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Welcome To Fodlan

L
ong ago, the Goddess descended upon Fodlan Month
from the heavens. To guide the people of Moon Counterpart Notable Days
Fodlan, the Goddess gave the gift of Crests to Guardian January Saint Seiros Day
eleven individuals, these would be known as Moon (11th)
Nemesis and the 10 Elites, who would govern Pegasus Moon February
Fodlan for years to come.
Peace would not last long, and soon Nemesis Lone Moon March Saint Indech Day (2nd)
would be corrupted by his new power and gathered the 10
Elites to his side and began a rule of tyranny, setting up his Climate
kingdom in northern Fodlan. The climate of Fodlan is an odd thing. Due to the abundance
To combat the tyranny of the new "King of Liberation", the of magic in the world the climate can shift dramatically
Goddess gave new Crests to 5 chosen individuals, Saint between regions. The general climate of Fodlan is similar to
Seiros and the 4 Saints. Seiros assisted William Hresvelg in Western Europe, often cold and cloudy. Each region outside
creating the Adrestian Empire, and the War of Heroes began. Fodlan has its own climate as well, many of which break
After many years, Seiros and Nemesis faced off on the common sense due to magic.
Tailtean Plains, and ends with Nemesis' defeat. With peace
brought to Fodlan, the Church of Seiros was founded, and a
new age of prosperity began. Monsters
This is the origin of Fodlan. Monsters are not as big a part of stories in Fodlan as in other
At least, that's what we're told. settings. Most Combats are against soldiers, and most of the
monsters that would generally appear are the monsters
Setting the Scene shown in this guide. With that said, you can still reflavor most
monsters to fit the setting. You can find more info on
Fodlan is significantly different from most D&D settings, and reflavoring monsters in the "Monsters" section.
it's important to establish various aspects of the world before
going into the story. Magic Restrictions
Calendar To avoid conflicts in lore and to avoid trivializing certain
aspects, certain spells are not available for players to take.
Fodlan uses its own calendar system, similar to the They can still be found as spell scrolls however.
Gregorian Calendar that we use in modern days, but with Raise Dead
some key differences. Reincarnate
The calendar uses "Moons" instead of months, and starts Resurrection
the year with the equivalent of April. Each moon has the True Resurrection
same number of days as their real-life counterparts. Teleportation Circle
Month
Planeshift
Moon Counterpart Notable Days Scrying
In addition, the Goodberry spell now only sustains a
Great Tree April
Moon
Adrestian Empire Founding Day
(1st)
creature for 1 meal per berry instead of a day.
Harpstring May Saint Macuil Day (21st) Races
Moon
None of the typical fantasy races exist in Fodlan except
Garland
Moon
June Humans, and as far as most people are aware, humans are
the only race that exists, more info can be found in the
Blue Sea July Saint Cethleann Day (12th) "Races" section.
Moon
Verdant August Crests
Rain Moon
A magical ability innate to certain people that can be passed
Horsebow September Leicester Alliance Founding Day down between generations, and is a large part of religion and
Moon (8th) politics in Fodlan. More can be found about them in the
Wyvern October "Crests" section of this guide.
Moon
Red Wolf November Holy Kingdom of Faerghus
Moon Founding Day (21st)
Ethereal December Saint Cichol Day (27th)
Moon

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A Continent in Turmoil What Route?
This campaign setting assumes that your campaign will start Fire Emblem: Three Houses is known for having
in Imperial Year 1183, approximately three years into the war four different routes, each of which affect the
between the Empire and its neighbors. As a DM, you can events of the story. As such, it's important to know
choose to start your campaign in a different time, but you what the "canonical" route is for this campaign
may have to adjust the lore to accommodate. setting.
It's assumed for this story that "Byleth" chose
not to teach any individual house, but instead
The War of Reunification taught each house equally. This leads to a "neutral
Started at the very end of Imperial Year 1180, this war has route" that takes aspects from each possible story.
forever changed Fodlan. The Adrestian Empire declared war However, it's worth noting that the closest
on the Entirety of Fodlan, promising to reunite the continent routes to this story are Azure Moon and Verdant
Wind, as such it is recommended that a DM play at
into one country. The declaration was followed by a swift least one of those routes.
deployment of soldiers to the Empire's borders, and many
battles were quickly won before the enemy had a chance to
prepare.
Now the war has slowed down, many lands have been Nobility
taken, but the rebel forces have backed themselves into
remote and easily-defended positions, leading to a temporary Nobles are a huge part of Fodlan, each country has its own
standstill. Players have the opportunity to push back the set of noble families, each with their own traditions and
Empire, or to assist them in taking new lands for the history. Some families place a heavy emphasis on crests,
reunification. while others see crests as a boon, not a necessity. Most are
patriarchal, but a few allow female heads of the house.
Religion in Fodlan Noble families are described individually alongside their
relevant country. While the families described are the main
The primary religion in Fodlan is the Church of Seiros, a important ones, there are still smaller lords who have control
monotheistic religion that worships a single goddess. The of less prominent areas, as a DM feel free to create such
church is incredibly prevalent, and is overwhelmingly the lords yourself.
dominant religion, with most others being practically
unheard of. More information can be found in the "Church of
Seiros" section.
Other religions exist outside of Fodlan as well, with each
one being described in the sections regarding their relevant
region.
The gods cannot be proven to exist, and as such the power
of Clerics and other wielders of divine magic comes from
faith, as opposed to a direct gift of power.

A mural depicting the Goddess of Fodlan (Which may or may


not be inaccurate).
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The Adrestian Empire
The oldest of the three countries, the Adrestian Empire has
changed from the centerpoint of the church and into an anti-
religious land of scholars.
History of the Empire
Origins
The Empire was founded in Imperial Year 1, by Wilhelm I
and Saint Seiros. It initially claimed dominion of Fodlan's
southern half, but after the War of Heroes concluded the
northern regions were taken as well.
The First Brigid and Dagda War
In Imperial Year 721, the allied forces of Brigid and Dagda
attacked and annihilated the land of Mach, one of the
Empires allied neighbors. The Empire retaliated on behalf of
their ally, and Brigid was subjugated as a vassal.
The Empire attempted an attack on Dagda as well, but The War of Reunification
because of the great distance between the lands, the In 1180, the Princess Edelgard took control of the Empire
campaign was a failure. from the hands of her father Ionius IX, who was grateful for
Brigid was eventually released from its bonds (only to be the opportunity to hand it over, as he was old and sick. She
taken again in a few hundred years), but the land of Mach was then disposed of over half the nobles in power, either by
so badly damaged that it was decided it would become a part assassination or house arrest.
of the Empire. When all obstacles to her power were removed, Edelgard
declared war on Fodlan, and specifically the Church of
The War of the Eagle and Lion Seiros. The war continues to this day.
In 747, the leader of house Blaiddyd, Loog, incited a revolt in
the northwest corner of the Empire. In 751, the war ended Aspects of the Empire
with the Kingdom of Faerghus being officially recognized as The Empire is a diverse territory, but there are some fairly
an independent country. consistent themes throughout. This section describes what
Later, in 801, the Leicester region also decided to revolt, you can expect when visiting Empire territory.
and joined the Kingdom, though inheritance disputes would
later cause the region to rebel once more and become the Architecture
Leicester Alliance. Adrestian architecture takes inspiration from the Roman
Empire. Aqueducts and stoneworking give larger cities a
The Southern Church feeling of technological superiority compared to the rest of
In 1065, a branch of the Church of Seiros, the Southern Fodlan.
Church, formed an insurrection in Enbarr. It was put down as
quickly as it started, and house Varley was formed as the Respect and Nobility
ministry of religion to take the Southern Church's role. This Due to a prevalence of scholars and nobles, even the
would be the start of tense relations between the Church of common people try to keep an aura of professionalism and
Seiros and the Empire. respect. Outbursts of emotion are frowned upon, and art is
most appreciated when it is minimalistic and functional.
The Insurrection of the Seven
In 1167, after realizing that Emperor Ionius IX was Sages Versus Scholars
attempting to centralize power to the throne, house Hrym While the Empire may now be a secular nation, it was still
attempted to defect to the Leicester Alliance. House Hrym the center of religion for a long time. Nowadays those of faith
was completely wiped out by the Empire, with the whole face persecution, with some denoting them as "mindless
genetic line being executed drones" and others accusing them of plotting against the
After this event the other noble families grew worried, and Empire.
in 1171 Duke Ludwig von Aegir rallied all the other major However, there is no official stance against the religion
nobles into rebellion. The Emperor was stripped of his power itself. In fact, the Empire has enlisted the help of the Western
and made into a puppet leader, with the Duke Aegir Church and house Varley in order to gather supporters from
becoming the effective head of the Empire. within the Church.
The Second Brigid and Dagda War
In 1175, Brigid and Dagda once again attacked the Empire,
this time landing in the territories of Nuvelle and Ochs. The
invasion was suppressed, and Brigid was once more made
into a vassal state, this time with no intention of release.

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Vestra
House Vestra serves as the Ministry of the Imperial
Household, the family is responsible for assisting with the
Emperor's responsibilities, such as preparing for rituals,
taking care of the Imperial consorts and children, and
maintaining the Imperial Guard.
The family does not have any members with crests, as
interweaving between other houses could cause a conflict of
interests.
The current Marquis is Hubert von Vestra, who took his
father's position after he personally conducted the
assassination.
House Vestra has no territory of its own, but is in charge of
Emperor Edelgard rallies her troops as she declares war. governing the territories of house Hresvelg
Cold, Not Cruel Aegir
In order to achieve victory in a war against two major foes, This house of the Imperial Prime Ministers, house Aegir
the empire decided it was acceptable to use tactics that many often enjoys a similar amount of power to the Imperial
would describe as unethical. The most controversial of these household, if not more. This was especially true after the
tactics is the use of Demonic Beasts; giant monsters made by Insurrection of the Seven, but has since fallen back to its
transforming a human subject. former place after Emperor Edelgard took the throne.
However, the Leadership of the Empire is careful not to House Aegir is known for having the Crest of Cichol within
lose all morality, and make careful effort to be sure that its bloodline.
anything they do is necessary for the Empire's survival. Abuse The current head of the house is technically Duke Ludwig
is not tolerated within the army, and most experiments use von Aegir, however he has been on house arrest since the
near-death volunteers. Not every corner of the Empire can be start of the war, and his son Ferdinand has been managing
monitored however, and as with any war, many take the the territory ever since.
opportunity to commit atrocities for pleasure or profit.
Locations in the Dukedom
Things To Consider The Dukedom of Aegir has expanded tremendously over the
If your character is from the Empire, here are some last few decades, after it has taken claim of lands whose
questions you should answer: noble families deteriorated.
"What do you think about the war? Do you support the The City of Aegir is the primary domain of house Aegir. It
Empire's cause?" is a shining territory with wealth displayed around every
"What are your opinions on the Church of Seiros?" corner. The city originally had problems with poor people
"Where did you get your education?" being cast into the shadows and brought to starvation, but
now the young lord has taken care that all peoples are
Noble Houses of the Empire given a chance to thrive in the domain.
Hresvelg Rusalka is a small territory to the south, filled with lakes
House Hresvelg is the Imperial Family. By tradition, the and a small village. The area is home to all sorts of
Emperor takes multiple consorts in order to produce as many wandering monsters, demonic or otherwise, making it a
heirs as possible. good place for hunters to find good (if dangerous) work.
The family received the blessing of Saint Seiros, and thus The area was originally ruled by house Martritz, but when
the family bears her Crest in their bloodline. the house was abolished it was taken in by Aegir, who
After the Insurrection of The Seven, a suspicious string of imposed taxes on the land and otherwise let it run itself.
misfortunes befell the Emperor's children, and only one
survived: the now-Emperor Edelgard. Boramis is another small territory even further south,
which was formerly ruled by house Bartels before the
Locations in the Territory: family's untimely demise. The area had a rich gem mine,
The territories of house Hresvelg encompass much of the but when it was depleted the town quickly become
southern tip of the Empire. Actual governance of the region is abandoned. The only purpose Boramis currently serves is
done by house Vestra. to harbor bandits and foolhardy prospectors, both looking
Enbarr is the Imperial capitol, with sprawling waterways to earn quick money.
said to be created by Saint Seiros herself through
miracles. The city is home to the Mittelfrank Opera
Company, which is well-regarded as the greatest colletion
of bards in Fodlan.
Mavric Is a small fishing village, which provides a simple
rest stop for those traveling to and from the capitol.

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Arundel Hevring
After the sister of a minor lord was taken in as the queen House Hevring serves as the Empire's Ministry of Internal
consort, her brother was given the title of Lord Volkhard von Affairs, maintaining the judiciary, financing, and
Arundel. administration, among other tasks.
The house was only recently formed, and bears no crest in The family is descended from monks who worked
the bloodline. alongside Saint Cethleann, and therefor bear her Crest.
Locations in the Territory: Locations in the County
The territories of Arundel encompass the northern border of The territories of Hevring encompass the southern regions of
the Empire. They were instrumental in annexing the the mountains known as Fodlan's Fangs, as well as the areas
southern territories of the Kingdom. connecting the East and West sides of the Empire. The area
is warm and swampy, with plants that cannot be found
Arundel is the primary domain of the house, and is a well- anywhere else in Fodlan.
fortified military city. The city was formerly known as a
center of faith in the Empire, but in the past 9 years Town Hevring is house Hevring's main territory. The
support for the Church of Seiros has been slowly stamped town has a prosperous mining business, gathering coal,
out. silver, and copper from the Oghma Mountains.
Remire is a small village just west of Garreg Mach. While Lupin is a territory that Hevring inherited from house
technically under Arundel domain, the lord shows no Essar, a noble family that dissipated after its last heir
interest in the area, and it is often mistaken as being abandoned his title. The village gains its industry from
under the domain of the church. As such, more fishing and gathering the plants in the Hevring Swamps.
information can be found in the Church of Seiros section
of this guide. Varley
Timotheos is a hidden village in the forests south of House Varley serves as the Mistry of Religion, and maintains
Arundel. The village considers itself independent from the relations with the Church. However, with the Empire at war
Empire, and to many outside it is simply a local legend. with the Church, house Varley's role has changed somewhat,
The village was created by the Apostle Timotheos, and is and they now focus on keeping the loyalty of believers in the
protected by various spells that he left to defend the place. Empire. They also have taken on some aspects of the
judiciary, causing conflicts with house Hevring.
The family holds the Crest of Indech in their blood.
Bergliez The current Count Varley is placed under house arrest, his
House Bergliez serves as the Ministry of Military Affairs. The daughter has technically been granted his role temporarily,
family is well-respected for their might and strategy, though but she leaves the actual duties to her retainers.
often criticized for their emotional outbursts.
The family has the Crests of Cichol and Indech in their Locations in the County
bloodline, but it's rare for a member to actually bear either of The territory of Varley is small, only encompassing a small
the crests. region below Garreg Mach. The area is surprisingly dry and
The family of Bergliez is quite large, with many members arid, despite the proximity to various rivers. Territory disputes
competing for influence. Despite this, they all seem to get with Bergliez are common, due to their close proximity.
along well, and they serve as a model for other noble families.
The Town of Varley serves as house Varley's centerpoint,
Locations in the County and gains most of its industry from mining adamantine
The County of Bergliez encompasses the eastern plains of and iron from the nearby mountains.
the Empire. Holding the largest territory out of all the
families, though most of it remains empty and unused. Ochs
House Ochs serves to regulate trade between the other two
Fort Merceus is the largest citadel in the Empire, and nations of Fodlan. With the war, and loss of several leaders,
bears the nickname "The Stubborn Old General". It, and the house has struggled greatly in the past few years.
the surrounding town, serve as the seat of house Bergliez. The house members occasionally bear the Crest of
The area is known for its abundant agriculture and Cethleann, but such occurrences are rare.
fishing. The house has lost several Barons in the past few years.
Gronder Field is a large valley surrounded by small One Baron Ochs was lost in the second Brigid and Dadga
mountains. The various farms within produce much of the war. Another, the former Baron's brother, was turned into a
eastern Empire's food. It also serves as an easily demonic beast after a black-market-deal gone wrong. The
defendable location, and was the original site of the house is now led by the latter baron's widow.
decisive battle in the War of the Eagle and Lion, as well as Locations in the Barony
the mock battles that were held by the officer's academy. Ochs is a small town that gains its industry from trade
and fishing.

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Gerth Abolished houses of the Empire
House Gerth serves as the Ministry of Foreign Affairs. While In recent years, political turmoil has left certain houses
originally a minor noble family who occupied territory on the without the needed heirs, or with heirs unable or unwilling to
Brionac Plateau, they took their current position after house take over the family.
Nuvelle was wiped out. They're kept quite busy during the
war.
Despite the circumstances, Duke Gerth has been working House Nuvelle
with the last surviving member of house Nuvelle to restore This house served as the previous Ministry of Foreign Affairs.
her former power without having to sacrifice house Gerth's They benefited greatly from trade with other nations, and
influence. were one of the most important houses in the Empire.
The family of Gerth bears no crests. Officially, the house bore the Crest of Macuil, but in reality
it was the crest of Noa, disguised by magic.
Locations in the Dukedom The house fell in 1175 to the forces of Brigid and Almyra.
The Dukedom of Gerth encompasses the very western tip of The entire family was wiped out, with the exception of the
the Empire, as well as a small portion east of that, known as second child and first daughter, Constance. The young
the Brionac Plateau. heiress now works to reclaim her former house's power.
Gerth is a small town in the lower areas of the Brionac Locations in the Viscounty
Plateau. The area's main source of income is woodcutting Nuvelle once occupied the far west portion of the Empire.
and gathering from the Plateau. Nuvelle is a small city that was the seat of Nuvelle's
Nuvelle is a small city that previously belonged to the power. Now it has found itself in the domain of house
house of the same name. The town prospers from trade Gerth. The city has mostly recovered from the invasion,
with nations like Brigid and Dagda. but the scars can still be seen in some parts of the city.
The Brionac Plateau is a large set of hills and
mountains, with tower-like rock formations that can be
seen from miles. The area is lush with vegetation, and has
a number of fortifications built around the cliffs.
Hrym
The family of Hrym was executed after attempting to join the
Alliance and causing a rebellion. The current Viscount Hrym
is actually a general who was given both the title and name by
Duke Aegir, and serves only as a puppet ruler. His adopted
son, the young Lord Jeritza, serves in the Empire's army.
The old family of Hrym bore the Crest of Macuil, and was
actually the only house to do so, as Nuvelle only pretended to
bear the Crest. The house had a rule of not marrying into any
noble family, nor any family that bears a crest. Members of
the house claim that this is because of a deal the Saint made
with the original Hrym. Children of the family were told that
if they break the deal, the Saint will enact his punishment
onto them. Many outsiders believe this to be no more than a
scary story, but the family of Hrym took it extremely seriously.
While Hrym is officially controlled by Duke Aegir, it has
recently been governed by Arundel with the Duke on house
arrest. Yet the lord still signs in the name of the Duke,
diverting unwanted attention from himself.
Locations in the Viscounty
The viscounty extends to the Eastern tip of the Empire, just
south of the Airmid River.
Hrym is a small town overridden with crime. Harsh taxes
imposed onto the people have driven many to banditry.
Many attempt to flee past the Airmid River and into
Ordellia territory, only to find similar circumstances
awaiting them there.

The young heiress of Nuvelle, Constance, 1180.

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House Bartels
The family of Bartels had a history of shady dealings and
immoral actions. They constantly sought out crest-bearing The Land of Mach
brides for their heirs, in order to add as many crests as Just south of Enbarr lies an island named Mach.
possible to their bloodline. Mach used to be an independent nation, but after
Due to their crest-obsessed nature, house Bartels had the the First Brigid and Dagdan War, Mach was almost
Crests of Cichol, Cethleann, Indech, Charon, and, most completely destroyed. Now, it serves as an
extension of the Empire.
recently, Lamine. Being so far south and having easy sea access
After their mines depleted, the family became stuck in a means that it serves as a haven for those seeking
power struggle. In 1176, most of the family was found dead in refuge from the war. While technically Empire
their home. The only survivor was the youngest son, Emile. territory, only a small number of Imperial soldiers
The young man was thought by many to have murdered his are stationed on the island. Bandits are also quite
family to win the power struggle, but after he left his common, though they have to keep just a low
inheritance behind, the rumors were seemingly proven false. enough profile to not provoke aggression from the
capitol.
Locations in the Barony There are two major settlements on Mach. Pirn is
Boramis was a small mining town that produced the larger of the two, serving as the point of travel
gemstones used in magic and jewlery. The mines were between Mach and Enbarr. Keld is a smaller fishing
depleted in 1175, leading to the power struggle that village that still gets some trade from the eastern
eventually brought the region to ruin. The town is now side of the Empire.
home only to bandits, smugglers, and treasure hunters.
House Martritz
House Martritz was a minor house with little influence, but a
sizable amount of territory. The last baron Martritz had no
sons, and his widow and daughter were prevented from
inheriting the house by political schemes.
The house was descended from Lamine, of the Ten Elites,
and thus bear her Crest. The Hero's relic known as the Rafail
Gem was owned by house Martritz, but its whereabouts are
unknown.
Locations in the Barony
The former Barony of Martritz is a large, but undeveloped
land full of hunters and wilderness.
Rusalka is a small territory filled with lakes and a small
village. The area does mostly fine without the noble
house, though they no longer have any official protection
from the bandits to the south. The people of the area are
tough and capable, so they don't worry too much.

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The Holy Kingdom of
Faerghus
A kingdom of knights and warriors, the Holy Kingdom of
Faerghus now stands divided, as the Empire's forces have
annexed much of the land.
History of the Kingdom
Origins
The Kingdom was once a region of the Empire, but in
Imperial Year 747, Loog of House Blaiddyd declared war,
intending to separate from the Empire. He was assisted by
his allies Kyphon and Pan.
Four years later, in 751, he claimed victory over the
Empire, and the Church of Seiros negotiated peace between
the nations. The Kingdom of Faerghus was declared an
independent nation, with the condition that the Church of
Seiros be the official religion. The Tragedy of Duscur
In 1176, King Lambert went off on a diplomatic mission to
Acquisition and Loss of Leicester the lands of Duscur, along with a large escort, including the
In 801, the Leicester region followed the example of the queen consort and the young Prince. While on the way, they
Kingdom and started a rebellion against the Empire. The were beset upon by unidentified assailants. The King and his
Kingdom seized the opportunity, and decided to seize the guard were slaughtered, and the only survivor was the young
territory. prince Dimitri.
Years later, in 881, the Archduke of Leicester passed away. After the event, it was the people of Duscur who were
The people of Leicester decided they didn't want to be ruled blamed for the attack, despite the prince's insistence
by the Kingdom, and chose leadership under house Riegan. otherwise. The people were slaughtered indiscriminately,
The result was the Crescent Moon War, which lasted for reducing the population of southern Duscur to 1/10th of what
twenty years before Leicester finally was able to declare it was before.
independence, Creating the Leicester Alliance. With the prince too young to take the throne, his uncle,
Grand Duke Rufus of Itha, served as regent. He gave the
Plague of 1160 territory of Duscur to house Kleiman, giving them dominance
In the year 1160, due to poor irrigation, a deadly disease over its people. Under the Archduke's rule, the Kingdom
ravaged Fhirdiad and the other northern regions. Thousands slowly fell into turmoil.
dies, including the queen consort, who had just given birth to
the crown prince Dimitri. In 1163, the mage Cornelia was The Empire's Attack
granted the position of the Court Mage after her ingenious In late 1180/early 1181, Imperial forces quickly passed
engineering led to the eradication of the malady. through Kingdom territory and occupied the regions before
any countermeasures could be deployed. The region was
Invasion of Sreng quickly annexed, and the entire western half of the Kingdom
In 1168, King Lambert, along with Lord Rodrigue Fraldarius, came under Empire Control
launched an invasion of the southern regions of Sreng. The Now branded the Faerghus Dukedom, many of the noble
people of Sreng had long raided the Northern Kingdom, and houses only follow the Empire to avoid being destroyed. Not
it was decided that finishing them off would be the only way all are willing to accept the reunification, and houses
to maintain peace. The territory was given to house Gautier, Fraldarius, Gautier, and Daphnel spearhead the rebellion.
which previously only held territory within the domain of House Charon and the city of Fhirdiad remain neutral, but
Blaiddyd. have a high liklihood of joining the Empire's side very soon.
The Blaiddyd Incident
In 1181, Archduke Rufus was found dead in the halls of
Castle Blaiddyd. Lady Cornelia accused Prince Dimitri of
having murdered him due to rumors of the Duke's
involvement in the Tragedy of Duscur. The Prince was
sentenced to death before anyone had time to react, and was
swiftly executed.
Cornelia now serves as the new regent, but faces
significant opposition. She is unable to exert full authority
due to accusations about her blaming the prince for her own
crime.
In addition, rumors circulate that the prince may still be
alive and in hiding somewhere...

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Aspects of the Kingdom The Dukedom
In the cold northern territories, each location has found its Over half the Kingdom has been taken as Empire territory.
own way of getting by, but still, there are some unified aspects Some nobles and other high-ranking officials were eager to
worth noting. take the opportunity for personal gain, but the common
people are not so easily willing to let go of their identities.
Rebellions are common, and much of the current stalemate is
Architecture due to the constant need to quell these uprisings.
The architecture of the kingdom is simplistic. Simple log
cabins make up most of the small villages. Southern regions A Hatred of Duscur
take after English construction, while more northern regions Bigotry towards the people of Duscur was not uncommon
take on a more Nordic theme. even before that fateful day, so when it was said that the
people of Duscur had killed the King, many did not give it a
Chivalry and Knighthood second thought. None questioned the scale of the conspiracy,
The land of Faerghus is well known for devoted knights and or thought to seek out the specific perpetrators. Instead, the
respected lords. Indeed, an official organization known as the guilt was placed on all the people, be they elderly, a child, or
Knights of Faerghus serve as both military and law disabled. The people of southern Duscur were nearly wiped
enforcement, and is overseen by the royal family. In addition, out.
knighthood grants more respect and authority in Faerghus While things have calmed down a bit, with the new threat
compared to the other nations. Children grow up idolizing the Kingdom faces, attacks against the people of Duscur are
the knights of the land. still common even in broad daylight. Those of Duscur origin
should always travel with a respected ally while in Kingdom
A Darker Truth territory.
Like the historical knights of our world, many of the Knights The Empire has started passing laws against persecution
of Faerghus are not the shining heroes that many believe. of Duscans, and many of the survivors have started to pledge
More often than not the knights were given their titles from their allegiance to the Empire in return.
an uncaring lord, in exchange for payments or services. Many
"Knights" are just bandits with a better reputation.
That's not to say there aren't more idealistic knights out
there, but they are often overshadowed by thugs looking to do
a lord's dirty work.
A Fight Against the Land Itself
Given the climate of Faerghus, survival is difficult for those
living outside of larger cities. Children need to learn to brave
the harsh world outside their homes early on, and so many
are taught to wield weaponry before they learn to read or
write.
Art and other displays of wealth are considered arrogant,
unless they are to honor prominent figures such as kings and
generals. A lord who wishes to show his power will instead
invest in fortifications around his territory, as well as a small
personal army.
A Pious People
With the Church having assisted in the recognition of the
Kingdom, and with the Kingdom in turn instating the Church
of Seiros as its official religion, the people of Faerghus are
devout followers. Before the southern regions were annexed, The late King Lambert (Credit: Tamafry)
followers fled to Faerghus at the start of the war. Numerous
holy sites reside in Faerghus as well, some abandoned for
years and currently attracting treasure hunters. Things to Consider
Currently, the Western Church is attempting to sway If your character is from the Kingdom, here are some
followers to the Empire's side. More about the Western questions you should answer:
Church can be found in the "Church of Seiros" section, but in "What side of Faerghus are they on, the old Kingdom,
short, the Western Church attempted to separate itself from or the new Dukedom? Does your character support that
the Central Church, and was almost eradicated. side?"
"How did your character learn to fight?"
"What does your character think of the knights? What
about the Royal family?"
"What does your character think of the Church of
Seiros, both the Central and Western branches?"
"What does your character think of Duscur and its
people?"
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Noble Houses of the Kingdom House Gautier
The house of Gautier has gained significant power within the
House Blaiddyd last fifteen years. The house was given control of the border
The royal family, which has ruled Faerghus for over 400 to the Sreng region, and are tasked with keeping out the war
years. Unfortunately, all members of the main family have bands that often attempt to raid the borderlands. They have
passed away, leaving only distant relatives who bear the often placed a large importance on Crests, even before
name. The house once commanded great respect, but after inheriting the region, as they want each heir to be capable of
the various tragedies the family has endured over the last few using their relic, the Lance of Ruin.
years, the family's influence has weakened. As descendants of the Hero Gautier, the family bears his
House Blaiddyd is descended from the Elite of the same Crest and holds his relic.
name, and thus bear his Crest. The family also held the relic The family's territory now serves as a stronghold for the
Areadbhar, but it went missing during the Blaiddyd incident. rebellion. Geutier's cavalry is unmatched within the
Locations in the Territory
Kingdom, and their new use of hit-and-run tactics have
proven effective, even if they are seen as cowardly by some
The territory of Blaiddyd is most of the northern areas of the (including the margrave himself).
Kingdom.
Locations in the Margravate
Fhirdiad is the kingdom's capitol. After the assistance of House Gautier was given territory in the border of Sreng, and
the mage Cornelia, the city gained impressive control the mountain range that separates the two regions.
infrastructure, including waterways, hospitals, and waste
disposal. The city is also home to the School of Sorcery Gautier is a fortress city built to withstand heavy assault
The School of Sorcery is the most influential magic- from either side. The mountainous regions provide
focused school. The Officer's Academy may be more natural defenses and abundant mines.
respected for its variety, but in pure magic and House Galatea
scholarship, the School of Sorcery is unparalleled. House Galatea was formed from a split within house
Itha is a small region east of the capitol. Archduke Rufus Daphnel. Several of Daphnel's members split off to join the
was given the domain of Itha, after he was passed in the Kingdom, and were granted a small county in exchange for
line of succession for not bearing a Crest. Now the their loyalty. Now, the house faces numerous struggles, and is
territory has passed to his administrator. The territory is on the verge of collapse.
mostly barren, but with a few profitable quarries. Due to being related to house Daphnel, they possess
Daphnel's Crest, and took with them the Hero's Relic Lúin.
The Tailtean Plains lies south of Fhirdiad. The plains Now the house supports the rebellion, though with their
serve as an agricultural center for the Northern Kingdom. limited resources they can barely defend their own territory,
It was the battlefield for the defeat of Nemesis in 91, and much less send troops out to fight. This puts the house in an
again for the defeat of the Adrestian Emperor in 751. extremely dangerous position.
Locations in the County
House Fraldarius Galatea territory is small and underdeveloped, but had the
House Fraldarius has served as the allies of the royal family advantage of easy access to the Alliance, as it resides right at
for generations. Kyphon, the friend of Loog, was of house the border.
Fraldarius. The house holds great respect and admiration
from the people of Faerghus. Galatea is a small town at the border of the Kingdom and
The house is descended from Fraldarius of the Ten Elites, Alliance. A blight struck in 1172, and the region has had a
and thus bear her Crest. They also possess the Aegis Shield, hard time recovering.
Fraldarius' Relic.
The current head of Fraldarius, Rodrigue, also known as
the "Shield of Faerghus" spearheads the rebellion against the
Empire.
Locations in the Dukedom
The dukedom of Fraldarius occupies the Northeastern edge
of Faerghus.
Fraldarius is a coastal city that serves as the seat of
power for house Fraldarius. The city gains much of its
profits from trade with the Alliance. The smiths of
Fraldarius are also known to be experts of the craft.
Conand Tower is a large tower that stands several
hundred feet above the plains. The fortification serves for Sun shines in the worn-down region of Galatea (Credit:
both defense and intel, allowing soldiers to see enemies Arcania: Gothic 4, by Spellbound Entertainment)
from miles away. The tower is the crux of the rebellion's
defenses.

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House Charon House Rowe
A house of counts near the Oghma Mountains, house Charon Originally part of the Empire, the fortress city of Arianrhod
served as the original mediator between the Church of Seiros was built along the border to protect the Empire from further
during the War of the Eagle and Lion. Since then the house attacks. House Rowe was given dominion over the fortress,
has performed a similar role, as well as hosting various and before anyone could process what was happening, they
ceremonial competitions. revolted and joined the Kingdom.
House Charon bears the aptly named Crest of Charon, and Now, house Rowe is regarded with mixed renown, some
are descended from that Elite. They once owned the believe them to be the new standard for knighthood and
legendary weapon Thunderbrand, but allowed the Church to nobility, and others believe them to be nothing more than
give it to a prominent member of the knights of Seiros. scoundrels. Whatever the case, house Rowe has been gaining
The house had a large scandal about 7 years ago, when power quickly.
their heir, Cassandra, was accused of having been a House Rowe has taken in many spouses and adoptees who
conspirator in the tragedy of Duscur. Luckily the family is bear Crests, but so far no child has yet been born into the
large, and there are more than enough potential heirs to take family that bears one.
her place. Count Rowe has pledged his allegiance to the Empire and
House Charon used much of its resources in helping with the Dukedom. Rowe serves as the centerpoint of the
the suppression of the Western Church just three years ago, Dukedom's forces.
and have little in the ways of soldiers. As such, they remain Locations in the County
neutral in the fight between the Empire and the Rebellion.
They are only left alone because the Empire has bigger The county of Rowe covers a large area on the border of the
threats to deal with. Empire and the former Kingdom.
Locations in the County Arianrhod is a fortress city that serves as Faerghus' main
Charon is a small town north of Garreg Mach. The town line of defense. It now serves as house Rowe's seat of
is known for hosting regular fighting tournaments for power. The city has received huge boons in trade from the
entertainment and religious purposes. While the prize Empire in recent years.
pools have decreased or been abandoned altogether due Rowe was once house Rowe's primary territory, and still
to the war, volunteers still perform to keep morale high holds great significance to the house. It gains much of its
and to get in some good training. industry from fishing in the nearby lakes and rivers.
Lake Teutates is a huge lake to north of the City of Rowe.
Cassandra In the dry seasons, the water recedes enough to reveal an
House Charon's heir, Cassandra, was forced to ancient temple beneath the water. It's also said that a
become a fugitive and flee to the Church. There, giant monster lurks beneath the waters, but no such
she took up arms as a Knight of Seiros. She now rumors have been proven.
fights as "Thunder Catherine", a renowned warrior.
Officially, house Charon is hunting Cassandra Rindeston was the base of operations for the Western
down, but in reality, they are aware of her position Church. The area has fallen into disrepair in recent years,
within the Church and are happy to let her do as and only a few faithful still remain, while the rest moved
she pleases. to various places in the Dukedom and west Empire.
House Gaspard
House Gaspard serves as the assistants to house Rowe. They
are one of the smaller noble houses, but they've recently had
a great impact. In 1180, Lord Lonato of Gaspard assisted in
the rebellion of the Western Church. He was killed in battle,
but his actions were known around the continent.
Now, his adoptive son Ashe is set to inherit the lands, along
with his siblings. The Gaspard line has been wiped out, but
their legacy continues. Neither bloodline ever contained a
Crest.
Gaspard territory sides with house Rowe, and therefor
sides with the Empire. The young lord has been known to
express his distaste of the Empire however, and rising
tensions may lead to conflict if nothing changes.

"Thunder Catherine", hero of the Knights of Seiros

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Locations Within Gaspard
Gaspard territory lies south of Rowe, and next to the Church
of Seiros and the Adrestian border.
Gaspard is the main town within the territory. The quality
of life has decreased recently, as many of those capable of
fighting have been sent to aid in the war efforts.
Magdred Way is a forest path connecting castle Gaspard
to Garreg Mach. The area is known for its scenic views,
but can often find itself enshrouded in fog some times of
the year.
House Kleiman
House Kleiman is one of the more up-and-coming houses.
Having been given authority over Duscur about 7 years ago.
The people of Kleiman are especially cruel against the people
of Duscur, keeping many of them as slaves.
The house bears no Crest in its bloodline.
Now, house Kleiman has pledged its loyalty to the
Dukedom, though they feel threatened by the recent efforts to
protect the Duscans.
Locations in the Viscounty
Kleiman territory encompasses the lands formerly known as
southern Duscur.
Kleiman is the stronghold that stands at the border
between Duscur and the Kingdom. Its mountainous
terrain make it perfectly suited for preventing attack from
the north, but the territory is practically defenseless from
the south.
Duscur, or actually, south Duscur, has been subjugated by
house Kleiman. More information about Duscur can be
found in "Beyond Fodlan".
House Dominic
House Dominic quite possibly is the smallest of any house
descended directly from the 10 Elites. The house occupies
very little territory and holds very little influence compared to
most other houses. The house has served as the guards to
the royal family for generations.
House Dominic is descended from the Elite of the same
name, and bear his Crest. They also have possession of
Crusher, the Hero Relic of Dominic.
House Dominic's former Baron, Gustave, went into self-
imposed exile after the tragedy of Duscur. His brother now
serves as the new Baron Dominic, and takes care of the
former Baron's lands and family. The Empire has forced
house Dominic into subjugation, and the house has no choice
but to assist the Empire in order to defend themselves.
Locations in the Barony
Dominic is a small town that gains its industry from
farming and woodcutting. It's also the only significant
settlement in the territory, aside from individual farms.

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