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9 Paladin Knight of the Order

CLASS & LEVEL BACKGROUND PLAYER NAME


Heidren Kohl
Protector Aasimar Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

0 INSPIRATION
STRENGTH

+4
24/21
ARMOR
CLASS
+1 30
+4 PROFICIENCY BONUS INITIATIVE SPEED

18 PERSONALITY TRAITS

Hit Point Maximum 102


Strength
DEXTERITY

+1
Dexterity
Constitution
0
CURRENT HIT POINTS IDEALS
Intelligence

12 ● Wisdom
● Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+3
Acrobatics (Dex) Total 9d10 SUCCESSES
16 Animal Handling (Wis)
9d10 FAILURES ●
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● Athletics (Str)

+1 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision - 60ft

Insight (Wis)
Hammer +4 1d8/10 pir Resistance to necrotic and radient damage
12 ●

Healing hands - action touch heal equal to level 1/LR


Intimidation (Cha) Heven +4 1d12 BLU
Light bearer - light cantrip
WISDOM Investigation (Int)
Radiant soul - action - 1min/bonus action end - fly 30ft - deal
Medicine (Wis)
-1 Nature (Int) Fighting Style - Blessed
extra rad dmg once per turn equal to lvl. 1/LR

Divine Sense - 6/LR

8
Perception (Wis) Warrior 2 cantrips from cleric Lay on Hands - 45HP/LR
Performance (Cha) spell list - may replace 1 each Divine Smite - 2d8 +1d8 RAD DMG for each spell slot above
first (max 5d8) +1d8 for undead/fiend (max 6d8)
CHARISMA
● Persuasion (Cha) level
Divine Health - immune to disease
● Religion (Int)
+5 Sleight of Hand (Dex) lay on hands - 0/45 Channel Divinity - 1/SR
- Abjure enemy - A 60ft wis save F/U have dis - frieghten
and reduce speed to 0 until dmg or 1min, if success half
Stealth (Dex) speed.
20 Survival (Wis) Multi attack x2 - Vow of enmity BA 10ft adv on ATK to target for 1min

SKILLS ATTACKS & SPELLCASTING Shield Master - if you attack BA to shove


Add shield AC to Dex save that targets only you
Dex save to take only half dmg R to take none

9 PASSIVE WISDOM (PERCEPTION)


Signet
aura of protection - you and allies in 10ft get ST bonus +
CHA
CP 0 War Hammer
Tower Shield of repulsion Relentless Avenger - when you hit OA - move half MOVE
Dagger without provoking OA on same R.
Plate mail
Language - common, SP 2 Holy Symbol Crusher - once per turn push target 5 ft with BLU ATK and
BLU CRIT ADV ATK on target until next turn +1 STR
celestial, abyssal, aquan Backpack -
EP 0 Travellers Clothes
bedroll
Acid Res

mess kit
Armour - All and shields tinderbox
GP 3 10 torches
10 rations
waterskin
Weapons - simple and martial 50 rope
PP 9 tent
sack
Big egg
Tools - Lute chainmail
Herbalism kit
Poisoners
fine clothes
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
21
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Knightly Regard - You receive shelter and succor from members


of your knightly order and those who are sympathetic to its aims.
If your order is a religious one, you can gain aid from temples and
other religious communities of your deity. Knights of civic orders
can get help from the community – whether a lone settlement or
a great nation that they serve, and knights of philosophical orders
can find help from those they have aided in pursuit of their ideals,
and those who share those ideals.

This help comes in the form of shelter and meals, and healing
when appropriate, as well as occasionally risky assistance, such
as a band of local citizens rallying to aid a sorely pressed knight
in a fight, or those who support the order helping to smuggle a
knight out of town when he or she is being hunted unjustly

ADDITIONAL FEATURES & TRAITS

Ring of protection (+1 to AC & ST)


potion of greater healing
potion of hill giant strength
200gp painting

cape of the mountebank

shield of repulsion - 4 charges (1d4 at dawn) when hit R to knock back attacker 15ft

Gift of luck: potion of heroism

+3 Greathammer that deals 1d12 magical bludgeoning


Extra 3d8 radiant damage to demons
If the demon is Shallensard, then he has vulnerability to that damage
Heaven has 3 charges that recharge at dawn
You can expend 1 charge to cast Daylight
You can expend 2 charge to cast Dawn
You can expend 3 charge to cast Sunburst

Gamblers Blade
Sending Stone

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
cha 17 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 2 1 6
Thaumaturgy ● Haste

Spare the Dying ● Protection From Energy

light Elemental Weapon

Rivivify

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 0 7
EPAR
SPELL NAME
ED
PR

● Bane

● Hunters Mark
4
Bless

Cure Wounds
SPELLS KNOWN

Command

Heroism

Ceremony

2 3 0
● Hold Person

● Misty Step

Prayer of Healing
5
Protection from poison

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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