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G etting Started
Age of Empires® II: The Age of Kings™ is a game of combat and empire-
building that spans the time from the fall of Rome through the Middle Ages.
You control one of 13 civilizations, which you build into a powerful empire
that strives to dominate other civilizations before they conquer you.
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z Regicide game — Defend your King to win the game.
z 8 new map types — Including Arabia, Black Forest, Rivers, and Random, which
allows the computer to pick a surprise map type for you.
z Garrisoning — Station units inside buildings for protection, healing, and surprise
attacks.
z New combat features — Order military units to patrol, guard, or follow and choose
their combat stance.
z Record and replay games — Watch your single-player and multiplayer games later.
z Find idle villagers — Automatically locate villagers not assigned to a task using the
Idle Villager button.
z New online tech tree — See what is available to your civilization and which units
and technologies you’ve researched while in the game.
z Improved multiplayer features — Save and restore multiplayer games; lock the
game speed for all players; lock game teams so players can’t change alliance during a
game; signal allies.
z Gather points — New units automatically gather at a location or garrison inside a
building.
z Improved interface — Units behind buildings and trees are visible; the mini-map
has Normal, Combat, and Economic modes; chat interface is expanded; Help is
integrated into the game.
z User profiles — Customize options and hotkeys and automatically save them from
game to game.
z Online encyclopedia — Extensive histories of 13 medieval civilizations; background
on the Middle Ages, armies, weapons, and warfare.
If Setup does not begin automatically or if you have trouble starting Age
of Empires II, refer to the Readme file on the Age of Empires II CD.
Getting started
Random Map games are a common type of game in Age of Empires II. Every Random Map
game is different because the map is never the same.
In a typical Random Map game, you begin in the Dark Age with a Town Center, a few
villagers, and a Scout Cavalry unit. Your goal is to build a powerful empire capable of
conquering enemy civilizations. You can see only a small part of the map; most of it is
black. You do not know where your opponents are. You build your civilization by
gathering natural resources, constructing buildings, creating an army, researching
technological improvements, and advancing from the Dark Age through the Feudal
Age, the Castle Age, and finally to the Imperial Age.
The first thing you should do is explore the map for sources of food and wood. You can
explore the map by moving your villagers and Scout Cavalry into the black area.
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To move any unit
Click the unit, and then right-
click any location on the map
or on the mini-map in the
lower-right corner.
Stockpiling resources
As you move your villagers and Scout Cavalry, you discover sources of food (forage
bushes, sheep, deer, fish, wild boar — careful, the boar may attack!), wood (trees), stone
(stone mines), and gold (gold mines). Your villagers gather resources from these sites so
you can pay for improvements to your civilization. For more information about stockpil-
ing resources, see Chapter III.
To gather resources
Click a villager, and then right-click a forage bush or animal, tree, stone
mine, or gold mine.
The villager gathers some of the resource and automatically carries it to your
Town Center, where it is deposited in your stockpile (the amount is shown in
the upper-left corner of the screen).
To create a villager
Click the Town Center, and then click
the Create Villager button.
To build a House
Click a villager, click the Buildings
button, click the Build House
button, and then click a location on
the map. If the building is flashing
red, it cannot be built there; try a
different spot.
Constructing buildings
Villagers can deposit resources at the Town Center,
the Mill, the Lumber Camp, and the Mining Camp.
Constructing these buildings near a resource
decreases the distance your villagers walk, so your
stockpile grows more quickly.
To build a Mill
Click a villager, click the Buildings button,
click the Build Mill button, and then click
a location near a forage bush. If the
building is flashing red, it cannot be built
there; try a different spot.
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Exploring
While your villagers are gathering resources, you can use your Scout Cavalry to explore
the map. Scouts are ideal for exploring because they see farther and move faster than
villagers. Keep an eye out for distant resources, forests, enemy towns, and cliffs you can
use to protect yourself. Enemy buildings are not visible until you explore the area of the
map where they are located. Beware of wolves, which may attack you and cannot be used
for food.
As a unit leaves an area, a semitransparent fog of war falls over the explored area. The fog
of war freezes the view of the area until another unit returns to that spot. For example, if
your Scout Cavalry unit discovers an enemy building while exploring and then leaves the
area, the fog of war will show the building there (in its current state) until another one of
your units returns to that spot (even if the building is upgraded or destroyed in the
meantime). The fog of war is then lifted and the current terrain is revealed. For more
information about reconnaissance and terrain, see Chapter IV.
Creating an army
Before you can create an army, you must
construct a Barracks.
To build a Barracks
Click a villager, click the Military
Buildings button, click the Barracks
button, and then click a location on
the map.