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PLAYER NAME

ADVANCED D&D TM
#
CAMPAIGN

DATE CHARACTER BEGAN Player Character Record


CHARACTER SKETCH

CHARACTER NAME
-- PaladinCV -- none -- -- none -- 1 0 0
CLASS: LEVEL:
Human Lawful Good
RACE: ALIGNMENT:
PATRON DEITY: RELIGION:
XP: 0
PLACE OF ORIGIN:

12 CONCEALED CLIMBING SPECIAL MOVE


-- Empty -- Normal
MOVE BASE
SECONDARY SKILL VISION LISTENING

ABILITIES: -- Empty --
S 0 ADJ. 1 0
% HIT
18 1 DAM
ADJ. 2
OPEN
DOORS
BEND
BARS
%

STRENGTH
SAVING THROW ADJUSTMENTS: SAVING THROWS:
3 I ADD.
LANG. 0 % KNOW
SPELL n/a MIN. #
SPELLS
n/a MAX. #
SPELLS n/a +/– CONDITION +/– CONDITION Paralyzation/
INTELLIGENCE Poison— 12

3 W MAGICAL
ATK. ADJ. -3 SPELL
BONUS n/a % SPELL
FAILURE n/a Petrification/ 13
WISDOM Polymorph—
3 D REACTION
ADJ. -3 MISSILE
ADJ. -3 DEFENSE
ADJ. 4 Rod, Staff 14
DEXTERITY RESISTANCES: or Wand—
3 C HIT POINT
ADJ. -2 SYSTEM
SHOCK 35 RESURRECT.
SURVIVAL 40 DETECTION: Breath 15
CONSTITUTION Weapon—
LANGUAGES:
3 CH MAX. #
HENCHMEN 1 LOYALTY
BASE -30 % REACTION
ADJ. -25 %
15
Spells—
CHARISMA PSIONICS: 0 – 0

3 CM -5 from Cha; 0 from Race


ATK. STR./DEF. STR. ATTACK MODES DEFENSE MODES
RESPONSE
MAJOR DISCIPLINES
COMELINESS

*COMBAT* MINOR DISCIPLINES

None 10 WEAPONS OF PROFICIENCY:


NUMBER NON-PROFICIENCY PENALTY
ARMOR WORN AC BASE CONDITION OF ARMOR
4 + 0 10
AC DEX. ADJ. MAGICAL ADJ. SHIELDLESS AC REAR AC
COMBAT ADJUSTMENTS:
-2 1d10 -- -- Totals: 1 2
CONST. ADJ. HIT DIE TYPE SPECIAL ADJUSTMENTS “TO HIT” ADJ. DAMAGE ADJ.

HIT POINTS
Wounds:
4 20
SURPRISE
/ DEX. ADJUST.
/
THAC0 REAR ATTACKS ADJUST. +/– CONDITION +/– CONDITION

MAG. SPACE REQUIRED/ ADJUSTED TO HIT ARMOR CLASS DAMAGE VS SIZE


-- Empty -- WEAPON ADJ. RANGE SPEED 10 9 8 7 6 5 4 3 2 1 0 S-M/L
WEAPON IN HAND
-- Empty --
WEAPONLESS COMBAT:
ATTACK ADJ.—DAMAGE ADJ.—DEFENSE ADJ. -- Empty --
– – -- Empty --
PUMMELING -- Empty --
– –
GRAPPLING -- Empty --
– – SPELLS MEMORIZED PER LEVEL:
OVERBEARING
#ATTACKS
1/1 rd SPELLS—
—KNOWN
/ / / / / / / /
1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH

PATRON: n/a ✔
n/a

MORALE

n/a

n/a n/a
MODIFIER SPECIAL ABILTIIES: ✔ ✔
n/a n/a n/a
✔ ✔
n/a
✔ ✔ ✔ ✔
n/a n/a n/a n/a
✔ ✔ ✔
n/a ✔
n/a n/a n/a
MAGIC COMPONENTS:
n/a
✔ ✔
n/a n/a

n/a

✔ ✔ ✔
n/a

n/a n/a n/a
TURNING -- -- -- -- -- --
UNDEAD: SKELETON ZOMBIE GHOUL SHADOW WIGHT GHAST

-- -- -- -- -- -- --
THIEVING SKILLS: WRAITH MUMMY SPECTRE VAMPIRE GHOST LICH SPECIAL

0% 0% 0 0 0 0 0 0
PICK OPEN REMOVE/ MOVE HIDE IN HEAR CLIMB READ
POCKETS LOCKS* FIND TRAP* SILENTLY SHADOWS NOISE WALLS LANGUAGE

*TRY ONCE ONLY PER LOCK OR TRAP


POSSESSIONS:
LEFT SIDE CENTER OR BACK RIGHT SIDE
ITEM LOCATION WEIGHT ITEM LOCATION WEIGHT ITEM LOCATION WEIGHT
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
-- empty -- 1 0.00 -- empty -- 1 0.00 -- empty -- 1 0.00
LOAD VS.
ENCUMBRANCE: 75.00
MOVE RATE:
110.00 – 145.00 – 180.00 – 180.00 No Bulk Total Weight Carried 0.00
STR. ADJ. NORMAL = 1 HEAVY = ¾ LOADED = ½ MAXIMUM = ¼
Provisions: – –
SUPPLY USED CARRYING CONTAINER MAX. VOL. LOAD CONTAINER MAX. VOL. LOAD
Water: CAPACITY: – –
SUPPLY USED CONTAINER MAX. VOL. LOAD CONTAINER MAX. VOL. LOAD

MAGIC ITEMS

WEALTH: TOTAL WEIGHT 0.00 TOTAL VALUE 0.00 EXPERIENCE POINTS: NEXT LEVEL GOAL
TREASURE— COMBAT— OTHER TOTAL: + 1 %
COPPER– 0 GEMS– 0 0 0 0
0
SILVER– 0 JEWELS– 0
1
ELECTRUM– 0 MISCELLANEOUS– 0
0 0 0 0
GOLD– 0

PLATINUM– 0 1

0 0 0 0

DEBTS OWED/OBLIGATIONS

DESCRIPTION: AGE— 0
UNNATURAL AGING
COLOR OF:
APPARENT AGE HAIR EYES
Male GENERAL APPEARANCE:
SEX

WEIGHT
DISTINGUISHING MARKS:
MANNERISMS:
HEIGHT

SOCIAL CLASS (if any) STANDING (if any) WEAKNESSES/FEAR

HATREDS/FOES DESIRES/LOVES
COMPATRIOTS: Followers/Hirelings—Associates/Relatives
# NAME CLASS LEVEL RACE NOTE # NAME CLASS LEVEL RACE NOTES
Cleric Human Cleric Human
Cleric Human Cleric Human
Cleric Human Cleric Human
Cleric Human Cleric Human
LOCALES FREQUENTED/RESIDENCE:

LOCATION TIME/CONDITION DETAILS


LOCATION TIME/CONDITION DETAILS

RESIDENCE LOCATION DETAILS


NOTES:

WILL: I do hereby
OPTIONAL RULES
Reputation: 0 This is my own creation, though not entirely original. When a player is presented with a choice to act under notable circumstances, the
player is informed as to how their act will be seen by society in general. It can be seen as positive, negative, or neutral. As such, the
Renown: 0 player may choose how they want to be seen by those members of society in general when dealing with them. Someone with more
renown points will be received more favorably by royalty, but less favorably by the Thieves' Guild. Someone with more scoundrel points
Neutral: 0
will earn the opposite reaction.
Scoundrel: 0

Non-Weapon Proficiencies Sum Points available can be the sum, average, maximum, or minimum of those gained from classes.
Points Available: 2 Use the drop-down list to determine how points are calculated for multi-class characters. The entries for the
proficiencies take the format of PROFICIENCY NAME (ABILITY, DIE ROLL MODIFIER). Per the errata in Dragon 118
Points Used: 0
(https://annarchive.com/files/Drmg118.pdf), proficiencies in the Dungeoneering Survival Guide have their +/- reversed.
Proficiencies:
-- Empty -- -- Empty --

-- Empty -- -- Empty --

-- Empty -- -- Empty --

-- Empty -- -- Empty --

-- Empty -- -- Empty --

-- Empty -- -- Empty --

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