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Billy Mc'heal Itamar

‭Race:‬Dwarf ‭Class(es):‬ Level:‬3


Cleric
‭Place of Origin:‬Off-world ‭Alignment:‬ ‭Max Level:‬ 13
Neutral Good
‭Age & Birthday:‬278 ‭Deity:‬ Honor &
Ehlonna Title: 50 & Priest
‭Eyes Color:‬ grey-turquiz ‭Sex:‬ Male ‭Reputation:‬ 3
‭Hair Color & length:‬ Brown long ‭Weight in kg:‬85 ‭Height in cm:‬ 117

9
‭%‬ ‭ it‬
H
‭Adj.‬
‭ amage‬
D
‭Adj.‬
‭ pen‬
O
‭Stuck‬
‭Doors‬ 1-2
‭ end‬
B
‭Bars‬
1 ‭%‬

‭ dditional‬
A ‭ hance‬
C ‭%‬ ‭ in. # of‬
M ‭ ax. # of‬
M
10 ‭Languages‬
2 ‭to Learn‬
‭Spell‬
‭Spells per‬
‭level‬
‭Spells per‬
‭level‬ 10
+4 Vs Poison

‭ ental‬
M ‭ pell‬
S ‭1st‬ ‭2nd‬ ‭3rd‬ ‭4th‬ ‭ hance‬
C ‭%‬ 13
18
‭Save‬
‭Bonus‬ +4 ‭Bonus‬
2 2 1 1
‭of spell‬
‭failure‬ 0
9 ‭Reaction Adjustment‬ ‭Missile Adjustment‬ ‭Defensive Adjustment‬
14 +4
‭ it Points‬
H ‭ ystem‬
S ‭%‬ ‭ esurr-‬
R ‭%‬ ‭ ax. #‬
M ‭ of‬
#
16
15
‭Adj. per‬
‭Level‬ +1 ‭Shock‬
91 ‭ection‬
‭Survival‬
‭Chance‬
94 ‭of‬
‭Resurr-‬
‭ections‬
15 ‭times‬
‭Resurr-‬
‭ected‬
2%
12 ‭ ax. # of‬
M
‭Henchman‬ 5 ‭ oyalty‬
L
‭Base‬
‭%‬ ‭ eaction‬
R
‭Adjustment‬ 14 ‭%‬ Comeliness
Bonus 0
15
+4
14 ‭Beauty to my own Race‬
15 ‭Effective Comeliness‬ Good Looking (+14% ract)

Mace
Hammer
Short Bow
24 10(7) 20
4 3
‭Weapon‬ ‭To Hit‬ ‭Damage S-M / L‬ ‭Speed‬ ‭# of‬ ‭Range‬ ‭Armor Adj.‬
‭Adj.‬ ‭Attacks‬ ‭S / M(-2) / L(-5)‬ ‭H / Med / L / Non‬

Hammer 1d4+1/ 1d4 4 1 0/0/0/0


Throw Hammer 1d4+1/ 1d4 1 10/20/30-3/0/0/+1
‭Head‬ ‭ ackpack‬‭(takes‬‭1‬‭item slot,‬
B ‭ ack‬‭(tied to backpack or carried with two‬
S
‭carry up to 10 item slots)‬ ‭hands, depends on sack and creature size)‬
‭Small Sack‬
‭Great Helm can absorb 1 critical, penalty of 1 to surprise‬
Standard rations
‭Torso / Body‬ ‭Small Sack‬
Standard rations
‭Worn‬ Leatehr Armor ‭Small Sack‬

‭Worn‬
Standard rations
Small sack ‭Small Sack‬
‭Worn‬ Rope ‭Medium Sack‬
‭Armor: Light takes 1 slot, Medium 2, Heavy 3‬ Blanket
‭Medium Sack‬
Lantern ‭Medium Sack‬
‭Back / Shoulders‬
‭Worn‬ Warm Cloak (+100 coins)
Oil flask
‭Large Sack‬

‭Worn‬
10 bandages
‭Large Sack‬
Scroll Case + Pencil & Paper
‭Carried‬
‭Large Sack‬
‭ loak, girdle, bow and arrows (24), normal sized weapon or an‬
C
‭extra shield?‬
‭1 Ration includes food and water for 1 day‬

‭Hands‬ ‭ elt‬‭(takes‬‭1‬‭item slot, carry up‬


B ‭ oins are Heavy‬‭(Every 100 or part of 100‬
C
‭to 4 small item slots)‬ ‭coins or equal sized gems, takes 1 item slot)‬
‭Worn‬
Tinder Box ‭Copper‬
‭Common‬
‭Carried‬
Hammer Oil flask, Chalk
5 bandages
‭Carried‬ Wooden Shield Holy Water
‭Silver‬
‭ ommon‬
C
‭Two handed weapons takes two slots and can only be carried‬ ‭(10 Copper)‬

‭Feet‬ ‭Gold‬
‭ ncommon‬
U

Hard Boots ‭(20 Silver)‬

‭Electrum‬
‭ otions, daggers, hand axes, bandages,‬
P ‭ are‬
R
‭thieves tools, caltrops, etc.‬ ‭(2 to 10 Gold)‬

‭Jewelry‬‭(takes 0 slots)‬ ‭Platinum‬


‭ ery rare‬
V
Wooden Holy Symbol of Unicorn ‭(5 to 100 Gold)‬

‭2 Rings, 1 Amulet‬
‭ otal Coins‬
T
‭Weight‬ (0 out of 200)
‭Current Carry‬ ‭Maximum Carry‬ ‭ ut the 0 slot coins in‬
P
‭parentes ( )‬
7 9 ‭ ockets: First 100 coins take 0 slots. For each additional‬
P
‭cloth item like a cloak, girdle or a coat, another 100 coins‬
‭can be carried as 0 slots.‬

‭ ou can carry item slots up to your strength score, with each exceptional strength category counted as another item slot.‬
Y
‭Empty sacks do not take any item slots. However, while holding items, the items in the sack‬‭do‬‭count toward the total item limit.‬

‭ ove 12 (Normal Load) - up to 50% of total carry‬


M ‭Move 6 (Very Heavy Load) - 90% of total carry‬
‭Apply reaction Bonus to Surprise to a minimum of 1‬ ‭No reaction Bonus to Surprise‬
Can only trot short distance - Can't Charge

‭Move 9 (Heavy Load) - 75% of total carry‬ Move 3 to 4 (Encumbered) - 100% of total carry ‬
‭No reaction Bonus to Surprise‬ ‭No reaction Bonus to Surprise‬
Slowed - Penalty of 2 to AC , penalty of 2 to Initiative
Can only move at walk speed ‬
‭Surprise‬ ‭Thief Skills‬

‭ urprised‬
S
‭on:‬ 1-2 ‭Pick‬
‭Pockets‬
‭Open‬
‭ ocks‬
L
‭Find /‬
‭Remove‬
‭Traps‬
‭Move‬
‭Silently‬
‭Hide in‬
‭Shadows‬
‭Hear‬
‭ oise‬
N
‭ limb‬
C
‭Walls‬
‭Read‬
‭Languages‬

‭ urprise‬
S
‭Others on:‬
1-2 ‭%‬ ‭%‬ ‭%‬ ‭%‬ ‭%‬ ‭%‬ ‭%‬ ‭%‬

Class Class Class


Cleric ‭Spells per day‬ ‭Turn Undead‬
10% XP Bonus? 10% XP Bonus? 10% XP Bonus?
‭Type‬ ‭1st‬ ‭2nd‬ ‭3rd‬ ‭4th‬ ‭5th‬ ‭6th‬ ‭7th‬ ‭8th‬ ‭9th‬ ‭Skeleton‬ ‭Zombie‬ ‭Ghoul‬ ‭Shadow‬
Yes No Yes No Yes No
Current XP
‭Arcane‬
Current XP Current XP
4 7 10 13
4200
XP for next Level XP for next Level XP for next Level
‭Divine‬
6000 ‭Wight‬ ‭Ghast‬ ‭Wraith‬ ‭Mummy‬

16 19 20
‭Detections‬
‭Spectre‬ ‭Vampire‬ ‭Ghost‬ ‭Lich‬
Grade/ slop in passage 75
New construction 75
Sliding/ shifting walls 67 ‭Special‬

Traps 50
approximate depth underground 50
‭Type Range Chance‬

‭Languages & Occupations‬ ‭Class & Racial Abilities‬

Gardener & Jewler Infravision 60ft


Common (Trade lang.), Dwarven, Gnome, Elvish, Hobit +1 to hit vs half orcs, orcs, goblins, hobgoblins
Goblin, Kobols, Orcish -4 AC Bonus against trolls, giants, ogres
Basic identification & Turning of the Undead. Both are increased with level.

First Aid skill like the one described under the Barbarian secondary skill in the Unearted Arcana p. 20.

First Aid (for clerics only) is slightly improved: Chance to cure poison or disease is 10% +Con. score of victim.

First Aid (for clerics only) is highly improved: Chance to cure KNOWN poison or disease is 50% +Con. score of victim+cleric level

Knowledge of poison and disease is increased with levels.


‭Notes / Treasure‬
‭Spells Memorized‬
‭Spells available per level‬‭:‬ 4
‭1st‬ 3
‭2nd‬ ‭3rd‬ ‭4th‬ ‭5th‬ ‭6th‬ ‭7th‬ ‭8th‬ ‭9th‬

‭Spell Level‬ ‭Short spell description. Spell location can be found in spell book‬

‭1st level‬ Cure light wounds - 1d8 V/S - 5s (pg.43) x3


Bless - 60ft, 6 rounds, holy water, 1round cast (pg.43) x1

‭2nd level‬ Hold Person - 60ft. 4rounds +1 per level, 1-3 creatures, 5s, piece of iron
(pg.45) (1 -2 to save, 2 -1 to save, 3 0 to save) x2
Stal x1

‭3rd level‬

‭4th level‬

‭5th level‬

‭6th level‬

‭7th level‬

‭8th level‬

‭9th level‬

‭●‬ ‭ bbreviations: V = Verbal, S = Somatic, M = Materials, Rng = Range, Duration, AOE = Area of Effect, Time = ‬
A
‭Casting time (s = segments, r = rounds, t = turns), Save = saving throws (Neg. = Negative, ½ = half, none).‬
‭●‬ ‭Example: Disintegrate (V,S,M, Rng ½”/level, permanent, AOE special, Time 6s, Save Neg.). ‬
‭Spell Book / Blessings‬
‭Spell Level‬ ‭Spells & Where to find them‬

‭1st level‬

‭2nd level‬ Stalk - touch someone (5 rounds per level), cast 2, nearly invisible/ almost
totally silent in vegetation, scent almost completely masked. undectectible
while not moving.

‭3rd level‬

‭4th level‬

‭5th level‬

‭6th level‬

‭7th level‬

‭8th level‬

‭9th level‬

‭‬
● ‭ bbreviations‬‭: PHB = Players Handbook. UA = Unearthed‬‭Arcana. P = Page number.‬
A
‭●‬ ‭Example‬‭: Spell name (abbreviations) - Burning Hands‬‭(PHB, p64)‬
‭Material Spell Components‬
‭Write the Material spell components, how many, and for what spell or spells it is used for:‬

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