Professional Documents
Culture Documents
A decoy is a distraction.
Often a player might use a
decoy to force the opponent
to think about something
else, while the player is
actually focused on a
different target entirely.
Deflection is a tactic that
distracts an opponent's
piece from doing its job,
such as defending an
important square, pinning a
Decoy / piece, or blocking an open
Deflection: file or diagonal. Many
decoy/deflection tactics
involve a sacrifice or a
forcing move of some kind,
thus forcing the opponent to
cooperate with the
decoy/deflection tactic. They
are similar in their goal,
which is why we have
classified them as one
theme. Here is an example
of each type of
decoy/deflection:
To play defense, or to
defend against an
opponent's threat. One
might "defend" a pawn with
a piece, or you might "play
defensive moves on the
kingside" in order to stop
your opponent's threats of a
mating attack. By moving
your pieces into position to
guard and protect either a
Defense: piece, a square or a coming
threat from your opponent -
you are defending. We use
this term for all tactics of a
"prophylactic" or defensive
nature. Often puzzles where
the goal is to draw, and a
defensive combination must
be found in order to
accomplish this, would be
tagged under this category.
A desperado tactic can
sometimes be considered a
sacrifice, depending on the
position. The move captures
an enemy piece when either
one or more of your own
pieces is already hanging
(undefended). When material
is going to be lost
regardless, these situations
Desperado: present a rare opportunity to
be "reckless" and take out
an enemy piece along the
way. This tactic often
happens when both white
and black have pieces under
attack. A desperado can
also be considered a type of
Zwischenzug tactic (see
"Zwischenzug" below).
An attack that happens
when one piece moves out
of the way, opening a line
for another attacking piece
to threaten something
(either checkmate or
material). A discovered
Discovered check is the same thing, but
Attack/Check: the revealed piece is
attacking the enemy king, so
it is also check. When the
piece that moves to reveal
the hidden attacker also
attacks a piece, this may be
referred to as a discovered
"double" attack/check.
A simplification tactic is a
forcing sequence of moves
that converts an advantage
into a more easily winning
position. A player tries to
Simplification:
simplify a winning position
as an act of good technique,
which is the skill of
converting an advantage
into a victory.
A checkmate by a knight
against an enemy king
which has no way out
because all of its escape
squares are blocked by its
own pieces. The king's own
pieces keep it from moving,
while the enemy knight puts
Smothered
it in check. A smothered
Mate: mate can only occur when a
king is immediately
surrounded by its own
pieces, with no enemy piece
directly touching it by
occupying a nearby square;
this is why only the knight
can give smothered mate.
Promoting (see
"promotion") a pawn to a
piece less than a queen (in
other words, promoting a
pawn to a knight, rook, or
bishop). Since the queen is
the strongest piece, players
almost always choose to
promote their pawns to
queens. An underpromotion
Underpromoti tactic occurs when there are
on: special reasons that a player
needs a weaker piece rather
than a queen (almost always
a knight, since it is the only
piece whose move is not
already reflected by the
queen's abilities) - whether
to stop an opponent's threat
or achieve something even
better than what a queen
could offer.
A position/puzzle where
tactics arise from the
exposed position of the
Vulnerable
enemy king. A "vulnerable"
King: king's position may often
lead to that king being put in
a "mating net" of some kind.
Zwischenzug is a German
word meaning "in-between
move". An often unexpected
move inserted in between an
otherwise forcing sequence
Zwischenzug: of moves. The zwischenzug
generally changes the result
of the sequence. A
"desperado" is a powerful
example of a zwischenzug
tactic.