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Lindolfo Bedobal Guilherne

CHARACTER NAME PLAYER NAME FACTION

Chemical Medium M Chaotic Evil


CLASS SIZE GENDER ALIGNMENT DEITY

7 Human - Lufenian 16 1,60 55 Mel Louro


LEVEL RACE AGE HEIGHT WEIGHT EYES HAIR

ABILITY ABILITY TEMP. TEMP. NON


ABILITY NAME TOTAL TEMP. WOUNDS ELEMENTAL RESISTANCE DAMAGE REDUCTION
SCORE MODIFIER SCORE MODIFIER LETHAL

STR HP
STRENGTH
8 -1 HIT POINTS
48 10 -2 ice
DEX AC 10
DEXTERITY
16 3 ARMOR CLASS
14 = + 2 + 0 + 3 + 0 + 0 + 0 + 0 + 1 30 ft
ARMOR SHIELD DEX NATURAL DEFLECT DODGE SIZE
MISC. SPEED
BONUS BONUS MODIFIER ARMOR BONUS BONUS MODIFIER
CON TOUCH
12 1

CLASS SKILL
CONSTITUTION ARMOR CLASS
SR SKILLS MAX RANKS: 3
SPELL RESISTANCE KEY SKILL ABILITY MISC.
INT FLAT SKILL NAME = MODIFIER + RANKS +
INTELLIGENCE
22 6 ARMOR CLASS
ABILITY MODIFIER BONUS

SPELL FAIL
ARCANE SPELL FAILURE Acrobatics Dex*¹ = 3 + +
WIS INIT
WISDOM
10 0 INITIATIVE Jump Dex*¹ = 3 + +
Jump with running start Dex*¹ = 3 + +
CHA MP
CHARISMA
8 -1 MAGIC POINTS
CONCENTRATION CHECK BONUS
✔ Appraise Int¹ = 6 + 7 +
BASE ABILITY MISC. TEMP.
Bluff Cha¹ = -1 + + 1
SAVING THROWS TOTAL
SAVE MODIFIER BONUS MODIFIER CONDITIONAL MODIFIERS
Climb Str*¹ = -1 + +
FORTITUDE =
CONSTITUTION
10 + 5 + 1 +
Fast Realing 3 ✔ Craft (alchemy) Int¹ = 6 + 7 + 7
x

Craft (ammunition) Int¹ = + +


REFLEX = 10 + 5 + 1 +
(HP<50%) Craft (armor) Int¹ =
6
6 +
7
+
DEXTERITY

Craft (bows) Int¹ = 6 + +


WILL = + + +
WISDOM
10 2 Craft (calligraphy) Int¹ = 6 + +
TEMP. Craft (electronic) Int¹ = 6 + +
TOTAL BAB STR MOD SIZE MOD MISC. MOD
MODIFIER MISC. POINTS
Craft (explosive) Int¹ = 6 + +
CMB = + + + +
COMBAT MANEUVER BONUS Craft (firearms) Int¹ = 6 + +
Craft (mechanical) Int¹ = 6 + +
CMD = 10 + + + + + +
COMBAT MANEUVER DEFENSE Craft (structural) Int¹ = 6 + +
TEMP.
TOTAL BASE BAB STR MOD DEX MOD SIZE MOD MISC. MOD
MODIFIER Craft (traps) Int¹ = 6 + +
BASE ABILITY SIZE MISC. TEMP.
TOTAL
ATTACK MODIFIER MODIFIER BONUS MODIFIER Craft (weapons) Int¹ = 6 + +
MELEE Diplomacy Cha¹ = -1 + + 4
ATTACK BONUS
= 5 + + + +
✔ Disable Device Dex* = 3 + 7 +
RANGED Disguise Cha¹ = -1 + + 1
ATTACK BONUS
= 5 + + + +
Drive Dex* = 3 + +
Escape Artist Dex*¹ = 3 + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
✔ Fly Dex*¹ = 3 + +
Bomb 9 4d6+8 x2/19-20 Handle Animal Cha = -1 + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
✔ Heal Wis¹ = 0 + 7 +
+5ft Fire Splash Damage: 8 ;DC: 19 Intimidate Cha¹ = -1 + +
AMMUNITION 13 £££££ £££££ £££££ £££££ £££££ £££££ ✔ Knowledge (arcana) Int = 6 + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Knowledge (dungeoneering) Int = 6 + +
Knowledge (engineering) Int = 6 + +
Versatile Dagger 4 1d6-1 x2/19-20
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES Knowledge (geography) Int = 6 + +

Slashing extraKnowledge
Qualquer habilidade de dano causa 1d2 de dano extra. Qualquer habilidade de cura, cura 1d2 ✔ (history) Int = 6 + +
✔ Knowledge (local) Int = 6 + + 1
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££
✔ Knowledge (nature) Int = 6 + 7 +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Knowledge (nobility) Int = 6 + +
Adaga 4 1d4/1d6-1 x2/19-20 Knowledge (planes) Int = 6 + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Knowledge (religion) Int = 6 + +
Slashing +5ft and critical 19/20. (Bomb) Knowledge (technology) Int = 6 + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££ Linguistics Int = 6 + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Navigate Int = 6 + +
✔ Perception Wis¹ = 0 + 7 +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES Perform (________________) Cha¹ = + +
Perform (________________) Cha¹ = + +
Perform (________________) Cha¹ = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££
Pilot Dex* = 3 + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Chef
✔ Profession (______________) Wis = 0 + 7 +
Profession (______________) Wis = + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Profession (______________) Wis = + +
Repair Int* = 6 + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££ Ride Dex*¹ = 3 + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Sense Motive Wis¹ = 0 + +
Sleight of Hand Dex* = 3 + 7 +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
✔ Spellcraft Int = 6 + +
Stealth Dex*¹ = 3 + +
✔ Survival Wis¹ = 0 + 7 +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££
Swim Str*¹ = -1 + +
✔ Use Magic Device Cha = -1 + +
= + +
= + +

Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks.
Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies.
5 7

14
GEAR SPECIAL ABILITIES 0
0

ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS Preserve organs(2): When a critical hit or
sneak attack is scored on the chemist, there
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
is a 50% chance that the critical hit or sneak
attack is negated and damage is instead
SHIELD/PROTECTIVE ITEM SHIELD BONUS MAX DEX WEIGHT CHECK PENALTY SPELL FAILURE rolled normally. This does not stack with
similar abilities that negate critical hits and
SPECIAL PROPERTIES
sneak attacks.
OTHER POSSESSIONS Bombard: The chemist is able to utilize the
ITEM Wgt. ITEM Wgt.
Ability Drink (CHA) Two-Weapon Fighting feat chain and Rapid
Ability Drink (DES)
Shot feat with his Bomb class feature.
Ability Drink (SAB)

Defiant Luck: Once per day, after you roll a


natural 1 on a saving throw or a critical hit is
confirmed against you, you can either reroll
that saving throw, or force the creature that
confirmed the critical hit against you to reroll
the critical confirmation roll.
Magic Items Equipped by Slot
Belt/Waist Slot
Hume Chemist: Add +1/4 to the chemist's
Body Slot damage rolls with thrown weapons.
Chest/Torso Slot
Sociable: When humes attempt to change a
Eyes/Face Slot creature’s attitude with a Diplomacy check
Feet Slot
and fail by 5 or more, they can try to
influence the creature a second time even if
Hand Slot 24 hours have not passed.
Head Slot
As a swift action, the chemist can infuse a
Headband Slot held alchemical item to apply its effects on
contact that would normally only affect a
Neck Slot
creature if it were ingested or inhaled. This
Ring Slot (RH) effect is bestowed on the item for 1 round,
and only affects creatures other than the
Ring Slot (LH)
chemist himself.
Shoulder Slot
It takes a chemist half the normal amount of
Wrist/Arm Slot time to create alchemical item

Amateur Gambler: Your luck pool refills at


ENCUMBRANCE EXPERIENCE / LEVEL LANGUAGES
Common
the start of each day, and it contains one luck
0/7 Draconic point.
LIGHT HEAVY
LOAD
MED LOAD
LOAD NOTES Celestial
Abyssal
Elven
He can ingest an alchemical item as a move
LIFT OVER
LIFT OFF
GROUND
PUSH
DRAG Infernal action instead of a standard action. In
Sylvan addition, when the chemist ingests an
Undercommon
alchemical item, he gains a +2 circumstance
bonus to all saving throws for a number of
rounds equal to his Intelligence modifier.
MONEY
LIMIT BREAKS
400 gil Mega-Item: For a duration of 1 round + 1 round per four chemist levels after 1st, the first
alchemical item used by a chemist during each round has all its variable, numeric effects
maximized. This limit break requires only a swift action.
Perfect Bomb: For the duration of 1 round + 1 round per four chemist levels after 1st, the
chemist creates one of these bombs which he can throw at double the normal range and
deals maximum damage. This limit break requires only a swift action.
SPELLS SPELL RANGES
SPELL SAVE
DC 16 17 18 19 20 21 22 23 24 25 CLOSE RANGE
CASTER LVL 7 25 feet + 5 feet / 2 levels
Magic
LEVEL 0 1 2 3 4 5 6 7 8 9 Points MEDIUM RANGE

# of Spells 100 feet + 10 feet / level


SPELL SAVE 17 Known LONG RANGE

DC MOD 400 feet + 40 feet / level

SPELL LIST
0 level spell name school comp cast time range duration save SR description ref
11 Mettle VX 25 gil 1 hour Once imbibed, granting them +4 armor bonus to AC as per the Mage Armor spell.
21 Enhacing Crystal 25 gil 1 minute On contact, Magic Weapon spell, gaining a +1 enhancement bonus on attack and damage rolls.
32 Light Curtain 50 gil 5 rounds On contact, after a ranged touch attack, the target gains a +2 deflection bonus to AC.
43 Vampire Fang 150 gil 1d4 rounds On contact, after a ranged touch attack, the target is inflicted with the Paralyzed status.
53 Ability Drink 150 gil 3 minutes Once imbibed, the user gains a +4 enhancement bonus to an ability.
63 Goliath Tonic 150 gil 3 hours Once imbibed, the user is affected and gains 1d10+3 temporary hit points (HP) for 3 hours or until discharged.
72 Lunar Curtain 50 gil 5 rounds On contact, gaining +2 resistance bonus to saving throws versus spells, spell-like abilities, and supernatural abilities
83 Hi-Potion 150 gil ingested Instant Restores 3d6+4 HP.
93 Decoy Scape 150 gil contact 3 minutes Bestows Mirror Image (1d4+1).
101 Oxyale 25 gil ingested 1 minute Grants Air Bubble for 1 minute.
11'1 Iron Draft 25 gil ingested 1 minute Grants the user a +4 shield bonus to AC for 1 minute.
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46
7

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES


ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES NOTES
5 7

14
OTHER POSSESSIONS 0
ITEM Wgt. ITEM Wgt. ITEM Wgt. ITEM Wgt. 0
NAME TYPE LEVEL (HD) SIZE ALIGNMENT GENDER HEIGHT WEIGHT AGE SOURCE

ABILITY ABILITY TEMP. TEMP. NON-LETHAL


ABILITY NAME TOTAL TEMP. WOUNDS LAND CLIMB SWIM BURROW FLY ENERGY RESISTANCE
SCORE MODIFIER SCORE MODIFIER DAMAGE

STR HP
STRENGTH HIT POINTS

DEX AC = 10 + + + + + + +
DEXTERITY ARMOR CLASS
ARMOR NATURAL DEX SIZE DODGE DEFLECT MISC. ARMOR
TOTAL DAMAGE REDUCTION
BONUS ARMOR MODIFIER MODIFIER BONUS BONUS BONUS CHECK
CON PENALTY
CONSTITUTION

CLASS SKILLS
TOUCH SR SKILLS MAX RANKS:

ARMOR CLASS SPELL RESISTANCE KEY SKILL ABILITY MISC.


INT SKILL NAME
ABILITY MODIFIER = MODIFIER + RANKS + BONUS
INTELLIGENCE
FLAT SPACE
ARMOR CLASS
T Acrobatics Dex * = + +
WIS
WISDOM
T Climb Str * = + +
REACH Escape Artist Dex * = + +
CHA
CHARISMA
T Fly Dex * = + +
TEMP. TEMP. TEMP.
Intimidate Cha = + +
SAVING THROWS TOTAL TOTAL TOTAL
MODIFIER MODIFIER MODIFIER
T Perception Wis = + +
FORTITUDE BAB MELEE x
CONSTITUTION BASE ATTACK BONUS ATTACK BONUS
T Stealth Dex * = + +
Survival Wis = + +
REFLEX CMB RANGED
DEXTERITY MANEUVER BONUS ATTACK BONUS
T Swim Str * = + +
= + +
WILL CMD INITIATIVE
WISDOM MANEUVER DEFENSE = + +
= + +
PRIMARY TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
SPECIAL PROPERTIES = + +

Skill ranks cannot be greater than HD.


Skills marked with S are class skills.
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££ * ARMOR CHECK PENALTY applies.
SECONDARY TOTAL ATTACK BONUS DAMAGE CRITICAL

GEAR
ITEMS Wgt. ITEMS Wgt.
SPECIAL PROPERTIES

AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££


TERTIARY TOTAL ATTACK BONUS DAMAGE CRITICAL

SPECIAL PROPERTIES

AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££


PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS

ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

ANIMAL COMPANION QUALITIES

TOTAL WEIGHT GEAR WEIGHT

NOTES ENCUMBRANCE

LIGHT LOAD MED LOAD HEAVY LOAD

LIFT OFF
LIFT OVER PUSH DRAG
GROUND

SPECIAL ABILITIES
NAME TYPE HD SIZE ALIGNMENT GENDER HEIGHT WEIGHT AGE SOURCE

ABILITY ABILITY TEMP. TEMP. NON-LETHAL


ABILITY NAME TOTAL TEMP. WOUNDS LAND CLIMB SWIM BURROW FLY ENERGY RESISTANCE
SCORE MODIFIER SCORE MODIFIER DAMAGE

STR HP
STRENGTH HIT POINTS

DEX AC = 10 + + + + + + +
DEXTERITY ARMOR CLASS
ARMOR NATURAL DEX SIZE DODGE DEFLECT MISC. ARMOR
TOTAL DAMAGE REDUCTION
BONUS ARMOR MODIFIER MODIFIER BONUS BONUS BONUS CHECK
CON PENALTY
CONSTITUTION

CLASS SKILLS
TOUCH SR SKILLS MAX RANKS:

ARMOR CLASS SPELL RESISTANCE KEY SKILL ABILITY MISC.


INT SKILL NAME
ABILITY MODIFIER = MODIFIER + RANKS + BONUS
INTELLIGENCE
FLAT SPACE
ARMOR CLASS
T Acrobatics Dex * = + +
WIS
WISDOM Appraise Int = + +
REACH Bluff Cha = + +
CHA
CHARISMA
T Climb Str * = + +
TEMP. TEMP. TEMP.
Diplomacy Cha = + +
SAVING THROWS TOTAL TOTAL TOTAL
MODIFIER MODIFIER MODIFIER
Disable Device Dex * = + +
FORTITUDE BAB MELEE x
CONSTITUTION BASE ATTACK BONUS ATTACK BONUS Disguise Cha = + +
Escape Artist Dex * = + +
REFLEX CMB RANGED
DEXTERITY MANEUVER BONUS ATTACK BONUS
T Fly Dex * = + +
Handle Animal Cha = + +
WILL CMD INITIATIVE
WISDOM MANEUVER DEFENSE Heal Wis = + +
Intimidate Cha = + +
PRIMARY TOTAL ATTACK BONUS DAMAGE CRITICAL Knowledge (arcana) Int = + +
Knowledge (dungeoneering) Int = + +
SPECIAL PROPERTIES Knowledge (engineering) Int = + +
Knowledge (geography) Int = + +
Knowledge (history) Int = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££
Knowledge (local) Int = + +
SECONDARY TOTAL ATTACK BONUS DAMAGE CRITICAL
Knowledge (nature) Int = + +
Knowledge (nobility) Int = + +
SPECIAL PROPERTIES
Knowledge (planes) Int = + +
Knowledge (religion) Int = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££ Linguistics Int = + +
TERTIARY TOTAL ATTACK BONUS DAMAGE CRITICAL
T Perception Wis = + +
Ride Dex * = + +
SPECIAL PROPERTIES Sense Motive Wis = + +
Sleight of Hand Dex * = + +
Spellcraft Int = + +
AMMUNITION £££££ £££££ £££££ £££££ £££££ £££££
T Stealth Dex * = + +
PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS
Survival Wis = + +
T Swim Str * = + +
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
Use Magic Device Cha = + +
= + +
= + +
FAMILIAR SPECIAL QUALITIES
= + +
Skill ranks cannot be greater than HD.
Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies.

GEAR
ITEMS Wgt. ITEMS Wgt.

TOTAL WEIGHT GEAR WEIGHT

NOTES ENCUMBRANCE

LIGHT LOAD MED LOAD HEAVY LOAD

LIFT OFF
LIFT OVER PUSH DRAG
GROUND

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