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The Legendary Fighter
A
human in clanging plate armor holds her Creating a Fighter
shield before her as she runs toward the
massed goblins. An elf behind her, clad in As you build your fighter, think about two related elements
studded leather armor, peppers the goblins of your character’s background: Where did you get your
with arrows loosed from his exquisite bow. combat training, and what set you apart from the mundane
The half-orc nearby shouts orders, helping warriors around you? Were you particularly ruthless? Did
the two combatants coordinate their assault you get extra help from a mentor, perhaps because of your
to the best advantage. exceptional dedication? What drove you to this training in
A dwarf in chain mail interposes his shield between the the first place? A threat to your homeland, a thirst for
ogre’s club and his companion, knocking the deadly blow revenge, or a need to prove yourself might all have been
aside. His companion, a half-elf in scale armor, swings two factors.
scimitars in a blinding whirl as she circles the ogre, looking You might have enjoyed formal training in a noble’s army
for a blind spot in its defenses. or in a local militia. Perhaps you trained in a war academy,
A gladiator fights for sport in an arena, a master with his learning strategy, tactics, and military history. Or you might
trident and net, skilled at toppling foes and moving them be self-taught—unpolished but well tested. Did you take up
around for the crowd’s delight—and his own tactical the sword as a way to escape the limits of life on a farm, or
advantage. His opponent’s sword flares with blue light an are you following a proud family tradition? Where did you
instant before she sends lightning flashing forth to smite acquire your weapons and armor? They might have been
him. military issue or family heirlooms, or perhaps you
All of these heroes are fighters, perhaps the most diverse scrimped and saved for years to buy them. Your armaments
class of characters in the worlds of Dungeons & Dragons. are now among your most important possessions—the only
Questing knights, conquering overlords, royal champions, things that stand between you and death’s embrace.
elite foot soldiers, hardened mercenaries, and bandit kings
—as fighters, they all share an unparalleled mastery with
weapons and armor, and a thorough knowledge of the skills
of combat. And they are well acquainted with death, both Quick Build
meting it out and staring it defiantly in the face. You can make a fighter quickly by following these
suggestions. First, make Strength or Dexterity
Well-Rounded Specialists your highest ability score, depending on whether
you want to focus on melee weapons or on
Fighters learn the basics of all combat styles. Every fighter archery (or finesse weapons).
can swing an axe, fence with a rapier, wield a longsword or Your next-highest score should be
a greatsword, use a bow, and even trap foes in a net with Constitution, or Intelligence if you plan to adopt
some degree of skill. Likewise, a fighter is adept with the Eldritch Knight martial archetype.
shields and every form of armor. Beyond that basic degree Second, choose the soldier background.
of familiarity, each fighter specializes in a certain style of
combat. Some concentrate on archery, some on fighting
with two weapons at once, and some on augmenting their
martial skills with magic. This combination of broad Table Of Contents
general ability and extensive specialization makes fighters
superior combatants on battlefields and in dungeons alike. Topic Page
Class Features 2
Trained for Danger
Class Table 2
Not every member of the city watch, the village militia, or
the queen’s army is a fighter. Most of these troops are Combat Maneuvers 5
relatively untrained soldiers with only the most basic Martial Archetypes 6
combat knowledge. Veteran soldiers, military officers,
trained bodyguards, dedicated knights, and similar figures Battle Master 6
are fighters. Cavalier 6
Some fighters feel drawn to use their training as
adventurers. The dungeon delving, monster slaying, and Champion 7
other dangerous work common among adventurers is Eldritch Knight 7
second nature for a fighter, not all that different from the
life he or she left behind. There are greater risks, perhaps, Knight Banneret 9
but also much greater rewards—few fighters in the city Sword Disciple 10
watch have the opportunity to discover a magic flame
tongue sword, for example. New and Revised Feats 11
The Fighter
Proficiency Fighting Superiority Second Wind
Level Bonus Features Styles Dice Max. HD
1st +2 Battle Instinct, Fighting Styles 1 – –
2nd +2 Combat Maneuvers, Second Wind 1 2d4 1
3rd +2 Fast Switch, Martial Archetype 1 2d4 1
4th +2 Ability Score Improvement 2 2d4 1
5th +3 Action Surge (1/round), Extra Attack 2 3d6 1
6th +3 Indomitable (one use) 2 3d6 2
7th +3 Martial Archetype Feature 2 3d6 2
8th +3 Ability Score Improvement 3 3d6 2
9th +4 Battle Instinct Improvement 3 4d8 2
10th +4 Ability Score Improvement 3 4d8 3
Extra Attack
Beginning at 5th level, you can attack twice, instead of
once, whenever you take the Attack action on your turn.
Indomitable
Beginning at 6th level, your will to fight lets you resist even
the most terrible danger.
When you are forced to make a saving throw against a
spell or effect you were aware of, you can choose to
automatically succeed.
You can't use this feature again until you finish a long
rest. You can use this feature twice between long rests
starting at 12th level and three times between long rests
starting at 18th level.
Field Commander
Starting at 13th level, you can efficiently guide your allies
during battle.
When you take a Surge Action, you can choose an allied
creature within 30 feet that can hear you to take the action
instead of you. If you do, that creature can immediately use
its reaction to take the chosen Surge Action.
Bonus Proficiency
When you choose this archetype at 3rd level, you gain
proficiency in one of the following skills of your choice:
Animal Handling, History, Insight, Intimidation,
Performance, or Persuasion.
Alternatively, you gain proficiency with one language,
game set, or artisan's tools of your choice.
Battle Captain
Also at 3rd level, you have learned how to inspire greatness
in your allies.
Whenever you expend one of your superiority dice, you
can choose a number of allied creatures up to your Banner
Size that can hear you within 30 feet. Each one gains one
Battle Inspiration die that is equal to your superiority die.
An ally can roll and add their Battle Inspiration die to any
one attack roll, damage roll, ability check, or saving throw
they make within the next minute, or roll the die at the
beginning of their next turn and gain an equal amount of
temporary hit points.
An ally can have only one Battle Inspiration die at a time.
Rallying Cry
At 7th level, you learn how to inspire your allies to fight on
past their injuries.
When you use your Second Wind feature, you can
choose a number of allied creatures up to your Banner Size
that can hear you within 30 feet. Each one can spend their
own hit dice to regain hit points as described by your 'Lieutenant of Defense'
Second Wind feature. by Concept Art House
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