Professional Documents
Culture Documents
character name
SKILLS?
CLASS
(CLASS/CROSS-CLASS)
INTELLIGENCE
KEY SKILL ABILITY MISC
WIS SKILL NAME ABILITY MODIFIER MODIFIER RANKS MODIFIER
WISDOM ENERGY
RESISTANCE 10/
CHA
□ Appraise r int c = ______+______+______
CHARISMA □ Balance r dex* c = ______+______+______
ENERGY
RESISTANCE 10/ □ Bluff r cha c = ______+______+______
TOTAL
DEX
MODIFIER
MISC.
MODIFIER
□ Climb r str* c = ______+______+______
INITIATIVE = + ENERGY
RESISTANCE 10/
□ Concentration r con c = ______+______+______
MODIFIER
□ Craft r ( ______________ ) int c = ______+______+______
SAVING THROWS TOTAL
BASE
SAVE
ABILITY MAGIC MISC.
MODIFIER MODIFIER MODIFIER
TEMPORARY
MODIFIER CONDITIONAL MODIFIERS
□ Craft r ( ______________ ) int c = ______+______+______
FORTITUDE
□ Craft r ( ______________ ) int c = ______+______+______
= + + + +
(CONSTITUTION)
□ Decipher Script int c = ______+______+______
REFLEX
(DEXTERITY) = + + + +
□ Diplomacy r cha c = ______+______+______
□ Disable Device int c = ______+______+______
WILL
(WISDOM)
= + + + + □ Disguise r cha c = ______+______+______
□ Escape Artist r dex* c = ______+______+______
SPEED
□ Forgery r int c = ______+______+______
GRAPPLE
□ Gather Information r cha c = ______+______+______
= + + +
MODIFIER
□ Handle Animal cha c = ______+______+______
FLY
TOTAL BASE ATTACK
BONUS
STRENGTH SIZE
MODIFIER MODIFIER
MISC.
MODIFIER SPEED
□ Heal r wis c = ______+______+______
WINGS (EX): GOOD MANEUVERABILITY
□ Hide r dex* c = ______+______+______
□ Intimidate r cha c = ______+______+______
BASE ATTACK BONUS DAMAGE
REDUCTION 10/
□ Jump r str* c = ______+______+______
□ Knowledge (Arcana) int c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Knowledge ( __________ ) int c = ______+______+______
□ Knowledge ( __________ ) int c = ______+______+______
RANGE TYPE NOTES □ Knowledge ( __________ ) int c = ______+______+______
□ Knowledge ( __________ ) int c = ______+______+______
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Listen r wis c = ______+______+______
□ Move Silently r dex* c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Open Lock dex c = ______+______+______
□ Perform ( _____________ ) cha c = ______+______+______
RANGE TYPE NOTES □ Perform ( _____________ ) cha c = ______+______+______
□ Perform ( _____________ ) cha c = ______+______+______
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Profession (___________ ) wis c = ______+______+______
□ Profession (___________ ) wis c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Ride r dex c = ______+______+______
□ Search r int c = ______+______+______
RANGE TYPE NOTES
□ Sense Motive r wis c = ______+______+______
□ Sleight of Hand dex* c = ______+______+______
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Spellcraft int c = ______+______+______
□ Spot r wis c = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Survival r wis c = ______+______+______
□ Swim r str* c = ______+______+______
RANGE TYPE NOTES □ Tumble dex* c = ______+______+______
□ Use Magic Device cha c = ______+______+______
AMMUNITION __________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Rope r dex c = ______+______+______
□ ______________________ ____ c = ______+______+______
□ ______________________ ____ c = ______+______+______
r Denotes a skill that can be used untrained.
*Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS
ITEM LOCATION PAGE REF. WEIGHT ITEM LOCATION PAGE REF. WEIGHT
TOTAL WEIGHT
CARRIED
_____________________________ _____________ _______ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
_____________________________ _____________ _______ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
_____________________________ _____________ _______ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
_____________________________ _____________ _______ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
_____________________________ _____________ _______ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CARRYING CAPACITY
LIGHT LOAD MEDIUM LOAD HEAVY LOAD LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
EQUALS MAX LOAD 2 X MAX LOAD 5 X MAX LOAD
WEALTH
MONEY GEMS ART OTHER
CP—
SP—
GP—
PP—
SPELLS
DC
FEAT PAGE REF. FEAT PAGE REF. SPELL SAVE MOD ARCANE SPELL FAILURE %
CONDITIONAL MODIFIERS
NOTES
NOTES
SPELLS KNOWN +
BONUS SPELLS SPELL SAVE DC LEVEL SPELLS/DAY SPELLS EXPENDED
□□□
FEAT PAGE REF. FEAT PAGE REF.
c c 0 c □□□
□□□
c c 1st c
NOTES
NOTES
□□□
□□□
FEAT PAGE REF. FEAT PAGE REF.
c c 2nd c □□□
□□□
c c 3rd c □□□
NOTES
NOTES □□□
c c 4th c □□□
FEAT FEAT □□□
c c c
PAGE REF. PAGE REF.
5th □□□
□□□
c c 6th c
NOTES
NOTES
□□□
□□□
FEAT PAGE REF. FEAT PAGE REF. c c 7th c □□□
□□□
c c 8th c □□□
NOTES
NOTES
□□□
c c 9th c □□□
SPECIALTY SCHOOL
SPELLS KNOWN
PROHIBITED SCHOOLS
0: ______________________________________ 5TH: ____________________________________
________________________________________ ________________________________________
________________________________________ ________________________________________
________________________________________ ________________________________________
________________________________________ ________________________________________
________________________________________ ________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
EXPERIENCE
EXPERIENCE
CLASS FEATURES
CLASS FEATURE PAGE REF.
Proficient in all simple weapons, light and medium armor and shields
CLASS FEATURE PAGE REF.
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
Spells 8
NOTES
Cast divine spells from the cleric spell list; see page 8 for details
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES
CLASS FEATURE PAGE REF.
At 12th level, gain weapon specialization feat with deity’s favored weapon
At 5th level, resistance 10 against an energy type; more at 10th, 15th levels
At 12th level, gain weapon specialization feat with deity’s favored weapon
Wings (Ex) 9
NOTES
LANGUAGES
INITIAL LANGUAGES=Common + racial languages + Int bonus
EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point