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REFERENCE CARD New extended rules: 2096

Table for Traveling by Night 708

Cities en route / Passing cities 20 REMEMBER…

Camp Stage Odd results


Table for Crossing Bridges 800
Travel Stage Even results

► 701 / Table for Camp Stages ► 702 / Table for Travel Stages

■ Roll 1d100 + Modifier (depending ■ Roll 1d100 + Modifier (depending


on the density of the Mists). on the density of the Mists).

01-70 No effect 01-50 No effect


71-75 Guards → 703 51-55 Guards → 703
76-80 Passengers* → 704 56-60 Passengers* → 704
81-85 Draft animals → 705 61-70 Draft animals → 705
86-99 Terrain → 707 71-80 Wagons → 706
100+ Mists! → 53 81-99 Terrain → 707
100+ Mists! → 53
* If you are on a Trading journey or have no
passengers, the cargo loses 1 MP. * If no passengers, the cargo loses 1 MP.

Guards ■ 1d4 Passengers

1/2 Personal affliction 901 to 1000

Nubio 709
Draft animals
Sugóth 710
1001 to 1100
Belford 711

Lisbeth 712
Terrains
Mulvar 713

Trasgo 714 Mountains 14 101 to 200

Varsia 715 Hills 15 201 to 300

Fileex 716 Forests 16 301 to 400

Jota 717 Swamps 17 401 to 500

Runa 718 Jungles 18 501 to 600

Qhalab 719 Plains 19 601 to 700

Essium 720
Wagons
Alzzía 721

3/4 801 to 900 All numbers*: 1101 to 1200

* In the ‘Table for Camp Stages’ there are no sections


► 800 / Table for Crossing Bridges for wagons, only in the ‘Table for Travel Stages’.

Toss a coin If you win, you cross If you lose, reach the bridge and roll 1d20: 61-80
Damage location with passengers Damage location without passengers

Roll Effect: Roll Effect:


2d6 Enemy or danger 2d6 Enemy or danger
No damage. Enemy withdraws No damage. Enemy withdraws
2 2
and the danger is over. and the danger is over.
3 Damage to cargo*. 3/4 Damage to cargo.
4/5 Damage to wagons. 5/6 Damage to wagons.
6/7 Damage to guards. 7/8/9 Damage to guards.
8/9 Damage to draft animals. 10/11 Damage to draft animals.
10/11 Damage to passengers. Damage to any one category:
12
Damage to any one category: cargo, cargo, wagons or draft animals.
12
wagons, draft animals or passengers.
* In both tables, each time a 6 is rolled on one of the two
* If there is no cargo, the damage transfers to the wagons. six-sided dice, 1 extra point of damage is done to a guard.

Mists Forecast Roll ■ 1d4 The dangers of the Mists

→ 2/3/4, the Mists are dissipated one density: M1. White Haze

- If there was M0 around you, it stays. • The rolls in the ‘Table for Travel Stages’
- If there was M1 around you, it drops to M0. and in the ‘Table for Camp Stages’ have a
- If there was M2 around you, it drops to M1. +10 modifier.
- If there was M3 around you, it drops to M2. • Traveling Speed Penalty: 10%.
• Enemies: +1 combat and +1 damage.
→ If you roll a 1 on the d4, bad luck: • Hazardous situations: +1 complication
and +1 damage.
■ You will have to flip a coin. You could • The consequences (other than enemies or
also roll any die and bet on even or odd. mishaps) that involve the loss of LP, MP
or RP have a +1 modifier.
* If you win on heads or tails:
M2. Gray Murk
- If there was M0 around you, it goes up to M1.
- If there was M1 around you, it stays. • The rolls in the ‘Table for Travel Stages’
- If there was M2 around you, it stays. and in the ‘Table for Camp Stages’ have a
- If there was M3 around you, it stays. +20 modifier.
• Traveling Speed Penalty: 20%.
* If you lose on heads or tails: • Enemies: +2 combat and +2 damage.
• Hazardous situations: +2 complication
- If there was M0 around you, it goes up to M1. and +2 damage.
- If there was M1 around you, raise to M2. • The consequences (other than enemies or
- If there was M2 around you, raise to M3. mishaps) that involve the loss of LP, MP
- If there was M3 around you, it stays the same. or RP have a +2 modifier.

→ Review the play calendar: 2499 M3. Black Haar


→ Prepare a Guarding Contract: 2501
→ Visit the Souk of Elmuria: 2502 • The rolls in the ‘Table for Travel Stages’
→ Trading Journeys (Rules): 2503 and in the ‘Table for Camp Stages’ have a
→ Individual Side Quests in the capital: 2504 +30 modifier.
→ A new month: 2505 • Traveling Speed Penalty: 30%.
→ Rules for Individual Side Quests: 2508 • Enemies: +3 combat and +3 damage.
→ Declare bankruptcy or give up: 2453 • Hazardous situations: +3 complication
→ Gladiator fights: 2480 and +3 damage.
→ Competing in the Elmuria Races: 2460 • The consequences (other than enemies or
→ Visiting the ‘House of Good Fortune’: 2520 mishaps) that involve the loss of LP, MP
→ Consulting the two-headed oracle: 2425 or RP have a +3 modifier.
→ Go to your favorite tavern: 2466

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