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Culture Documents
Standing at around 4 feet tall, the Denaii suffer many of the ill effects
of living so far beneath the earth, their backs have a distinct curve, making
them look more like 3 feet in height. Other ill effects of their cave-dwelling
origins are their poor eyesight, their cities shining like beacons in the cave
systems to allow a near-sighted Denain to see their settlements from further
distances.
Life in the big cities of Keldor is, for the common citizen, quite a simple
life. You wake up in a cramped apartment, buy some food from a street
vendor on your way to work, take public transit to your job, work through your
shift in a cramped industrial complex, and then when your shift ends, pick up
your next meal from a street vendor and relax in flashing bright casino, using
your company rewarded chips to attempt to get rich, few do, after wasting
most of your money you then take the metro back to your apartment, broke
and tired, and sleep until the next day where the cycle repeats.
The established order, if you can call it that, is usually one bay event
from shifting slightly, and though it is nearly impossible to root out the
corruption at this point, a change in leadership is one humiliation away from
occurring at all times, the nations cutthroat politics does leave it rather
vulnerable to change being made by anyone willing to play the game of
corruption, but just like in their casinos, the house always wins, if you crush
one house, another will take advantage
Denaio Geography
The Geography of Keldor is a rugged tundra, fields of mostly
flat and untouched surface, for the settlements of Keldor are not above the
ground, on the sprawling surface world. But instead below, deep below, in the
sprawling caves and crevices of the planet winding passageways, these
tunnels are split into three main regions populated by the species
The First region of the caves of the planet is known as the Jacoto
Tunnels, a series of small and narrow caves, full of spiky rocks that seem to
interconnect often, forming a maze-like region used by smugglers to avoid
capture by “Law Enforcement” or other gang-related muscle, the tunnels are
large enough for a shuttle to fit through but not much more, these tunnels all
surround a cave that has breached the surface of the planet, known as Sarios
Scar, the scar is home to a small mining settlement, the only settlement to
appear surface-side
OOC Information
This nation is played as a neutral third party wherever possible, dealing with both sides to
make more credits and dealing with bordering nations through diplomatic dealings instead of
war, mostly fighting as mercenaries for other nations and trying to maintain its legitimacy
through interactions with the galactic community. Our Espionage networks are on call 24/7 to
keep your nation out of the repercussions of your information gathering, here at Denaio
gambling conglomerate, we value customer anonymity, call now