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Alaxel Moonshadow Carlos Alberto Rashemen

CHARACTER NAME PLAYER NAME REGION

Druid Anthrophic Bat Small Male NE Silvanus (FRCS)


CLASS RACE SIZE GENDER ALIGNMENT DEITY

3 Monstrous Humanoid 17 3'4'' 27lbs Black Black


LEVEL TYPE AGE HEIGHT WEIGHT EYES HAIR

ABILITY ABILITY TEMP. TEMP.


ABILITY NAME TOTAL WOUNDS NON-LETHAL DAMAGE SPEED
SCORE MODIFIER SCORE MODIFIER

STR 10 +0 HP 33 5 ft/x4;Fly 20 ft.(average)


STRENGTH HIT POINTS

DEX 10 +0 AC 11 = 10 + 0 + 0 + 0 + 1 + 0 + 0 + 0
DEXTERITY ARMOR CLASS
ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC. ARMOR
TOTAL DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR BONUS BONUS CHECK
CON 18 +4 PENALTY
CONSTITUTION
TOUCH FLAT-FOOTED SKILLS

CLASS SKILLS
MAX RANKS:
ARMOR CLASS
11 ARMOR CLASS
11 KEY SKILL ABILITY MISC.
INT 17 +3 SKILL NAME
ABILITY MODIFIER = MODIFIER + RANKS + BONUS
INTELLIGENCE
INITIATIVE +0 = 0 + 0 Appraise INT 3 = 3 + 0 + 0
WIS 24 +7
WISDOM
TOTAL
DEX
MODIFIER
MISC.
BONUS Balance DEX* 0 = 0 + 0 + 0
Bluff CHA 0 = 0 + 0 + 0
CHA 10 +0 BASE ATTACK +2
CHARISMA Climb STR* 0 = 0 + 0 + 0
BASE ABILITY MISC. TEMP.
Concentration CON 10 = 4 + 6 + 0
SAVING THROWS TOTAL CONDITIONAL MODIFIERS
SAVE MODIFIER BONUS MODIFIER
Craft skills INT 3 = 3 + 0 + 0
FORTITUDE +7 = 3 + 4 + 0 +
CONSTITUTION Diplomacy CHA 0 = 0 + 0 + 0
Disguise CHA 0 = 0 + 0 + 0
REFLEX +1 = 1 + 0 + 0 +
DEXTERITY Escape Artist DEX* 0 = 0 + 0 + 0
Forgery INT 3 = 3 + 0 + 0
WILL +10 = 3 + 7 + 0 +
WISDOM Gather Information CHA 0 = 0 + 0 + 0
Handle Animal CHA 6 = 0 + 6 + 0
#N/A
GRAPPLE -2 = 2 + 0 + -4 + 0 Heal WIS 7 = 7 + 0 + 0
MODIFIER #N/A
BASE STR SIZE MISC.
Hide DEX* 4 = 0 + 0 + 4
TOTAL
ATTACK MODIFIER MODIFIER BONUS
#N/A
Intimidate CHA 0 = 0 + 0 + 0
SPELL RESISTANCE 0 ARCANE SPELL FAILURE ACTION POINTS Jump STR* 0 = 0 + 0 + 0
Knowledge (nature) INT 13 = 3 + 6 + 4
TOTAL
BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC.
BONUS
TEMP.
MODIFIER
Listen WIS 17 = 7 + 6 + 4
MELEE +3 = 2 + 0 + 1 + 0 + Move Silently DEX* 0 = 0 + 0 + 0
ATTACK BONUS
Perform skills ... CHA 0 = 0 + 0 + 0
RANGED +3 = 2 + 0 + 1 + 0 + Ride DEX 2 = 0 + 0 + 2
ATTACK BONUS
Search INT 3 = 3 + 0 + 0
Sense Motive WIS 7 = 7 + 0 + 0
ATTACK 1 TOTAL ATTACK BONUS DAMAGE CRITICAL
Spellcraft INT 9 = 3 + 6 + 0
Spot WIS 17 = 7 + 6 + 4
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Survival WIS 15 = 7 + 6 + 2
Swim STR** 0 = 0 + 0 + 0
AMMUNITION
Use Rope DEX 0 = 0 + 0 + 0
ATTACK 2 TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION
= + +
ATTACK 3 TOTAL ATTACK BONUS DAMAGE CRITICAL
= + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
= + +
= + +
AMMUNITION
= + +
ATTACK 4 TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION
= + +
ATTACK 5 TOTAL ATTACK BONUS DAMAGE CRITICAL
= + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
= + +
= + +
AMMUNITION
= + +
ATTACK 6 TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION
= + +
= + +
= + +
= + +
= + +

1
This skill can be used even if the character has zero skill ranks.
This skill is a class skills for at least one of your classes.
* Armor check penalty, if any, applies. ** Double the armor check penalty.
SPECIAL ABILITIES
/ 6,000 RACIAL ABILITIES
Base land speed of 30 feet.
CAMPAIGN EXPERIENCE POINTS
Bonus Feat: 1st level bonus feat
Favored Class: Any
GEAR CLASS ABILITIES
Proficient with all simple weapons.
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS
FEATS

ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM Wgt ITEM Wgt

Magic Items Equipped by Slot


Ring Slot (RH)
(none) (0 GP)
Ring Slot (LH)
(none) (0 GP)
Hand Slot
(none) (0 GP) 0
Arm Slot
(none) (0 GP) 0
Head Slot
(none) (0 GP) 0
Face Slot
(none) (0 GP) 0
Shoulder Slot
(none) (0 GP) 0
Neck Slot
(none) (0 GP) 0
Body Slot
(none) (0 GP) 0
Torso Slot
(none) (0 GP) 0
Waist Slot
(none) (0 GP) 0
Feet Slot
(none) (0 GP) 0
TOTAL WEIGHT CARRIED 0
NOTES LANGUAGES

#N/A 1

#N/A 2

#N/A 3

#N/A 4
CARRYING INFO TURN/REBUKE ATTEMPTS

#N/A 5
Turning/Rebuking
Times/Day Used
#N/A 6 Check Modifier
24.75 49.5 75
#N/A 7
LIGHT MED HEAVY
#N/A 8 LOAD LOAD LOAD
Turning/Re Most Powerful Undead
# of HD Turned/Rebuked
#N/A 9 buking Affected(Max HD)

2d6
#N/A #
75 150 375
Up to 0
If your cleric level is double
#N/A # 1-3 the HD of the undead or
LIFT LIFT OFF PUSH
#N/A # OVER GROUND 4-6 more, the undead are
DRAG
destroyed/commanded
#N/A #
MONEY 7-9 rather than turned/rebuked.
Dispelling rebuking/turning
#N/A #
PP 10-12 works like turning/rebuking,
GP but you must equal or
#N/A # 13-15 exceed the check result of
#N/A #
SP 16-18
the cleric who
rebuked/turned.
#N/A #
CP 19-21
#N/A # Art 22+
#N/A #
Gems
Other (GP)
#N/A #
ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL NOTES

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