Professional Documents
Culture Documents
to iOS). But, it’s green here. So, how does it work? Also, the “ADD” button is
blue, which would typically indicate that it’s active. But the toggle is “OFF,” so
users might think that there’s no connection between the two, or they might get
confused. See what I did? I only added two colors, but I made a pretty big mess.
That’s why it’s crucial to test out the wireframes and the visual design separately.
To be honest, I don’t like the word “critique.” When I ask people to critique
something, I’m sure they’ll only focus on the negative side and only look for
problems. Don’t get me wrong; it’s important to learn what’s bad or risky about
a design, but there’s more to feedback than that. Everyone on a product team has
to learn how to give critical but meaningful feedback to the other members (e.g.,
if there’s a dead end in the process, or if there’s a missing element on a page). We
also have to pay attention to risky solutions; when users aren’t aware of a tech-
nical solution, that’s a potential risk (e.g., the elderly generation and gestures).
At the same time, we need positive feedback. What works well in the designs?
Why is that particular solution or design good? How could we further improve a
screen? Sometimes it’s the positive feedback that will show you how to improve
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other parts of the product. If you find a great solution, you might be able to use
it in other areas as well.
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The White Hat: “The facts, Dr. Watson, just the facts!”
If you’re the white hat, your role is to look at facts and give objective feedback.
Take a look at the designs and ask the following questions:
• What can we see on this screen? What can I do here? What’s clear? What
isn’t clear?
• Do the designs fulfill every user need? Look at the design brief, the perso-
nas, and the user stories to help you figure this out. Do the designs sup-
port the business goals?
• Are the designs consistent? Are we using elements consistently across de-
signs?
• Where do we need more input on the designs (from users, stakeholders,
or clients)?
• Is the content clear and straightforward? Are the microcopies well-writ-
ten and well-placed?
It’s best to put the white hat in charge of the technical points as well. For exam-
ple, the white hat should make sure the designs only use web fonts (for a web
project) and that the designs look great on any device (desktop and mobile).
This holds true for stakeholders and leaders as well. Saying “It’s not good,” “It
looks awful,” or “I don’t like it” without a viable argument is not feedback. This
will result in making the designers/team unhappy and will lead to a dead end in
communication. As a leader, you always have to explain why you think a particu-
lar design or solution is not viable or why you think a design looks bad. Put all of
this in the context of the users; at the end of the day, we’re not building products
for stakeholders—we’re building products for the users.
There might be a great overlap between the black and white hats. Often, they
make similar remarks (mostly about what’s missing), but there’s nothing wrong
with that. It’s always great to have another set of eyes!
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When asked to critique, people don’t tend to give constructive feedback.
They usually just give negative feedback, but we all like to be acknowl-
edged. We all like to know that our work is great.
The “why” is crucial here. You have to know why a design is good (e.g., “This
blue is great here because...”) or why users will love a particular feature. The yel-
low hat also helps strengthen communication, which is a cornerstone of team-
work. This is especially great training for designers (since most of them have
a difficult time interpreting the designs they created). Practicing the role of a
yellow hat will help you become a better communicator, which will result in less
conflict and frustration.
Now I know this sounds intimidating. Whoa, expanding the project scope? Re-
lax, it’s not about that. But to start, every idea is welcome—even the crazy ones
and the big ones that would change the project scope. Afterward, the team has
to decide which ideas to implement.
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A green hat can come up with lots of different ideas. There might be some that
are smaller and easier to implement, but they add value to the designs and im-
prove the experience. Great new feature ideas are usually not something to im-
plement right away, but giving space for great ideas to come to fruition is always
good.
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