Professional Documents
Culture Documents
9
% it
H
Adj.
amage
D
Adj.
pen
O
Stuck
Doors 1-2
end
B
Bars
1 %
dditional
A hance
C % in. # of
M ax. # of
M
10 Languages
2 to Learn
Spell
Spells per
level
Spells per
level 10
+4 Vs Poison
ental
M pell
S 1st 2nd 3rd 4th hance
C % 13
18
Save
Bonus +4 Bonus
2 2 1 1
of spell
failure 0
9 Reaction Adjustment Missile Adjustment Defensive Adjustment
14 +4
it Points
H ystem
S % esurr-
R % ax. #
M of
#
16
15
Adj. per
Level +1 Shock
91 ection
Survival
Chance
94 of
Resurr-
ections
15 times
Resurr-
ected
2%
12 ax. # of
M
Henchman 5 oyalty
L
Base
% eaction
R
Adjustment 14 % Comeliness
Bonus 0
15
+4
14 Beauty to my own Race
15 Effective Comeliness Good Looking (+14% ract)
Mace
Hammer
Short Bow
24 10(7) 20
4 3
Weapon To Hit Damage S-M / L Speed # of Range Armor Adj.
Adj. Attacks S / M(-2) / L(-5) H / Med / L / Non
Worn
Standard rations
Small sack Small Sack
Worn Rope Medium Sack
Armor: Light takes 1 slot, Medium 2, Heavy 3 Blanket
Medium Sack
Lantern Medium Sack
Back / Shoulders
Worn Warm Cloak (+100 coins)
Oil flask
Large Sack
Worn
10 bandages
Large Sack
Scroll Case + Pencil & Paper
Carried
Large Sack
loak, girdle, bow and arrows (24), normal sized weapon or an
C
extra shield?
1 Ration includes food and water for 1 day
Feet Gold
ncommon
U
Electrum
otions, daggers, hand axes, bandages,
P are
R
thieves tools, caltrops, etc. (2 to 10 Gold)
2 Rings, 1 Amulet
otal Coins
T
Weight (0 out of 200)
Current Carry Maximum Carry ut the 0 slot coins in
P
parentes ( )
7 9 ockets: First 100 coins take 0 slots. For each additional
P
cloth item like a cloak, girdle or a coat, another 100 coins
can be carried as 0 slots.
ou can carry item slots up to your strength score, with each exceptional strength category counted as another item slot.
Y
Empty sacks do not take any item slots. However, while holding items, the items in the sackdocount toward the total item limit.
Move 9 (Heavy Load) - 75% of total carry Move 3 to 4 (Encumbered) - 100% of total carry
No reaction Bonus to Surprise No reaction Bonus to Surprise
Slowed - Penalty of 2 to AC , penalty of 2 to Initiative
Can only move at walk speed
Surprise Thief Skills
urprised
S
on: 1-2 Pick
Pockets
Open
ocks
L
Find /
Remove
Traps
Move
Silently
Hide in
Shadows
Hear
oise
N
limb
C
Walls
Read
Languages
urprise
S
Others on:
1-2 % % % % % % % %
16 19 20
Detections
Spectre Vampire Ghost Lich
Grade/ slop in passage 75
New construction 75
Sliding/ shifting walls 67 Special
Traps 50
approximate depth underground 50
Type Range Chance
First Aid skill like the one described under the Barbarian secondary skill in the Unearted Arcana p. 20.
First Aid (for clerics only) is slightly improved: Chance to cure poison or disease is 10% +Con. score of victim.
First Aid (for clerics only) is highly improved: Chance to cure KNOWN poison or disease is 50% +Con. score of victim+cleric level
Spell Level Short spell description. Spell location can be found in spell book
2nd level Hold Person - 60ft. 4rounds +1 per level, 1-3 creatures, 5s, piece of iron
(pg.45) (1 -2 to save, 2 -1 to save, 3 0 to save) x2
Stal x1
3rd level
4th level
5th level
6th level
7th level
8th level
9th level
● bbreviations: V = Verbal, S = Somatic, M = Materials, Rng = Range, Duration, AOE = Area of Effect, Time =
A
Casting time (s = segments, r = rounds, t = turns), Save = saving throws (Neg. = Negative, ½ = half, none).
● Example: Disintegrate (V,S,M, Rng ½”/level, permanent, AOE special, Time 6s, Save Neg.).
Spell Book / Blessings
Spell Level Spells & Where to find them
1st level
2nd level Stalk - touch someone (5 rounds per level), cast 2, nearly invisible/ almost
totally silent in vegetation, scent almost completely masked. undectectible
while not moving.
3rd level
4th level
5th level
6th level
7th level
8th level
9th level
● bbreviations: PHB = Players Handbook. UA = UnearthedArcana. P = Page number.
A
● Example: Spell name (abbreviations) - Burning Hands(PHB, p64)
Material Spell Components
Write the Material spell components, how many, and for what spell or spells it is used for: