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The Bastogne corridor - BREAKLORD!

- RIGHT FLANK
Setup order

1 x28

2 x25

3 x15

4 x8

5 x7

6 x7

7 x6

8 x6

9 x5

Historical Background 10 x3
The situation on this double breakthrough map is almost exactly as it was on 24 december around Bastogne during the
Battle of the bulge. During the night of 24 December, German combined arms and infantry attacks by pessimistic
commanders and uninspired soldiers were uncoordinated and failed. On the twenty-fifth, the ring around Bastogne was 11 x2
tightened as a result of regimental-size attacks, but again, they were uncoordinated. The Ameare drwanrican
advantage of interior lines clearly served to complicate German attempts to coordinate their efforts.
On 26 December, German forces again attacked with battalion-size infantry and armor teams. Striking American 12 x1
combined arms teams arrayed in depth, the Germans were again unsuccessful. Other units, forming for attack in
assembly areas, were attacked by American artillery and dispersed. At 1600 that afternoon, American tanks broke
through the Panzer and Volksgrenadier units and linked up with the 101st. All hope for German success had died.
The stage is set, the battle lines are drawn, and you are in command. The rest is history. 13 x1

Briefing Bastogne. (Troops 14 - Mobile Artillery)


14Patrol Cars rulesx1are in effect (Tr
This is a 4 player scenario played on 2 breakthrough
maps!!!!
Special Rules Patrol Cars) The allied unit on th
(2 pieces)
Axis Player 1 (left map) You will need 3 base games, 2 eastern front expansions,
- take 6 command cards 2 winter wars (villages and forests) expansions and 1 air 15 x1
- you move first pack (winter hills!) to play this scenario! Meet with
Axis Player 2 (right map) some friends and put your collection together!
- take 6 command cards
Special Weapons Assets rules (SWA 1 - Special Weapon 16 x1
- you move third
Allied player 1 (right map) Assets) are in effect for the units equipped with
- take 6 command cards Anti-Tank weapons (SWAs 5 - Anti-Tank Gun), Mortar
- you move second (SWAs 6 - Mortar) and Machine Gun (SWAs 7 - Machine 17 x5
Allied player 2 (left map) Gun)
- take 6 command cards Tiger tank rules are in effect (Troops 16 - Tiger Tanks)
The rivers are frozen but can not be crossed by vehicles
- you move fourth
No change of cards between players. Everyone starts (Terrains 47 - Frozen rivers) 18 x1
also with 2 winter combat cards. Supply Truck rules are in effect for all supply trucks and
Half-Tracks (Troops 17 - Supply trucks) (Troops 18 -
Conditions of Victory Half-Tracks) The 2 german units with letters HT below
them are Half-Tracks
20 medals Air rules are not in effect. The air sortie cards are set
The Allied player suffers Sudden Death the instant that aside and not used in this scenario
axis forces hold the 4 town hexes with medals in Place a badge on the mobile German artillery unit
Symbols & Graphics Copyright (c) 2004 - 2024 Days of Wonder, Inc.
Produced with permission, for non-commercial use only.

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