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Di Napoli Extraplanar
CHARACTER NAME PLAYER NAME IDENTITY
6 Human / Humanoid (Human) 34 6 ft. 1 in. 172 lbs Dark brown Green
LEVEL RACE AGE HEIGHT WEIGHT EYES HAIR
STR 12 +1 HP 32 —
STRENGTH HIT POINTS
CLASS SKILL
CONSTITUTION ARMOR CLASS
SR
0 SKILLS MAX RANKS: 6
SPELL RESISTANCE KEY SKILL ABILITY MISC.
INT 17 +3 FLAT 13 SKILL NAME
ABILITY MODIFIER = MODIFIER +
RANKS
+ BONUS
INTELLIGENCE FLAT-FOOTED
SPELL FAIL
ARCANE SPELL FAILURE
15% Acrobatics Dex*¹ +10 = 2 + 3 + 5
WIS 13 +1 INIT +2
WISDOM INITIATIVE
Appraise Int¹ +3 = 3 + 0 + 0
+7 / +5 Bluff Cha¹ +10 = 3 + 0 + 0
CHA 16 +3 BAB +4 CONCENTRATION CHECK BONUS
CHARISMA BASE ATTACK Brb / Wiz
Climb Str*¹ +4 = 1 + 1 + 2
BASE ABILITY MISC. TEMP.
Craft (alchemy) Int¹ +3 = 3 + 0 + 0
SAVING THROWS TOTAL
SAVE MODIFIER BONUS MODIFIER CONDITIONAL MODIFIERS
-10% Spell Failure as a Swift Action Craft (armor) Int¹ +3 = 3 + 0 + 0
FORTITUDE +4 = +1 + +1 + +2 + +4 concent w/ grapple/defense casting
CONSTITUTION
Craft (bows) Int¹ +3 = 3 + 0 + 0
Craft (draw/paint) Int +7 = 3 + 1 + 3
REFLEX +6 = +4 + +2 + +0 +
DEXTERITY
Craft (trapmaking) Int¹ +3 = 3 + 0 + 0
Craft (weapons) Int¹ +3 = 3 + 0 + 0
WILL +8 = +7 + +1 + +0 +
WISDOM
Diplomacy Cha¹ +10 = 3 + 4 + 3
TOTAL BAB
STR SIZE MISC. TEMP.
Disguise Cha¹ +10 = 3 + 4 + 3
MOD MOD MOD MODIFIER
Escape Artist Dex*¹ +5 = 2 + 1 + 2
CMB 5 = +4 + +1 + +0 + +0 +
COMBAT MANEUVER BONUS Heal Wis¹ +7 = 1 + 6 + 0
Intimidate Cha¹ +10 = 3 + 0 + 0
CMD 17 = +4 + +3 + +0 + +10 +
COMBAT MANEUVER DEFENSE
Knowledge (arcana) Int¹ +12 = 3 + 4 + 5
STR+ SIZE MISC.
TOTAL
BAB
DEX MOD MOD
Knowledge (dungeoneering) Int¹ +5 = 3 + 0 + 2
BASE ABILITY SIZE MISC. TEMP.
TOTAL
ATTACK MODIFIER MODIFIER BONUS MODIFIER
Knowledge (engineering) Int¹ +5 = 3 + 0 + 2
MELEE +5 = +4 + +1 + +0 + +0 + +0 Knowledge (geography) Int¹ +5 = 3 + 0 + 2
ATTACK BONUS
Knowledge (history) Int¹ +9 = 3 + 1 + 5
RANGED +6 = +4 + +2 + +0 + +0 + +0 Knowledge (local) Int¹ +9 = 3 + 1 + 5
ATTACK BONUS
Knowledge (nature) Int¹ +9 = 3 + 1 + 5
Knowledge (nobility) Int¹ +5 = 3 + 0 + 2
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Knowledge (planes) Int¹ +5 = 3 + 0 + 2
Sling +6 1d4+1 20/x2 Knowledge (religion) Int¹ +14 = 3 + 6 + 5
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Linguistics Int +8 = 3 + 2 + 3
50 ft 0 lbs B Medium Perception Wis¹ +3 = 1 + 0 + 2
AMMUNITION Perform (act) Cha¹ +7 = 3 + 1 + 3
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Perform (comedy) Cha¹ +10 = 3 + 4 + 3
Shortspear +5 1d6+1 20/x2 Perform (dance) Cha¹ +7 = 3 + 1 + 3
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Profession (performer) Wis +5 = 1 + 1 + 3
- 3 lbs P Medium Ride Dex*¹ +1 = 2 + 0 + -1
Sense Motive Wis¹ +7 = 1 + 1 + 5
AMMUNITION
Spellcraft Int +12 = 3 + 6 + 3
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Stealth Dex*¹ +6 = 2 + 2 + 2
Shortspear +6 1d6+1 20/x2 Survival Wis¹ +2 = 1 + 1 + 0
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Swim Str*¹ +1 = 1 + 1 + -1
20 ft 3 lbs P Medium [Thrn] Use Magic Device Cha +7 = 3 + 1 + 3
AMMUNITION = + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
Rapier +5 1d6+1 18-20/x2 = + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
- 2 lbs P Medium = + +
= + +
AMMUNITION
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
= + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
= + +
= + +
AMMUNITION = + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
= + +
= + +
AMMUNITION
= + +
= + +
= + +
= + +
Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks.
Skills marked with are class skills.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.