You are on page 1of 19

"lang"

{
"Language" "english"
"Tokens"
{
//[ Information
"#About.CC" "Developed by clovervidia.
cc_clovervidiac v2.5.3"
//]

//[ Voice Lines


//[ Scout
"Scout.AutoOnFire01" "<clr:255,0,0>SCOU
T ON FIRE"
"Scout.AutoOnFire02" "<clr:255,0,0>SCOU
T ON FIRE"

"Scout.BeingShotInvincible01" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible02" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible03" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible04" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible05" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible06" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible07" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible08" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible09" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible10" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible11" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible12" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible13" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible14" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible15" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible16" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible17" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible18" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible19" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible20" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible21" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible22" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible23" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible24" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible25" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible26" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible27" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible28" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible29" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible30" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible31" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible32" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible33" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible34" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible35" "<sfx><clr:150,0,150>SCO
UT DODGING"
"Scout.BeingShotInvincible36" "<sfx><clr:150,0,150>SCO
UT DODGING"

"Scout.CloakedSpy01" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Scout.CloakedSpy02" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Scout.CloakedSpy03" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Scout.CloakedSpy04" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Scout.CloakedSpyIdentify01" "<sfx><len:2>THAT
<clr:150,0,150>SCOUT<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Scout.CloakedSpyIdentify02" "<sfx><len:2>THAT
<clr:25,200,25>SOLDIER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Scout.CloakedSpyIdentify03" "<sfx><len:2>THAT
<clr:150,75,0>HEAVY<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Scout.CloakedSpyIdentify04" "<sfx><len:2>THAT
<clr:250,150,150>PYRO<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Scout.CloakedSpyIdentify05" "<sfx><len:2>THAT
<clr:100,100,200>DEMOMAN<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Scout.CloakedSpyIdentify06" "<sfx><len:2>THAT
<clr:150,150,150>SPY<clr:255,255,255> IS AN <clr:150,150,150>ENEMY!"
"Scout.CloakedSpyIdentify07" "<sfx><len:2>THAT
<clr:0,200,110>MEDIC<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Scout.CloakedSpyIdentify08" "<sfx><len:2>THAT
<clr:200,75,0>ENGINEER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Scout.CloakedSpyIdentify09" "<sfx><len:2>THAT
<clr:150,150,0>SNIPER<clr:255,255,255> IS A <clr:150,150,150>SPY!"

"Scout.DodgeTired" "<clr:120,0,
200>BONK! EXPIRED"

"Scout.Invincible01" "<clr:120,0,200>SC
OUT DRANK BONK!"
"Scout.Invincible02" "<clr:120,0,200>SC
OUT DRANK BONK!"
"Scout.Invincible03" "<clr:120,0,200>SC
OUT DRANK BONK!"
"Scout.Invincible04" "<clr:120,0,200>SC
OUT DRANK BONK!"

"Scout.PainSevere01" "<sfx><clr:120,0,2
00>SCOUT HURT"
"Scout.PainSevere02" "<sfx><clr:120,0,2
00>SCOUT HURT"
"Scout.PainSevere03" "<sfx><clr:120,0,2
00>SCOUT HURT"
"Scout.PainSevere04" "<sfx><clr:120,0,2
00>SCOUT HURT"
"Scout.PainSevere05" "<sfx><clr:120,0,2
00>SCOUT HURT"
"Scout.PainSevere06" "<sfx><clr:120,0,2
00>SCOUT HURT"
"Scout.PainSharp01" "<sfx><clr:1
50,0,150>SCOUT HURT A BIT"
"Scout.PainSharp02" "<sfx><clr:1
50,0,150>SCOUT HURT A BIT"
"Scout.PainSharp03" "<sfx><clr:1
50,0,150>SCOUT HURT A BIT"
"Scout.PainSharp04" "<sfx><clr:1
50,0,150>SCOUT HURT A BIT"
"Scout.PainSharp05" "<sfx><clr:1
50,0,150>SCOUT HURT A BIT"
"Scout.PainSharp06" "<sfx><clr:1
50,0,150>SCOUT HURT A BIT"
"Scout.PainSharp07" "<sfx><clr:1
50,0,150>SCOUT HURT A BIT"
"Scout.PainSharp08" "<sfx><clr:1
50,0,150>SCOUT HURT A BIT"

"Scout.ThanksForTheHeal01" "<sfx><clr:120,0,2
00>SCOUT BUFFED"
"Scout.ThanksForTheHeal02" "<sfx><clr:120,0,2
00>SCOUT BUFFED"
"Scout.ThanksForTheHeal03" "<sfx><clr:120,0,2
00>SCOUT BUFFED"
"Scout.ThanksForTheTeleporter01" "<clr:120,0,200>SCOUT
TELEPORTED NEARBY"
"Scout.ThanksForTheTeleporter02" "<clr:120,0,200>SCOUT
TELEPORTED NEARBY"
"Scout.ThanksForTheTeleporter03" "<clr:120,0,200>SCOUT
TELEPORTED NEARBY"
//]
//[ Soldier
"Soldier.AutoOnFire01" "<clr:255,0,0>SOLD
IER ON FIRE"
"Soldier.AutoOnFire02" "<clr:255,0,0>SOLD
IER ON FIRE"
"Soldier.AutoOnFire03" "<clr:255,0,0>SOLD
IER ON FIRE"

"Soldier.CloakedSpy01" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Soldier.CloakedSpy02" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Soldier.CloakedSpy03" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Soldier.CloakedSpyIdentify01" "<sfx><len:2>THAT
<clr:150,0,150>SCOUT<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Soldier.CloakedSpyIdentify02" "<sfx><len:2>THAT
<clr:25,200,25>SOLDIER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Soldier.CloakedSpyIdentify03" "<sfx><len:2>THAT
<clr:150,75,0>HEAVY<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Soldier.CloakedSpyIdentify04" "<sfx><len:2>THAT
<clr:250,150,150>PYRO<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Soldier.CloakedSpyIdentify05" "<sfx><len:2>THAT
<clr:100,100,200>DEMOMAN<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Soldier.CloakedSpyIdentify06" "<sfx><len:2>THAT
<clr:0,200,110>MEDIC<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Soldier.CloakedSpyIdentify07" "<sfx><len:2>THAT
<clr:200,75,0>ENGINEER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Soldier.CloakedSpyIdentify08" "<sfx><len:2>THAT
<clr:150,150,0>SNIPER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Soldier.CloakedSpyIdentify09" "<sfx><len:2>THAT
<clr:150,150,150>SPY<clr:255,255,255> IS AN <clr:150,150,150>ENEMY!"

"Soldier.PainSevere01" "<sfx><clr:25,100,
25>SOLDIER HURT"
"Soldier.PainSevere02" "<sfx><clr:25,100,
25>SOLDIER HURT"
"Soldier.PainSevere03" "<sfx><clr:25,100,
25>SOLDIER HURT"
"Soldier.PainSevere04" "<sfx><clr:25,100,
25>SOLDIER HURT"
"Soldier.PainSevere05" "<sfx><clr:25,100,
25>SOLDIER HURT"
"Soldier.PainSevere06" "<sfx><clr:25,100,
25>SOLDIER HURT"
"Soldier.PainSharp01" "<sfx><clr:25,200,
25>SOLDIER HURT A BIT"
"Soldier.PainSharp02" "<sfx><clr:25,200,
25>SOLDIER HURT A BIT"
"Soldier.PainSharp03" "<sfx><clr:25,200,
25>SOLDIER HURT A BIT"
"Soldier.PainSharp04" "<sfx><clr:25,200,
25>SOLDIER HURT A BIT"
"Soldier.PainSharp05" "<sfx><clr:25,200,
25>SOLDIER HURT A BIT"
"Soldier.PainSharp06" "<sfx><clr:25,200,
25>SOLDIER HURT A BIT"
"Soldier.PainSharp07" "<sfx><clr:25,200,
25>SOLDIER HURT A BIT"
"Soldier.PainSharp08" "<sfx><clr:25,200,
25>SOLDIER HURT A BIT"

"Soldier.PickAxeTaunt04" "<clr:25,200,25>KA
MIKAZE TAUNT NEARBY"
"Soldier.ThanksForTheHeal01" "<sfx><clr:25,200,25>SOL
DIER BUFFED"
"Soldier.ThanksForTheHeal02" "<sfx><clr:25,200,25>SOL
DIER BUFFED"
"Soldier.ThanksForTheHeal03" "<sfx><clr:25,200,25>SOL
DIER BUFFED"
"Soldier.ThanksForTheTeleporter01" "<clr:25,200,25>SOLDIER
TELEPORTED NEARBY"
"Soldier.ThanksForTheTeleporter02" "<clr:25,200,25>SOLDIER
TELEPORTED NEARBY"
"Soldier.ThanksForTheTeleporter03" "<clr:25,200,25>SOLDIER
TELEPORTED NEARBY"
//]
//[ Pyro
"Pyro.AutoOnFire01" "<clr:255,0,
0>PYRO ON FIRE"
"Pyro.AutoOnFire02" "<clr:255,0,
0>PYRO ON FIRE"

"Pyro.CloakedSpy01" "<sfx><len:2
><clr:150,150,150>SPY AROUND HERE!"
"Pyro.CloakedSpyIdentify01" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"

"Pyro.PainSevere01" "<sfx>
<clr:250,50,50>PYRO HURT"
"Pyro.PainSevere02" "<sfx>
<clr:250,50,50>PYRO HURT"
"Pyro.PainSevere03" "<sfx>
<clr:250,50,50>PYRO HURT"
"Pyro.PainSevere04" "<sfx>
<clr:250,50,50>PYRO HURT"
"Pyro.PainSevere05" "<sfx>
<clr:250,50,50>PYRO HURT"
"Pyro.PainSevere06" "<sfx>
<clr:250,50,50>PYRO HURT"
"Pyro.PainSharp01"
"<sfx><clr:250,150,150>PYRO HURT A BIT"
"Pyro.PainSharp02"
"<sfx><clr:250,150,150>PYRO HURT A BIT"
"Pyro.PainSharp03"
"<sfx><clr:250,150,150>PYRO HURT A BIT"
"Pyro.PainSharp04"
"<sfx><clr:250,150,150>PYRO HURT A BIT"
"Pyro.PainSharp05"
"<sfx><clr:250,150,150>PYRO HURT A BIT"
"Pyro.PainSharp06"
"<sfx><clr:250,150,150>PYRO HURT A BIT"
"Pyro.PainSharp07"
"<sfx><clr:250,150,150>PYRO HURT A BIT"

"Pyro.ThanksForTheHeal01" "<sfx><clr:250,150
,150>PYRO BUFFED"
"Pyro.ThanksForTheTeleporter01" "<clr:250,150,150>PYRO
TELEPORTED NEARBY"
//]
//[ Demoman
"Demoman.AutoOnFire01" "<clr:255,0,0>DEMO
MAN ON FIRE"
"Demoman.AutoOnFire02" "<clr:255,0,0>DEMO
MAN ON FIRE"
"Demoman.AutoOnFire03" "<clr:255,0,0>DEMO
MAN ON FIRE"

"Demoman.CloakedSpy01" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Demoman.CloakedSpy02" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Demoman.CloakedSpy03" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Demoman.CloakedSpyIdentify01" "<sfx><len:2>THAT
<clr:150,0,150>SCOUT<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Demoman.CloakedSpyIdentify02" "<sfx><len:2>THAT
<clr:25,200,25>SOLDIER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Demoman.CloakedSpyIdentify03" "<sfx><len:2>THAT
<clr:150,75,0>HEAVY<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Demoman.CloakedSpyIdentify04" "<sfx><len:2>THAT
<clr:100,100,200>DEMOMAN<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Demoman.CloakedSpyIdentify05" "<sfx><len:2>THAT
<clr:150,150,150>SPY<clr:255,255,255> IS AN <clr:150,150,150>ENEMY!"
"Demoman.CloakedSpyIdentify06" "<sfx><len:2>THAT
<clr:0,200,110>MEDIC<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Demoman.CloakedSpyIdentify07" "<sfx><len:2>THAT
<clr:200,75,0>ENGINEER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Demoman.CloakedSpyIdentify08" "<sfx><len:2>THAT
<clr:150,150,0>SNIPER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Demoman.CloakedSpyIdentify09" "<sfx><len:2>THAT
<clr:250,150,150>PYRO<clr:255,255,255> IS A <clr:150,150,150>SPY!"

"Demoman.PainSevere01" "<sfx><clr:55,55,1
25>DEMOMAN HURT"
"Demoman.PainSevere02" "<sfx><clr:55,55,1
25>DEMOMAN HURT"
"Demoman.PainSevere03" "<sfx><clr:55,55,1
25>DEMOMAN HURT"
"Demoman.PainSevere04" "<sfx><clr:55,55,1
25>DEMOMAN HURT"
"Demoman.PainSharp01" "<sfx><clr:100,100
,200>DEMOMAN HURT A BIT"
"Demoman.PainSharp02" "<sfx><clr:100,100
,200>DEMOMAN HURT A BIT"
"Demoman.PainSharp03" "<sfx><clr:100,100
,200>DEMOMAN HURT A BIT"
"Demoman.PainSharp04" "<sfx><clr:100,100
,200>DEMOMAN HURT A BIT"
"Demoman.PainSharp05" "<sfx><clr:100,100
,200>DEMOMAN HURT A BIT"
"Demoman.PainSharp06" "<sfx><clr:100,100
,200>DEMOMAN HURT A BIT"
"Demoman.PainSharp07" "<sfx><clr:100,100
,200>DEMOMAN HURT A BIT"

"Demoman.ThanksForTheHeal01" "<sfx><clr:100,100,200>DEMOMA
N BUFFED"
"Demoman.ThanksForTheHeal02" "<sfx><clr:100,100,200>DEMOMA
N BUFFED"
"Demoman.ThanksForTheHeal03" "<sfx><clr:100,100,200>DEMOMA
N BUFFED"
"Demoman.ThanksForTheTeleporter01" "<clr:100,100,200>DEMOMAN
TELEPORTED NEARBY"
"Demoman.ThanksForTheTeleporter02" "<clr:100,100,200>DEMOMAN
TELEPORTED NEARBY"
//]
//[ Heavy
"Heavy.AutoOnFire01" "<clr:
255,0,0>HEAVY ON FIRE"
"Heavy.AutoOnFire02" "<clr:
255,0,0>HEAVY ON FIRE"
"Heavy.AutoOnFire03" "<clr:
255,0,0>HEAVY ON FIRE"
"Heavy.AutoOnFire04" "<clr:
255,0,0>HEAVY ON FIRE"
"Heavy.AutoOnFire05" "<clr:
255,0,0>HEAVY ON FIRE"

"Heavy.CloakedSpy01" "<sfx><len:2
><clr:150,150,150>SPY AROUND HERE!"
"Heavy.CloakedSpy02" "<sfx><len:2
><clr:150,150,150>SPY AROUND HERE!"
"Heavy.CloakedSpy03" "<sfx><len:2
><clr:150,150,150>SPY AROUND HERE!"
"Heavy.CloakedSpy04" "<sfx><len:2
><clr:150,150,150>SPY AROUND HERE!"
"Heavy.CloakedSpyIdentify01" "<sfx><len:2>THAT
<clr:150,0,150>SCOUT<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Heavy.CloakedSpyIdentify02" "<sfx><len:2>THAT
<clr:25,200,25>SOLDIER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Heavy.CloakedSpyIdentify03" "<sfx><len:2>THAT
<clr:150,75,0>HEAVY<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Heavy.CloakedSpyIdentify04" "<sfx><len:2>THAT
<clr:250,150,150>PYRO<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Heavy.CloakedSpyIdentify05" "<sfx><len:2>THAT
<clr:100,100,200>DEMOMAN<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Heavy.CloakedSpyIdentify06" "<sfx><len:2>THAT
<clr:150,150,150>SPY<clr:255,255,255> IS AN <clr:150,150,150>enemy!"
"Heavy.CloakedSpyIdentify07" "<sfx><len:2>THAT
<clr:0,200,110>MEDIC<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Heavy.CloakedSpyIdentify08" "<sfx><len:2>THAT
<clr:200,75,0>ENGINEER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Heavy.CloakedSpyIdentify09" "<sfx><len:2>THAT
<clr:150,150,0>SNIPER<clr:255,255,255> IS A <clr:150,150,150>SPY!"

"Heavy.PainSevere01" "<sfx><clr:1
00,50,0>HEAVY HURT"
"Heavy.PainSevere02" "<sfx><clr:1
00,50,0>HEAVY HURT"
"Heavy.PainSevere03" "<sfx><clr:1
00,50,0>HEAVY HURT"
"Heavy.PainSharp01" "<sfx>
<clr:150,75,0>HEAVY HURT A BIT"
"Heavy.PainSharp02" "<sfx>
<clr:150,75,0>HEAVY HURT A BIT"
"Heavy.PainSharp03" "<sfx>
<clr:150,75,0>HEAVY HURT A BIT"
"Heavy.PainSharp04" "<sfx>
<clr:150,75,0>HEAVY HURT A BIT"
"Heavy.PainSharp05" "<sfx>
<clr:150,75,0>HEAVY HURT A BIT"

"Heavy.SandwichEat" "<clr:
150,75,0>HEAVY EATING SANDVICH NEARBY"

"Heavy.ThanksForTheHeal01" "<sfx><clr:150,75,
0>HEAVY BUFFED"
"Heavy.ThanksForTheHeal02" "<sfx><clr:150,75,
0>HEAVY BUFFED"
"Heavy.ThanksForTheHeal03" "<sfx><clr:150,75,
0>HEAVY BUFFED"
"Heavy.ThanksForTheTeleporter01" "<clr:150,75,0>HEAVY
TELEPORTED NEARBY"
"Heavy.ThanksForTheTeleporter02" "<clr:150,75,0>HEAVY
TELEPORTED NEARBY"
"Heavy.ThanksForTheTeleporter03" "<clr:150,75,0>HEAVY
TELEPORTED NEARBY"
//]
//[ Engineer
"Engineer.AutoAttackedBySpy01" "<clr:200,75,0>SOMEONE'S
TELEPORTER IS GETTING SAPPED!"
"Engineer.AutoAttackedBySpy02" "<clr:200,75,0>SOMEONE'S
DISPENSER IS GETTING SAPPED!"
"Engineer.AutoAttackedBySpy03" "<clr:200,75,0>SOMEONE'S
SENTRY IS GETTING SAPPED!"
"Engineer.AutoBuildingDispenser01" "<clr:200,75,0>DISPENSER
BEING BUILT"
"Engineer.AutoBuildingDispenser02" "<clr:200,75,0>DISPENSER
BEING BUILT"
"Engineer.AutoBuildingSentry01" "<clr:200,75,0>SENTRY
BEING BUILT"
"Engineer.AutoBuildingSentry02" "<clr:200,75,0>SENTRY
BEING BUILT"
"Engineer.AutoBuildingTeleporter01" "<clr:200,75,0>TELEPORTER
BEING BUILT"
"Engineer.AutoBuildingTeleporter02" "<clr:200,75,0>TELEPORTER
BEING BUILT"

"Engineer.AutoDestroyedDispenser01" "<clr:200,75,0>DISPENSER DESTROYED"


"Engineer.AutoDestroyedSentry01" "<clr:200,75,0>SENTRY
DESTROYED"
"Engineer.AutoDestroyedTeleporter01" "<clr:200,75,0>TELEPORTER
DESTROYED"
"Engineer.AutoOnFire01" "<clr:255,0,0>ENGI
NEER ON FIRE"
"Engineer.AutoOnFire02" "<clr:255,0,0>ENGI
NEER ON FIRE"
"Engineer.AutoOnFire03" "<clr:255,0,0>ENGI
NEER ON FIRE"

"Engineer.CloakedSpy01" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Engineer.CloakedSpy02" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Engineer.CloakedSpy03" "<sfx><len:2><clr:
150,150,150>SPY AROUND HERE!"
"Engineer.CloakedSpyIdentify01" "<sfx><len:2>THAT
<clr:150,0,150>SCOUT<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Engineer.CloakedSpyIdentify02" "<sfx><len:2>THAT
<clr:25,200,25>SOLDIER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Engineer.CloakedSpyIdentify03" "<sfx><len:2>THAT
<clr:150,75,0>HEAVY<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Engineer.CloakedSpyIdentify04" "<sfx><len:2>THAT
<clr:250,150,150>PYRO<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Engineer.CloakedSpyIdentify05" "<sfx><len:2>THAT
<clr:100,100,200>DEMOMAN<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Engineer.CloakedSpyIdentify06" "<sfx><len:2>THAT
<clr:150,150,150>SPY<clr:255,255,255> IS AN <clr:150,150,150>ENEMY!"
"Engineer.CloakedSpyIdentify07" "<sfx><len:2>THAT
<clr:0,200,110>MEDIC<clr:255,255,255> IS A <clr:150,150,150>SPY!"

"Engineer.PainSevere01" "<sfx><clr:150,25,
0>ENGINEER HURT"
"Engineer.PainSevere02" "<sfx><clr:150,25,
0>ENGINEER HURT"
"Engineer.PainSevere03" "<sfx><clr:150,25,
0>ENGINEER HURT"
"Engineer.PainSevere04" "<sfx><clr:150,25,
0>ENGINEER HURT"
"Engineer.PainSevere05" "<sfx><clr:150,25,
0>ENGINEER HURT"
"Engineer.PainSevere06" "<sfx><clr:150,25,
0>ENGINEER HURT"
"Engineer.PainSevere07" "<sfx><clr:150,25,
0>ENGINEER HURT"
"Engineer.PainSharp01" "<sfx><clr:2
00,75,0>ENGINEER HURT A BIT"
"Engineer.PainSharp02" "<sfx><clr:2
00,75,0>ENGINEER HURT A BIT"
"Engineer.PainSharp03" "<sfx><clr:2
00,75,0>ENGINEER HURT A BIT"
"Engineer.PainSharp04" "<sfx><clr:2
00,75,0>ENGINEER HURT A BIT"
"Engineer.PainSharp05" "<sfx><clr:2
00,75,0>ENGINEER HURT A BIT"
"Engineer.PainSharp06" "<sfx><clr:2
00,75,0>ENGINEER HURT A BIT"
"Engineer.PainSharp07" "<sfx><clr:2
00,75,0>ENGINEER HURT A BIT"
"Engineer.PainSharp08" "<sfx><clr:2
00,75,0>ENGINEER HURT A BIT"

"Engineer.ThanksForTheHeal01" "<sfx><clr:200,75,0>ENGI
NEER BUFFED"
"Engineer.ThanksForTheHeal02" "<sfx><clr:200,75,0>ENGI
NEER BUFFED"
"Engineer.ThanksForTheTeleporter01" "<clr:200,75,0>ENGINEER TELEPORTED
NEARBY"
"Engineer.ThanksForTheTeleporter02" "<clr:200,75,0>ENGINEER TELEPORTED
NEARBY"

"Engineer_SentryMoving01" "<clr:200,75,0>BUI
LDING BEING MOVED"
"Engineer_SentryMoving02" "<clr:200,75,0>BUI
LDING BEING MOVED"
"Engineer_SentryMoving03" "<clr:200,75,0>BUI
LDING BEING MOVED"
"Engineer_SentryPacking01" "<clr:200,75,0>BUI
LDING BEING PACKED"
"Engineer_SentryPacking02" "<clr:200,75,0>BUI
LDING BEING PACKED"
"Engineer_SentryPacking03" "<clr:200,75,0>BUI
LDING BEING PACKED"
"Engineer_SentryPlanting01" "<clr:200,75,0>BUI
LDING BEING PLACED"
"Engineer_SentryPlanting02" "<clr:200,75,0>BUI
LDING BEING PLACED"
"Engineer_SentryPlanting03" "<clr:200,75,0>BUI
LDING BEING PLACED"
//]
//[ Medic
"Medic.AutoChargeReady01" "<clr:0,200,110>FU
LLY CHARGED!"
"Medic.AutoChargeReady02" "<clr:0,200,110>FU
LLY CHARGED!"
"Medic.AutoChargeReady03" "<clr:0,200,110>FU
LLY CHARGED!"

"Medic.AutoOnFire01" "<clr:
255,0,0>MEDIC ON FIRE"
"Medic.AutoOnFire02" "<clr:
255,0,0>MEDIC ON FIRE"
"Medic.AutoOnFire03" "<clr:
255,0,0>MEDIC ON FIRE"
"Medic.AutoOnFire04" "<clr:
255,0,0>MEDIC ON FIRE"
"Medic.AutoOnFire05" "<clr:
255,0,0>MEDIC ON FIRE"

"Medic.CloakedSpy01" "<sfx>
<len:2><clr:150,150,150>SPY AROUND HERE!"
"Medic.CloakedSpy02" "<sfx>
<len:2><clr:150,150,150>SPY AROUND HERE!"
"Medic.CloakedSpyIdentify01" "<sfx><len:2>THAT
<clr:150,0,150>SCOUT<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Medic.CloakedSpyIdentify02" "<sfx><len:2>THAT
<clr:25,200,25>SOLDIER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Medic.CloakedSpyIdentify03" "<sfx><len:2>THAT
<clr:150,75,0>HEAVY<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Medic.CloakedSpyIdentify04" "<sfx><len:2>THAT
<clr:250,150,150>PYRO<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Medic.CloakedSpyIdentify05" "<sfx><len:2>THAT
<clr:100,100,200>DEMOMAN<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Medic.CloakedSpyIdentify06" "<sfx><len:2>THAT
<clr:150,150,150>SPY<clr:255,255,255> IS AN <clr:150,150,150>ENEMY!"
"Medic.CloakedSpyIdentify07" "<sfx><len:2>THAT
<clr:0,200,110>MEDIC<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Medic.CloakedSpyIdentify08" "<sfx><len:2>THAT
<clr:200,75,0>ENGINEER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Medic.CloakedSpyIdentify09" "<sfx><len:2>THAT
<clr:150,150,0>SNIPER<clr:255,255,255> IS A <clr:150,150,150>SPY!"

"Medic.PainSevere01" "<sfx>
<clr:0,150,80>MEDIC HURT"
"Medic.PainSevere02" "<sfx>
<clr:0,150,80>MEDIC HURT"
"Medic.PainSevere03" "<sfx>
<clr:0,150,80>MEDIC HURT"
"Medic.PainSevere04" "<sfx>
<clr:0,150,80>MEDIC HURT"
"Medic.PainSharp01" "<sfx>
<clr:0,200,110>MEDIC HURT A BIT"
"Medic.PainSharp02" "<sfx>
<clr:0,200,110>MEDIC HURT A BIT"
"Medic.PainSharp03" "<sfx>
<clr:0,200,110>MEDIC HURT A BIT"
"Medic.PainSharp04" "<sfx>
<clr:0,200,110>MEDIC HURT A BIT"
"Medic.PainSharp05" "<sfx>
<clr:0,200,110>MEDIC HURT A BIT"
"Medic.PainSharp06" "<sfx>
<clr:0,200,110>MEDIC HURT A BIT"
"Medic.PainSharp07" "<sfx>
<clr:0,200,110>MEDIC HURT A BIT"
"Medic.PainSharp08" "<sfx>
<clr:0,200,110>MEDIC HURT A BIT"

"Medic.SpecialCompleted04" "<delay:0><clr:255
,0,255>ÜBER ACTIVATED!<delay:3.75><clr:204,0,204>50%
DEPLETED<delay:7.5><clr:255,0,255>ÜBER EXPIRED"
"Medic.SpecialCompleted05" "<delay:0><clr:255
,0,255>ÜBER ACTIVATED!<delay:3.75><clr:204,0,204>50%
DEPLETED<delay:7.5><clr:255,0,255>ÜBER EXPIRED"
"Medic.SpecialCompleted06" "<delay:0><clr:255
,0,255>ÜBER ACTIVATED!<delay:3.75><clr:204,0,204>50%
DEPLETED<delay:7.5><clr:255,0,255>ÜBER EXPIRED"

"Medic.Taunts03" "<dela
y:0><clr:51,181,229>KRITZ/QUICK-FIX ACTIVATED!<delay:3.75><clr:0,153,204>50%
DEPLETED<delay:7.5><clr:51,181,229>KRITZ/QUICK-FIX EXPIRED"
"Medic.Taunts09" "<dela
y:0><clr:51,181,229>KRITZ/QUICK-FIX ACTIVATED!<delay:3.75><clr:0,153,204>50%
DEPLETED<delay:7.5><clr:51,181,229>KRITZ/QUICK-FIX EXPIRED"
"Medic.Taunts16" "<clr:
0,200,110>MEDIC HEALING THEMSELVES WITH KRITZKRIEG NEARBY"

"Medic.ThanksForTheHeal01" "<sfx><clr:0,200,1
10>MEDIC BUFFED"
"Medic.ThanksForTheHeal02" "<sfx><clr:0,200,1
10>MEDIC BUFFED"
"Medic.ThanksForTheTeleporter01" "<clr:0,200,110>MEDIC
TELEPORTED NEARBY"
"Medic.ThanksForTheTeleporter02" "<clr:0,200,110>MEDIC
TELEPORTED NEARBY"
"Medic.ThanksForTheTeleporter03" "<clr:0,200,110>MEDIC
TELEPORTED NEARBY"
//]
//[ Sniper
"Sniper.AutoOnFire01" "<clr:255,0,
0>SNIPER ON FIRE"
"Sniper.AutoOnFire02" "<clr:255,0,
0>SNIPER ON FIRE"
"Sniper.AutoOnFire03" "<clr:255,0,
0>SNIPER ON FIRE"

"Sniper.CloakedSpy01" "<sfx><len:2
><clr:150,150,150>SPY AROUND HERE!"
"Sniper.CloakedSpy02" "<sfx><len:2
><clr:150,150,150>SPY AROUND HERE!"
"Sniper.CloakedSpy03" "<sfx><len:2
><clr:150,150,150>SPY AROUND HERE!"
"Sniper.CloakedSpyIdentify01" "<sfx><len:2>THAT
<clr:150,0,150>SCOUT<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Sniper.CloakedSpyIdentify02" "<sfx><len:2>THAT
<clr:25,200,25>SOLDIER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Sniper.CloakedSpyIdentify03" "<sfx><len:2>THAT
<clr:150,75,0>HEAVY<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Sniper.CloakedSpyIdentify04" "<sfx><len:2>THAT
<clr:250,150,150>PYRO<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Sniper.CloakedSpyIdentify05" "<sfx><len:2>THAT
<clr:100,100,200>DEMOMAN<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Sniper.CloakedSpyIdentify06" "<sfx><len:2>THAT
<clr:0,200,110>MEDIC<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Sniper.CloakedSpyIdentify07" "<sfx><len:2>THAT
<clr:200,75,0>ENGINEER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Sniper.CloakedSpyIdentify08" "<sfx><len:2>THAT
<clr:150,150,0>SNIPER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Sniper.CloakedSpyIdentify09" "<sfx><len:2>THAT
<clr:150,150,150>SPY<clr:255,255,255> IS AN <clr:150,150,150>ENEMY!"

"Sniper.JarateToss01" "<clr:
255,215,0>JARATE THROWN"
"Sniper.JarateToss02" "<clr:
255,215,0>JARATE THROWN"
"Sniper.JarateToss03" "<clr:
255,215,0>JARATE THROWN"

"Sniper.PainSevere01" "<sfx><clr:1
00,100,0>SNIPER HURT"
"Sniper.PainSevere02" "<sfx><clr:1
00,100,0>SNIPER HURT"
"Sniper.PainSevere03" "<sfx><clr:1
00,100,0>SNIPER HURT"
"Sniper.PainSevere04" "<sfx><clr:1
00,100,0>SNIPER HURT"
"Sniper.PainSharp01" "<sfx>
<clr:150,150,0>SNIPER HURT A BIT"
"Sniper.PainSharp02" "<sfx>
<clr:150,150,0>SNIPER HURT A BIT"
"Sniper.PainSharp03" "<sfx>
<clr:150,150,0>SNIPER HURT A BIT"
"Sniper.PainSharp04" "<sfx>
<clr:150,150,0>SNIPER HURT A BIT"

"Sniper.ThanksForTheHeal01" "<sfx><clr:150,150
,0>SNIPER BUFFED"
"Sniper.ThanksForTheHeal02" "<sfx><clr:150,150
,0>SNIPER BUFFED"
"Sniper.ThanksForTheHeal03" "<sfx><clr:150,150
,0>SNIPER BUFFED"
"Sniper.ThanksForTheTeleporter01" "<clr:150,150,0>SNIPER
TELEPORTED NEARBY"
"Sniper.ThanksForTheTeleporter02" "<clr:150,150,0>SNIPER
TELEPORTED NEARBY"
"Sniper.ThanksForTheTeleporter03" "<clr:150,150,0>SNIPER
TELEPORTED NEARBY"
//]
//[ Spy
"Spy.AutoOnFire01"
"<clr:255,0,0>SPY ON FIRE"
"Spy.AutoOnFire02"
"<clr:255,0,0>SPY ON FIRE"
"Spy.AutoOnFire03"
"<clr:255,0,0>SPY ON FIRE"

"Spy.CloakedSpy01" "<sfx>
<len:2><clr:150,150,150>SPY AROUND HERE!"
"Spy.CloakedSpy02" "<sfx>
<len:2><clr:150,150,150>SPY AROUND HERE!"
"Spy.CloakedSpy03" "<sfx>
<len:2><clr:150,150,150>SPY AROUND HERE!"
"Spy.CloakedSpy04" "<sfx>
<len:2><clr:150,150,150>SPY AROUND HERE!"
"Spy.CloakedSpyIdentify01" "<sfx><len:2>THAT
<clr:150,0,150>SCOUT<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Spy.CloakedSpyIdentify02" "<sfx><len:2>THAT
<clr:25,200,25>SOLDIER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Spy.CloakedSpyIdentify03" "<sfx><len:2>THAT
<clr:150,75,0>HEAVY<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Spy.CloakedSpyIdentify04" "<sfx><len:2>THAT
<clr:250,150,150>PYRO<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Spy.CloakedSpyIdentify05" "<sfx><len:2>THAT
<clr:100,100,200>DEMOMAN<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Spy.CloakedSpyIdentify06" "<sfx><len:2>THAT
<clr:150,150,150>SPY<clr:255,255,255> IS AN <clr:150,150,150>ENEMY!"
"Spy.CloakedSpyIdentify07" "<sfx><len:2>THAT
<clr:150,150,150>SPY<clr:255,255,255> IS AN <clr:150,150,150>ENEMY!"
"Spy.CloakedSpyIdentify08" "<sfx><len:2>THAT
<clr:0,200,110>MEDIC<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Spy.CloakedSpyIdentify09" "<sfx><len:2>THAT
<clr:200,75,0>ENGINEER<clr:255,255,255> IS A <clr:150,150,150>SPY!"
"Spy.CloakedSpyIdentify10" "<sfx><len:2>THAT
<clr:150,150,0>SNIPER<clr:255,255,255> IS A <clr:150,150,150>SPY!"

"Spy.JarateHit01" "<clr:
255,215,0>SPY HIT WITH JARATE"
"Spy.JarateHit02" "<clr:
255,215,0>SPY HIT WITH JARATE"
"Spy.JarateHit03" "<clr:
255,215,0>SPY HIT WITH JARATE"
"Spy.JarateHit04" "<clr:
255,215,0>SPY HIT WITH JARATE"
"Spy.JarateHit05" "<clr:
255,215,0>SPY HIT WITH JARATE"
"Spy.JarateHit06" "<clr:
255,215,0>SPY HIT WITH JARATE"

"Spy.PainSevere01" "<sfx>
<clr:100,100,100>SPY HURT"
"Spy.PainSevere02" "<sfx>
<clr:100,100,100>SPY HURT"
"Spy.PainSevere03" "<sfx>
<clr:100,100,100>SPY HURT"
"Spy.PainSevere04" "<sfx>
<clr:100,100,100>SPY HURT"
"Spy.PainSevere05" "<sfx>
<clr:100,100,100>SPY HURT"
"Spy.PainSharp01" "<sfx>
<clr:150,150,150>SPY HURT A BIT"
"Spy.PainSharp02" "<sfx>
<clr:150,150,150>SPY HURT A BIT"
"Spy.PainSharp03" "<sfx>
<clr:150,150,150>SPY HURT A BIT"
"Spy.PainSharp04" "<sfx>
<clr:150,150,150>SPY HURT A BIT"

"Spy.ThanksForTheHeal01" "<sfx><clr:1
50,150,150>SPY BUFFED"
"Spy.ThanksForTheHeal02" "<sfx><clr:1
50,150,150>SPY BUFFED"
"Spy.ThanksForTheHeal03" "<sfx><clr:1
50,150,150>SPY BUFFED"
"Spy.ThanksForTheTeleporter01" "<clr:150,150,150>SPY
TELEPORTED NEARBY"
"Spy.ThanksForTheTeleporter02" "<clr:150,150,150>SPY
TELEPORTED NEARBY"
"Spy.ThanksForTheTeleporter03" "<clr:150,150,150>SPY
TELEPORTED NEARBY"
//]
//]

//[ MvM Lines


"scout_mvm_mannhattan_gate_atk01" "<clr:178,178,178>Gate
is under attack."
"scout_mvm_mannhattan_gate_atk02" "<clr:178,178,178>Gate
is under attack."
"scout_mvm_mannhattan_gate_atk03" "<clr:178,178,178>Gate
is under attack."
"soldier_mvm_mannhattan_gate_atk01" "<clr:178,178,178>Gate is
under attack."
"demoman_mvm_mannhattan_gate_atk01" "<clr:178,178,178>Gate is under
attack."
"demoman_mvm_mannhattan_gate_atk02" "<clr:178,178,178>Gate is under
attack."
"demoman_mvm_mannhattan_gate_atk03" "<clr:178,178,178>Gate is under
attack."
"heavy_mvm_mannhattan_gate_atk01" "<clr:178,178,178>Gate
is under attack."
"heavy_mvm_mannhattan_gate_atk02" "<clr:178,178,178>Gate
is under attack."
"engineer_mvm_mannhattan_gate_atk01" "<clr:178,178,178>Gate is
under attack."
"engineer_mvm_mannhattan_gate_atk02" "<clr:178,178,178>Gate is
under attack."
"engineer_mvm_mannhattan_gate_atk03" "<clr:178,178,178>Gate is
under attack."
"medic_mvm_mannhattan_gate_atk01" "<clr:178,178,178>Gate
is under attack."
"medic_mvm_mannhattan_gate_atk02" "<clr:178,178,178>Gate
is under attack."
"sniper_mvm_mannhattan_gate_atk01" "<clr:178,178,178>Gate is
under attack."
"sniper_mvm_mannhattan_gate_atk02" "<clr:178,178,178>Gate is
under attack."
"spy_mvm_mannhattan_gate_atk01" "<clr:178,178,178>
Gate is under attack."
"spy_mvm_mannhattan_gate_atk02" "<clr:178,178,178>
Gate is under attack."

"scout_mvm_mannhattan_gate_take01" "<clr:178,178,178>Gate has


been taken."
"scout_mvm_mannhattan_gate_take02" "<clr:178,178,178>Gate has
been taken."
"soldier_mvm_mannhattan_gate_take01" "<clr:178,178,178>Gate
has been taken."
"demoman_mvm_mannhattan_gate_take01" "<clr:178,178,178>Gate has
been taken."
"demoman_mvm_mannhattan_gate_take02" "<clr:178,178,178>Gate has
been taken."
"heavy_mvm_mannhattan_gate_take01" "<clr:178,178,178>Gate has
been taken."
"engineer_mvm_mannhattan_gate_take01" "<clr:178,178,178>Gate has
been taken."
"medic_mvm_mannhattan_gate_take01" "<clr:178,178,178>Gate has
been taken."
"medic_mvm_mannhattan_gate_take02" "<clr:178,178,178>Gate has
been taken."
"sniper_mvm_mannhattan_gate_take01" "<clr:178,178,178>Gate has
been taken."
"spy_mvm_mannhattan_gate_take01" "<clr:178,178,178>Gate
has been taken."

"soldier_mvm_bomb_destroyed01" "<clr:178,178,178>
Bomb dropped."
"soldier_mvm_bomb_destroyed02" "<clr:178,178,178>
Bomb dropped."
"heavy_mvm_bomb_destroyed01" "<clr:178,178,178>
Bomb dropped."
"engineer_mvm_bomb_destroyed01" "<clr:178,178,178>
Bomb dropped."
"engineer_mvm_bomb_destroyed02" "<clr:178,178,178>
Bomb dropped."
"medic_mvm_bomb_destroyed01" "<clr:178,178,178>
Bomb dropped."
"medic_mvm_bomb_destroyed02" "<clr:178,178,178>
Bomb dropped."

"soldier_mvm_bomb_see01" "<clr:
178,178,178>Bomb picked up."
"soldier_mvm_bomb_see02" "<clr:
178,178,178>Bomb picked up."
"soldier_mvm_bomb_see03" "<clr:
178,178,178>Bomb picked up."
"heavy_mvm_bomb_see01" "<clr:178,17
8,178>Bomb picked up."
"heavy_mvm_bomb_see02" "<clr:178,17
8,178>Bomb picked up."
"engineer_mvm_bomb_see01" "<clr:178,17
8,178>Bomb picked up."
"engineer_mvm_bomb_see02" "<clr:178,17
8,178>Bomb picked up."
"engineer_mvm_bomb_see03" "<clr:178,17
8,178>Bomb picked up."
"medic_mvm_bomb_see01" "<clr:178,17
8,178>Bomb picked up."
"medic_mvm_bomb_see02" "<clr:178,17
8,178>Bomb picked up."
"medic_mvm_bomb_see03" "<clr:178,17
8,178>Bomb picked up."

"soldier_mvm_bomb_upgrade01" "<clr:178,178,178>
Bomb carrier upgraded."
"soldier_mvm_bomb_upgrade02" "<clr:178,178,178>
Bomb carrier upgraded."
"soldier_mvm_bomb_upgrade03" "<clr:178,178,178>
Bomb carrier upgraded."
"heavy_mvm_bomb_upgrade01" "<clr:178,178,178>
Bomb carrier upgraded."
"heavy_mvm_bomb_upgrade02" "<clr:178,178,178>
Bomb carrier upgraded."
"engineer_mvm_bomb_upgrade01" "<clr:178,178,178>Bomb
carrier upgraded."
"engineer_mvm_bomb_upgrade02" "<clr:178,178,178>Bomb
carrier upgraded."
"medic_mvm_bomb_upgrade01" "<clr:178,17
8,178>Bomb carrier upgraded."
"medic_mvm_bomb_upgrade02" "<clr:178,17
8,178>Bomb carrier upgraded."
"medic_mvm_bomb_upgrade03" "<clr:178,17
8,178>Bomb carrier upgraded."

"soldier_mvm_giant_robot01" "<clr:
178,178,178>Giant Robot incoming."
"soldier_mvm_giant_robot02" "<clr:
178,178,178>Giant Robot incoming."
"heavy_mvm_giant_robot04" "<clr:
178,178,178>Giant Robot incoming."
"engineer_mvm_giant_robot01" "<clr:178,17
8,178>Giant Robot incoming."
"engineer_mvm_giant_robot02" "<clr:178,17
8,178>Giant Robot incoming."
"medic_mvm_giant_robot01" "<clr:
178,178,178>Giant Robot incoming."

"soldier_mvm_giant_robot03" "<clr:
178,178,178>Giant Robot picked up bomb."
"soldier_mvm_giant_robot04" "<clr:
178,178,178>Giant Robot picked up bomb."
"heavy_mvm_giant_robot03" "<clr:
178,178,178>Giant Robot picked up bomb."
"engineer_mvm_giant_robot03" "<clr:178,17
8,178>Giant Robot picked up bomb."
"medic_mvm_giant_robot03" "<clr:
178,178,178>Giant Robot picked up bomb."

"heavy_mvm_giant_robot02" "<clr:
178,178,178>Giant Robot destroyed."
"medic_mvm_giant_robot02" "<clr:
178,178,178>Giant Robot destroyed."

"soldier_mvm_robot_sapped01" "<clr:178,17
8,178>Robot sapped."
"soldier_mvm_robot_sapped02" "<clr:178,17
8,178>Robot sapped."
"heavy_mvm_robot_sapped01" "<clr:178,17
8,178>Robot sapped."
"heavy_mvm_robot_sapped02" "<clr:178,17
8,178>Robot sapped."
"engineer_mvm_robot_sapped01" "<clr:178,178,178>
Robot sapped."
"engineer_mvm_robot_sapped02" "<clr:178,178,178>
Robot sapped."
"medic_mvm_robot_sapped01" "<clr:178,17
8,178>Robot sapped."
"medic_mvm_robot_sapped02" "<clr:178,17
8,178>Robot sapped."

"soldier_mvm_sentry_buster01" "<clr:178,17
8,178>Sentry Buster incoming."
"heavy_mvm_sentry_buster01" "<clr:178,17
8,178>Sentry Buster incoming."
"heavy_mvm_sentry_buster02" "<clr:178,17
8,178>Sentry Buster incoming."
"engineer_mvm_sentry_buster01" "<clr:178,17
8,178>Sentry Buster incoming."
"medic_mvm_sentry_buster01" "<clr:178,17
8,178>Sentry Buster incoming."

"soldier_mvm_sentry_buster02" "<clr:178,17
8,178>Sentry Buster destroyed."
"engineer_mvm_sentry_buster02" "<clr:178,17
8,178>Sentry Buster destroyed."
"medic_mvm_sentry_buster02" "<clr:178,17
8,178>Sentry Buster destroyed."

"soldier_mvm_sniper01"
"<clr:178,178,178>Sniper incoming."
"heavy_mvm_sniper01"
"<clr:178,178,178>Sniper incoming."
"engineer_mvm_sniper01" "<clr:
178,178,178>Sniper incoming."
"medic_mvm_sniper01"
"<clr:178,178,178>Sniper incoming."

"soldier_mvm_tank_alert01" "<clr:
178,178,178>Tank incoming."
"soldier_mvm_tank_alert02" "<clr:
178,178,178>Tank incoming."
"heavy_mvm_tank_alert01" "<clr:
178,178,178>Tank incoming."
"heavy_mvm_tank_alert02" "<clr:
178,178,178>Tank incoming."
"heavy_mvm_tank_alert03" "<clr:
178,178,178>Tank incoming."
"engineer_mvm_tank_alert01" "<clr:178,17
8,178>Tank incoming."
"medic_mvm_tank_alert01" "<clr:
178,178,178>Tank incoming."

"soldier_mvm_tank_dead01" "<clr:
178,178,178>Tank destroyed."
"soldier_mvm_tank_dead02" "<clr:
178,178,178>Tank destroyed."
"heavy_mvm_tank_dead01" "<clr:178,17
8,178>Tank destroyed."
"engineer_mvm_tank_dead01" "<clr:178,17
8,178>Tank destroyed."

"soldier_mvm_tank_deploy01" "<clr:178,17
8,178>Tank deploying bomb."
"heavy_mvm_tank_deploy01" "<clr:
178,178,178>Tank deploying bomb."
"engineer_mvm_tank_deploy01" "<clr:178,178,178>
Tank deploying bomb."
"medic_mvm_tank_deploy01" "<clr:
178,178,178>Tank deploying bomb."

"soldier_mvm_tank_shooting01" "<clr:178,178,178>
Tank taking damage."
"soldier_mvm_tank_shooting02" "<clr:178,178,178>
Tank taking damage."
"soldier_mvm_tank_shooting03" "<clr:178,178,178>
Tank taking damage."
"medic_mvm_tank_shooting01" "<clr:178,17
8,178>Tank taking damage."
"medic_mvm_tank_shooting02" "<clr:178,17
8,178>Tank taking damage."
"medic_mvm_tank_shooting03" "<clr:178,17
8,178>Tank taking damage."

"medic_mvm_class_is_dead01" "<clr:178,17
8,178>Scout down."
"medic_mvm_class_is_dead02" "<clr:178,17
8,178>Spy down."
"medic_mvm_class_is_dead03" "<clr:178,17
8,178>Heavy down."
"medic_mvm_class_is_dead04" "<clr:178,17
8,178>Soldier down."
"medic_mvm_class_is_dead05" "<clr:178,17
8,178>Medic down."
"medic_mvm_class_is_dead06" "<clr:178,17
8,178>Demoman down."
"medic_mvm_class_is_dead07" "<clr:178,17
8,178>Pyro down."
"medic_mvm_class_is_dead08" "<clr:178,17
8,178>Sniper down."
"medic_mvm_class_is_dead09" "<clr:178,17
8,178>Engineer down."

"medic_mvm_heal_shield01" "<clr:
178,178,178>Heal shield deployed."
"medic_mvm_heal_shield02" "<clr:
178,178,178>Heal shield deployed."
"medic_mvm_heal_shield03" "<clr:
178,178,178>Heal shield deployed."
"medic_mvm_heal_shield04" "<clr:
178,178,178>Heal shield deployed."
"medic_mvm_heal_shield05" "<clr:
178,178,178>Heal shield deployed."
//]

// Some colors
// <clr:114,158,66> Barely Green
// <clr:225,64,64>: TF2 Red
// <clr:153,204,255> TF2 Blue
// <clr:245,222,179> Warm White
// <clr:246,231,222> TF2 White
// <clr:225,97,3> Orange
// <clr:239,152,73> Oranger
// <clr:255,0,0> Red
// <clr:255,255,0> Yellow
// <clr:0,255,0> Green
// <clr:0,255,255> Teal
// <clr:0,0,255> Blue
// <clr:255,0,255> Pink

// Item Quality Colors


// <clr:178,178,178> Normal
// <clr:255,215,0> Unique
// <clr:71,98,145> Vintage
// <clr:77,116,85> Genuine
// <clr:207,106,50> Strange
// <clr:134,80,172> Unusual
// <clr:56,243,171> Haunted
// <clr:170,0,0:> Collector's
// <clr:112,176,74> Community/Self-Made
// <clr:165,15,121> Valve
}
}

You might also like