes the first move, and players alternate moving one piece at a time. If a player's turn
comes, they are not in check and have no legal moves, it results in a "Stalemate." The winner is
determined by points.
IV. Winning the Game
1.The game ends when a king is captured.
2.If the game ends due to time expiration, the player with the most points from captured pieces
wins.
3.In the event of a tie in points, the player to capture the next opponent's piece wins.
4.In case of a Stalemate:
-The player with the most points from captured pieces wins.
-If points are tied, the player with the most pieces remaining on the board wins

Note: To participate, students need to register, with a registration fee of 50.00 php per player.

Scrabble:

I. MECHNICS

1. Eligible participants must be a Bona fide SBC student and enrolled in any engineering
course.
2. 2 participants each team is allowed to register, at any gender.
3. Tournament shall be single elimination unless notified otherwise.
4. Boards, pieces, and dictionaries are available for check-out within the facility.
5. All words labeled as a part of speech (including those listed of foreign origin, and as
archaic, obsolete, colloquial, slang, etc.) are permitted with the exception of the following:
words always capitalized, abbreviations, prefixes and suffixes standing alone, words
requiring a hyphen or an apostrophe.
6. Place all letters in the pouch, or face down beside the board, and mix them up. Draw for
first play. The player with the letter closest to "A" plays first. A blank tile beats any letter.
Return the letters to the pool and remix. All players draw seven new letters and each place
them on their racks.
7. The first player combines two or more of his or her letters to form a word and places it on
the board to read either across or down with one letter on the center square. Diagonal
words are not allowed.
8. Complete your turn by counting and announcing your score for that turn. Then draw as
many new letters as you played; always keep seven letters on your rack, as long as there
are enough tiles left in the bag.
9. Play passes to the left. The second player, and then each in turn, adds one or more letters
to those already played to form new words. All letters played on a turn must be placed in
one row across or down the board, to form at least one complete word. If, at the same
time, they touch others letters in adjacent rows, those must also form complete words,
crossword fashion, with all such letters. The player gets full credit for all words formed or
modified on his or her turn.
10. New words may be formed by: a. Adding one or more letters to a word or letters already
on the board. b. Placing a word at right angles to a word already on the board. The new
word must use one of the letters already on the board or must add a letter to it. (See Turns
2, 3 and 4 in the Scoring Examples section.) c. Placing a complete word parallel to a word
already played so that adjacent letters also form complete words. (See Turn 5 in the
Scoring Examples section.)
11. No tile may be shifted or replaced after it has been played and scored.
12. Blanks: The two blank tiles may be used as any letters. When playing a blank, you must
state which letter it represents. It remains that letter for the rest of the game.
13. You may use a turn to exchange all, some, or none of the letters. To do this, place your
discarded letter(s) facedown. Draw the same number of letters from the pool, then mix
your discarded letter(s) into the pool. This ends your turn.
14. Any play may be challenged before the next player starts a turn. If the play challenged is
unacceptable, the challenged player takes back his or her tiles and loses that turn. If the
play challenged is acceptable, the challenger loses his or her next turn. Consult the
dictionary for challenges only. All words made in one play are challenged simultaneously.
If any word is unacceptable, then the entire play is unacceptable. Only one turn is lost on
any challenge.
15. The game ends when all letters have been drawn and one player uses his or her last letter;
or when all possible plays have been made
16. 15. Use a score pad or piece of paper to keep a tally of each player's score, entering it after
each turn. The score value of each letter is indicated by a number at the bottom of the tile.
The score value of a blank is zero.
17. The score for each turn is the sum of the letter values in each word(s) formed or modified
on that turn, plus the additional points obtained from placing letters on Premium Squares.
18. Premium Letter Squares: A light blue square doubles the score of a letter placed on it; a
dark blue square triple the letter score.
19. Premium Word Squares: The score for an entire word is doubled when one of its letters is
placed on a pink square: it is tripled when one of its letters is placed on a red square.
Include premiums for double or triple letter values, if any, before doubling or tripling the
word score. If a word is formed that covers two premium word squares, the score is
doubled and then re-doubled (4 times the letter count), or tripled and then re-tripled (9
times the letter count). NOTE: the center square is a pink square, which doubles the score
for the first word.
20. Letter and word premiums count only on the turn in which they are played. On later turns,
letters already played on premium squares count at face value.
21. When a blank tile is played on a pink or red square, the value of the word is doubled or
tripled, even though the blank itself has no score value.
22. When two or more words are formed in the same play, each is scored. The common letter
is counted (with full premium value, if any) for each word. (See Turns 3, 4 and 5 in the
Scoring Examples section.) 22. BINGO! If you play seven tiles on a turn, it's a Bingo. You
score a premium of 50 points after totaling your score for the turn.
23. Unplayed Letters: When the game ends, each player's score is reduced by the sum of
his/her unplayed letters. In addition, if a player has used all of his or her letters, the sum of
the other players' unplayed letters is added to that player's score.
24. The player with the highest final score wins the game. In case of a tie, the player with the
highest score before adding or deducting unplayed letters wins.

Note: To participate, students need to register, with a registration fee of 50.00 php per player.

BASKETBALL:
MECHANICS:
1. Basketball is exclusively open to Bona fide male civil engineering students.
2. All teams must have at least five (5) but not more than fifteen (15) participants.
3. Each play is contested by two (2) teams of five (5) players each.
The goal of each team is to score in the opposing basket while preventing the other team
from scoring.
4. The game is overseen by referees, table officials, and, if present, a commissioner.
5. The game will be in the knockout rounds, (1 loss will be eliminated).
6. The referee's decisions are unequivocally final and irrevocable.
7. Winners will be declared during the closing of each event.
8. Should an appeal arise, the delegation head is obliged to submit a report with valid and
substantiated reasons within three (3) hours of the winner announcement to the arbitration
council.
9. The judgment rendered by the arbitration council carries the weight of finality and
cannot be reversed.

Note: The basic rules of the game will be in accordance with the official handbook
(Official Basketball Rules 2022 As Approved by the FIBA Central Board): however,
mechanics may change due to time and resource constraints.

* Note: To participate, students need to register, with a registration fee of 50.00 php per player.

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