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Expeditionary Company - Reference Card
Expeditionary Company - Reference Card
► 701 / Table for Camp Stages ► 702 / Table for Travel Stages
Nubio 709
Draft animals
Sugóth 710
1001 to 1100
Belford 711
Lisbeth 712
Terrains
Mulvar 713
Essium 720
Wagons
Alzzía 721
Toss a coin If you win, you cross If you lose, reach the bridge and roll 1d20: 61-80
Damage location with passengers Damage location without passengers
→ 2/3/4, the Mists are dissipated one density: M1. White Haze
- If there was M0 around you, it stays. • The rolls in the ‘Table for Travel Stages’
- If there was M1 around you, it drops to M0. and in the ‘Table for Camp Stages’ have a
- If there was M2 around you, it drops to M1. +10 modifier.
- If there was M3 around you, it drops to M2. • Traveling Speed Penalty: 10%.
• Enemies: +1 combat and +1 damage.
→ If you roll a 1 on the d4, bad luck: • Hazardous situations: +1 complication
and +1 damage.
■ You will have to flip a coin. You could • The consequences (other than enemies or
also roll any die and bet on even or odd. mishaps) that involve the loss of LP, MP
or RP have a +1 modifier.
* If you win on heads or tails:
M2. Gray Murk
- If there was M0 around you, it goes up to M1.
- If there was M1 around you, it stays. • The rolls in the ‘Table for Travel Stages’
- If there was M2 around you, it stays. and in the ‘Table for Camp Stages’ have a
- If there was M3 around you, it stays. +20 modifier.
• Traveling Speed Penalty: 20%.
* If you lose on heads or tails: • Enemies: +2 combat and +2 damage.
• Hazardous situations: +2 complication
- If there was M0 around you, it goes up to M1. and +2 damage.
- If there was M1 around you, raise to M2. • The consequences (other than enemies or
- If there was M2 around you, raise to M3. mishaps) that involve the loss of LP, MP
- If there was M3 around you, it stays the same. or RP have a +2 modifier.