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Total No. of Questions : 8] SEAT No.

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P1529 [Total No. of Pages : 2

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S.E. (Computer Engineering) (Artificial Intelligence &

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Data Science) (Computer Science & Design Engg.)

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COMPUTER GRAPHICS

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(2019 Pattern) (Semester-III) (210244)

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Time : 2½ Hours] 6/2 [Max. Marks : 70
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Instructions to the candidates:


1) Attempt Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8.
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2) Figures to the right indicate full marks.
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3) Neat diagrams must be drawn wherever necessary.

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4) Assume Suitable data if necesary.

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Q1) a) Differentiate between Orthographic Projection and Isometric Projection.
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[5]
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b) What is transformation and wirte transformation matrix for : [5]
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i) 3D translation using homogenous coordinate system


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ii) 3-D rotation about X-axis.


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c) Consider the square A (1, 0), B(0, 0), C(0, 1), D (1, 1). Rotate the square
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ABCD by 45º anticlockwise about point A (1,0) [8]


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Q2) a) What are the types of projection and write in brief about each type of
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projections. [5]
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b) Derive 3D transformation matrix for rotation about a principal axis. [5]


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2 4 4
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c) A triangle is defined by   Find transformed coordinates after


2 2 4
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the following transformation. [8]


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i) 90º rotation about the origin.


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ii) Reflection about line X=Y


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Q3) a) Whta is Backface? Explain Backface Detection and removal. [6]


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b) Explain and compare point source and diffuse illumination. [5]


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c) Compare RGB and HSV color model [6]


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Q4) a) Write short note on Painters Algorithm [6]

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b) Explain Halftone shading [5]

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c) Explain the following terms with examples. [6]

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i) Colour gamut

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ii) Specular Reflection

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iii) Diffuse reflection
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Q5) a) Write a short note on interpolation and approximation. [4]


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b) Explain Blending function for B-spline curve. [7]

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c) What are fractals? Explain Triadic Koch in detail. [7]
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Q6) a) Explain the Bezier curve. Enlist its properties. [4]


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b) Draw and explain Hilbert’s curve with an example [7]
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c) With suitable example write short note on the fractal lines. [7]
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Q7) a) Explain deletion of segment with suitable example. [7]


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b) What is Morphing and write the applications of Morphing. [3]

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c) Draw block diagram of NVIDIA workstation and explain it in brief. [7]
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Q8) a) Write a short note on motion specification method based on. [7]
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i) Geometric and kinematics information.


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ii) Animation languages


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b) Write any three important features of NVIDIA gaming platform [3]


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c) Explain renaming of a segment with suitable example. [7]


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