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Arts Lesson 1 Module Jan 09 10 2023
Arts Lesson 1 Module Jan 09 10 2023
Department of Education
ARTS
Republic of the Philippines
Department of Education
compares the
characteristics of
artworks in the21st
century A10PL-IIh-4
Reference: Horizons: Music And Arts Appreciation for Young Filipinos – PAGES 236-248
Republic of the Philippines
Department of Education
Technology has literally taken over every aspect of life in the 21st century, and the creative and visual
arts have not been spared. In fact, for the younger generations, art as you know it is defined by
technology—from its creation, to its manipulation, to its reproduction, and even to its distribution.
Computer/Digital Arts
Origin and Early Stages
Computer art or digital art first came on the scene in the early 1960s. Understandably, this was due to
the technology that was constantly developing and that became available at that time. Thus, the early
experimenters were not necessarily artists, but engineers and scientists who had access to and
experience with the hardware needed. It was they who began to recognize the potential of artistic
expression through the application of scientific and mathematical principles.
In fact, even in the sample works we present here, you will note a strong scientific or mathematical look
and feel to the creations of many digital artists. Geometric forms and repeating patterns appear
frequently. More traditional subjects like human beings, landscapes, animals, and still life elements are
simply incorporated as part of those forms and patterns—rather than as the main focus.
Also understandable was the initial reaction of the public to computer-generated art. There were
questions as to whether it was, in fact, “true art” since it made use of electronic and mechanical devices,
rather than the artist’s own hand, to produce the images and effects. Within a few years, however, there
was a general acceptance of digital art as an exciting and thought-provoking form of modern art.
Exhibits of computer art became highly popular and critically acclaimed, as digital artists or computer
art masters or “superstars” came to the fore in Europe, Russia, and the United States.
‘Polygon Drawings’ by Frieder Nake, 1965 Schrotter (“Gravel”) by Georg Nees, c. 1965
Republic of the Philippines
Department of Education
Some digital artists have even used their works to express their views on political, social, and cultural
issues; as well as to advocate causes that are critical to modern life, such as the environment and climate
change. Others even explore the philosophical relationship between science and technology and the
arts.
In our country, Filipino artists were likewise influenced by the technology trend in art. However, this
was more in the commercial sphere. From the 1960s to the 1990s, their computer-generated works
were primarily geared towards illustrating for international comic books. In fact, Filipino illustrators
earned quite a reputation for their talents and were highly in demand in this field. They eventually
became equally sought after as animators for some of the major film production companies in the
United States, as well as animated television series produced in different countries. (See a more detailed
presentation on Filipino comics illustrators and animators in Quarter III.)
There are also institutions offering training courses on the digital arts, such as the First Academy of
Computer Arts, the Philippine Center for Creative Imaging (PCCI), as well as the Technical Education
and Skills Development Authority (TESDA) through scholarships given by the Animation Council of the
Philippines (ACPI). Courses such as these open up an array of career opportunities for young Filipinos
in the fields of advertising, animation design, multimedia communication, and web development. (More
on these topics in Quarter III.)
Computer technology has by now invaded every aspect of modern life. It was, therefore, inevitable that
it would develop into forms and devices that could be mass produced, mass distributed, and therefore
widely accessible to everyone. In other words, anyone with a computer device— from a desktop PC to
a laptop, to a tablet or android phone—can now capture and edit images and videos; create, manipulate,
and share works of art; and even compose music. You can be—and probably already are—a digital artist
in your own right.
Republic of the Philippines
Department of Education
The mobile phone that you constantly hold has evolved from a mere communication tool, into a creative
device that allows you to generate original works of art for an entire range of purposes. These could be
personal photographs and videos that you can manipulate with a myriad special effect, both visual as
well as sound and music. They could also be school projects or reports that require you to combine
images, incorporate text, even include simple animation.
And the wonder of it all is that you can do all these right on your own mobile devices, particularly the
new-generation models known as android tablets, phones, and combination of both called “phablets.”
The tasks that traditional photo editors used to perform manually—cropping, retouching,
airbrushing—are now just a few of the many editing effects done for you with split-second ease at the
click of a mouse, a keyboard command, or a few taps and drags of your finger on a touch screen.
You are probably already familiar with the following image manipulation programs and applications
that run on today’s android devices:
Many more such programs and applications are constantly being developed with even more new,
exciting, and fun features and capabilities.
Republic of the Philippines
Department of Education
Computer-Generated Images
If you want to create original images from scratch, you may make your own illustrations using
specialized programs for image generation and manipulation. Examples of these would be Adobe
Illustrator and Corel Draw. These are, however, designed to run on desktop computers and laptops, so
you would need to have access to these larger and more complex devices.
There are scaled-down versions of such programs specifically developed for use on smaller, handheld
units like your personal tablet or android phone. These enable you to perform virtually all of the tasks
that a program like Illustrator performs but, almost literally, in the palm of your hand. Many of these
come at a fraction of the cost of the more complex programs or, in some cases, even for free.