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Hidden from the outside world, the Snake

Worshippers guard the mystical Sapphire


Snake, a silver statue that resembles a sea
serpent. But thieves beware for the shrine is a
trap for whom dare to steal it…
by Antonio Buch

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The trap The water lever


If the Sapphire Snake is taken form its altar, the Once the trap is active, operating the lever in
entire shrine rotates making the south walls room #1 will release water into the dungeon
the new floors and the north ones, the ceilings. through the drain spouts on the top of the
What once were the entrances now lead to a Corridors. Each time the lever is activated, the
rock wall and the pits are now tilted releasing water level will rise as can be seen in next
the Water Snake… page’s diagram.
1: Lever Room • Pushing it will reset the
Boxes and junk surround a strange mechanism. trap, rotating the shrine
• Before the trap is active, operating the lever to its original orientation.
will lead to nothing but a deep noise in the The water will flush through the pits.
shrine’s walls.
• After the trap is active: check The water 6: Dormitory
A dark room full of futons.
lever in the page before.
• In the boxes: d6 packs of rations, a net and a • d6 Snake Worshippers*. 2-in-6 chance
they’re awake.
roll of twine. • Roll 3 treasures.
2: Entrances 7: Storeroom
The ornate columns lead the way between the Some boxes and bags scattered near the walls.
empty room and the long corridor outside of the • Roll twice for treasure.
shrine.
3: Sacrificial Pits 8: Prep Room
Here the worshippers prepare for their rituals.
A deep well dominates the center of the room. • Enough Snake Worshippers’ robes for the
• Even with the torches, the bottom cannot be mice party, hanged on the wall.
seen. • Inside the pocket of one robe: roll on the
• If the mice drop anything into the pit, they'll bric-a-brac table.
hear a water splash after a few seconds.
• The molted skin of a snake (only in one of 9: Altar Room
the 2 rooms). The torches give an ominous look to the altar in
• When the shrine rotates, the Water Snake* the center.
comes in through one of the pits. • d6 Snake Worshippers* and the Sea
Serpent Priest* praying.
4: Corridors • The Priest has the key to the Priest’s
The long corridors goes from north to south.
• When the shrine is rotated, the water comes • Room
In the
ahead.
altar, the Sapphire Snake (2000p), a
through the drain spout at the north wall statue of a silver snake with blue stones as
—then in the ceiling. eyes.
• It can be climbed but, once the mice are on
the water, DEX saves are with disadvantage. 10: Priest's Room
Locked room for the Water Priest, forbidden to
5: Button Room any other Worshipper.
Nothing but a big button in the wall.
• The button, at middle the height of the wall, •• Strange
On a
books and scrolls.
chest: roll 3 treasures.
needs great force to push it.
• If pushed before the trap is active, it’ll do
nothing.
• Once the trap is active, is easily pushed by *Check
Snake
these creatures stats and description in
Worshippers.
stepping on it.
Water levels

The Shrine of the Sea Serpent is an independent production by Antonio Buch and is not affiliated with Losing Games. It is published
under the Mausritter Third Party Licence. Mausritter is copyright Losing Games.

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