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CHARACTER NAME PLAYER CAMPAIGN

CLASS AND LEVEL CULTURE BACKGROUND DEITY

CHARACTER RECORD SHEET


SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR SKIN
NONLETHAL
TEMPORARY SCORES
SCORE MODIFIER WOUNDS/CURRENT HP
DAMAGE
SPEED
STR HP

DEX AC = 10 + + + DEX + SIZE + NATURA + MISC + MISC DAMAGE REDUCTION


SHIELD MODIFIE MODIFIE L MODIFIE MODIFIE
ARMOR
CON BONUS
BONUS R R ARMOR R R

/
TOUCH FLAT-FOOTED
INT SKILLS MAX RANKS /

CLASS
KEY SKILL ABILITY MISC

WIS INITIATIVE = + SKILL NAME ABILITY MOD MOD RANKS MOD

TOTAL DEX MISC _ APPRAISE _ INT = + +


CHA
SPELL RESISTANCE _ BALANCE _ _ DEX = + +
LUCK _ BLUFF _ CHA = + +
REPUTATION MASSIVE DAMAGE
_ CLIMB _ _ STR = + +
SAVING THROWS TOTAL BASE STAT MAGIC MISC MISC CONDITIONAL _ CONCENTRATION _ CON = + +
FORTITUDE = + + + + _ CRAFT (__________________) _ INT = + +
_ CRAFT (__________________) _ INT = + +
REFLEX = + + + +
_ CRAFT (__________________) _ INT = + +
WILL = + + + + _ DECIPHER SCRIPT INT = + +
_ DIPLOMACY _ CHA = + +
BASE ATTACK BONUS MELEE RANGED
_ DISABLE DEVICE INT = + +
GRAPPLE = + + + _ DISGUISE _ CHA = + +
BAB STR SIZE MISC _ ESCAPE ARTIST _ _ DEX = + +
_ FORGERY INT = + +
ATTACK ATTACK BONUS DAMAGE CRITICAL _ GAMBLE WIS = + +
_ GATHER INFORMATION _ CHA = + +
_ HANDLE ANIMAL CHA = + +
RANGE TYPE NOTES
_ HEAL _ WIS = + +
_ HIDE _ _ DEX = + +
_ INTIMIDATE _ CHA = + +
AMMUNITION:_________________ _____ _____ _____ _____ _____
_ JUMP _ _ STR = + +
_ KNOWLEDGE (______________) INT = + +
ATTACK ATTACK BONUS DAMAGE CRITICAL
_ KNOWLEDGE (______________) INT = + +
_ KNOWLEDGE (______________) INT = + +
RANGE TYPE NOTES _ KNOWLEDGE (______________) INT = + +
_ LISTEN _ WIS = + +
_ MOVE SILENTLY _ _ DEX = + +
AMMUNITION:_________________ _____ _____ _____ _____ _____ _ OPEN LOCK DEX = + +
_ PERFORM (________________) _ CHA = + +
ATTACK ATTACK BONUS DAMAGE CRITICAL _ PERFORM (________________) _ CHA = + +
_ PERFORM (________________) _ CHA = + +
_ PROFESSION (_____________) WIS = + +
RANGE TYPE NOTES
_ PROFESSION (_____________) WIS = + +
_ RIDE _ DEX = + +
_ SEARCH _ INT = + +
AMMUNITION:_________________ _____ _____ _____ _____ _____
_ SENSE MOTIVE _ WIS = + +
_ SLEIGHT OF HAND _ DEX = + +
ATTACK ATTACK BONUS DAMAGE CRITICAL
_ SPELLCRAFT INT = + +
_ SPOT _ WIS = + +
RANGE TYPE NOTES _ SURVIVAL _ WIS = + +
_ SWIM _ _ STR = + +
_ TUMBLE _ DEX = + +
AMMUNITION:_________________ _____ _____ _____ _____ _____ _ USE MAGIC DEVICE CHA = + +
_ USE ROPE _ DEX = + +
ATTACK ATTACK BONUS DAMAGE CRITICAL _ = + +
_ = + +
_ = + +
RANGE TYPE NOTES
_ Denotes a skill that can be used untrained

_ Mark this box with an x if the skill is a class skill

AMMUNITION:_________________ _____ _____ _____ _____ _____ _ Armor check penalty, if any, applies (double for Swim)
TOTAL CLASS STAT MISC MISC

FEATS SPELLCASTING =

EXPERIENCE POINTS RITUALCASTING =

GEAR SAFE LEVEL

FAMILIAR LIMIT
ARMOR/PROTECTION TYPE BONUS MAX DEX

KNOWN SPELLS #
LEVEL SPELL MT PRICE
CHECK PENALTY SPELL FAIL SPEED WEIGHT

SHIELD/PROTECTION TYPE BONUS MAX DEX

CHECK PENALTY SPELL FAIL SPEED WEIGHT

PROTECTIVE ITEM BONUS WEIGHT TYPE

SPECIAL ABILITIES

PROTECTIVE ITEM BONUS WEIGHT TYPE

PROTECTIVE ITEM BONUS WEIGHT TYPE

OTHER GEAR

FAMILIAR SPELLS #
LEVEL SPELL MT PRICE

LANGUAGES

TOTAL WEIGHT

LIFT OFF PUSH OR


LIGHT MED. HEAVY LIFT GROUND DRAG

TREASURE
UNKNOWN SPELLS
LEVEL SPELL MT PRICE

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