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This location and its short adventure utilizes Mausritter rules and setting created by Isaac Williams and is also heavily inspired by
great content created by the game community. Despite that fact the adventure could be easily hacked and work with other OSR
systems. The challenge and the difficulty level the adventure presents to the PCs is easily adjustable – stats for adversaries are
intentionally not included. This location comes with two maps – one labeled and included in this document, one unlabeled and
available as a separate file.
„Rotted Bridge” is an independent non-commercial production by Mateusz C. and is not affiliated with Losing Games. It is published under the Mausritter Third
Party Licence. Mausritter is copyright Losing Games. Front cover image copyright Doug Winder. Image on page 7 copyright Mikael Wang. Location map was
prepared in Dungeon Scrawl owned by ProbableTrain. Feel free to contact me at: mateusz.czerwinski@interia.pl or discord Mateusz#4504.
1
Rotted Bridge
Location map
and brief introduction to adventure
The Duchy of the Ashen Lake is a vast, geographically diverse
and dangerous land, populated by many hostile species and
rival factions. Travelling across its territories requires unusual
courage and only few mice have enough grit and
determination to live (short, most of the time) life of an
adventurer.
Every mouse rogue and raider has to ocassionally cross the
Riband River – its cold and fast-moving waters cut the Duchy
in half. Relatively the safest way across is the Rotted Bridge –
an old, partially hollowed tree that many years before has
fallen over the waterway.
Rotted Bridge
for more than 250 pips total,
18. STRONGROOM 2 river merchants will offer them
lodging, food (regular prices)
and even transportation up the
At the entrance to this room
river. If PCs engage in a
there is a huge hole in the floor
conversation with river rats they
– doors and a big wall fragment
will inquire PCs about the reason
are missing. Getting inside
for recent inactivity of Razor
requires DEX save or using some
Rats. They will hint that they are
equipment. Inside there is a
anxiously waiting for the
treasure chest containing
promised delivery of rare,
1 valuable treasure and 1 large
blackmarket mechanical parts,
treasure.
because the mouse wizard is
growing impatient. Although
19. EXIT TO HARBOR reluctant at first, the Plank
Walkers will give directions to
A ladder is leading down to a the wizard’s tower, if PCs use
harbor owned and run by the right negotiation tactic, bribe a
Plank Walkers guild of river rats. rat (at least 25 pips) or make a
There is a 3-in-6 chance that WIL save.
guild’s boat is docked in the
harbor. If it isn’t harbor guards 20. BRIDGE EXIT
will be suspicious of PCs
presence and send them off. If Exit through a short tunel and a
the boat is docked harbor riddled root leading to the
guards will treat PCs as other bank of the Ridband River.
merchants looking for a chance The root is ending 20 (mouse)
to resupply or make a trade. PCs feet above the ground and is
can sell their goods or buy tools entwined with other roots
(mouse and human made), making it impossible to spot or
weapons and armour, light reenter from below. Jumping off
sources or clothing (see the root requires DEX save or
Mausritter rules book for gear some equipment in order not to
7 take damage.