Professional Documents
Culture Documents
Add:
CHARACTER NAME BACKGROUND RACE EXPERIENCE Next Level
ACDESCRIPTION
STR DEX CON INT WIS Armor Shield
RESISTANCES CHA Set Max HP DexMedium ArmorHeavy Armor
STRENGTH Magic Misc Misc
ARMOR
MAXIMUM HIT POINTS
PROFICIENCY BONUS ARMOR CLASS
DEXTERITY
ABILITY SAVE DC
>
>
WISDOM
>
LIMITED FEATURES SR LR Dawn PROFICIENCIES
>
> <
<
<
>
ACTIONS <
>
<
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
DESCRIPTION
>
SENSES
>
>
Reload Reload
>
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
Feature Name:
BACKGROUND FEATURE
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
> <
> <
> <
> <
> <
> <
MAGIC ITEM: Attuned
> < >
> <
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
SYMBOL
APPEARANCE
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION HIT DICE ATTACKS PER ACTION
ATTACKS
WISDOM
CHARISMA
TRAITS
FEATU
SENSES
COMPANIROENM’SARAKPSPEARANCE NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Notes Page
NOTES
NOT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
PL LINE
ATTACK (ACTION)
Make one melee or ranged attack with a weapon, or HIDE (ACTION) BLINDED
multiple attacks with the ‘Extra Attack’ class feature. Hide from those that can’t perceive you. Your Dex LEVEL
Fail checks involving sight. Attacks have EFFECT (CUMULATIVEEnemy
disadvantage. ) attacks have adv
(See the ‘Attack Action’ section below.) (Stealth) check is the DC for anybody’s Wis CHARMED
(Perception) check to discover you. Can’t harm/attack charmer. Charmer 1has Disadvantage
advantage on on ability checks
ability checks to interact
CAST A SPELL (CASTING TIME OF THE SPELL) DEAFENED 2 Speed halved
OVERRUN (ACTION OR BONUS ACTION) (DMG 272)
Effect depends on the spell being cast. Fail checks involving hearing. 3 Disadvantage on attacks /
Move through hostile’s space once by winning saves
DASH (ACTION)
opposing Str (Athletics) check. Advantage if you are 4 Hit Point maximum halved
Gain your speed as extra movement for this turn.
larger or disadvantage if you are smaller than the 5 Speed reduced to 0
DISENGAGE (ACTION) opponent. EXHAUSTION (PHB 291)
Your movement doesn’t provoke opportunity attacks for
READY (ACTION)
the rest of the turn.
Choose an action that you will take in response to a set FRIGHTENED
DODGE (ACTION) trigger. Taking the action uses your reaction. Readying a
Attack rolls from attackers you can see have Disadvantage to checks/attacks while the source of fear is in sight. Can’t willingly
spell requires concentration and expends the spell slot. GRAPPLED
disadvantage and you have advantage on Dex saving Speed 0, regardless of bonus. Ends when grappler is incapacitated or when mov
SEARCH (ACTION)
throws until the start of your next turn, until you INCAPACITATED
Search for something, possibly with a Wis (Perception)
become incapacitated or your speed drops to 0. Can’t take actions or reactions.
or Int (Investigation) check.
ESCAPE (ACTION) INVISIBLE
TUMBLE (ACTION OR BONUS ACTION ) (DMG 272)
Escape a grapple by winning a Str (Athletics) or Dex Can’t be seen (normally), but still make noise and tracks. Attacks have advantag
Move through hostile’s space once by winning PARALYZED
(Acrobatics) check vs. grappler’s Str (Athletics) check.
opposing Dex (Acrobatics) check. Incapacitated. Can’t move or speak. Fail Str and Dex saving throws. Enemy attac
HELP (ACTION) PETRIFIED
USE OBJECT (ACTION)
Give an ally advantage on next ability check or attack roll Incapacitated. Can’t move or speak. Unaware of surroundings. Resistance to all
You can interact with an object once per turn for free. A
vs. an opponent within 5 ft of you, if done before the POISONED
second interaction and special cases take an action to
start of your next turn. Disadvantage on attack rolls and ability checks.
complete (e.g. draw a second weapon, equip a PRONE
shield, drink a potion, retrieve an item from a Crawl (at ½ speed) or stand up (costs ½ speed). Attacks have disadvantage. Ene
backpack). RESTRAINED
COMBAT ACTIONS (PHB 192) Speed 0, regardless of bonus. Disadvantage on Dex saving throws. Attacks have
STUNNED
Incapacitated. Can’t move. Can speak only falteringly.
Fail Str and Dex saving throws. Enemy attacks have advantage.
MELEE ATTACK (ONE ATTACK) UNCONSCIOUS
Normal attack on target within 5 ft. If attacking with a light Incapacitated. Can’t move or speak. Unaware of surroundings. Drop everything. Fa
melee weapon in one hand, allowed to make an attack with HALF +2 AC and Dex saving throws
3/4 +5 AC and Dex saving throws
Enemy attacks have advantage. Enemy attacks within 5 ft are critical hits.
a light melee weapon in other hand as a bonus action, see CONDITIONS(PHB 290)
‘Two- Weapon Fighting’. If either weapon has the thrown TOTAL Can’t be targeted directly by attack or spell
property, it may be thrown as part of this action. COVER (PHB 196)
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.0 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.