You are on page 1of 16

Grasslands

Event 1.
Situa�on: A sudden thunderstorm approaches, and the players need to find shelter quickly.
Talents: Outdoor Survival (Moderate); Climbing (Low)
Successful Outcome: The players locate a nearby cave just in �me, providing them with shelter from the
storm.
Nega�ve Outcome: The players struggle to find suitable shelter, ge�ng drenched by the rain and
temporarily losing their way.

Event 2.
Situa�on: A group of travelers asks for direc�ons to the nearest village.
Talents: Area Knowledge (Low); Diplomacy (Moderate)
Successful Outcome: The players provide accurate direc�ons, gaining the travelers' gra�tude and
poten�ally forming new alliances.
Nega�ve Outcome: The players give incorrect direc�ons, leading the travelers astray and poten�ally
causing resentment or hos�lity.

Event 3.
Situa�on: The players stumble upon a hidden herb garden with various medicinal plants.
Talents: Expert Naturalist (Moderate); Alchemy (Low)
Successful Outcome: The players successfully iden�fy and gather valuable medicinal herbs, expanding
their inventory and poten�al healing op�ons.
Nega�ve Outcome: The players misiden�fy a poisonous plant and accidentally contaminate some of
their exis�ng medicinal supplies.

Event 4.
Situa�on: A local fes�val is taking place, and the players are invited to par�cipate in a dancing
compe��on.
Talents: Dance (Moderate); Charisma (Low)
Successful Outcome: The players showcase their dancing skills and win the compe��on, receiving a
valuable prize and gaining recogni�on in the community.
Nega�ve Outcome: The players' dancing performance falls short, resul�ng in embarrassment and
disappointment.

Event 5.
Situa�on: A mischievous group of children challenges the players to a game of hide-and-seek.
Talents: Stealth (Moderate); Acroba�cs (Low)
Successful Outcome: The players manage to outwit the children, finding the best hiding spots and
winning the game with laughter and cheers.
Nega�ve Outcome: The players struggle to hide effec�vely, ge�ng caught early in the game and
becoming the subject of teasing and ridicule.

Event 6.
Situa�on: The players encounter a lost and injured baby animal that requires their help to return to its
mother.
Talents: Animal Handler (Moderate); Medicine (Low)
Successful Outcome: The players successfully nurse the baby animal back to health and reunite it with its
mother, earning the gra�tude of the animal and poten�ally gaining an ally in the wild.
Nega�ve Outcome: The players fail to heal the baby animal's injuries, causing it to perish and atrac�ng
the anger of its mother.

Event 7.
Situa�on: A group of farmers seeks assistance in repairing a broken windmill that powers their irriga�on
system.
Talents: Engineering (Moderate); Handyman (Low)
Successful Outcome: The players expertly repair the windmill, restoring the irriga�on system and earning
the gra�tude of the farmers, who offer them a valuable reward or favor.
Nega�ve Outcome: The players struggle with the complex mechanics of the windmill, causing further
damage and delaying the farmers' ability to irrigate their fields.

Event 8.
Situa�on: The players discover a hidden treasure map buried beneath an ancient tree.
Talents: Cartography (Moderate); Percep�on (Low)
Successful Outcome: The players decipher the map's clues and successfully locate the buried treasure,
acquiring valuable ar�facts and wealth.
Nega�ve Outcome: The players misinterpret the map's clues, leading them to a dangerous loca�on or a
fruitless search.

Event 9.
Situa�on: A swarm of locusts threatens to devour a nearby crop field, endangering the livelihood of the
local farmers.
Talents: Pest Control (Moderate); Archery (Low)
Successful Outcome: The players employ effec�ve pest control methods, driving away the locusts and
saving the crop field from destruc�on.
Nega�ve Outcome: The players struggle to fend off the locusts, resul�ng in significant crop loss and
distress among the farmers.

Event 10.
Situa�on: The players come across a traveling circus that has lost its star performer and seeks a
temporary replacement.
Talents: Acroba�cs (Moderate); Performance (Low)
Successful Outcome: The players step in as the star performer, wowing the audience and receiving
generous rewards and praise from the circus troupe.
Nega�ve Outcome: The players' performance falls flat, disappoin�ng the audience and earning the scorn
of the circus troupe.

Event 11.
Situa�on: The players encounter a wounded knight who has been separated from their group during a
batle and requires assistance.
Talents: First Aid (Moderate); Diplomacy (Low)
Successful Outcome: The players provide immediate medical aid and escort the knight back to their
group, earning their gra�tude and poten�ally forming a powerful ally.
Nega�ve Outcome: The players fail to stabilize the knight's condi�on, exacerba�ng their injuries and
causing them to succumb to their wounds.
Event 12.
Situa�on: The players discover an abandoned farmstead with signs of a struggle, and a trail of footprints
leading deeper into the fields.
Talents: Tracking (Moderate); Alertness (Low)
Successful Outcome: The players follow the footprints to a hidden underground hideout, where they
rescue a group of kidnapped farmers and uncover a plot against the local community.
Nega�ve Outcome: The players lose track of the footprints, wandering aimlessly through the fields and
missing the opportunity to save the kidnapped farmers.

Event 13.
Situa�on: A neighboring village is suffering from a severe drought, and the players are asked to help
locate a new water source.
Talents: Area Knowledge (Moderate); Survival (Low)
Successful Outcome: The players use their knowledge of the region to find an underground water spring,
providing the village with a new source of water and earning their gra�tude.
Nega�ve Outcome: The players struggle to find a suitable water source, leaving the village in a desperate
situa�on and poten�ally causing conflicts among the villagers.

Event 14.
Situa�on: A farmer's prized livestock has gone missing, and they suspect foul play.
Talents: Inves�ga�on (Moderate); Animal Handling (Low)
Successful Outcome: The players inves�gate diligently, uncovering a plot by a rival farmer to steal the
livestock and successfully recovering the animals, earning the gra�tude and admira�on of the farmer.
Nega�ve Outcome: The players fail to uncover any leads, leaving the farmer devastated and their
livestock lost or stolen.

Event 15.
Situa�on: The players stumble upon a hidden burial ground with ancient tombstones and crypts.
Talents: History (Moderate); Percep�on (Low)
Successful Outcome: The players decipher the epitaphs on the tombstones, gaining valuable historical
knowledge and poten�ally discovering a hidden treasure or ar�fact.
Nega�ve Outcome: The players misinterpret the epitaphs or trigger a trap while exploring the crypts,
endangering themselves and poten�ally awakening vengeful spirits.

Event 16.
Situa�on: A local farmer seeks help in rescuing their sheep, which have strayed into a dangerous forest
infested with aggressive predators.
Talents: Animal Handling (Moderate); Archery (Low)
Successful Outcome: The players skillfully guide the sheep out of the forest, protec�ng them from the
predators and earning the gra�tude of the farmer.
Nega�ve Outcome: The players fail to protect the sheep from the predators, resul�ng in the loss of
several animals and the farmer's disappointment.

Event 17 (con�nued).
Situa�on: The players encounter a traveling merchant who has lost their precious cargo and offers a
generous reward for its recovery.
Talents: Percep�on (Moderate); Nego�a�on (Low)
Successful Outcome: The players keenly observe their surroundings, spo�ng clues that lead them to the
stolen cargo, and successfully nego�ate its return, earning a handsome reward from the grateful
merchant.
Nega�ve Outcome: The players fail to no�ce important clues, losing track of the stolen cargo and
disappoin�ng the merchant, who believes they lack the necessary skills to retrieve it.

Event 18.
Situa�on: A local vineyard owner requests assistance in warding off pests that are destroying their
grapevines.
Talents: Pest Control (Moderate); Agriculture (Low)
Successful Outcome: The players implement effec�ve pest control measures, saving the grapevines and
ensuring a successful harvest, resul�ng in the vineyard owner rewarding them with a generous supply of
fine wine.
Nega�ve Outcome: The players struggle to eliminate the pests, causing extensive damage to the
grapevines and souring their rela�onship with the vineyard owner.

Event 19.
Situa�on: The players encounter a group of traveling performers who are pu�ng on a grand theatrical
produc�on and need assistance with stage setup and props.
Talents: Carpentry (Moderate); Performance (Low)
Successful Outcome: The players skillfully construct elaborate stage sets and create impressive props,
ensuring the success of the performance and receiving recogni�on and admira�on from the performers.
Nega�ve Outcome: The players struggle with construc�ng the stage sets and props, resul�ng in a
lackluster performance and disappointment from the traveling performers.

Event 20.
Situa�on: A neighboring village is facing a severe water shortage due to a contaminated well, and the
players are tasked with finding a solu�on.
Talents: Water Purifica�on (Moderate); Inves�ga�on (Low)
Successful Outcome: The players analyze the water source, iden�fy the cause of contamina�on, and
implement effec�ve purifica�on methods, restoring clean water to the village and earning their
gra�tude.
Nega�ve Outcome: The players are unable to determine the cause of contamina�on or implement
effec�ve purifica�on methods, exacerba�ng the water shortage and causing further distress in the
village.

Event 21.
Situa�on: The players discover an abandoned farm with overgrown fields and a dilapidated farmhouse,
and they decide to restore it to its former glory.
Talents: Handyman (Moderate); Agriculture (Low)
Successful Outcome: The players diligently repair the farmhouse and rejuvenate the fields, transforming
the abandoned farm into a prosperous agricultural venture and gaining ownership of the property.
Nega�ve Outcome: The players struggle with the repairs and fail to revive the fields, resul�ng in a wasted
effort and the farmhouse remaining in a state of disrepair.

Event 22.
Situa�on: A group of feuding farmers approaches the players, seeking their media�on to resolve a
longstanding land dispute.
Talents: Diplomacy (Moderate); Media�on (Low)
Successful Outcome: The players skillfully navigate the dispute, facilita�ng produc�ve nego�a�ons and
reaching a fair resolu�on that sa�sfies both par�es, earning their respect and poten�ally gaining
valuable allies.
Nega�ve Outcome: The players struggle to mediate between the feuding farmers, exacerba�ng tensions
and poten�ally causing the dispute to escalate into violence.

Event 23.
Situa�on: The players come across a rare and valuable plant species known for its medicinal proper�es,
but it is heavily guarded by thorny bushes.
Talents: Botany (Moderate); Machete (Low)
Successful Outcome: The players carefully navigate through the thorny bushes using their knowledge of
botany, successfully harves�ng the valuable plants and adding them to their inventory for future use.
Nega�ve Outcome: The players mishandle the thorny bushes, suffering painful injuries and losing the
opportunity to collect the valuable plants.

Event 24.
Situa�on: A group of mischievous fairies decides to play pranks on the players, stealing their belongings
and causing mischief in their campsite.
Talents: Percep�on (Moderate); Sleight of Hand (Low)
Successful Outcome: The players keenly observe the fairies' movements, catching them in the act and
retrieving their stolen belongings, leaving the fairies in awe of their skill and earning their respect.
Nega�ve Outcome: The players are unable to detect the fairies' tricks, resul�ng in the loss of their
belongings and enduring a night of frustra�on and chaos in their camp.

Event 25.
Situa�on: The players encounter a skilled beekeeper who offers to teach them the art of beekeeping in
exchange for their assistance in reloca�ng a beehive.
Talents: Beekeeping (Moderate); Physical Strength (Low)
Successful Outcome: The players successfully relocate the beehive without disturbing the bees, learning
valuable beekeeping techniques and earning the gra�tude of the beekeeper, who shares their
knowledge and provides them with honey-based rewards.
Nega�ve Outcome: The players mishandle the beehive, provoking the bees and causing them to atack,
resul�ng in painful s�ngs and failing to gain the beekeeper's trust.

Event 26.
Situa�on: The players encounter a group of farmers struggling with a massive crop infesta�on caused by
invasive insects.
Talents: Pest Control (Moderate); Agriculture (Low)
Successful Outcome: The players implement effec�ve pest control strategies, elimina�ng the invasive
insects and saving the crops, earning the farmers' gra�tude and poten�ally gaining access to a boun�ful
harvest.
Nega�ve Outcome: The players struggle to control the infesta�on, resul�ng in significant crop loss and
disappointment among the farmers.

Event 27.
Situa�on: The players stumble upon a hidden grove inhabited by magical creatures, and they must
convince the creatures to allow them safe passage through the area.
Talents: Diplomacy (Moderate); Lore of Magical Creatures (Low)
Successful Outcome: The players engage in peaceful and respec�ul communica�on, convincing the
magical creatures to grant them safe passage and poten�ally gaining their friendship or assistance in the
future.
Nega�ve Outcome: The players mishandle the interac�on with the magical creatures, triggering their
hos�lity and facing the consequences of their aggression.

Event 28.
Situa�on: The players encounter a group of lost children who wandered away from their village and need
assistance in finding their way back.
Talents: Naviga�on (Moderate); Charisma (Low)
Successful Outcome: The players lead the children back to their village safely, earning the gra�tude of
their parents and poten�ally forming a bond with the community.
Nega�ve Outcome: The players struggle to navigate the unfamiliar terrain, ge�ng further lost with the
children and causing distress and panic among them.

Event 29.
Situa�on: The players come across a group of skilled woodcarvers who are seeking inspira�on for their
next masterpiece.
Talents: Ar�s�c Ability (Moderate); Percep�on (Low)
Successful Outcome: The players provide the woodcarvers with inspiring ideas and sugges�ons, igni�ng
their crea�vity and resul�ng in a stunning work of art dedicated to the players, which can poten�ally
provide special benefits in the future.
Nega�ve Outcome: The players fail to offer cap�va�ng ideas, leaving the woodcarvers uninspired and
their ar�s�c pursuit unfulfilled.

Event 30 (con�nued).
Situa�on: A young appren�ce alchemist requests the players' assistance in procuring rare and exo�c
ingredients for their experiments.
Talents: Alchemy (Moderate); Nego�a�on (Low)
Successful Outcome: The players successfully nego�ate with suppliers, acquiring the required rare
ingredients and suppor�ng the young alchemist's progress in their cra�, poten�ally gaining access to
unique po�ons or concoc�ons in the future.
Nega�ve Outcome: The players struggle to nego�ate with suppliers, leading to limited or inadequate
ingredients and disappoin�ng the young alchemist, who is unable to advance their skills.

Event 31.
Situa�on: The players stumble upon an abandoned apiary and discover that the bees have become
aggressive due to an unknown cause.
Talents: Animal Handling (Moderate); Beekeeping (Low)
Successful Outcome: The players expertly calm and relocate the aggressive bees, restoring the apiary to
its produc�ve state and poten�ally gaining access to valuable honey and beeswax products.
Nega�ve Outcome: The players struggle to handle the aggressive bees, suffering mul�ple s�ngs and
being forced to abandon the apiary, leaving it in a state of disrepair.

Event 32.
Situa�on: The players come across a group of farmers in desperate need of assistance with irriga�on, as
a cri�cal waterway has been blocked by debris.
Talents: Engineering (Moderate); Physical Strength (Low)
Successful Outcome: The players ingeniously clear the blockage, restoring water flow to the farmlands
and earning the gra�tude of the farmers, who provide them with a boun�ful supply of fresh produce.
Nega�ve Outcome: The players struggle to remove the debris, resul�ng in further damage to the
irriga�on system and a delay in the farmers' ability to water their crops.

Event 33.
Situa�on: The players encounter a talented painter who seeks inspira�on for a masterpiece and asks the
players to pose as models for a series of portraits.
Talents: Ar�s�c Ability (Moderate); Posi�vity (Low)
Successful Outcome: The players pose with grace and enthusiasm, inspiring the painter to create
breathtaking portraits that immortalize the players and poten�ally garner recogni�on or admira�on in
the art world.
Nega�ve Outcome: The players struggle with posing or fail to convey the desired emo�on, resul�ng in
lackluster portraits that disappoint the painter and fail to capture their essence.

Event 34.
Situa�on: The players find themselves in the midst of a tradi�onal harvest fes�val, complete with games,
feasts, and compe��ons.
Talents: Athle�cs (Moderate); Charm (Low)
Successful Outcome: The players par�cipate in various games and compe��ons, excelling in their chosen
ac�vi�es and earning accolades, prizes, and the admira�on of the fes�val atendees.
Nega�ve Outcome: The players perform poorly in the games and compe��ons, facing embarrassment
and disappointment, and becoming the subject of ridicule among the fes�val atendees.

Event 35.
Situa�on: The players encounter a group of farmers struggling with a massive and stubborn boulder
blocking the path to their fields.
Talents: Physical Strength (Moderate); Engineering (Low)
Successful Outcome: The players employ their physical strength and engineering knowledge to devise a
plan and successfully move the boulder, clearing the path and earning the gra�tude of the farmers.
Nega�ve Outcome: The players struggle to move the boulder, resul�ng in injuries and exhaus�on, and
leaving the path blocked, hindering the farmers' access to their fields.

Event 36.
Situa�on: The players stumble upon a group of traveling gypsies who offer to read their fortunes and
provide insights into their future.
Talents: Divina�on (Moderate); Charisma (Low)
Successful Outcome: The players engage with the gypsies, receiving accurate and meaningful fortune
readings that provide valuable guidance or foreshadow future events, enhancing their decision-making
and poten�al success.
Nega�ve Outcome: The players receive vague or misleading fortune readings, leaving them confused or
misinterpre�ng the predic�ons, poten�ally leading to misguided ac�ons or unnecessary worries.

Event 37.
Situa�on: The players encounter a wise old herbalist who offers to teach them rare and valuable recipes
for potent healing po�ons.
Talents: Alchemy (Moderate); Herbalism (Low)
Successful Outcome: The players diligently study and learn the herbalist's recipes, expanding their
alchemical knowledge and gaining the ability to cra� powerful healing po�ons, increasing their
survivability in future encounters.
Nega�ve Outcome: The players struggle to grasp the complex recipes, failing to learn the valuable
techniques and missing the opportunity to enhance their alchemical abili�es.

Event 38.
Situa�on: A pack of wild horses gallops across the players' path, and they no�ce one injured horse
lagging behind.
Talents: Expert Horsemanship (Moderate); Veterinary Medicine (Low)
Successful Outcome: The players expertly approach and soothe the injured horse, trea�ng its wounds
and gaining its trust, poten�ally gaining a loyal and capable steed or forming a special bond with the
horse's herd.
Nega�ve Outcome: The players fail to effec�vely approach the injured horse, causing it to become
agitated and flee, and missing the opportunity to gain a loyal steed or establish a connec�on with the
wild horse herd.

Event 39.
Situa�on: The players encounter a group of skilled shepherds struggling to control a herd of unruly
sheep.
Talents: Animal Handling (Moderate); Leadership (Low)
Successful Outcome: The players skillfully guide and manage the unruly sheep, assis�ng the shepherds in
controlling the herd and poten�ally earning their admira�on and gra�tude.
Nega�ve Outcome: The players struggle to control the unruly sheep, causing chaos and frustra�on
among the shepherds, who view their assistance as ineffec�ve.

Event 40.
Situa�on: A renowned chef seeks the players' assistance in procuring rare and exo�c ingredients for a
grand culinary feast.
Talents: Culinary Knowledge (Moderate); Nego�a�on (Low)
Successful Outcome: The players successfully nego�ate with suppliers, acquiring the rare ingredients and
suppor�ng the renowned chef in crea�ng a memorable feast, poten�ally gaining access to unique
culinary delights or forming a culinary alliance.
Nega�ve Outcome: The players struggle to nego�ate with suppliers, leading to limited or inadequate
ingredients, disappoin�ng the renowned chef, and failing to achieve the desired culinary masterpiece.

Hills

Event Number 1.
Situa�on: While exploring the hills, the players come across an injured falcon with a message atached to
its leg.
Talents: Animal Handler (Moderate); Literacy (Low)
Successful Outcome: The players successfully calm and treat the falcon, retrieving the message and
gaining vital informa�on.
Nega�ve Outcome: The players fail to handle the falcon properly, causing it to fly away and lose the
message.

Event Number 2.
Situa�on: As the players traverse the hilly terrain, they spot a hidden cave entrance par�ally concealed
by dense foliage.
Talents: Area Knowledge (Low); Stealth (Moderate)
Successful Outcome: The players use their knowledge of the area and their stealthy approach to discover
a hidden treasure cache within the cave.
Nega�ve Outcome: The players' lack of knowledge about the area and their clumsy approach trigger a
trap, causing a cave-in that blocks their path.

Event Number 3.
Situa�on: The players encounter a group of nomadic traders passing through the hills, offering unique
and exo�c goods.
Talents: Bartering (Moderate); Diplomacy (Low)
Successful Outcome: The players successfully nego�ate a fair trade with the nomadic traders, acquiring
valuable items and forming a posi�ve connec�on.
Nega�ve Outcome: The players fail to strike a favorable deal with the traders, resul�ng in them leaving
without obtaining any desired goods.

Event Number 4.
Situa�on: A sudden heavy rainfall causes a flash flood, and the players must quickly find higher ground to
avoid being swept away.
Talents: Climbing (Moderate); Swimming (Low)
Successful Outcome: The players skillfully climb to safety, finding a secure perch above the floodwaters
and avoiding danger.
Nega�ve Outcome: The players struggle to find solid foo�ng or a suitable climbing path, and they are
swept away by the flood.

Event Number 5.
Situa�on: The players stumble upon an abandoned hermit's hut nestled in a secluded clearing, with signs
of recent occupa�on.
Talents: Detect Traps (Low); Stealth (Moderate)
Successful Outcome: The players cau�ously inves�gate the hermit's hut, finding valuable informa�on
and resources le� behind by the hermit.
Nega�ve Outcome: The players trigger a hidden trap while entering the hut, suffering minor injuries and
aler�ng nearby creatures to their presence.

Event Number 6.
Situa�on: While exploring a remote area of the hills, the players encounter a wounded bear trapped in a
hunter's snare.
Talents: Animal Handler (Moderate); Weapon Mastery (Low)
Successful Outcome: The players manage to calm and release the bear from the snare, earning its
gra�tude and poten�ally gaining a powerful ally.
Nega�ve Outcome: The players' atempts to free the bear provoke its aggression, resul�ng in a
dangerous fight against the injured but s�ll formidable creature.

Event Number 7.
Situa�on: The players discover a hidden hot spring amidst the hills, renowned for its healing proper�es.
Talents: Naturalist (Low); Healing (Moderate)
Successful Outcome: The players iden�fy and harness the medicinal proper�es of the hot spring,
allowing them to restore their health and gain temporary buffs.
Nega�ve Outcome: The players misjudge the proper�es of the hot spring and suffer adverse effects, such
as skin rashes or temporary weakness.

Event Number 8.
Situa�on: A severe thunderstorm brews in the hills, threatening the players with lightning strikes.
Talents: Acute Hearing (Low); Shelter Building (Moderate)
Successful Outcome: The players' keen hearing allows them to locate a natural shelter, where they
skillfully construct a safe haven and wait out the storm.
Nega�ve Outcome: The players struggle to find suitable shelter in �me, and they are struck by lightning,
resul�ng in injuries and disorienta�on.

Event Number 9.
Situa�on: The players come across a group of outcasts living in makeshi� shelters, seeking refuge from
society.
Talents: Charisma (Moderate); Diplomacy (Low)
Successful Outcome: The players manage to win the trust of the outcasts, gaining valuable informa�on
and poten�al allies in their future endeavors.
Nega�ve Outcome: The players' atempts to communicate with the outcasts are met with hos�lity and
suspicion, leading to a confronta�on and strained rela�ons.

Event Number 10.


Situa�on: The players encounter a rare and beau�ful flower growing in the hills, rumored to possess
magical proper�es.
Talents: Botany (Moderate); Alchemy (Low)
Successful Outcome: The players successfully iden�fy and harvest the flower, acquiring a rare ingredient
for po�ons or enchantments.
Nega�ve Outcome: The players mishandle the delicate flower, causing it to wither and lose its magical
proper�es before they can collect it.
Event Number 11.
Situa�on: While exploring the hills, the players stumble upon an ancient stone monument with cryp�c
runes inscribed on its surface.
Talents: Linguis�cs (Moderate); Archaeology (Low)
Successful Outcome: The players decipher the meaning of the runes, unlocking a hidden path or
revealing valuable historical knowledge.
Nega�ve Outcome: The players misinterpret the runes, triggering a dormant magical trap that inflicts a
curse or summons hos�le creatures.

Event Number 12.


Situa�on: The players come across a group of hunters tracking a rare and elusive creature through the
hilly terrain.
Talents: Tracking (Moderate); Ranged Weapons (Low)
Successful Outcome: The players skillfully assist the hunters in tracking and capturing the creature,
earning their gra�tude and poten�ally receiving a reward.
Nega�ve Outcome: The players' presence disrupts the hunters' plans, causing the creature to flee or
atack in a state of panic.

Event Number 13.


Situa�on: A dense fog engulfs the hills, reducing visibility and disorien�ng the players.
Talents: Naviga�on (Moderate); Alertness (Low)
Successful Outcome: The players navigate through the fog with careful observa�on and their knowledge
of the terrain, avoiding ge�ng lost or encountering hazards.
Nega�ve Outcome: The players lose their sense of direc�on and wander deeper into unfamiliar and
dangerous territory, encountering hos�le creatures or natural hazards.

Event Number 14.


Situa�on: A pack of wild wolves encircles the players, growling and eyeing them hungrily.
Talents: Animal Handler (Moderate); Melee Combat (Low)
Successful Outcome: The players manage to communicate with the wolves and establish a peaceful
understanding, poten�ally gaining loyal animal companions.
Nega�ve Outcome: The players' atempts to interact with the wolves agitate the pack, leading to a fierce
batle for survival against the ferocious predators.

Event Number 15.


Situa�on: The players discover a hidden underground cavern filled with luminescent mushrooms and
strange, glowing crystals.
Talents: Mining (Low); Naturalist (Moderate)
Successful Outcome: The players extract and collect samples of the glowing mushrooms and crystals,
which possess unique proper�es and can be used for enchantments or alchemical concoc�ons.
Nega�ve Outcome: The players mishandle the delicate mushrooms and crystals, causing them to lose
their luminescence and rendering them useless for any magical or alchemical purposes.

Event Number 16.


Situa�on: The players stumble upon a mysterious shrine nestled amidst the hills, dedicated to an ancient
deity.
Talents: Theologian (Moderate); Percep�on (Low)
Successful Outcome: The players correctly iden�fy the deity and perform the appropriate rituals, gaining
a temporary blessing or a useful divine ar�fact.
Nega�ve Outcome: The players misinterpret the deity and perform inappropriate rituals, provoking the
wrath of the divine, resul�ng in curses or divine punishment.

Event Number 17.


Situa�on: A group of skilled thieves ambushes the players, atemp�ng to steal their valuables.
Talents: Alertness (Moderate); Unarmed Combat (Low)
Successful Outcome: The players remain vigilant and quickly react to the ambush, fending off the thieves
and recovering their stolen belongings.
Nega�ve Outcome: The players fall into the trap and are overwhelmed by the thieves, losing their
valuable possessions and poten�ally sustaining injuries.
Event Number 18.
Situa�on: The players discover a hidden underground spring, said to grant temporary magical
enhancements when its water is consumed.
Talents: Alchemy (Moderate); Survival (Low)
Successful Outcome: The players successfully collect and concoct po�ons using the magical water from
the spring, gaining temporary boosts to their abili�es.
Nega�ve Outcome: The players mishandle the collec�on process, contamina�ng the water and rendering
it ineffec�ve or even harmful when consumed.

Event Number 19.


Situa�on: The players encounter a solitary hermit with extensive knowledge of the local flora and fauna,
willing to share his wisdom.
Talents: Expert Naturalist (Moderate); Diplomacy (Low)
Successful Outcome: The players establish a friendly rapport with the hermit, gaining valuable insights
into the local environment, useful herbal remedies, or knowledge of hidden treasures.
Nega�ve Outcome: The players fail to gain the hermit's trust, and he refuses to share any informa�on or
assistance, leaving them without any addi�onal knowledge or resources.

Event Number 20.


Situa�on: A massive thunderstorm causes a tree to topple, blocking the players' path through a narrow
gorge.
Talents: Woodcarver (Moderate); Strength (Low)
Successful Outcome: The players skillfully carve through the fallen tree, clearing the path and con�nuing
their journey with minimal delay.
Nega�ve Outcome: The players struggle to clear the fallen tree due to lack of proper tools or insufficient
strength, resul�ng in a significant detour or being forced to turn back.
Event Number 21.
Situa�on: The players come across a group of skilled falconers training their birds of prey in the hills.
Talents: Animal Handler (Moderate); Acroba�cs (Low)
Successful Outcome: The players impress the falconers with their animal handling skills and acroba�c
displays, earning their respect and poten�ally acquiring trained falcons as companions.
Nega�ve Outcome: The players' atempts to interact with the falcons cause them to become agitated
and aggressive, resul�ng in a fierce struggle against the birds of prey.

Event Number 22.


Situa�on: The players encounter a group of friendly nomads traveling through the hills, offering trade
and sharing stories of their travels.
Talents: Diplomacy (Moderate); Languages (Low)
Successful Outcome: The players establish a strong bond with the nomads, gaining valuable cultural
knowledge, poten�al trading partners, and access to rare items.
Nega�ve Outcome: The players struggle to communicate effec�vely with the nomads, resul�ng in
misunderstandings and missed opportuni�es for beneficial interac�on.

Event Number 23.


Situa�on: The players stumble upon a hidden underground cave system, rumored to be inhabited by a
reclusive and wise sage.
Talents: Detect Traps (Moderate); Stealth (Low)
Successful Outcome: The players navigate the cave system safely, avoiding traps and encounters, and
meet the sage, who imparts valuable knowledge or provides guidance for their quest.
Nega�ve Outcome: The players trigger a hidden trap while exploring the cave, facing dangerous
obstacles or aler�ng hos�le creatures, preven�ng them from reaching the sage.

Event Number 24.


Situa�on: A sudden landslide blocks the players' path, causing a temporary barrier in the hilly landscape.
Talents: Engineering (Moderate); Strength (Low)
Successful Outcome: The players u�lize their engineering skills and strength to clear the landslide,
reopening the path and con�nuing their journey without significant delay.
Nega�ve Outcome: The players' atempts to clear the landslide without proper equipment or exper�se
lead to further instability, triggering another landslide or causing injuries among the group.

Event Number 25.


Situa�on: The players encounter a wounded traveler seeking aid a�er being atacked by a pack of vicious
dire wolves.
Talents: Healing (Moderate); Missile Weapons (Low)
Successful Outcome: The players successfully provide first aid and tend to the traveler's wounds, gaining
informa�on about nearby dangers and poten�al rewards.
Nega�ve Outcome: The players' atempts to heal the traveler's wounds worsen their condi�on,
necessita�ng addi�onal medical aten�on and preven�ng them from acquiring any useful informa�on.

Event Number 26.


Situa�on: The players come across a hidden waterfall with a cave behind it, rumored to hold a hidden
treasure.
Talents: Swimming (Moderate); Percep�on (Low)
Successful Outcome: The players navigate the strong currents and swim to the cave, where they discover
a hidden treasure trove or an ancient ar�fact of great value.
Nega�ve Outcome: The players struggle against the powerful currents and fail to reach the cave, being
swept downstream or forced to abandon their search.

Event Number 27.


Situa�on: The players encounter a group of friendly hunters who offer to guide them through
treacherous hun�ng grounds, filled with dangerous predators.
Talents: Tracking (Moderate); Brawling (Low)
Successful Outcome: The players follow the hunters' guidance, avoiding poten�al threats and gaining
insights into hun�ng techniques or hidden hun�ng spots.
Nega�ve Outcome: The players' lack of tracking skills and their inability to defend themselves adequately
result in atrac�ng the aten�on of aggressive predators, leading to a perilous confronta�on.

Event Number 28.


Situa�on: The players discover an ancient, overgrown cemetery in the hills, rumored to be haunted by
vengeful spirits.
Talents: Occult Knowledge (Moderate); Courage (Low)
Successful Outcome: The players delve into the occult knowledge and confront the vengeful spirits,
successfully appeasing or dispelling them, and uncovering hidden secrets or valuable ar�facts within the
cemetery.
Nega�ve Outcome: The players' lack of understanding of the occult and their fear of the vengeful spirits
exacerbate the haun�ng, causing the spirits to become more aggressive and poten�ally possessing one
of the players.

Event Number 29.


Situa�on: The players encounter a group of friendly dwarven miners excava�ng a new mine in the hills.
Talents: Mining (Moderate); Language (Dwarven) (Low)
Successful Outcome: The players assist the miners in uncovering a rich vein of precious ores, forging a
mutually beneficial alliance and gaining access to valuable resources.
Nega�ve Outcome: The players' lack of mining knowledge and their inability to communicate effec�vely
with the dwarven miners result in strained rela�ons and missed opportuni�es for coopera�on.

Event Number 30.


Situa�on: The players come across a rare and magical herb known as the Moonstone Lily, said to possess
extraordinary healing proper�es.
Talents: Herbology (Moderate); Lore (Low)
Successful Outcome: The players successfully iden�fy and gather the Moonstone Lily, acquiring a potent
ingredient for healing po�ons or magical rituals.
Nega�ve Outcome: The players mishandle the delicate Moonstone Lily, causing it to wither and lose its
magical proper�es before they can collect it.

Event Number 31.


Situa�on: The players stumble upon an ancient stone circle atop a hill, radia�ng mys�cal energy.
Talents: Ritual Magic (Moderate); Percep�on (Low)
Successful Outcome: The players correctly perform a ritual using the stone circle, unlocking a temporary
magical boon or gaining insight into hidden magical knowledge.
Nega�ve Outcome: The players' incorrect or incomplete ritual invoca�on triggers a surge of chao�c
magical energy, causing unpredictable effects or atrac�ng malevolent supernatural beings.

Event Number 32.


Situa�on: The players encounter a group of local farmers struggling to protect their crops from an
infesta�on of giant insects.
Talents: Mundane Talent: Farmer (Moderate); Archery (Low)
Successful Outcome: The players use their knowledge of farming techniques and archery skills to help
repel the insects, saving the crops and earning the farmers' gra�tude.
Nega�ve Outcome: The players' lack of agricultural knowledge and their ineffec�ve archery skills result in
the destruc�on of the crops and the loss of trust from the farmers.

Event Number 33.


Situa�on: The players come across a hidden underground river, flowing through a cavern system in the
hills.
Talents: Boa�ng (Moderate); Percep�on (Low)
Successful Outcome: The players skillfully navigate the underground river using makeshi� boats or ra�s,
discovering hidden passages and shortcuts to their des�na�on.
Nega�ve Outcome: The players' lack of boa�ng experience or their failure to no�ce treacherous
underwater obstacles lead to their boats capsizing, leaving them stranded or swept away by the strong
currents.
Event Number 34.
Situa�on: The players encounter a peculiar druidic circle performing a sacred ritual to commune with the
spirits of nature.
Talents: Druidic Knowledge (Moderate); Medita�on (Low)
Successful Outcome: The players successfully join the druidic circle, par�cipa�ng in the ritual and gaining
temporary blessings or insights into nature-related quests.
Nega�ve Outcome: The players' lack of understanding of druidic prac�ces and their inability to focus
during the ritual disrupts the sacred ceremony, angering the spirits and causing them to lash out.

Event Number 35.


Situa�on: The players stumble upon a hidden cave filled with luminescent crystals that emit a soothing,
calming aura.
Talents: Medita�on (Moderate); Geology (Low)
Successful Outcome: The players successfully meditate within the cave, absorbing the calming energy of
the crystals,

achieving mental clarity, and restoring their focus or gaining temporary bonuses to mental abili�es.
Nega�ve Outcome: The players' atempts to meditate in the cave are disrupted by their restlessness or
lack of understanding, preven�ng them from experiencing the full benefits of the crystals' calming aura.

Event Number 36.


Situa�on: The players come across a group of bards and minstrels performing a lively concert in a
secluded meadow.
Talents: Bard (Moderate); Performance (Low)
Successful Outcome: The players join in the performance with their own musical talents, impressing the
bards and gaining valuable informa�on, connec�ons, or poten�al patrons.
Nega�ve Outcome: The players' lack of musical skill or their inability to match the tempo and style of the
performance disrupts the concert, resul�ng in embarrassment and strained rela�ons with the bards.

Event Number 37.


Situa�on: The players encounter a skilled herbalist living in a small cotage, offering rare po�ons and
remedies derived from local plants.
Talents: Alchemy (Moderate); Bartering (Low)
Successful Outcome: The players successfully barter with the herbalist, acquiring valuable po�ons or
remedies at a reasonable price or even gaining access to exclusive recipes.
Nega�ve Outcome: The players' poor nego�a�on skills or their failure to present valuable trade items
result in the herbalist refusing to offer any po�ons or remedies, or charging exorbitant prices.

Event Number 38.


Situa�on: The players come across a hidden shrine dedicated to a long-forgoten deity, overgrown with
vines and shrouded in mystery.
Talents: History (Moderate); Percep�on (Low)
Successful Outcome: The players unravel the historical significance of the shrine, gaining insights into
ancient rituals or forgoten knowledge, poten�ally leading to a revela�on or unlocking a hidden path.
Nega�ve Outcome: The players' lack of historical knowledge or their failure to no�ce crucial details
within the shrine result in a misinterpreta�on of the deity's inten�ons, leading to misunderstandings or
invoking the deity's displeasure.
Event Number 39.
Situa�on: The players encounter a group of skilled trappers who have captured a dangerous and rare
beast, seeking buyers for its valuable pelt and exo�c parts.
Talents: Animal Handler (Moderate); Assess Value (Low)
Successful Outcome: The players successfully assist the trappers in handling the captured beast, gaining
valuable insights into its nature and poten�al buyers interested in its pelt and parts.
Nega�ve Outcome: The players' mishandling of the captured beast causes it to break free, resul�ng in a
chao�c struggle and poten�al injuries among the group.

Event Number 40.


Situa�on: The players discover a hidden underground library, filled with ancient tomes and scrolls,
guarded by enchanted constructs.
Talents: Literacy (Moderate); Stealth (Low)
Successful Outcome: The players sneak past the enchanted constructs, delve into the library's vast
knowledge, and find valuable informa�on or rare magical spells.
Nega�ve Outcome: The players' atempts to sneak past the constructs trigger their alertness, leading to
an intense batle against the powerful guardians or ge�ng caught and expelled from the library.

You might also like