You are on page 1of 1

* Individual Side Quest Character Sheet

STARTING STATS
Belford
Nubio de Dandiara
from Quechakmec
COM 2 PER 3 LP 15

Individual Life RID 1 SUP 1 IP 0


combat Points
Maximum
INITIAL EQUIPMENT

Trident: 1d6 / Net / Greaves: 1


Breastplate: 1 / Bracers: 1
Wilderness
survival Incentive
Points
Horse riding
The IP cost 20 SC and are used to
increase +2 to individual Perception,
Armor Perception Riding or Survival on a single roll
or +1 to entire combats.
(Maximum Pr 2,
no helmet)

Damage Knows how to use tridents and nets


location
1. Legs: -1
2/3/4. Torso: 0
5. Arms: +1
6. Head: +3

Equipment (3 items)

Special Characteristics

If in combat roll a 6 at damage location, he ensnares his


enemy in the net and wins the next attack roll.

Special Items
Saving of silver crowns SC

Belford retires at the end of the trip in which


he has accumulated 480 SC (visit section 2288).

01 01 01 01 01 01
Number of times hired to travel % 10 30 20 40 30 70
100%

X
Section
2280

For caravan journeys

Life Points: 5 / Combat: +1 / Driving: +1 / Survival: +1 / Commission: 10% / Terrain knowledge: +1


driving in the environs of Quechakmec and in Jungle terrain (+1 maximum). Advantage when rolling in
Jungle. / Special Characteristics: ■ Organization. ■ Guilds. ■ Home ground: +1 survival in Jungle terrain.
→ See section 03 of the Travel Guide.

You might also like