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Republic of the Philippines

Department of Education

GRADE 10 - SECOND QUARTER

ARTS
Republic of the Philippines
Department of Education

GRADE 10 - SECOND QUARTER


ARTS

Learning Learning Learning Task Mode of


Area Competencies Delivery
MAPEH identifies art elements Activity 1 Send outputs to
(ARTS) in the technology- messenger or any
based production arts Enumeration: platform
A10EL-IIb-1 recommended by
Name some programs and/or the school. Have
identifies distinct applications that can be used to create art the parent hand-
characteristics of arts on a computer. in the output to
during in the 21st the teacher in
century in terms of: Give some special features of different school.
1.1 production 1.2 applications that you may use in editing
functionality range of your photos.
audience reach
A10EL-IIa-2 Activity 2

discusses the concept Identification: identify the following


that technology is an statement according to which mobile
effective and vibrant application it may pertain.
tool for empowering a
person to express Activity 3
his/her ideas, goals,
and advocacies, which Essay: Answer the following questions
elicits immediate
action A10PL-IIh-1

compares the
characteristics of
artworks in the21st
century A10PL-IIh-4

Reference: Horizons: Music And Arts Appreciation for Young Filipinos – PAGES 236-248
Republic of the Philippines
Department of Education

GRADE 10 - SECOND QUARTER

Quarter II: TECHNOLOGY-BASED ART INTRODUCTION

Technology has literally taken over every aspect of life in the 21st century, and the creative and visual
arts have not been spared. In fact, for the younger generations, art as you know it is defined by
technology—from its creation, to its manipulation, to its reproduction, and even to its distribution.

Technology-based art is essentially computer-generated and/or manipulated. Through the centuries,


visual artists used actual brushes and palettes, and a whole array of paints, inks, and natural pigments
applied to paper, canvas, fabric, stucco walls and ceilings. Today’s computer artists employ the ever-
expanding powers of image manipulation programs and applications to create their works which can
appear in an entire range of media—whether as a physical output or a virtual experience.

Computer/Digital Arts
Origin and Early Stages

Computer art or digital art first came on the scene in the early 1960s. Understandably, this was due to
the technology that was constantly developing and that became available at that time. Thus, the early
experimenters were not necessarily artists, but engineers and scientists who had access to and
experience with the hardware needed. It was they who began to recognize the potential of artistic
expression through the application of scientific and mathematical principles.

In fact, even in the sample works we present here, you will note a strong scientific or mathematical look
and feel to the creations of many digital artists. Geometric forms and repeating patterns appear
frequently. More traditional subjects like human beings, landscapes, animals, and still life elements are
simply incorporated as part of those forms and patterns—rather than as the main focus.

Also understandable was the initial reaction of the public to computer-generated art. There were
questions as to whether it was, in fact, “true art” since it made use of electronic and mechanical devices,
rather than the artist’s own hand, to produce the images and effects. Within a few years, however, there
was a general acceptance of digital art as an exciting and thought-provoking form of modern art.
Exhibits of computer art became highly popular and critically acclaimed, as digital artists or computer
art masters or “superstars” came to the fore in Europe, Russia, and the United States.

‘Polygon Drawings’ by Frieder Nake, 1965 Schrotter (“Gravel”) by Georg Nees, c. 1965
Republic of the Philippines
Department of Education

GRADE 10 - SECOND QUARTER

(Des) Ordres Mountain and Staurolyte


Vera Molnar, 1974 Plotter Drawing Ronald Davis, 1997 Computer-Generated 3D Art

Manfred Mohr, 1999 Olga Kisseleva, 2012

Jean-Pierre Hebert, 2007

Some digital artists have even used their works to express their views on political, social, and cultural
issues; as well as to advocate causes that are critical to modern life, such as the environment and climate
change. Others even explore the philosophical relationship between science and technology and the
arts.

The Philippine Scene

In our country, Filipino artists were likewise influenced by the technology trend in art. However, this
was more in the commercial sphere. From the 1960s to the 1990s, their computer-generated works
were primarily geared towards illustrating for international comic books. In fact, Filipino illustrators
earned quite a reputation for their talents and were highly in demand in this field. They eventually
became equally sought after as animators for some of the major film production companies in the
United States, as well as animated television series produced in different countries. (See a more detailed
presentation on Filipino comics illustrators and animators in Quarter III.)

Eventually, however, the concept of computer-generated works as a means of serious artistic


expression gained ground among the younger generation of local artists. Today, even the more
Republic of the Philippines
Department of Education

GRADE 10 - SECOND QUARTER


established names in the field—artists and critics alike—have come to accept and recognize digital
works as fine art. To view works by Philippine artists employing digital art techniques, you may visit
the websites of the more progressive museums and art organizations.

Among these are:


• The Center for Art and Thought – http://www.centerforartandthought.org/
• Deviant Art – http://www.deviantart.com/browse/all/digitalart/
• The Ateneo Art Gallery – http://www.ateneoartgallery.org/
• Yuchengco Museum – http://yuchengcomuseum.org/

Cityscape by Antonio Gorordo, c. 2010-2012 Digital Art

There are also institutions offering training courses on the digital arts, such as the First Academy of
Computer Arts, the Philippine Center for Creative Imaging (PCCI), as well as the Technical Education
and Skills Development Authority (TESDA) through scholarships given by the Animation Council of the
Philippines (ACPI). Courses such as these open up an array of career opportunities for young Filipinos
in the fields of advertising, animation design, multimedia communication, and web development. (More
on these topics in Quarter III.)

Digital Art in the Hands of Everyone

Computer technology has by now invaded every aspect of modern life. It was, therefore, inevitable that
it would develop into forms and devices that could be mass produced, mass distributed, and therefore
widely accessible to everyone. In other words, anyone with a computer device— from a desktop PC to
a laptop, to a tablet or android phone—can now capture and edit images and videos; create, manipulate,
and share works of art; and even compose music. You can be—and probably already are—a digital artist
in your own right.
Republic of the Philippines
Department of Education

GRADE 10 - SECOND QUARTER

Mobile Phone Art / Computer-generated Images

Mobile Phone Art

The mobile phone that you constantly hold has evolved from a mere communication tool, into a creative
device that allows you to generate original works of art for an entire range of purposes. These could be
personal photographs and videos that you can manipulate with a myriad special effect, both visual as
well as sound and music. They could also be school projects or reports that require you to combine
images, incorporate text, even include simple animation.

And the wonder of it all is that you can do all these right on your own mobile devices, particularly the
new-generation models known as android tablets, phones, and combination of both called “phablets.”
The tasks that traditional photo editors used to perform manually—cropping, retouching,
airbrushing—are now just a few of the many editing effects done for you with split-second ease at the
click of a mouse, a keyboard command, or a few taps and drags of your finger on a touch screen.

You are probably already familiar with the following image manipulation programs and applications
that run on today’s android devices:

• Pixlr – a powerful, free online image editor


• Pic Collage – allows you to make collages incorporating photos, stickers, text, and frames
• Photo Grid – a downloadable application for android phones that allows you to make collages out of
images from your photo gallery
• Doodle Booth – an iPad application (with a free downloadable version) that enables you to ‘doodle’
on your images using available stickers
• Photo Booth – an application for taking photos and videos using an iPad or iPad mini (a version for
the iPhone, called SimpleBooth, is also available)
• Magic Mirror Booth – an iPhone application that allows you to take amusing, distorted images,
simulating camera effects
• Pic Monkey – a free online photo editing tool that provides filters, frames, text, and effects to
manipulate your images
• Flipagram – a downloadable application that allows you to ‘bring your photos to life’ in short videos
set to music of your choice
• Picsart – a free photo editor and drawing application, as well as a social network for you to share your
art with others
• Snapseed – a photo application that enables you to enhance, transform, and share your photos; a free
downloadable version for android phones is available
• Instagram – a fast and fun way to share images with others; snap a photo, choose from among the
available filters, and share via Facebook, Twitter, Tumblr, and more

Many more such programs and applications are constantly being developed with even more new,
exciting, and fun features and capabilities.
Republic of the Philippines
Department of Education

GRADE 10 - SECOND QUARTER


Each of these has an extensive array of special features you can use to modify your images. Among these
are: frames, borders, and banners; filters, cropping in different shapes, automatic collage or color
change, stickers, text bubbles; effects such as warp, skew, tunnel, fish eye, and negative; adding “spot
color” to only certain elements of an image; creating a photo montage with music. Some programs even
make it possible to have any photo simulate a work of art in a whole range of media—from oil to
watercolor to pen and ink to charcoal to oil pastels to a Warhol poster to a Japanese woodblock print.

Modified to “Pencil Sketch” effect Mirror Photo -Multiple mirror images


in gray scale, plus rounded corners

Modified to a multiple collage in different tints

Computer-Generated Images

If you want to create original images from scratch, you may make your own illustrations using
specialized programs for image generation and manipulation. Examples of these would be Adobe
Illustrator and Corel Draw. These are, however, designed to run on desktop computers and laptops, so
you would need to have access to these larger and more complex devices.

There are scaled-down versions of such programs specifically developed for use on smaller, handheld
units like your personal tablet or android phone. These enable you to perform virtually all of the tasks
that a program like Illustrator performs but, almost literally, in the palm of your hand. Many of these
come at a fraction of the cost of the more complex programs or, in some cases, even for free.

Among such programs are:

• Gimp (GNU Image Manipulation Program)


• Paint.net • Inkscape
Republic of the Philippines
Department of Education

GRADE 10 - SECOND QUARTER


• Xara Extreme
• Artweaver
• Draw Plus
• Pencil
• Picasa
• Paint Star
• Smooth Draw
• Spray
• Karbon
• Adobe Photoshop Express
• Corel PaintShop Pro X5

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