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QUIZ # 1

2nd Semester, Academic Year 2023 – 2024


MODELING AND RIGGING
Date:
Name:
Course/Year/Block: Score:

Identification
_Modeling_ 1. Refers to the process of creating 3D objects, characters, environments, and other assets in a
virtual 3D environment.
_Rigging___ 2. Refers to the process of setting up a digital skeleton for a 3D model, allowing it to be animated
in a realistic and controlled manner.
_Conceptualization__3. Determine what you want to model and create a basic design concept, including rough
sketches or illustrations of the object or character.
__Refining the Concept__4. Refine the basic design concept and create detailed drawings or illustrations of
the object or character.
_Modeling_ 5. Create the 3D geometry of the object or character using 3D modeling software. This step can
involve using various modeling techniques such as box modeling, NURBS modeling, or sculpting.
_UV Wrapping__6. Create a UV map of the model, which will be used to control the placement, scale, and
orientation of the texture image.
_Texturing_ 7. Apply color, detail, and texture to the 3D model using a 2D image or a combination of multiple
images. This is done by mapping the UV map to the 3D model.
_Rigging_ 8. Add a skeleton or rigging system to the 3D model to enable it to be animated. This involves
defining the relationships between bones, rigging controls, and the 3D model.
_Animating_ 9. Animate the 3D model using the rigging system and keyframe animation.
_Lighting and Rendering__10. Add lighting and render the final animation or still image.
_UV Mapping_11Process of projecting a 3D model's surface onto a 2D plane, creating a representation of the
model called a UV map.
_Inverse Kinematics__12. This will reverse the default Forward Kinematics properties of the bones.
_3D Lighting__13. Refers to the process of adding light to 3D models and scenes in computer graphics to make
them look more realistic.
_Point Light_14. They emit light in all directions from a single point in space, simulating a light source such as a
light bulb.
_Spot light_15. They emit light in a cone shape from a single point in space, simulating a light source such as a
flashlight or a stage light.
_Direction Light_16. They emit light in a single direction, simulating a distant light source such as the sun.
_Ambient Light__17. They emit light in all directions and provide a general, low-level illumination to a scene.
_Area Light__18. They emit light from a rectangular or circular area, simulating a light source such as a window
or a fluorescent light.
_Light Objects__19. These objects can be used to create custom lighting effects and to add realism to a scene.
_Intensity_20. Refers to the amount of light that is emitted from a light source in a particular direction.
_Color_21. Refers to the hue and saturation of the light that is emitted from a light source.
__Direction__22. The ________ of a light source can be crucial in determining the type and strength of
shadows cast by objects in a scene, as well as the overall distribution of light and brightness in the scene
_Shadow_23. Refers to the darker area that is created when an object blocks light from a light source.
_Reflection__24. There are interactions between Lights and Materials. But How?.

_Diffuse Reflection_25. Refers to the way light scatters in all directions after it strikes a surface..
_Specular Reflection_26. Refers to the way light reflects off a surface in a single, concentrated direction,
creating a bright highlight.
_Transparency_27. Refers to the property of an object that allows light to pass through it, giving the object a
see-through or translucent appearance.
_Hadrd Shadow_28. Refers to shadows that have well-defined, sharp edges, as opposed to soft, gradient-like
edges.
_Soft Shadow_29. Refer to shadows that have gradual, fuzzy, or blurry edges, as opposed to hard, sharp
edges.
_Global Illumination_30. Refers to the indirect lighting of a scene

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