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OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS

BATTLE TRAIT BATTLE TRAIT BATTLE TRAIT BATTLE TRAIT

RANKS DEATHLESS NADIRITE RELENTLESS


UNBROKEN WARRIORS WEAPONS DISCIPLINE
BY DISSENT Friendly Ossiarch BOnereapers If the unmodified hit roll for an attack If you command an Ossiarch Bonereapers
units have a ward of 6+. made with a melee weapon by a army, when you receive your starting
Do not take battleshock
friendly Ossiarch BOnereapers unit command points, you receive extra
tests for friendly Ossiarch
is 6, that attack scores 2 hits on the command points as follows. These
BOnereapers units.
target instead of 1. Make a wound roll command points are cumulative.
and save roll for each hit. This ability
has no effect on attacks made by •You receive 1 extra command point if
mounts, unless noted otherwise. there are 3 or more friendly Ossiarch
BOnereapers units on the battlefield.
•You receive 2 extra command points if
there are 5 or more friendly Ossiarch
BOnereapers units on the battlefield.
•You receive 3 extra command points if
there are 7 or more friendly Ossiarch
BOnereapers units on the battlefield.

OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS


OSSIARCH COMMANDS OSSIARCH COMMANDS OSSIARCH COMMANDS OSSIARCH COMMANDS

RE-FORM RANKS UNSTOPPABLE REKNIT COUNTER-STRIKE


You can use this command ability in ADVANCE CONSTRUCT You can use this command ability
your movement phase. The unit that in the enemy charge phase, after
You can use this command You can use this command ability at
receives the command must be a an enemy unit has finished a
ability in your movement phase the end of your movement phase.
friendly Ossiarch BOnereapers unit. charge move. The unit that receives
when you pick a friendly Ossiarch The unit that receives the command
That unit can retreat in that phase the command must be a friendly
BOnereapers unit to make a must be a friendly Ossiarch
and still charge later in the turn. Ossiarch BOnereapers unit that
normal move. Add 3” to that BOnereapers unit that is more than
is within 3” of an enemy unit
unit’s Move characteristic until 3” from all enemy units. You can
that made a charge move in the
the end of that phase. heal up to D3 wounds allocated
same turn and more than 3” from
to that unit or, if no wounds are
all other enemy units. Add 1 to
allocated to it, you can return a
wound rolls for attacks made with
number of slain models to that
melee weapons by that unit in the
unit that have a combined Wounds
following combat phase.
characteristic of D3 or less.
OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS
OSSIARCH COMMANDS OSSIARCH COMMANDS OSSIARCH COMMANDS COMMAND TRAITS

IMPENETRABLE BLUDGEON UNFLINCHING DARK


RANKS You can use this command COORDINATION ACOLYTE
ability at the start of the combat
You can use this command You can use this command ability in Wizard only. In your hero phase, if
phase. The unit that receives
ability when a friendly Ossiarch the combat phase, after a friendly the first spell this general attempts
the command must be a friendly
BOnereapers unit is picked as the Ossiarch BOnereapers herO has to cast from the Lore of Ossian
Ossiarch BOnereapers unit.
target of an attack. That unit must fought for the first time in that Sorcery in that phase is successfully
Improve the Rend characteristic
receive the command. Until the phase. The unit that receives cast, that spell cannot be unbound.
of that unit’s melee weapons by
end of the phase, add 1 to ward the command must be a friendly
1 until the end of that phase.
rolls for that unit for the purposes Ossiarch BOnereapers unit that
of the Deathless Warriors has not yet fought in that combat
battle trait (pg 74). phase, that is within 3” of an enemy
unit and that is wholly within 12” of
that friendly Ossiarch BOnereapers
herO. That unit fights immediately.

OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS


COMMAND TRAITS COMMAND TRAITS COMMAND TRAITS COMMAND TRAITS

SHOW OF MIGHTY CRAFTED FROM AURA OF


SUPERIORITY ARCHAEOSSIAN BEAST-BONE STERILITY
While this general is on the Ignore negative modifiers to After this general has fought for Subtract 1 from hit rolls and wound
battlefield, roll a dice before your save rolls for attacks that target the first time, at the start of each rolls for attacks made with missile
opponent spends any command this general. battle round, add 1 to the Attacks weapons that target friendly
points to use a command ability. characteristic of this general’s Ossiarch BOnereapers units wholly
On a 5+, your opponent must weapons for the rest of the battle. within 12” of this general.
spend 2 command points to This effect is cumulative.
issue the command instead of 1.
OSSIARCH BONEREAPERS ARTEFACTS OF POWER ARTEFACTS OF POWER ARTEFACTS OF POWER
COMMAND TRAITS OSSIARCH BONEREAPERS HERO OSSIARCH BONEREAPERS HERO OSSIARCH BONEREAPERS HERO

DIVERSIONARY LODE OF MARROWPACT MINDBLADE


TACTICS SATURATION Each time the bearer fights, after Pick 1 of the bearer’s melee
all of their attacks have been weapons. At the end of the combat
Subtract 3 from charge rolls for Add 1 to ward rolls for the bearer.
resolved, you can heal up to a phase, if any wounds or mortal
enemy units that attempt a charge
number of wounds allocated to wounds caused by attacks made
within 12” of this general.
the bearer equal to the number of with that weapon were allocated to
wounds and mortal wounds caused an enemy herO in that phase and
by those attacks that were allocated that herO was not slain, that herO
to enemy units. cannot carry out heroic actions for
the rest of the battle.

ARTEFACTS OF POWER ARTEFACTS OF POWER ARTEFACTS OF POWER ARTEFACTS OF POWER


OSSIARCH BONEREAPERS HERO MORTISAN MORTISAN RELICS OF THE KAVALOI

HELM OF LUMINSCYTHE ARTISAN’S KEY BONES OF


TYRANNY sOulreaper only. Subtract 1 from BOneshaper only. Before you THE ABYSS
hit rolls and wound rolls for attacks use the bearer’s Boneshaper
Enemy units cannot receive the sOulmasOn only. Each time the
that target the bearer while they are ability, roll a dice. On a 3+, you
Inspiring Presence command bearer successfully casts a spell
within 3” of any enemy units. can either pick 2 units within
while they are within 3” of the that is not unbound, add 1 to
6” of the bearer to be affected by
bearer. In addition, if an enemy the Attacks characteristic of the
the Boneshaper ability instead of
unit fails a battleshock test within bearer’s Ossified Claws until
1, or you can pick 1 unit within
3” of the bearer, add D3 to the the end of that turn.
6” of the bearer to be affected
number of models that flee.
by the Boneshaper ability twice.
ARTEFACTS OF POWER LORE OF OSSIAN SORCERY LORE OF OSSIAN SORCERY LORE OF OSSIAN SORCERY
RELICS OF THE KAVALOI

GOTHIZZAR EMPOWER PROTECTION REINFORCE


CARTOUCHE NADIRITE OF NAGASH CONSTRUCTS
OssifectOr only. Add 1 to wound
WEAPONS Protection of Nagash is a Reinforce Constructs is
spell that has a casting value a spell that has a casting
rolls for attacks made with melee Empower Nadirite Weapons
of 6. If successfully cast, at value of 5 and a range of 18”.
weapons by friendly Ossiarch is a spell that has a casting
the end of any phase, if any If successfully cast, pick
BOnereapers units wholly within value of 5 and a range of 24”.
wounds or mortal wounds 1 friendly Ossiarch BOnereapers
9” of the bearer. If successfully cast, pick 1
were allocated to the caster unit wholly within range and
friendly Ossiarch BOnereapers
in that phase from an attack visible to the caster. Until
unit wholly within range and
made with a melee weapon your next hero phase, that
visible to the caster. Until
and the caster was not unit has a ward of 4+ against
the start of your next hero
slain, remove them from the mortal wounds.
phase, the Nadirite Weapons
battlefield and set them up
battle trait (pg 74) triggers on
again on the battlefield more
an unmodified hit roll of 5+
than 9” from all enemy units.
instead of 6 for that unit.
After setting up the caster,
this spell is unbound.

LORE OF OSSIAN SORCERY LORE OF OSSIAN SORCERY LORE OF OSSIAN SORCERY MORTIS PRAETORIANS
ARMY RULES

DRAIN MORTAL SOUL THE DREAD


VITALITY CONTRACT RELEASE LEGION
Drain Vitality is a spell that Mortal Contract is a spell Soul Release is a spell that
that has a casting value has a casting value of 5 and Once per turn, during the enemy
has a casting value of 6 and
of 7 and a range of 18”. a range of 12”. If successfully charge phase, after an enemy unit
a range of 18”. If successfully
If successfully cast, pick cast, until your next hero finishes a charge move, you can pick
cast, pick 1 enemy unit within
1 enemy unit within range phase, enemy reserve units 1 friendly mOrtis praetOrians unit
range and visible to the caster.
and visible to the caster. For and enemy summoned units within 12’ of that enemy unit and
Until your next hero phase,
the rest of the battle, roll (core rules, 3.1) cannot be more than 3” from all enemy units.
subtract 1 from hit rolls for
a dice at the end of each set up within range of the That unit can attempt a charge.
attacks made by that unit and
subtract 1 from save rolls for phase in which any attacks caster. The range of this
attacks that target that unit. made by that unit inflicted spell cannot be modified
any damage on a friendly and must be measured from
Ossiarch BOnereapers unit. the caster, even if an ability
On a 3+, that enemy unit would allow you to measure
suffers D3 mortal wounds. it from elsewhere.
You cannot pick the same
enemy unit to be affected
by this spell more than
once per battle.
PETRIFEX ELITE STALLIARCH LORDS IVORY HOST NULL MYRIAD
ARMY RULES ARMY RULES ARMY RULES ARMY RULES

UNSTOPPABLE EQUUMORTOI SIMMERING ELDRITCH


JUGGERNAUTS You can re-roll charge rolls for RAGE NULLS
friendly stalliarch lOrds units
Subtract 1 from wound rolls Add 1 to the number of hits scored You can roll a dice each time
that have a mount.
for combat attacks that target by the Nadirite Weapons battle trait a friendly null myriad unit is
friendly petrifex elite hekatOs (pg 74) by friendly ivOry hOst units affected by a spell cast by an enemy
or petrifex elite GOthizzar if the unmodified hit roll was 6 and unit or the abilities of an endless
harvester unit. any wounds or mortal wounds spell summoned by an enemy unit.
were allocated to that unit earlier On a 4+, ignore the effect of that
in the turn. spell or the effects of that endless
spell’s abilities on that unit.

GRAND STRATEGIES GRAND STRATEGIES GRAND STRATEGIES

CREMATORIANS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS


ARMY RULES

IMMOLATION THE SCALES A TEXTBOOK CREATION AND


Each time a friendly crematOrians
BALANCED CONQUEST TERMINATION
model is slain, before removing When the battle ends, you When the battle ends, you When the battle ends, you complete
that model from play, you can complete this grand strategy if complete this grand strategy if this grand strategy if there are more
pick 1 enemy unit within 3” of it any friendly mOrtek Guard or you control all of the objectives friendly mOrtisans than enemy
and roll a number of dice equal to kavalOs deathriders units from on the battlefield. herOes on the battlefield.
the Wounds characteristic of that your starting army have the same
model. For each 5+, that enemy number of models as they had at
unit suffers 1 mortal wound. the start of the battle.
GRAND STRATEGIES BATTLE TACTICS BATTLE TACTICS BATTLE TACTICS

OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS

THE PRIDE TRAMPLE THE SCULPTOR’S REMORSELESS


OF OSSIA THE DEFIANT ENTOURAGE BOMBARDMENT
When the battle ends, you Pick 1 friendly kavalOs deathriders You complete this tactic at the Pick 1 enemy unit on the battlefield.
complete this grand strategy if unit that is more than 3” from all end of this turn if a friendly You complete this tactic if that
you completed at least 4 battle enemy units. You complete this tactic immOrtis Guard unit and a enemy unit is destroyed during this
tactics and every battle tactic you if that unit made a charge move friendly mOrtisan are contesting turn by attacks made by friendly
completed this battle was from the in this turn and is within 3” of any the same objective wholly outside mOrtek craWler units.
`Flawless Executions’ (OBR Battle enemy units at the end of this turn. of your territory.
Tactics) list below.

BATTLE TACTICS BATTLE TACTICS BATTLE TACTICS CORE BATTALIONS

OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS OSSIARCH BONEREAPERS

THE TITHE THE EDGE OF UNFEELING OSSIARCH


DEMANDS OBLITERATION RECURSION COHORT
Pick 1 enemy herO or mOnster on You complete this tactic if 2 or You complete this tactic if there
the battlefield. You complete this more friendly necrOpOlis stalkers are 3 or more friendly Ossiarch
tactic if that unit is destroyed during units are wholly within enemy BOnereapers units on the battlefield Unified: One-drop Deployment
this turn by an attack made by a territory and more than 9” from all that had models returned to them in (see 26.2.1)
friendly GOthizzar harvester. enemy units at the end of this turn. this turn using the Reknit Construct
command ability (pg 75) and did not
have any models slain in this turn.
NAGASH SPELL NAGASH SPELL
KATAKROS KATAKROS
HAND OF SOUL STEALER COMMAND ABILITIES COMMAND ABILITIES

DUST Soul Stealer is a spell that ENDLESS DUTY SUPREME LORD OF


Hand of Dust is a spell that
has a casting value of 7 and
a range of 24". If successfully
You can use this command ability THE BONEREAPER
has a casting value of 8 and
a range of 3". If successfully
cast, pick 1 enemy unit within
in your hero phase. The unit that
receives the command must be
LEGIONS
range and visible to the caster. You can use this command ability in
cast, pick 1 enemy model a friendly Ossiarch BOnereapers
That unit suffers D3 mortal your hero phase if this unit is more than
within range and visible to the unit. Until your next hero phase,
wounds. If the unmodified 3” from all enemy units. This unit must
caster. Then, take a dice and add 1 to the Attacks characteristic
casting roll for this spell is 9+ receive the command. Until your next
hide it in uric of your hands or of that unit’s melee weapons.
and this spell is not unbound, hero phase, add 1 to hit rolls for attacks
under one of two appropriate
that unit suffers D6 mortal made by friendly Ossiarch BOnereapers
containers. Your opponent
wounds instead of D3. You can units while they are wholly within 24”
must pick one of your hands
heal up to 1 wound that has of this unit and add 1 to save rolls for
or containers. If they pick the
been allocated to the caster for attacks that target friendly Ossiarch
one holding the dice, the spell
each mortal wound caused by BOnereapers units while they are wholly
has no effect. If they pick the
this spell that is not negated. within 24” of this unit.
empty hand or container, the
enemy model is slain.

ARKHAN THE BLACK SPELL ARCH-KAVALOS ZANDTOS VOKMORTIAN SPELL MORTISAN OSSIFECTOR SPELL
COMMAND ABILITIES

CURSE OF YEARS STILL THEIR MORTAL EMPOWER


Curse of Years is a spell that BREATH! TOUCH OSSIFICATION
has a casting value of 6 and a
You can use this command ability Mortal Touch is a spell that Empower Ossification is
range of 18”. If successfully cast,
in the combat phase. This unit has a casting value of 7 and a a spell that has a casting
pick 1 enemy unit within range
must receive the command. Until range of 1”. If successfully cast, value of 5 and a range of
and visible to the caster and roll
your next hero phase, add 1 to pick 1 enemy model within 24”. If successfully cast,
10 dice. For each 6, that unit
wound rolls for attacks made with range and visible to the caster the caster can pick up to 3
suffers 1 mortal wound and you
melee weapons by friendly mOrtis and roll a dice. On a 4+, that different friendly GOthizzar
can roll another dice. For each
praetOrians units while they are model is slain. The range of harvesters, mOrtek craWlers
5+ on these extra dice, the target
wholly within 12” of this unit. this spell cannot be modified or mOrGhast units in any
suffers 1 mortal wound and you
and must be measured from combination that are wholly
can roll another dice. Now, for
the caster, even if an ability within range to benefit from
each 4+, the target suffers 1
would allow you to measure the Refined Creations ability
mortal wound and you can roll
it from elsewhere. instead of 1 unit that is
another dice. Keep rolling dice in
wholly within 12”.
this way, causing mortal wounds
and reducing the roll needed
to cause them by 1 each time,
until either no mortal wounds
are caused or the target unit is
destroyed. A roll of 1 always fails
to cause a mortal wound.
MORTISAN BONESHAPER SPELL MORTISAN SOULMASON SPELL MORTISAN SOULREAPER SPELL MORTEK GUARD
COMMAND ABILITIES

SHARD-STORM SOUL-GUIDE SOUL-BLAST SHIELDWALL


Shard-storm is a spell Soul-guide is a spell that Soul-blast is a spell that You can use this command
that has a casting value has a casting value of 6 has a casting value of 6 and ability at the start of the combat
of 5 and a range of 18”. and a range of 24”. If a range of 12”. If successfully phase. The command can only
If successfully cast, pick successfully cast, pick 1 cast, at the start of any be issued by this unit’s Mortek
1 enemy unit within range friendly mOrtek Guard or 1 phase before your next Hekatos, and this unit must receive
and visible to the caster and kavalOs deathriders unit hero phase, you can pick the command. Ignore modifiers
roll a number of dice equal wholly within range 1 enemy unit within range (positive and negative) to save
to the number of models in and visible to the caster. and visible to the caster. rolls for attacks that target
that unit. For each 5+, that Add 1 to wound rolls for That unit suffers D3 mortal this unit in that phase.
unit suffers 1 mortal wound. attacks made with melee wounds. If that unit is within
weapons by that unit until 3” of the caster, it suffers 3
your next hero phase. mortal wounds instead of D3.

IMMORTIS GUARD NECROPOLIS STALKERS LIEGE-KAVALOS KAVALOS DEATHRIDERS


COMMAND ABILITIES COMMAND ABILITIES COMMAND ABILITIES COMMAND ABILITIES

CRUSHING HUNT ENDLESS DUTY DEATHRIDER


ASSAULT AND KILL You can use this command ability WEDGE
in your hero phase. The unit that
You can use this command ability You can use this command ability You can use this command ability
receives the command must he a
once per battle, after this unit has in your hero phase. The command in the charge phase. The command
friendly Ossiarch BOnereapers unit.
fought for the first time in the combat can only be issued by a model in can only be issued by this unit’s
Until your next hero phase, add
phase. The command can only be this unit, and this unit must receive Mortek Hekatos, and this unit must
1 to the Attacks characteristic of
issued by a model in this unit, and the command. Until your next hero receive the command. Until the
that unit’s melee weapons.
this unit must receive the command. phase, this unit can run and still end of that phase, models in this
This unit can fight for a second time charge later in the turn. In addition, unit can pass across other models
in that phase. The strike-last effect until your next hero phase, models with a Wounds characteristic of
applies to this unit when it fights in this unit can pass across terrain 3 or less in the same manner
for that second time. features in the same manner as as a model that can fly.
models that can fly.
REGIMENT OF RENOWN REGIMENT OF RENOWN

MIR KAINAN SPELL THE LICHE’S HAND SCIONS OF THE NECROPOLIS

DIRE DEATHLESS RETAINERS DEATHLESS RETAINERS


ULTIMATUM Units in this regiment of renown
have a ward of 6+.
Units in this regiment of renown
have a ward of 6+.
Dire Ultimatum is a spell that BULWARK OF THE
has a casting value of 4 and UNHOLY SACRAMENTS
a range of 3”. If successfully You can roll a dice each time a friendly NECROPOLIS
cast, pick 1 enemy unit within unit in this regiment of renown is affected Enemy models that have a Wounds
range and visible to the by a spell cast by an enemy unit or the characteristic of 3 or less cannot contest
abilities of an endless spell summoned objectives while they are within 6” of any
caster. Until your next hero
on by an enemy unit. On a 2+, ignore the models in this regiment of renown.
phase, if this unit is within
effect of that spell or the effects of that
3” of that enemy unit when endless spell’s abilities on that unit.
that enemy unit is picked
to fight, all attacks made
with melee weapons by that
enemy unit must target this
unit. The range of this spell
must be measured from
the caster, even if an ability
would allow you to measure
it from elsewhere.
GRAND STRATEGIES
Barren Icescape: When the battle ends, you complete this grand strategy Overshadow: When the battle ends, you complete this grand strategy
if all enemy units that have artefacts are destroyed and there are no enemy if all enemy Battleline units from your opponent’s starting army are
units with 6” of the centre of the battlefield. destroyed and there is at least 1 friendly Battleline unit from your
starting army on the battlefield.
Control The Nexus: When the battle ends, you complete this grand
strategy if 2 or more friendly wizard units are wholly within 6” of the Slaughter of Sorcery: When the battle ends, you complete this grand
centre of the battlefield. strategy if there are no wizard units on the battlefield.

Magic Made Manifest: When the battle ends, you complete this Spellcasting Savant: When the battle ends, you complete this grand
grand strategy if there are 2 or more endless spells or incarnates on strategy if the model picked to be your general is an andtOrian lOcus
they battlefield that are controlled by or bonded to friendly units. and that unit has not been slain.

The Scales Balanced: When the battle ends, you complete this grand Creation and Termination: When the battle ends, you complete
strategy if any friendly MOrtek Guard or kavalOs deathriders units this grand strategy if there are more friendly MOrtisans than enemy
from your starting army have the same number of models as they had herOes on the battlefield.
at the start of the battle.
The Pride of Ossia: When the battle ends, you complete this grand
A Textbook Conquest: When the battle ends, you complete this strategy if you completed at least 4 battle tactics and every battle
grand strategy if you control all of the objectives on the battlefield. tactic you completed this battle was from the `Flawless Executions’
list († Battle Tactics) below.

BATTLE TACTICS
Bait and Trap: You complete this battle tactic if 2 or more friendly Led into the Maelstrom: You complete this battle tactic if 1 or more
units retreated this turn and 2 or more different friendly units made a friendly herOes and 1 or more friendly Battleline units each made a
charge move this turn. charge move this turn and at least 1 of those units is within 3” of an
enemy unit at the end of the turn.
Endless Expropriation: Pick 1 enemy unit that is controlling or bonded to
an endless spell or incarnate. You complete this battle tactic at the end of Reprisal: You complete this battle tactic if an enemy unit that destroyed
your turn if any of the following are true: a friendly general earlier in the battle is destroyed in this turn.
• That enemy unit has been destroyed.
Magical Mayhem: Pick 1 enemy unit on the battlefield. You complete
• That endless spell is wild.
this battle tactic if that unit is destroyed by damage inflicted by a spell
• That endless spell is controlled by or bonded to a friendly unit.
or the abilities of an endless spell.
• That Incarnate is wild.
Surround and Destroy: Pick 3 different friendly units on the
Intimidate the Invaders: You complete this battle tactic at the end of
battlefield. You complete this battle tactic at the end of your turn if
your turn if there are more friendly units wholly outside your territory
each of those units is wholly within 6” of a different battlefield edge
than there are friendly units within your territory.
and 2 or more of those units are wholly outside your territory.
Magical Dominance: You complete this battle tactic at the end of
your turn if a friendly wizard unit successfully cast 1 or more spells Drain Their Power: You complete this battle tactic at the end of your
and none of the spells cast by any units in your army were unbound. turn if a friendly herO with a Nullstone Adornment is contesting an
objective that was controlled by your opponent at the start of your turn.

Trample the Defiant †: Pick 1 friendly kavalOs deathriders unit that is The Tithe Demands †: Pick 1 enemy herO or MOnster on the
more than 3” from all enemy units. You complete this tactic if that unit battlefield. You complete this tactic if that unit is destroyed during this
made a charge move in this turn and is within 3” of any enemy units at turn by an attack made by a friendly GOthizzar harvester.
the end of this turn.
The Edge of Obliteration †: You complete this tactic if 2 or more
The Sculptor’s Entourage †: You complete this tactic at the end of this friendly necrOpOlis stalkers units are wholly within enemy territory
turn if a friendly iMMOrtis Guard unit and a friendly MOrtisan are and more than 9” from all enemy units at the end of this turn.
contesting the same objective wholly outside of your territory.
Unfeeling Recursion †: You complete this tactic if there are 3 or more

Remorseless Bombardment : Pick 1 enemy unit on the battlefield. You friendly Ossiarch BOnereapers units on the battlefield that had models
complete this tactic if that enemy unit is destroyed during this turn by returned to them in this turn using the Reknit Construct command ability
attacks made by friendly MOrtek crawler units. (pg 75) and did not have any models slain in this turn.

OSSIARCH COMMANDS
If you command an OSSIARCH COMMANDS
Ossiarch Bonereapers
Re-form Ranks: You can use this command ability in your movement phase. The unit that receives the command must be a friendly Ossiarch
army, you can use Ossiarch BOnereapers unit. That unit can retreat in that phase and still charge later in the turn.
commands in addition
to any other command Unstoppable Advance: You can use this command ability in your movement phase when you pick a friendly Ossiarch BOnereapers unit to make
abilities that you can use. a normal move. Add 3” to that unit’s Move characteristic until the end of that phase.
Ossiarch commands are Reknit Construct: You can use this command ability at the end of your movement phase. The unit that receives the command must be a friendly
command abilities that Ossiarch BOnereapers unit that is more than 3” from all enemy units. You can heal up to D3 wounds allocated to that unit or, if no wounds are
either appear on the allocated to it, you can return a number of slain models to that unit that have a combined Wounds characteristic of D3 or less.
warscroll of a unit that has
the Ossiarch BOnereapers Counter-strike: You can use this command ability in the enemy charge phase, after an enemy unit has finished a charge move. The unit that receives
keyword or are included in the command must be a friendly Ossiarch BOnereapers unit that is within 3” of an enemy unit that made a charge move in the same turn and more
than 3” from all other enemy units. Add 1 to wound rolls for attacks made with melee weapons by that unit in the following combat phase.
the table.
Impenetrable Ranks: You can use this command ability when a friendly Ossiarch BOnereapers unit is picked as the target of an attack. That unit must
In addition, the restriction receive the command. Until the end of the phase, add 1 to ward rolls for that unit for the purposes of the Deathless Warriors battle trait (pg 74).
that you cannot use
the same command Bludgeon: You can use this command ability at the start of the combat phase. The unit that receives the command must be a friendly Ossiarch
ability more than once BOnereapers unit. Improve the Rend characteristic of that unit’s melee weapons by 1 until the end of that phase.
in the same phase does
not apply to Ossiarch Unflinching Coordination: You can use this command ability in the combat phase, after a friendly Ossiarch BOnereapers herO has fought for the first
commands. time in that phase. The unit that receives the command must be a friendly Ossiarch BOnereapers unit that has not yet fought in that combat phase, that
is within 3” of an enemy unit and that is wholly within 12” of that friendly Ossiarch BOnereapers herO. That unit fights immediately.
SPELLS PRAYERS
MYSTIC SHIELD BLESS
Mystic Shield is a spell that has a casting value of 5 and a range of 12”. Bless is a prayer that has an answer value of 4 and a range of 12”.
If successfully cast, pick 1 friendly unit wholly within range and visible If answered, pick 1 friendly unit wholly within range and visible to the chanter.
to the caster. Add 1 to save rolls for attacks that target that unit until Until the start of your next hero phase, that unit has a ward of 6+.
your next hero phase.
SMITE
ARCANE BOLT Smite is a prayer that has an answer value of 2 and a range of 48”. If
Arcane Bolt is a spell that has a casting value of 5 and a range of 12”. If answered, pick 1 enemy Priest within range and visible to the chanter. That
successfully cast, at the start of any 1 phase before your next hero phase, enemy Priest suffers 1 mortal wound. If the chanting roll was 6 or more, that
you can pick 1 enemy unit within range and visible to the caster. That unit enemy Priest suffers D3 mortal wounds instead of 1
suffers 1 mortal wound. If that unit is within 3” of the caster, it suffers D3
mortal wounds instead of 1.

MONSTROUS RAMPAGES
Roar: Pick 1 enemy unit within 3” of this model and roll a dice. On
HEROIC ACTIONS a 3+, that unit cannot issue or receive commands in the following
Heroic Leadership: Pick 1 friendly herO and roll a dice. Add 2 combat phase.
to the roll if your general has been slain. On a 4+, you receive 1
Stomp: Pick 1 enemy unit within 3” of this model that is not a
command point that can only be spent during that turn to allow
MOnster and roll a dice. On a 2+, that unit suffers D3 mortal
that herO to issue a command.
wounds.
Heroic Willpower: Pick 1 friendly herO that is not a Wizard. If it
is the enemy hero phase, that herO can attempt to unbind 1 spell Titanic Duel: Pick 1 enemy MOnster within 3” of this model.
in that phase as if they were a wizard. If it is your hero phase, Add 1 to hit rolls for attacks made by this model that target that
that herO can attempt to dispel 1 endless spell in that phase as if enemy Monster until the end of the following combat phase.
they were a wizard (you can still only attempt to unbind or dispel Smash to Rubble: Pick 1 faction terrain feature or defensible
the same spell or endless spell once in the same phase). terrain feature within 3” of this model and roll a dice. On a 3+, the
Heroic Recovery: Pick 1 friendly herO that is more than 3” from terrain feature is demolished if it was defensible (see 17.2.3), and
all enemy units and make a heroic recovery roll by rolling 2D6. If the scenery rules on its warscroll cannot be used for the rest of the
the roll is less than or equal to that herO’s Bravery characteristic, battle if it was a faction terrain feature.
you can heal up to D3 wounds allocated to that herO.
Thier Finest Hour: Pick 1 friendly herO. Add 1 to wound rolls for
attacks made by that herO until the end of that turn, and add 1 MYSTERIOUS TERRAIN
to save rolls for attacks that target that herO until the end of that
1. Damned: In your hero phase, you can pick 1 friendly unit within
turn. You cannot carry out this heroic action with the same herO
1” of any terrain features with this rule. That unit suffers D3 mortal
more than once in the same battle.
wounds but you can add 1 to hit rolls for attacks made by that unit
until your next hero phase.
2. Arcane: Add 1 to casting, dispelling and unbinding rolls for models
TRIUMPHS while they are within 1” of any terrain features with this rule.
BLOODTHIRSTY 3. Inspiring: Add 1 to the Bravery characteristic of units while
Once per battle, after you make a charge roll for a friendly unit, you can they are wholly within 1” of any terrain features with this rule.
say that it is bloodthirsty. If you do so, you can re-roll that charge roll.
4. Deadly: Each time a unit is set up or finishes a normal move
INDOMITABLE within 1” of any terrain features with this rule, roll a dice. On a 1,
Once per battle, after you take a battleshock test for a friendly unit, you that unit suffers D3 mortal wounds.
can say it is indomitable. If you do so, no models from that unit will flee in 5. Mystical: Add 1 to chanting and banishment rolls for models
that battleshock phase. while they are within 1” of any terrain features with this rule. In
addition, models have a 6+ ward while they are within 1” of any
INSPIRED terrain features with this rule.
Once per battle, after you pick a friendly unit to shoot or fight, you can say
that it is inspired. If you do so, add 1 to wound rolls for attacks made by 6. Sinister: Subtract 1 from the Bravery characteristic of units while
that unit until the end of that phase. they are wholly within 1” of any terrain features with this rule.

COMMAND ABILITES
ANY HERO PHASE
Rally: You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3” from all enemy units. Roll 1 dice
for each slain model from that unit. For each 6, you can return 1 slain model to that unit. You can only return models to that unit that have a combined Wounds
characteristic of 10 or less. For example, if the unit that received the command has a Wounds characteristic of 2, you can return a maximum of 5 models to that unit.

YOUR MOVEMENT PHASE ENEMY MOVEMENT PHASE


At the Double: You can use this command ability after you declare that a Redeploy: You can use this command ability in the enemy movement phase after
friendly unit will run. That unit must receive the command. The run roll is not an enemy unit finishes a normal move, run or retreat. The unit that receives the
made for that unit. Instead, 6” is added to that unit’s Move characteristic in that command must be within 9” of that enemy unit and more than 3” from all enemy
phase. The unit is still considered to have run. units. You can make a D6” move with the unit that receives the command, but it must
finish the move more than 3” from all enemy units and cannot shoot later in the turn.

YOUR CHARGE PHASE ENEMY CHARGE PHASE


Forward to Victory: You can use this command ability after you make a Unleash Hell: You can use this command ability after an enemy unit finishes
charge roll for a friendly unit. That unit must receive the command. You can a charge move. The unit that receives the command must be within 6” of that
re-roll the charge roll for that unit. enemy unit and more than 3” from all other enemy units. Models in the unit
that receives the command that are within 6” of the target unit can shoot in
that phase, but when they do so, you must subtract 1 from hit rolls for their
attacks and they can only target the unit that made the charge move.

ANY SHOOTING OR COMBAT PHASE ANY SHOOTING OR COMBAT PHASE


All-out Attack: You can use this command ability when you pick a friendly All-out Defence: You can use this command ability when a friendly unit is
unit to shoot in your shooting phase or fight in the combat phase. That unit picked as the target of an attack in the shooting or combat phase. That unit
must receive the command. Add 1 to hit rolls for attacks made by that unit must receive the command. Add 1 to save rolls for attacks that target that
until the end of that phase.. unit until the end of that phase.

ANY BATTLESHOCK PHASE


Inspiring Presence: You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take
battleshock tests in that phase.

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