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Character’s name Player’s name

Player Character Sheet Matan


CLASS: Barbarian
LEVEL: 1
ALIGNMENT: SECONDARY SKILL: All in Unearthed Arcana P.20

RACE: Human
MAX LEVEL: TITLE: Barbarian
PLACE OF ORIGIN: Mountains

ABILITIES SAVING THROWS SAVING THROW ADJUSTMENTS/


RESISTANCES
% Open %
STR: 18 86
Hit
Adj. +2 Damg.
Adj. +4 Weight
Allowed +1500 Stuck
Doors 1-4 Bend
Bars 30
Paralyzation,
Poison, or
14
+ 4 save vs poison, + 3 vs paralyzation, death magic

Death Magic
%
INT: 7 Additional
Languages
Chance to
Know Spell
Min # of
Spells/Level
Max # of
Spells/Level Petrification +3 save bonus
or Polymorph* 15
1st 2nd 3rd 4th %
WIS 7 Mental Save
Bonus -1 Spell
Bonuses
Chance of
Spell Failure
*excluding polymorph attacks

Rod, Staff, + 2 save bonus


or Wand 16
DEX: 15 Reaction
Adjustment 0
Missile
Adjustment 0
Defensive
Adjustment -1 (-2)
Breath +2 save bonus

CON: 16 Hit Point System % Resur- % Max # #of Weapon** 17


Adj./Level +4 Shock 95 rection
Survival
96 Resur-
Rection
16 Resur-
Rection **excluding petrification or polymorph
% % -1 penalty save vs mind spells
CHA: 12 Maximum #
of Henchmen 5
Loyalty
Base Normal
Reaction
Adjustment Normal
Spells*** 17
***excluding above types of saving throws

COMBAT
HIT POINTS ARMOR CLASS MOVEMENT
Normal: 12" V. Heavy Gear: 6"
Armor Type AC Magic Condition Shield Type Magic Condition

16 Base Adj.

+ =
+/-
Adj.
+/- +/-
Heavy Gear: 9"

Weapons of Proficiency
Encumbered: 3"

Helmet Type AC Magic Other Magical Adjustments Total


WOUNDS Base Adj.
Number 1/2 Non-Proficiency Penalty -1
Head AC Hand Axe Lance
Knife
+ + = + = + = Spear
AC Magic Other Dexterity Shield Bastard Sword
Base Adj. Magic Adj. Adj.
Rear AC Shieldless MAXIMUM
Adj. Two Handed Sword
Temp. AC AC
Rear AC + Shield Adj. = Charge AC Per round

SURPRISE THAC0
AC 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
Surprised on:

Opponents
1
20 To hit
1 - 3 (4)
surprised on:
Barbarian 1 Ranges
Mag. Str Space Atks per Damage vs. Damg. Mag. Dex/ Rate of Damage vs.
Hand Held Weapons Adj. Adj. Required Speed Round S-M/L Adj. Ranged Weapons Adj. Adj. Fire S M L S-M/L
-3 -5

Hand Axe 1 4 1 1d6 / 1d4 Hand Axe 1 10 20 30 1d6 / 1d4


-3 -5

Knife 1 2 1 1d3 / 1d2 Knife 1 10 20 30 1d3 / 1d2


-3 -5

Spear 1 6 1 1d6 / 1d8 Spear 1 10 20 30 1d6 / 1d8


-3 -5

-3 -5

OTHER ABILITIES
LANGUAGES SENSES SPELLS USABLE PER DAY TURNING UNEAD
Can't Read & Write Vision: Type 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Range Skeleton Zombie Ghoul
Common
Hearing:
Range
Shadow Wight Ghast

DETECTIONS THIEVING SKILLS Wraith Mummy Spectre

Pick Open Remove/ Move Hide in Hear Climb Read Vampire Ghost
Pockets Locks* Find Traps* Silently Shadows Noise Walls Languages
Lich Special

X % X % X % X % 20 % X % 85 % X %
Type Range Chance

SPECIAL ABILITIES
Against 0 levels get 1 attack per level Avoids Magical items and weapons.

At level 4 attacks affect creatures struck inly by silver or +1 weapons. +1 affect every 2 levels. UA p. 19. Surprise: Barbarians surprise opponents on a 3 in 6 chance, or 4 in 6 if they are in familiar terrain.

+ 4 save vs poison, + 3 vs paralyzation, death magic, petrification, and polymorph. Danger Sense: Barbarians are less surprised (1 in 6) and are back protected 5% per level vs thieves + attack back.

+ 2 vs rod, staff and wand and breath weapon. +1 save vs spells every 4 levels (+1 at 4th level, +2 at 8th level etc). Detect Illusion & Detect Magic: Illusion 5% per level. Magic 25% +5% per level.

Double the bonus from Con. to HP. Double the Bonus from Dex. to AC if not Bulky or Fairly Bulky. Hide in natural surroundings: can hide in natural surroundings as a thief of three levels higher would hide in shadows.

First Aid, Survival, Firebuilding, Tracking and many more Secondary Skills special to Barbarians only. UA p. 20. Climb cliffs and trees: The barbarian can climb trees and natural cliffs as a thief of the same level.
EQUIPMENT CARRIED MAGIC ITEMS Spell Components
Qnt. Item Location Weight Item Weight Qnt. Item

1 Backpack + small Sack 20 +5 NO !


1 / 0 Blanket / Bedroll (10 gp) Outside of Backpack 20 / 50
1 Large Pouch + Purse Inner Belt 10 +1
1 set Clothes + Cloak, boots, belt Me and Backpack 30
2 Torches (1 cp for more) Outside of Backpack 50
7 Iron Rations (5 gp for 7) Backpack 70
1 Waterskins (15 sp for 1) Backpack 50
2 Oil Flask (1 gp) Backpack 40
2 Chalks Pouch
50 feet Rope (4 sp) Outside of Backpack 75
10 Roll of 10 Bandages (2 gp for more) Belt 30
10 feet pole (3 cp) On Backpack? 100 Total Magic Item Weight

WEALTH
Stored Carried GEMS
Platinum

Gold 120

Electrum

Silver

Copper JEWELRY
2 Knife in Boots 12
1 Hand Axe 50 Total Wealth Weight
Armor if any
1 Light Spear 40

Encumbrance Total Equipment Weight


Strength Total Magic Item Weight
Adjustment
Total Wealth Weight
EXPERIENCE
Total Weight
Class: Barbarian Level: 1 Class: Level: Class: Level:
Normal Weight: 1-350 + = (No Bulk) 10%
Bonus Total Total Total
Heavy Load: 351-750 + = (Fairly Bulky)
Gained Gained Gained
V. Heavy Load: 751-1050 + = (Bulky) Yes
Next Next Next
Encumbered: 1051-1500 + = (Very Bulky) No Level 6,001 Level Level
Strength Adj. Total Weight

ANIMALS PERSONAL INFORMATION


Name Move AC HP HD #Atks Damage
Birthday: Height: Character Sketch
Mount
True
Name Move AC HP HD #Atks Damage 19 Weight:
Age:
Familiar
/Pet Unnatural Hair
Aging: Color:

COMPANIONS Apparent
Age:
Eye
Color:
Name Class Race Level, THAC0, Damage, etc. Come-
Sex: Male 11
lieness:

General Appearance/Distinguising Marks:

Patron/Matron

Church/Guild/Order/School

Holy Symbol Tithings

Tutor

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