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_____________________________________________ ______________________________________________

character name
character name player
player
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
C A M P A I G N S
__________ __________ __________ ____________ __________ ___________ ___________ ___________
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair Character Record Sheet
ABILITY ABILITY TEMPORARY TEMPORARY POINT BUY NONLETHAL
ABILITY NAME
SCORE MODIFIER SCORE MODIFIER COST TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength
HP
hit points
DEX
dexterity
AC
armor class
= 10 + + + + + + + DAMAGE REDUCTION

ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC


CON
constitution
TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT TOUCH FLAT-F


FOOTED SKILLS MAX RANKS
/

CLASS SKILL?
(CLASS/CROSS-CLASS)
intelligence armor class armor class

WIS SKILL NAME


KEY
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
MISC
MODIFIER
wisdom
NImodifier
IN TIATIVE = +
CHA
charisma DEX □ Appraise ■ int ______ = ______+______+______
TOTAL MODIFIER
MISC
MODIFIER
□ Balance ■ dex* ______ = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER
conditional modifiers
□ Bluff ■ cha ______ = ______+______+______
FO(constitution)
RTITUDE = + + + + □ Climb ■ str* ______ = ______+______+______
□ Concentration ■ con ______ = ______+______+______
R(dexterity)
EFLEX = + + + + □ Craft ■ ( ) int ______ = ______+______+______
WILL □ Craft ■ ( ) int ______ = ______+______+______
(wisdom)
= + + + +
□ Craft ■ ( ) int ______ = ______+______+______
□ Decipher Script int ______ = ______+______+______
SPELL
BASE ATTACK BONUS RESISTANCE □ Diplomacy ■ cha ______ = ______+______+______
□ Disable Device int ______ = ______+______+______
Disguise ■ cha ______ = ______+______+______
GRmodifier
APPLE = + + +

______ = ______+______+______
□ Escape Artist ■ dex*
BASE ATTACK STRENGTH SIZE MISC
TOTAL BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______ = ______+______+______
□ Gather Information ■ cha ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______ = ______+______+______
□ Heal ■ wis ______ = ______+______+______
□ Hide ■ dex* ______ = ______+______+______
RANGE TYPE NOTES ______ = ______+______+______
□ Intimidate ■ cha
□ Jump ■ str* ______ = ______+______+______
□ Knowledge (arcana ) int ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□ Knowledge (religion) int ______ = ______+______+______
Knowledge ( ____________) int ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL

□ Knowledge ( ____________) int ______ = ______+______+______
□ Knowledge ( ____________) int ______ = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______ = ______+______+______
□ Move Silently ■ dex* ______ = ______+______+______
□ Open Lock dex ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ______ = ______+______+______
□ Perform ( ) cha
□ Perform ( _______________) cha ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL
□ Perform ( _______________) cha ______ = ______+______+______
□ Profession ( ) wis ______ = ______+______+______
RANGE TYPE NOTES □ Profession ( ____________) wis ______ = ______+______+______
□ Ride ■ dex ______ = ______+______+______
□ Search ■ int ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______ = ______+______+______
□ Sleight of Hand dex* ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______ = ______+______+______
□ Spot ■ wis ______ = ______+______+______
□ Survival ■ wis ______ = ______+______+______
RANGE TYPE NOTES
□ Swim ■ str* ______ = ______+______+______
□ Tumble dex* ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______ = ______+______+______
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.
Legacy of the Green Regent FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:

0: ________________________________________________
experience points __________________________________________________
__________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX 1st: _______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd: ______________________________________________
SHIELD/PROTECTIVE ITEM __________________________________________________
AC BONUS WEIGHT CHECK PENALTY __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd:_______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
PG.
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th:_______________________________________________
BASIC POSSESSIONS __________________________________________________
ITEM PG. PG. __________________________________________________
WT. ITEM WT.
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th:_______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th:_______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC LEVEL PER DAY SPELLS

BASIC POSSESIONS GP VALUE 0 0

BASIC WT. + MAGIC WT. = TOTAL WEIGHT CARRIED 1ST

2ND

LIFT OVER LIFT OFF PUSH OR


LANGUAGES 3RD
LIGHT MEDIUM HEAVY
LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
LOAD EQUALS 2x 5x languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
6TH
cp —
sp — 7TH

gp —
8TH
pp —
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use or use at RPGA-sanctioned events only.

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