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RACE: Human
MAX LEVEL: TITLE: Barbarian
PLACE OF ORIGIN: Mountains
Death Magic
%
INT: 7 Additional
Languages
Chance to
Know Spell
Min # of
Spells/Level
Max # of
Spells/Level Petrification +3 save bonus
or Polymorph* 15
1st 2nd 3rd 4th %
WIS 7 Mental Save
Bonus -1 Spell
Bonuses
Chance of
Spell Failure
*excluding polymorph attacks
COMBAT
HIT POINTS ARMOR CLASS MOVEMENT
Normal: 12" V. Heavy Gear: 6"
Armor Type AC Magic Condition Shield Type Magic Condition
16 Base Adj.
+ =
+/-
Adj.
+/- +/-
Heavy Gear: 9"
Weapons of Proficiency
Encumbered: 3"
SURPRISE THAC0
AC 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
Surprised on:
Opponents
1
20 To hit
1 - 3 (4)
surprised on:
Barbarian 1 Ranges
Mag. Str Space Atks per Damage vs. Damg. Mag. Dex/ Rate of Damage vs.
Hand Held Weapons Adj. Adj. Required Speed Round S-M/L Adj. Ranged Weapons Adj. Adj. Fire S M L S-M/L
-3 -5
-3 -5
OTHER ABILITIES
LANGUAGES SENSES SPELLS USABLE PER DAY TURNING UNEAD
Can't Read & Write Vision: Type 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Range Skeleton Zombie Ghoul
Common
Hearing:
Range
Shadow Wight Ghast
Pick Open Remove/ Move Hide in Hear Climb Read Vampire Ghost
Pockets Locks* Find Traps* Silently Shadows Noise Walls Languages
Lich Special
X % X % X % X % 20 % X % 85 % X %
Type Range Chance
SPECIAL ABILITIES
Against 0 levels get 1 attack per level Avoids Magical items and weapons.
At level 4 attacks affect creatures struck inly by silver or +1 weapons. +1 affect every 2 levels. UA p. 19. Surprise: Barbarians surprise opponents on a 3 in 6 chance, or 4 in 6 if they are in familiar terrain.
+ 4 save vs poison, + 3 vs paralyzation, death magic, petrification, and polymorph. Danger Sense: Barbarians are less surprised (1 in 6) and are back protected 5% per level vs thieves + attack back.
+ 2 vs rod, staff and wand and breath weapon. +1 save vs spells every 4 levels (+1 at 4th level, +2 at 8th level etc). Detect Illusion & Detect Magic: Illusion 5% per level. Magic 25% +5% per level.
Double the bonus from Con. to HP. Double the Bonus from Dex. to AC if not Bulky or Fairly Bulky. Hide in natural surroundings: can hide in natural surroundings as a thief of three levels higher would hide in shadows.
First Aid, Survival, Firebuilding, Tracking and many more Secondary Skills special to Barbarians only. UA p. 20. Climb cliffs and trees: The barbarian can climb trees and natural cliffs as a thief of the same level.
EQUIPMENT CARRIED MAGIC ITEMS Spell Components
Qnt. Item Location Weight Item Weight Qnt. Item
WEALTH
Stored Carried GEMS
Platinum
Gold 120
Electrum
Silver
Copper JEWELRY
2 Knife in Boots 12
1 Hand Axe 50 Total Wealth Weight
Armor if any
1 Light Spear 40
COMPANIONS Apparent
Age:
Eye
Color:
Name Class Race Level, THAC0, Damage, etc. Come-
Sex: Male 11
lieness:
Patron/Matron
Church/Guild/Order/School
Tutor