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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 16:09:25</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>sim_info_tests.py:810</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;StatisticSetMinOp:
commodity_Object_Brokenness minimum&gt; for loot &lt;class
'sims4.tuning.instances.loot_Statistic_Breakage_DewCollector'&gt; (AttributeError:
'NoneType' object has no attribute 'has_buff')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_info_tests.py", line 810, in &lt;genexpr&gt;&#13;&#10;AttributeError:
'NoneType' object has no attribute 'has_buff'rtim=0&#13;&#10;Client Session Time:
24.36&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11
10.0.22631 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 16:09:25</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>sim_info_tests.py:810</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'NoneType' object has no attribute 'has_buff')&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 294, in wrapper&#13;&#10;KeyError:
(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(),
blacklist_tags=frozenset(), subject=ParticipantType.Actor, tooltip=None,
whitelist=frozenset({&lt;class
'sims4.tuning.instances.buff_muEvent_Cursed_AfterDestroy'&gt;, &lt;class
'sims4.tuning.instances.buff_Role_muEvent_Cursed'&gt;}), whitelist_tags=None),
frozenset({('test_targets', (None,))}))&#13;&#10;&#13;&#10;During handling of the
above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 219, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\alarms.py", line 293, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\periodic_loot_op.py", line 70, in
&lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\periodic_loot_op.py", line 90, in _apply_loots&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\utils\loot.py", line 598, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot.py", line 595, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\loot_basic_op.py", line 287, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot_basic_op.py", line 199, in test_resolver&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\event_testing\tests.py", line 551, in run_tests&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 145, in
__call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in
wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py",
line 810, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_info_tests.py", line 810, in &lt;genexpr&gt;AttributeError: 'NoneType' object
has no attribute 'has_buff'rtim=0&#13;&#10;Client Session Time: 24.36&#13; &#10;Num
Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11 10.0.22631
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 18:12:29</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>sim_info_tests.py:810</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;StatisticSetMinOp:
commodity_Object_Brokenness minimum&gt; for loot &lt;class
'sims4.tuning.instances.loot_Statistic_Breakage_DewCollector'&gt; (AttributeError:
'NoneType' object has no attribute 'has_buff')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_info_tests.py", line 810, in &lt;genexpr&gt;&#13;&#10;AttributeError:
'NoneType' object has no attribute 'has_buff'rtim=0&#13;&#10;Client Session Time:
24.36&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11
10.0.22631 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 18:12:29</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>sim_info_tests.py:810</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'NoneType' object has no attribute 'has_buff')&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 294, in wrapper&#13;&#10;KeyError:
(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(),
blacklist_tags=frozenset(), subject=ParticipantType.Actor, tooltip=None,
whitelist=frozenset({&lt;class
'sims4.tuning.instances.buff_muEvent_Cursed_AfterDestroy'&gt;, &lt;class
'sims4.tuning.instances.buff_Role_muEvent_Cursed'&gt;}), whitelist_tags=None),
frozenset({('test_targets', (None,))}))&#13;&#10;&#13;&#10;During handling of the
above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 219, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\alarms.py", line 293, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\periodic_loot_op.py", line 70, in
&lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\periodic_loot_op.py", line 90, in _apply_loots&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\utils\loot.py", line 598, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot.py", line 595, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\loot_basic_op.py", line 287, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot_basic_op.py", line 199, in test_resolver&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\event_testing\tests.py", line 551, in run_tests&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 145, in
__call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in
wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py",
line 810, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_info_tests.py", line 810, in &lt;genexpr&gt;AttributeError: 'NoneType' object
has no attribute 'has_buff'rtim=0&#13;&#10;Client Session Time: 24.36&#13; &#10;Num
Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11 10.0.22631
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 18:12:39</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>build_buy.py:781</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Error during inventory load (RuntimeError: [Zone:
f04127b73ccbf10] Object ID: [be00d0193800006, 0x00000000000257b7] is not OBJECT,
PersistenceGroup = 3&#13;&#10;)&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py",
line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 222, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\zone.py", line 526, in update&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\sims\sim_spawner_service.py", line 698, in update&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 836, in
_spawn_next_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_spawner_service.py", line 872, in _spawn_requested_sim&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 520, in
spawn_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py",
line 2187, in create_sim_instance&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\objects\system.py", line 191, in create_object&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\object_manager.py", line 719, in add&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 195, in
add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py",
line 97, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
indexed_manager.py", line 328, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\sims\sim.py", line 2712, in on_add&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\components\inventory.py", line 839, in
load_items&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\
sim_inventory_component.py", line 192, in _load_item&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\components\inventory.py", line 850, in
_create_inventory_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\system.py", line 206, in create_object&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\indexed_manager.py", line 195, in add&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\objects\object_manager.py", line 97, in
call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py",
line 328, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
objects\game_object.py", line 975, in on_add&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\objects\game_object.py", line 961, in _add_to_world&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 781, in
add_object_to_buildbuy_system&#13;&#10;rtim=0&#13;&#10;Client Session Time:
24.36&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11
10.0.22631 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 18:37:20</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>sim_info_tests.py:810</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Exception when applying action &lt;StatisticSetMinOp:
commodity_Object_Brokenness minimum&gt; for loot &lt;class
'sims4.tuning.instances.loot_Statistic_Breakage_DewCollector'&gt; (AttributeError:
'NoneType' object has no attribute 'has_buff')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_info_tests.py", line 810, in &lt;genexpr&gt;&#13;&#10;AttributeError:
'NoneType' object has no attribute 'has_buff'rtim=0&#13;&#10;Client Session Time:
24.36&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current
Game State: 0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin
Version: 10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11
10.0.22631 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID:
D7B78E66-D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>a59baff7370ededb65f9df95</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-03-
19 18:37:20</createtime><buildsignature>Local.Unknown.Unknown.1.104.58.1030-
1.200.000.618.Release</buildsignature><categoryid>sim_info_tests.py:810</
categoryid><desyncid>a59baff7370ededb65f9df95</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: 'NoneType' object has no attribute 'has_buff')&#13;&#10;Traceback
(most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\
caches.py", line 294, in wrapper&#13;&#10;KeyError:
(BuffTest(apply_whitelist_on_individual_basis=True, blacklist=frozenset(),
blacklist_tags=frozenset(), subject=ParticipantType.Actor, tooltip=None,
whitelist=frozenset({&lt;class
'sims4.tuning.instances.buff_muEvent_Cursed_AfterDestroy'&gt;, &lt;class
'sims4.tuning.instances.buff_Role_muEvent_Cursed'&gt;}), whitelist_tags=None),
frozenset({('test_targets', (None,))}))&#13;&#10;&#13;&#10;During handling of the
above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most
recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
scheduling.py", line 219, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\alarms.py", line 293, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\
Server\interactions\utils\periodic_loot_op.py", line 70, in
&lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\periodic_loot_op.py", line 90, in _apply_loots&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\interactions\utils\loot.py", line 598, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot.py", line 595, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\interactions\utils\loot_basic_op.py", line 287, in
apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
utils\loot_basic_op.py", line 199, in test_resolver&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\event_testing\tests.py", line 551, in run_tests&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 145, in
__call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in
wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py",
line 810, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\
sim_info_tests.py", line 810, in &lt;genexpr&gt;AttributeError: 'NoneType' object
has no attribute 'has_buff'rtim=0&#13;&#10;Client Session Time: 24.36&#13; &#10;Num
Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0xdd4141d5&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
10,5,96,47512&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 11 10.0.22631
GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 30.0.100.9805, GUID: D7B78E66-
D909-11CF-B051-F1E1AEC2D335&#13; &#10;</desyncdata></report>
</root>

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